Beginners Guide/es: Difference between revisions

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(Created page with "|- | style="text-align:center;" |{{#item:550038 |Paradise Doram Foxtail}} | * ATK + 3%. * Si el nivel base es 60 o superior, aumenta el daño físico de largo alcance en un 10%. * Si el nivel base es 75 o superior, aumenta el daño de Picky Peck en un 10%. * Si el nivel base es 90 o superior, aumenta el daño de Picky Peck en un 15% adicional. * Clase: Summoner (Doram)")
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(Created page with "|- | style="text-align:center;" |{{#item:550039 |Paradise Dora Replica Foxtail}} | * MATK + 3%. * Si el nivel base es superior a 60, reduce el casting variable en un 10%. * Si el nivel base es 75 o superior, aumenta el daño de Catnip Meteor en un 10%. * Si el nivel base es 90 o superior, aumenta el daño de Catnip Meteor en un 15% adicional. * Clase: Summoner (Doram)")
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* Clase: Summoner (Doram)
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* MATK + 3%.
* MATK + 3%.
* If the base level is above 60, variable casting decreases by 10%.
* Si el nivel base es superior a 60, reduce el casting variable en un 10%.
* If the base level is 75 or higher, increases Catnip Meteor damage by 10%.
* Si el nivel base es 75 o superior, aumenta el daño de Catnip Meteor en un 10%.
* If the base level is 90 or higher, increases Catnip Meteor damage by additional 15%.
* Si el nivel base es 90 o superior, aumenta el daño de Catnip Meteor en un 15% adicional.
* Class: Summoner (Doram)
* Clase: Summoner (Doram)
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Revision as of 08:56, 5 April 2025

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Cómo jugar MuhRo

Has creado una cuenta, iniciado sesión y creado un personaje, ¿y ahora qué?

No hay problema, tan pronto como inicies sesión con un nuevo personaje, estarás automáticamente en una zona inicial y un NPC te estará esperando. Sigue las instrucciones del NPC y te dará una introducción sobre cómo funciona jugar en MuhRo. Puedes omitir esta introducción para tus otros personajes. Una vez que hayas completado con éxito la introducción, aterrizarás directamente en la Main Office, donde ahora podrás seleccionar una clase.

Además, recibirás un elegante sombrero inicial y algunos otros objetos que harán más fácil tu comienzo. Ahora ya sabes cómo funciona el juego en general. A continuación se explica cómo subir de nivel y obtener equipo.

  1. Regístrate con el Grupo Eden hablando con la Secretaria Lime Evenor (moc_para01 27, 35)
  2. Infórmate sobre las Armas y Armaduras de "Paradise" hablando con el Instructor Ur (moc_para01 23, 35)
  3. Infórmate sobre los "Shadow Gear" de "Paradise" hablando con el Instructor Boya (moc_para01 25, 35)

Tablones de Eden

  • En Eden hay varias misiones de tablón para cada nivel. Estas misiones de tablón te otorgan experiencia al completarse con éxito.
  • Para aceptar las misiones de tablón, debes unirte al Grupo Eden.
  • ¡Atención! Los tablones a partir del nivel 100 son misiones diarias y se reinician a las 0 horas, hora del servidor.

Equipo de Eden

  • Todo el equipo de "Paradise" está vinculado al personaje y no tiene slots (ranura de carta).
  • Las Eden Coins (almacenables) se obtienen a través de las Misiones del Grupo Eden mediante los Tablones de Eden.
  • Cada clase tiene dos Armas Avanzadas para sus dos builds principales.

Armas

Obtenible por el NPC Lothaire:
Nivel Requerido: 10
Nombre Efecto
500032.png Paradise Sword (500032)
  • ATK + 15 si el nivel base es 20 o superior
  • Si el nivel base es 30 o superior, ATK + 20 adicionales.
  • Si el nivel base es 45 o superior, ATK + 25 adicionales.
  • Clase: Swordsman, Merchant, Thief
520010.png Paradise Axe (520010)
  • ATK + 15 si el nivel base es 20 o superior
  • Si el nivel base es 30 o superior, ATK + 20 adicionales.
  • Si el nivel base es 45 o superior, ATK + 25 adicionales.
  • Clase: Merchant
590025.png Paradise Mace (590025)
  • ATK + 15 si el nivel base es 20 o superior
  • Si el nivel base es 30 o superior, ATK + 20 adicionales.
  • Si el nivel base es 45 o superior, ATK + 25 adicionales.
  • Clase: Acolyte, Merchant, Novice
510035.png Paradise Dagger (510035)
  • ATK + 15, MATK + 15 si el nivel base es 20 o superior.
  • Si el nivel base es 30 o superior, ATK + 20, MATK + 20 adicionales.
  • Si el nivel base es 45 o superior, ATK + 25, MATK + 25 adicionales.
  • Clase: Novice, Swordsman, Archer, Thief, Wizard, Merchant, Ninja, Soul Linker
700036.png Paradise Bow (700036)
  • ATK + 15 si el nivel base es 20 o superior
  • Si el nivel base es 30 o superior, ATK + 20 adicionales.
  • Si el nivel base es 45 o superior, ATK + 25 adicionales.
  • Clase: Archer
550032.png Paradise Staff (550032)
  • Si el nivel base es 20 o superior, MATK + 15.
  • Si el nivel base es 30 o superior, MATK + 20 adicionales.
  • Si el nivel base es 45 o superior, MATK + 25 adicionales.
  • Clase: Wizard, Novice, Soul Linker
800004.png Paradise Revolver (800004)
  • ATK + 15 si el nivel base es 20 o superior
  • Si el nivel base es 30 o superior, ATK + 20 adicionales.
  • Si el nivel base es 45 o superior, ATK + 25 adicionales.
  • Clase: Gunslinger
550033.png Paradise Foxtail (550033)
  • ATK + 15, MATK + 15 si el nivel base es 20 o superior.
