A Beginner's Guide to Battlegrounds: Difference between revisions

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== Updates ==
== Updates ==
24/10 - Reflecting the changes from Patch #133.
24/10/24 - Reflecting the changes from Patch #133.
02/05/25 - Reflecting changes from Patch #x (consumables).
04/05/25 - Added brief descriptions of each BG modes.


02/05 - Reflecting changes from Patch #x (consumables).


== Before you begin… ==
== Before you begin… ==
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In BG, there’s a system called Heirloom that gives you a free buff of your choice. Talk to the Master of Buffs NPC on @go bg, pick a buff, and then he will give you a Hero’s Heirloom that will allow you to reapply said buff in BG.
In BG, there’s a system called Heirloom that gives you a free buff of your choice. Talk to the Master of Buffs NPC on @go bg, pick a buff, and then he will give you a Hero’s Heirloom that will allow you to reapply said buff in BG.


The timing to use Heirloom is every time a new round starts. You don’t have to reapply it every time you die, because the Therapist NPC that brings you back to the field will automatically give it to you. Other than that, you can use it when you get dispelled or when the buff duration ends.
The timing to use Heirloom is '''every time a new round starts.''' You don’t have to reapply it every time you die, because the Therapist NPC that brings you back to the field will automatically give it to you. Other than that, you can use it when you get dispelled or when the buff duration ends and you're still up and about on the field.
 
== Simple Guide to BG Game Modes ==
In MuhRO, we have seven types of game modes in BG. I will explain briefly what these game modes are and the objective, so you don't get confused about what to do when you first warp in!
 
=== Deathmatch ===
As the name suggests, Deathmatch is a simple game where the only objective is to keep killing your opponents. Both Red and Blue Team starts off with 30 points (you can see this on the upper right corner of your screen), and a point will be deducted for each time a team member dies. The first team to reach 0 points loses.
 
=== Bossnia ===
In Bossnia, there are 3 important objects to keep track of. First is the flag in the middle of the map, second is your team's MvP, and third is your opposing team's MVP. The MVPs in order are Baphomet, Lord of Death, and Thanatos. They have the same properties as their monster self. These MVPs will spawn on your spawn point.
 
In Bossnia, the winning requirement is to kill the opposing team's MVPs 3 times. However, these MVPs are vulnerable/untargettable unless you capture the flag. Flags are plant-type (only gets 1 damage for each hits) and starts off neutral. The team who last hits the flag gains control of the flag. Gaining control of the flag allows you to hit the opposing team's MVP. You can contest the flag by hitting it after the opposing team captured it or defend your MVPs until you gain back control of the flag. However, keep note that the MVPs are very squishy, they likely die in less than 5 hits.
 
=== Double Inferno ===
Double Inferno is very similar to Deathmatch, but each team starts with 0 points and each kill gives 1 point. In order for your kill to be counted as a point, you need to submit the skulls you obtain from kills to the pillars on either side of your spawn point (you only have to move closer to it and it automatically takes your skulls). The first team to gain 30 points wins.
 
=== Capture The Flag ===
This game mode is just as it says on the tin: you go to your opposing team's home base, take their flag, and bring it back to your homebase's flag. Do note that while you are holding the flag, your movement speed is lowered, your HP is reduced every second, and you can neither use skills nor items. You also can't submit your enemy's flag if your team's flag is taken by the enemy; you have to kill them and return the flag first.
 
=== Stone Control ===
In Stone Control, the mini map is your friend. At the start of the round, you will see 6 white nodes on the map. These are neutral stones. You may take them and bring them back to your base to gain control of the stone. Each team may have 6 stones max, and these stones may be stolen at any time by the opposing team. When your team holds stones, you will get points every few seconds. Each team starts with 0 points, and the winning condition is to obtain 50 points.
 
=== Domination ===
Domination is quite similar to Stone Control in the way that you have to gain control of something (in this case, bases) and the winning condition is to gain 50 points. In Domination, there are 3 bases in the map that you can gain control of. In order to do that, you have to stand close to the flag of each base and wait until the gauge reaches 100%. Each team member close to the flag gives additional 2% per 3 seconds or so (please correct me if I'm wrong on this, I will check again later). So, the more members close to the flag you have, the faster it is to gain control of the base. However, if the enemy team also has the same number of members in the flag area, it will be contested - which means, the gauge won't go up until the number of enemies are fewer than your team members.
 
Do note that there are 3 warpers on the graveyard that can get you to spawn on the points closest to each base, so make sure to plan where to spawn best.
 
=== Conquest ===
Conquest is basically a WoE game mode. The one thing different to actual WoE is the fact that the guardian stones and cades are all plant-types, so they only get 1 damage for each hits. The objective for the attacking team is, of course, to break the Emperium, while the defending team has to protect the emperium at all costs. For the defending team, make sure to use flags to efficiently move around the castle instead of walking.
 
The leader position is very important in this game mode as the they are the only one who could use Guild Skill: Emergency Call (EC), so if you find yourself a leader and don't know what to do, feel free to shout on guild chat and ask who wants to EC. You can use '''@leader name''' to send leader position to someone else.


== Lastly… ==
== Lastly… ==
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