  • Si el nivel base es 30 o superior, ATK + 20, MATK + 20 adicionales.
  • Si el nivel base es 45 o superior, ATK + 25, MATK + 25 adicionales.
  • Clase: Summoner (Doram)
Obtenible por el NPC Labraham:
Nivel Requerido: 45
Nombre Efecto
630014.png Paradise Knight Lance (630014)
  • ATK + 3%. Si el nivel base es 60 o superior, el daño de perforación aumenta en un 20%.
  • Si el nivel base es 75 o superior, aumenta el daño de Brandish Spear en un 10%.
  • Si el nivel base es 90 o superior, aumenta el daño de Brandish Spear en un 15% adicional.
  • Clase: Knight
600020.png Paradise Knight Two-Handed Sword (600020)
  • CRI + 10.
  • Si el nivel base es 60 o superior, la velocidad de ataque aumenta (el retraso después del ataque se reduce en un 10%).
  • Si el nivel base es 75 o superior, aumenta el daño de Bowling Bash en un 10%.
  • Si el nivel base es 90 o superior, aumenta el daño de Bowling Bash en un 15% adicional.
  • Clase: Knight
500033.png Paradise Crusader Sword (500033)
  • MATK + 3%.
  • Si el nivel base es superior a 60, la disminución del casting variable es del 10%.
  • Si el nivel base es 75 o superior, aumenta el daño de Grand Cross en un 10%.
  • Si el nivel base es 90 o superior, aumenta el daño de Grand Cross en un 15% adicional.
  • Clase: Crusader
530017.png Paradise Crusader Spear (530017)
  • ATK + 3%.
  • Si el nivel base es 60 o superior, la velocidad de ataque aumenta (el retraso después del ataque se reduce en un 10%).
  • Si el nivel base es 75 o superior, aumenta el daño de Holy Cross en un 10%.
  • Si el nivel base es 90 o superior, aumenta el daño de Holy Cross en un 15% adicional.
  • Clase: Crusader
520011.png Paradise Blacksmith Axe (520011)
  • ATK + 3%.
  • Si el nivel base es 60 o superior, aumenta el daño físico cuerpo a cuerpo en un 10%.
  • Si el nivel base es 75 o superior, aumenta el daño de Kart Revolution en un 10%.
  • Si el nivel base es 90 o superior, aumenta el daño de Kart Revolution en un 15% adicional.
  • Clase: Blacksmith
620011.png Paradise Blacksmith Two-Handed Axe (620011)
  • CRI + 10.
  • Si el nivel base es 60 o superior, aumenta el daño físico cuerpo a cuerpo en un 10%.
  • Si el nivel base es 75 o superior, el daño crítico aumenta en un 5%.
  • Si el nivel base es 90 o superior, aumenta el daño crítico en un 10% adicional.
  • Clase: Blacksmith
590026.png Paradise Alchemist Mace (590026)
  • ATK + 3%.
  • Si el nivel base es superior a 60, la disminución del casting variable es del 10%.
  • Si el nivel base es 75 o superior, aumenta el daño de Acid Terror en un 10%.
  • Si el nivel base es 90 o superior, el daño de Acid Terror aumenta en un 15% adicional.
  • Clase: Alchemist
500034.png Paradise Alchemist Sword (500034)
  • ATK + 3%.
  • Si el nivel base es 60 o superior, aumenta el daño físico cuerpo a cuerpo en un 10%.
  • Si el nivel base es 75 o superior, aumenta el daño de Kart Revolution en un 10%.
  • Si el nivel base es 90 o superior, aumenta el daño de Kart Revolution en un 15% adicional.
  • Clase: Alchemist
610024.png Paradise Assassin Chakram (610024)
  • CRI + 5.
  • Si el nivel base es 60 o superior, la velocidad de ataque aumenta (el retraso después del ataque se reduce en un 10%).
  • Si el nivel base es 75 o superior, el daño crítico aumenta en un 5%.
  • Si el nivel base es 90 o superior, aumenta el daño crítico en un 10% adicional.
  • Clase: Assassin
610025.png Paradise Assassin Katar (610025)
  • ATK + 3%.
  • Si el nivel base es 60 o superior, HIT + 15.
  • Si el nivel base es 75 o superior, aumenta el daño de Sonic Blow en un 10%.
  • Si el nivel base es 90 o superior, el daño de Sonic Blow aumenta en un 15% adicional.
  • Clase: Assassin
510036.png Paradise Rogue Dagger (510036)
  • Aumenta la velocidad de ataque (reduce el retraso después del ataque en un 10%).
  • Si el nivel base es 60 o superior, aumenta el daño de Back Stab en un 20%.
  • Si el nivel base es 75 o superior, aumenta el daño de Raid en un 10%.
  • Si el nivel base es 90 o superior, el daño de Raid aumenta en un 15% adicional.
  • Clase: Rogue
700037.png Paradise Rogue Bow (700037)
  • ATK + 3%.
  • Si el nivel base es 60 o superior, aumenta el daño físico a larga distancia en un 10%.
  • Si el nivel base es 75 o superior, el daño de double strapping aumenta en un 10%.
  • Si el nivel base es 90 o superior, el daño de double strapping aumenta en un 15% adicional.
  • Clase: Rogue
550034.png Paradise Wizard Staff (550034)
  • MATK + 3%.
  • Si el nivel base es superior a 60, disminuye el casting variable en un 10%.
  • Si el nivel base es 75 o superior, aumenta el daño de Storm Gust y Meteor Storm en un 20%.
  • Cuando el nivel base es 90 o superior, aumenta el daño de Lord of Vermillion y Heavens Drive en un 20%.
  • Clase: Wizard
550035.png Paradise Wizard Wand (550035)
  • MATK + 3%.
  • Si el nivel base es superior a 60, disminuye el casting variable en un 10%.
  • Si el nivel base es 75 o superior, aumenta el daño de Eufitel Thunder en un 10%.
  • Si el nivel base es 90 o superior, aumenta el daño de Eufitel Thunder en un 15% adicional.
  • Clase: Wizard
540027.png Paradise Sage Magic Book (540027)
  • MATK + 3%.
  • Si el nivel base es superior a 60, disminuye el casting variable en un 10%.
  • Si el nivel base es 75 o superior, aumenta el daño de Heaven's Drive en un 10%.
  • Si el nivel base es 90 o superior, aumenta el daño de Heaven's Drive en un 15% adicional.
  • Clase: Sage
540028.png Paradise Sage Spellbook (540028)
  • MATK + 3%.
  • Si el nivel base es 60 o superior, aumenta la velocidad de ataque (el retraso después del ataque se reduce en un 10%).
  • Si el nivel base es 75 o superior, aumenta el daño de Fire/Cold Bolt en un 20%.
  • Si el nivel base es 90 o superior, aumenta el daño de Lightning Bolt y Earth Spike en un 20%.
  • Clase: Sage
590027.png Paradise Priest Mace (590027)
  • CRI + 10
  • Si el nivel base es 60 o superior, aumenta la velocidad de ataque (el retraso después del ataque se reduce en un 10%).
  • Si el nivel base es 75 o superior, aumenta el daño crítico en un 5%.
  • Si el nivel base es 90 o superior, aumenta el daño crítico en un 10% adicional.
  • Clase: Priest
550036.png Paradise Priest Staff (550036)
  • MATK + 3%
  • Si el nivel base es superior a 60, la reducción de casteo variable disminuye en un 10%.
  • Si el nivel base es 75 o superior, aumenta el daño de Magnus Exorsismus en un 10%.
  • Si el nivel base es 90 o superior, aumenta el daño de Magnus Exorsismus en un 15% adicional.
  • Clase: Priest
560022.png Paradise Monk Knuckles (560022)
  • ATK + 3%.
  • Si el nivel base es 60 o superior, la velocidad de ataque aumenta (el retraso después del ataque se reduce en un 10%).
  • Si el nivel base es 75 o superior, aumenta el daño de Reversal Height en un 20%.
  • Si el nivel base es 90 o superior, aumenta el daño de Maeng Dragon y River en un 20%.
  • Clase: Monk
560023.png Paradise Monk Claws (560023)
  • ATK + 3%.
  • Si el nivel base es 60 o superior, aumenta el daño físico a larga distancia en un 10%.
  • Si el nivel base es 75 o superior, aumenta el daño de magia Tanji en un 10%.
  • Si el nivel base es 90 o superior, aumenta el daño de magia Tanji en un 15% adicional.
  • Clase: Monk
700038.png Paradise Hunter Bow (700038)
  • ATK + 3%.
  • Si el nivel base es 60 o superior, aumenta el daño físico a larga distancia en un 10%.
  • Si el nivel base es 75 o superior, aumenta el daño de Arrow Shower en un 20%.
  • Si el nivel base es 90 o superior, aumenta el daño de doble strapping en un 20%.
  • Clase: Hunter
700039.png Paradise Hunter Crossbow (700039)
  • ATK + 3%.
  • Si el nivel base es 60 o superior, aumenta la velocidad de ataque (el retraso después del ataque se reduce en un 10%).
  • Si el nivel base es 75 o superior, aumenta el daño de Blitz Beat en un 15%.
  • Si el nivel base es 90 o superior, aumenta el daño de Blitz Beat en un 10% adicional.
  • Clase: Hunter
700040.png Paradise Bard&Dancer Bow (700040)
  • ATK + 3%.
  • Si el nivel base es 60 o superior, aumenta el daño físico a larga distancia en un 10%.
  • Si el nivel base es 75 o superior, aumenta el daño de Arrow Shower en un 20%.
  • Si el nivel base es 90 o superior, aumenta el daño de double strapping en un 20%.
  • Clase: Bard, Dancer
570021.png Paradise Bard Violin (570021)
  • ATK + 3%.
  • Si el nivel base es 60 o superior, aumenta el daño físico a larga distancia en un 10%.
  • Si el nivel base es 75 o superior, aumenta el daño de Musical Strike en un 10%.
  • Si el nivel base es 90 o superior, aumenta el daño de Musical Strike en un 15% adicional.
  • Clase: Bard
580021.png Paradise Dancer Rope (580021)
  • ATK + 3%.
  • Si el nivel base es 60 o superior, aumenta el daño físico a larga distancia en un 10%.
  • Si el nivel base es 75 o superior, aumenta el daño de Arrow Roll en un 10%.
  • Si el nivel base es 90 o superior, aumenta el daño de Arrow Roll en un 15% adicional.
  • Clase: Dancer
650011.png Paradise Ninja Cross Petal Shuriken (650011)
  • ATK + 3%.
  • Si el nivel base es 60 o superior, aumenta el daño físico a larga distancia en un 10%.
  • Si el nivel base es 75 o superior, aumenta el daño de Kunai Throw en un 20%.
  • Si el nivel base es 90 o superior, aumenta el daño de Throwing Wind Horse Sword en un 20%.
  • Clase: Ninja
650010.png Paradise Ninja Punishment Shuriken (650010)
  • MATK + 3%.
  • Si el nivel base es superior a 60, disminuye el tiempo de casteo variable en un 10%.
  • Si el nivel base es 75 o superior, aumenta el daño de Red Flame, Ice Island y Wind en un 20%.
  • Si el nivel base es 90 o superior, aumenta el daño de Fire Dragon, Ice Arrangement y Sacrifice en un 20%.
  • Clase: Ninja
810003.png Paradise Gunslinger Rifle (810003)
  • ATK + 3%.
  • Si el nivel base es 60 o superior, aumenta el daño físico a larga distancia en un 10%.
  • Si el nivel base es 75 o superior, aumenta el daño de Tracking en un 10%.
  • Si el nivel base es 90 o superior, aumenta el daño de Tracking en un 15% adicional.
  • Clase: Gunslinger
800005.png Paradise Gunslinger Revolver (800005)
  • ATK + 3%.
  • Si el nivel base es 60 o superior, aumenta la velocidad de ataque (el retraso después del ataque se reduce en un 10%).
  • Si el nivel base es 75 o superior, aumenta el daño de Rapid Shower en un 20%.
  • Si el nivel base es 90 o superior, aumenta el daño de Desperado en un 20%.
  • Clase: Gunslinger
540029.png Paradise Taekwon Martial Arts Book (540029)
  • ATK + 3%.
  • Si el nivel base es 60 o superior, aumenta el daño físico cuerpo a cuerpo en un 10%.
  • Si el nivel base es 75 o superior, aumenta el daño de Whirlwind Kick y Round Kick en un 10%.
  • Si el nivel base es 90 o superior, aumenta el daño de Whirlwind y Spinning Kick en un 15% adicional.
  • Clase: Taekwon
540030.png Paradise Taekwon Power Book (540030)
  • ATK + 3%.
  • Si el nivel base es 60 o superior, aumenta el daño físico cuerpo a cuerpo en un 10%.
  • Si el nivel base es 75 o superior, aumenta el daño de Knock Down y Counter Kick en un 10%.
  • Si el nivel base es 90 o superior, aumenta el daño de Knock Down y Counter Kick en un 15% adicional.
  • Clase: Taekwon
510037.png Paradise Soul Linker Dagger (510037)
  • CRI + 15.
  • Si el nivel base es superior a 60, CRI + 30 adicionales.
  • Si el nivel base es 75 o superior, aumenta el daño crítico en un 5%.
  • Si el nivel base es 90 o superior, aumenta el daño crítico en un 10% adicional.
  • Clase: Soul Linker
550037.png Paradise Soul Linker Staff (550037)
  • MATK + 3%.
  • Si el nivel base es superior a 60, la reducción de casting variable disminuye en un 10%.
  • Si el nivel base es 75 o superior, el daño de Esma aumenta en un 10%.
  • Si el nivel base es 90 o superior, el daño de Esma aumenta en un 15% adicional.
  • Clase: Soul Linker
550038.png Paradise Doram Foxtail (550038)
  • ATK + 3%.
  • Si el nivel base es 60 o superior, aumenta el daño físico de largo alcance en un 10%.
  • Si el nivel base es 75 o superior, aumenta el daño de Picky Peck en un 10%.
  • Si el nivel base es 90 o superior, aumenta el daño de Picky Peck en un 15% adicional.
  • Clase: Summoner (Doram)
550039.png Paradise Doram Foxtail Model (550039)
  • MATK + 3%.
  • Si el nivel base es superior a 60, reduce el casting variable en un 10%.
  • Si el nivel base es 75 o superior, aumenta el daño de Catnip Meteor en un 10%.
  • Si el nivel base es 90 o superior, aumenta el daño de Catnip Meteor en un 15% adicional.
  • Clase: Summoner (Doram)
500035.png Paradise Super Novice Sword (500035)
  • ATK + 3%.
  • If the base level is 60 or higher, increases melee physical damage by 10%.
  • If the base level is 75 or higher, increases bash damage by 20%.
  • If the base level is 90 or higher, bash damage increases by additional 20%.
  • Class: Novice
550040.png Paradise Super Novice Staff (550040)
  • MATK + 3%
  • If the base level is above 60, variable casting decreases by 10%.
  • If the base level is 75 or higher, increases Fire/Cold/Lightning Bolt damage by 20%.
  • If the base level is 90 or higher, increases Fire/Cold/Lightning Bolt damage by additional 20%.
  • Class: Novice
Obtainable by NPC Labraham:
Required Level : 100
Name Effect
630015.png Paradise Rune Knight Lance (630015)
  • ATK + 5%, the delay after skill decreases by 3% per level of dragon training.
  • If the base level is 105 or higher, variable casting decreases by 10%, dragon breath, dragon breath-number, and Hundred spear damage increase by 25%.
  • If the base level is 110 or higher, Hundred Spear skill cooldown decreases by 2 seconds, and ranged physical damage increases by 15%.
  • If the base level is 115 or higher, increases Dragon Breath, Dragon Breath-Number, and Hundred Spear damage by additional 15%.
  • Class: Rune Knight
600021.png Paradise Rune Knight Two-Handed Sword (600021)
  • CRI + 15, increases attack speed per level of two-handed quikken (reduces delay after attack by 1%).
  • If the base level is 105 or higher, increases critical damage by 10%, ignition break, and sonic wave damage by 25%,
  • If the base level is 110 or higher, CRI + 15 additional increases, physical damage to enemies of all sizes increases by 15%.
  • If the base level is 115 or higher, increases Ignition Break and Sonic Wave damage by additional 15%.
  • Class: Rune Knight
500036.png Paradise Royal Guard Sword (500036)
  • MATK + 5%, variable casting decrease by 1% per level of faith
  • If the base level is 105 or higher, increases non and holy property magic damage by 10%, and increases pressure and ray of genesis damage by 25%.
  • If the base level is 110 or higher, increases magical damage against enemies of all sizes by 15%, and increases magical damage of nothing and holy properties by additional 15%.
  • If the base level is 115 or higher, increases Pressure and Ray of Genesis damage by additional 15%.
  • Class: Royal Guard
530018.png Paradise Royal Guard Spear (530018)
  • ATK + 5%, increases attack speed per level of spear quikken (reduces delay after attack by 1%).
  • If the base level is 105 or higher, ASPD + 1, Vanishing Point, Cannon Spear, Overbrand damage increases by 25%.
  • If the base level is 110 or higher, increases physical damage against enemies of all sizes by 15% and increases melee/range physical damage by 15%.
  • If the base level is 115 or higher, increases Vanishing Point, Cannon Spear, and Overbrand damage by an additional 15%.
  • Class: Royal Guard
520012.png Paradise Mechanic Axe (520012)
  • ATK + 5%, Increases ranged physical damage by 2% per level of Mado Gear License.
  • If the base level is 105 or higher, variable casting decreases by 10%, and Vulcan Arm, Knuckle Boost, and Arms Cannon damage increases by 25%.
  • If the base level is 110 or higher, delay after skill decreases by 10%, and physical damage inflicted to enemies of all sizes increases by 15%.
  • If the base level is 115 or higher, increases Vulcan Arm, Knuckle Boost, and Arm Cannon damage by additional 15%.
  • Class: Mechanic
620012.png Paradise Mechanic Two-Handed Axe (620012)
  • ATK + 5%, increases melee physical damage by 1% per 1 Weaponry Research level.
  • If the base level is 105 or higher, Axe Tornado skill cooldown decreases by 1 second, Axe Tornado, Power Swing damage increases by 25%.
  • If the base level is 110 or higher, delay after skill decreases by 10%, and physical damage inflicted to enemies of all sizes increases by 15%.
  • If the base level is 115 or higher, increases Axe Tornado and Power Swing damage by additional 15%.
  • Class: Mechanic
590028.png Paradise Genetic Mace (590028)
  • ATK + 5%, increased ranged physical damage by 1% per 1 level of Learning Potion.
  • If the base level is 105 or higher, variable casting decreases by 10%, and Cart Cannon damage increases by 25%.
  • If the base level is 110 or higher, delay after skill decreases by 10%, and physical damage inflicted to enemies of all sizes increases by 15%.
  • If the base level is 115 or higher, increases Cart Cannon damage by additional 15%.
  • Class: Genetic
500037.png Paradise Genetic Sword (500037)
  • ATK + 5%, increases melee physical damage by 2% per 1 Sword Training level.
  • If the base level is 105 or higher, delay after skill decreases by 5%, Hell's Plant, and Cart Tornado damage increase by 25%.
  • If the base level is 110 or higher, delay after skill decreases by additional 10%, and physical damage inflicted on enemies of all sizes increases by 15%.
  • If the base level is 115 or higher, increase Hell's Plant and Cart Tornado damage by additional 15%.
  • Class: Genetic
610026.png Paradise Guillotine Cross Chakram (610026)
  • CRI + 10, increases melee physical damage by 1% per 1 Katar Mastery level.
  • If the base level is 105 or higher, delay after skill decreases by 5%, Cross impact, and Rolling Cutter damage increases by 25%,
  • If the base level is 110 or higher, delay after skill decreases by additional 10%, and physical damage inflicted on enemies of all sizes increases by 15%.
  • If the base level is 115 or higher, increase Cross Impact and Rolling Cutter damage by additional 15%.
  • Class: Guillotine Cross
610027.png Paradise Guillotine Cross Katar (610027)
  • ATK + 5%, the delay after skill decreases by 1% per 1 Katar Mastery level.
  • If the base level is 105 or higher, increases melee physical damage by 10% and Counter Slash damage by 25%.
  • If the base level is 110 or higher, delay after skill decreases by additional 10%, and physical damage inflicted on enemies of all sizes increases by 15%.
  • If the base level is 115 or higher, Counter Slash damage is increased by 15%.
  • Class: Guillotine Cross
510038.png Paradise Shadow Chaser Dagger (510038)
  • ATK + 3%, MATK + 3%, delay after skill decreases by 1% per Plagiarism level.
  • If the base level is 105 or higher, ASPD + 1, Fatal Menace damage increases by 25%.
  • If the base level is 110 or higher, increases physical/magic damage against enemies of all sizes by 15% and increases melee physical damage by 15%.
  • If the base level is 115 or higher, increases Fatal Menace damage by additional 15%, increases non-fire property magic damage by 15%.
  • Class: Shadow Chaser
700041.png Paradise Shadow Chaser Bow (700041)
  • ATK + 5%, Increases long ranged physical damage by 1% per level of Vulture's Eye.
  • If the base level is 105 or higher, variable casting decreases by 10%, Triangle Shot, Feint Bomb damage increases by 25%.
  • If the base level is 110 or higher, delay after skill decreases by 10%, and physical damage to enemies of all sizes increases by 15%.
  • If the base level is 115 or higher, increase Triangle Shot and Feint Bomb damage by 25%.
  • Class: Shadow Chaser
640023.png Paradise Warlock Staff (640023)
  • MATK + 5%, Cannot be destroyed, 1% variable casting decrease per Mystical Amplification level.
  • If the base level is 105 or higher, increases fire and earth magic damage by 10%, and increases Crimson Rock and Earth Strain damage by 25%.
  • If the base level is 110 or higher, fire and earth magic damage increases by additional 15%, magic damage dealt to enemies of all sizes increases by 15%,
  • If the base level is 115 or higher, increases Crimson Rock and Earth Strain damage by additional 15%.
  • Class: Warlock
640024.png Paradise Warlock Wand (640024)
  • MATK + 5%, Decrease by 1% variable casting for each level of Mystical Amplification.
  • When the base level is 105 or higher, increases wind and ghost property magic damage by 10%, Chain Lighting, and Soul Expansion damage by 25%.
  • If the base level is 110 or higher, increases wind and ghost property magic damage by additional 15%, and increases magic damage against enemies of all sizes by 15%.
  • If the base level is 115 or higher, increases Chain Lightning and Soul Expansion damage by additional 15%.
  • Class: Warlock
540031.png Paradise Sorcerer Magic Book (540031)
  • MATK + 5%, variable casting decrease by 2% per level of Land Protector.
  • When the base level is 105 or higher, increases water, wind, ground, and non-attribute magic damage by 10%, psychic wave, diamond dust, earth grave, and varetyr spear damage by 25%.
  • If the base level is 110 or higher, increases water, wind, ground, and non-attribute magic damage by 15%, increases magic damage against enemies of all sizes by 15%
  • If the base level is 115 or higher, increases Psychic Wave, Diamond Dust, Earth Grave, and Varetyr Spear damage by additional 15%.
  • Class: Sorcerer
540032.png Paradise Sorcerer Spellbook (540032)
  • MATK + 5%, increases attack speed per Auto Spell level (delays after attack decrease by 1%).
  • If the base level is 105 or higher, increases water, wind, ground, and fire property magic damage by 10%, fire/cold/lightning bolt, earth spike, and heaven's drive damage by 25%.
  • If the base level is 110 or higher, increases water, wind, ground, and fire property magical damage by additional 15%, and increases magical damage against enemies of all sizes by 15%.
  • If the base level is 115 or higher, increases Fire/Cold/Lightning Bolt, Earth Spike, and Heavens Drive damage by additional 15%.
  • Class: Sorcerer
590029.png Paradise Archbishop Mace (590029)
  • CRI + 15, MATK + 3%, cannot be destroyed, increases attack speed per level of Meditation (delay decreases by 1% after attack).
  • If the base level is 105 or higher, variable casting decreases by 10%, delay after skill decreases by 10%, Magnus Exorsismus, Judex, and Duple Light damage increase by 25%.
  • If the base level is 110 or higher, increases non- and holy property magic damage by 20%, and increases physical/magic damage against enemies of all sizes by 15%.
  • If the base level is 115 or higher, increases Magnus Exorsismus, Judex, and Duple Light damage by additional 15%.
  • Class: Arch Bishop
550041.png Paradise Arch Bishop Staff (550041)
  • MATK + 180.
  • MATK + 5%, cannot be destroyed, variable casting decreases by 1% per 1 level of Meditation.
  • If the base level is 105 or higher, increases holy property magical damage by 10% and adoramus damage by 25%.
  • When the base level is 110 or higher, increases holy property magic damage by additional 15%, and magic damage inflicted to enemies of all sizes increases by 15%.
  • If the base level is 115 or higher, increase Adoramus damage by additional 15%.
  • Class: Arch Bishop
560024.png Paradise Sura Knuckle (560024)
  • ATK + 5%, MHP + 2% increase per 1 Chain Combo level.
  • If the base level is 105 or higher, decreases the cooldown of the Tiger Cannon skill by 1 second, increases the damage of Fallen Empire, Tiger Cannon by 25%.
  • If the base level is 110 or higher, increases melee physical damage by 15%, and increases physical damage against enemies of all sizes by 15%.
  • If the base level is 115 or higher, increase the damage of Fallen Empire and Tiger Cannon by additional 15%.
  • Class: Sura
560025.png Paradise Sura Claws (560025)
  • ATK + 5%, increased ranged physical damage by 2% per 1 level of Call Spirits.
  • If the base level is 105 or higher, decreases the cooldown of Rampage Blaster by 1 second, and increases damage of Rampage Blaster and Knuckle Arrow by 25%.
  • If the base level is 110 or higher, delay after skill decreases by 10%, and physical damage to enemies of all sizes increases by 15%.
  • If the base level is 115 or higher, increase the damage of Rampage Blaster and Knuckle Arrow by additional 15%.
  • Class: Sura
700042.png Paradise Ranger Bow (700042)
  • ATK + 5%, Increases long ranged physical damage by 1% per level of Owl's Eye.
  • If the base level is 105 or higher, Arrow Storm skill cooldown decreases by 0.7 seconds, and Arrow Storm damage increases by 25%.
  • If the base level is 110 or higher, increases ranged physical damage by 15%, and increases physical damage inflicted to enemies of all sizes by 15%.
  • If the base level is 115 or higher, increases Arrow Storm damage by additional 15%.
  • Class: Ranger
700043.png Paradise Ranger Crossbow (700043)
  • ATK + 5%, Increases attack speed per Vulture's Eye level (delay after attack decreases by 1%).
  • If the base level is 105 or higher, Aimed Bolt skill cooldown decreases by 1 second, Sharp Shooting, Aimed Bolt damage increases by 25%.
  • If the base level is 110 or higher, delay after skill decreases by 10%, and physical damage to enemies of all sizes increases by 15%.
  • If the base level is 115 or higher, increase sharp shooting and aimed bolt damage by additional 15%.
  • Class: Ranger
580023.png Paradise Wanderer Rope (580023)
  • MATK + 5%, increases all attribute magic damage by 1% per 1 Dancing Lesson level.
  • If the base level is 105 or higher, cool down for metallic sound skills is reduced by 2 seconds, reverberation, and metallic sound damage are increased by 25%.
  • If the base level is 110 or higher, reverberation fixed casting decreases by 0.5 seconds, and magic damage dealt to enemies of all sizes increases by 15%.
  • If the bass level is 115 or higher, increase reverberation and metallic sound damage by additional 15%.
  • Class: Wanderer
580022.png Paradise Wanderer Whip (580022)
  • ATK + 5%, increased ranged physical damage by 1% per level of Dancing Lesson.
  • If the base level is 105 or higher, cooldown of Severe Rainstorm skill decreases by 2 seconds and increases Severe Rainstorm damage by 25%.
  • If the base level is 110 or higher, increases ranged physical damage by additional 15%, and increases physical damage inflicted to enemies of all sizes by 15%.
  • If the base level is 115 or higher, increases Severe Rainstorm damage by additional 15%.
  • Class: Wanderer
570022.png Paradise Minstrel Violin (570022)
  • ATK + 5%, increased ranged physical damage by 1% per level of Musical Lesson.
  • If the base level is 105 or higher, cooldown of Severe Rainstorm skill decreases by 2 seconds and increases Severe Rainstorm damage by 25%.
  • If the base level is 110 or higher, increases ranged physical damage by additional 15%, and increases physical damage inflicted to enemies of all sizes by 15%.
  • If the base level is 115 or higher, increases Severe Rainstorm damage by additional 15%.
  • Class: Minstrel
570023.png Paradise Minstrel Harp (570023)
  • MATK + 5%, increases all elemental magic damage by 1% per level of Musical Lesson.
  • If the base level is 105 or higher, cool down for metallic sound skills is reduced by 2 seconds, reverberation, and metallic sound damage are increased by 25%.
  • If the base level is 110 or higher, vibration reverberation fixed casting decreases by 0.5 seconds, and magic damage dealt to enemies of all sizes increases by 15%.
  • If the bass level is 115 or higher, increase reverberation and metallic sound damage by additional 15%.
  • Class: Minstrel
650013.png Paradise Kagerou&Oboro Cross Fuuma Shuriken (650013)
  • ATK + 5%, increased ranged physical damage by 1% per 1 level of Throwing Mastery.
  • When the base level is 105 or higher, decreases the cooldown of Cross Slash by 2 seconds, increases Cross Slash, and Swirling Petal Damage by 25%.
  • If the base level is 110 or higher, decreases the cooldown of Swirling Petal by 2 seconds, increases physical damage against enemies of all sizes by 15%.
  • When the base level is 115 or higher, increases Cross Slash and Swirling Petal damage by additional 15%.
  • Class: Kagerou, Oboro
650012.png Paradise Kagerou&Oboro Fuuma Shuriken (650012)
  • MATK + 5%, variable casting decreases by 1% per 1 level of Ninja Mastery.
  • If the base level is 105 or higher, increases fire, water, and wind-related magic damage by 10%, and increases Flaming Petals, Freezing Spear and Wind Blade damage by 25%.
  • If the base level is 110 or higher, variable casting decreases by additional 10%, and magic damage dealt to enemies of all sizes increases by 15%.
  • If the base level is 115 or higher, increase Flaming Petals, Freezing Spear and Wind Blade by additional 15%.
  • Class: Kagerou, Oboro
830004.png Paradise Rebellion Gatling Gun (830004)
  • ATK + 5%, increased ranged physical damage by 1% per 1 level of Single Action.
  • If the base level is 105 or higher, Fire Rain skill cooldown decreases by 1 second, Fire Rain, and Round Trip damage increases by 25%.
  • If the base level is 110 or higher, increases ranged physical damage by additional 10%, and increases physical damage inflicted to enemies of all sizes by 15%.
  • If the base level is 115 or higher, increase Fire Rain and Round Trip damage by additional 15%.
  • Class: Rebellion
800006.png Paradise Rebellion Revolver (800006)
  • ATK + 5%, increased ranged physical damage by 1% per 1 level of Chain Action.
  • If the base level is 105 or higher, increases ranged physical damage by additional 10%, increases Desperado and Fire Dance damage by 25%.
  • If the base level is 110 or higher, delay after skill decreases by 10%, and physical damage to enemies of all sizes increases by 15%.
  • If the base level is 115 or higher, increase Desperado and Fire Dance damage by additional 15%.
  • Class: Rebellion
540034.png Paradise Star Emperor Book of the Moon (540034)
  • ATK + 5%, increases melee physical damage by 1% per 1 level of Peaceful Break.
  • If the base level is 105 or higher, ATK + 10% additional increase, New Moon Kick and Full Moon Kick damage increases by 25%.
  • If the base level is 110 or higher, increases melee physical damage by additional 10%, and increases physical damage inflicted on enemies of all sizes by 15%.
  • If the base level is 115 or higher, increase the damage of New Moon Kick and Full Moon Kick by additional 15%.
  • Class: Star Emperor
540033.png Paradise Star Emperor Book of the Sun (540033)
  • ATK + 5%, increases melee physical damage by 1% per 1 level of Peaceful Break.
  • If the base level is 105 or higher, ATK + 10% additional increase, Prominence Kick and Solar Burst damage 25% increase.
  • If the base level is 110 or higher, increases melee physical damage by additional 10%, and increases physical damage inflicted on enemies of all sizes by 15%.
  • If the base level is 115 or higher, increase Prominence Kick and Solar Burst damage by additional 15%.
  • Class: Star Emperor
640026.png Paradise Soul Reaper Soulstick (640026)
  • MATK + 5%, variable casting decreases by 1% per level of Happy Break.
  • If the base level is 105 or higher, increase dark property magic damage by 15% and Curse Explosion damage by 25%.
  • If the base level is 110 or higher, the cooldown of Curse of Wicked Soul skill decreases by 2 seconds, increases magical damage against enemies of all sizes by 15%,
  • If the base level is 115 or higher, increases Curse Explosion damage by an additional 15%.
  • Class: Soul Reaper
640025.png Paradise Soul Reaper Staff (640025)
  • MATK + 5%, variable casting decreases by 1% per level of Happy Break.
  • If the base level is 105 or higher, all elemental magic damage increases by 10%, Espa and Eshwoo damage increases by 25%.
  • If the base level is 110 or higher, variable casting decreases by additional 10%, magic damage dealt to enemies of all sizes increases by 15%,
  • If the base level is 115 or higher, increase Espa and Eshwoo damage by additional 15%.
  • Class: Soul Reaper
550042.png Paradise Summoner Foxtail (550042)
  • ATK + 5%, Increases long ranged physical damage by 2% per level of Picky Peck.
  • If the base level is 105 or higher, attack speed increases (delays after attacking decreases by 10%), Picky Peck, and Spirit of Savage damage increase by 25%.
  • If the base level is 110 or higher, increases ranged physical damage by additional 10%, increases physical damage inflicted to enemies of all sizes by 15%,
  • If the base level is 115 or higher, increase the soul damage of Picky Peck and Spirit of Savage by additional 15%.
  • Class: Summoner (Doram)
550043.png Paradise Summoner Foxtail Model (550043)
  • MATK + 5%, variable casting decreases by 2% per level of Silvervine Stem Spear.
  • If the base level is 105 or higher, decreases the cooldown of Catnip Meteor by 1.5 seconds, increases the damage of Catnip Meteor and Silvervine Stem Spear by 25%.
  • If the base level is 110 or higher, increases the magical damage of earth, fire, water, wind, and ghost properties by 10%, increases magical damage against enemies of all sizes by 15%,
  • If the base level is 115 or higher, increases the damage of Catnip Meteor and Silvervine Stem Spear by additional 15%.
  • Class: Summoner (Doram)
510039.png Paradise Super Novice Dagger (510039)
  • ATK + 5%, increases melee physical damage by 1% per 1 level of Sword Mastery.
  • If the base level is 105 or higher, increases attack speed (delays after attack by 10%), increases Raid, and Back Stab damage by 25%.
  • If the base level is 110 or higher, increases melee physical damage by additional 10%, increases physical damage inflicted to enemies of all sizes by 15%,
  • If the base level is 115 or higher, increases Raid and Back Stab damage by additional 15%.
  • Class: Novice
550044.png Paradise Super Novice Staff (550044)
  • MATK + 5%, non-destructible, variable casting decreases by 1% per Increase SP Recovery level.
  • If the base level is 105 or higher, increases water, wind, ground, and fire property magic damage by 10%, and increases fire/cold/lightning bolt/fire ball and heaven's drive damage by 25%.
  • If the base level is 110 or higher, increases water, wind, ground, and fire property magic damage by additional 10%, increases magic damage against enemies of all sizes by 15%,
  • If the base level is 115 or higher, increase Fire/Cold/Lightning Bolt/Fire Ball and Heavens Drive damage by additional 15%.
  • Class: Novice

Gear

Obtainable by NPC Lothaire:
Required Level : 10
Name Effect
400137.png Paradise Cap (400137)
  • ATK + 5.
  • ATK + 2 additional increase per base level 5. (Apply up to level 100)
  • If the base level is 30 or higher, ATK + 5 additional increases.
  • If the base level is 45 or higher, ATK + 10 additional increases.
  • If the base level is 85 or higher, ATK + 15 additional increases.
  • Headgear
450183.png Paradise Suit (450183)
  • MHP + 150, MSP + 20.
  • MHP + 30 additional increase per base level 5. (Apply up to level 100)
  • If the base level is 30 or higher, MHP + 80, MSP + 20 additional increase.
  • If the base level is 45 or higher, MHP + 150, MSP + 30 additional increase.
  • If the base level is 85 or higher, MHP + 250, MSP + 50 additional increase.
  • Armor
480103.png Paradise Manteau (480103)
  • Non-Attribute Resist 20% increase, HIT + 15.
  • HIT + 1 additional increase per base level 5. (Apply up to level 100)
  • If the base level is 30 or higher, attack speed increases (delay after attack is reduced by 5%).
  • If the base level is 45 or higher, attack speed is increased further (delay after attack is reduced by additional 5%).
  • If the bass level is 85 or higher, ASPD + 1.
  • Garment
470067.png Paradise Boots (470067)
  • CRI + 1 per 5 base level. (Apply up to level 100)
  • If the base level is 30 or higher, increases melee/ranged physical damage by additional 3%.
  • If the base level is 45 or higher, increases melee/ranged physical damage by additional 4%.
  • If the base level is 85 or higher, fixed casting is reduced by 0.3 seconds.
  • Shoes
490122.png Paradise Ring (490122)
  • ATK + 2%, casting does not stop.
  • When equipped with Paradise Gloves, Fixed Casting is reduced by 0.2 seconds,
  • If the base level is 30 or higher, ATK + 1% additional increase, attack speed increase (after attack delay 2% decrease).
  • If the base level is 45 or higher, ATK + 1% additional increase, attack speed increase (after attack delay 3% additional reduction).
  • If the base level is 85 or higher, ATK + 1% additional increase, attack speed increase (after attack delay 5% additional reduction).
  • Accessory (left)
490123.png Paradise Gloves (490123)
  • Heal level 1 can be used, attack speed increased (delay after attack decreased by 10%).
  • Accessory (right)
400138.png Paradise Hat (400138)
  • MATK + 5.
  • MATK + 2 for every 5 base level. (Apply up to level 100)
  • If the base level is 30 or higher, MATK + 5 additional increases.
  • If the base level is 45 or higher, MATK + 10 additional increases.
  • If the base level is 85 or higher, MATK + 15 additional increases.
  • Headgear
450184.png Paradise Robe (450184)
  • MHP + 100, MSP + 50.
  • MHP + 20 additional increase per base level 5. (Apply up to level 100)
  • If the base level is 30 or higher, MHP + 60, MSP + 30 additional increase.
  • If the base level is 45 or higher, MHP + 100, MSP + 50 additional increase.
  • If the base level is 85 or higher, MHP + 150, MSP + 70 additional increase.
  • Armor
480104.png Paradise Muffler (480104)
  • 20% increase in non-attribute resistance, FLEE + 20.
  • FLEE + 1 additional increase per base level 5. (Apply up to level 100)
  • If the base level is 30 or higher, variable casting decreases by 5%.
  • If the base level is 45 or higher, variable casting decreases by additional 5%.
  • If the base level is 85 or higher, variable casting decreases by additional 5%.
  • Garment
470068.png Paradise Shoes (470068)
  • Increases all elemental magic damage by 3%.
  • MATK + 2. per base level 5 (applies up to level 100)
  • If the base level is 30 or higher, all attribute magic damage increases by 3%.
  • If the base level is 45 or higher, all attribute magic damage is increased by 4%.
  • If the base level is 85 or higher, fixed casting is reduced by 0.3 seconds.
  • Shoes
490124.png Paradise Magic Ring (490124)
  • MATK + 2%, casting does not stop.
  • When equipped with Paradise Necklace, Fixed Casting is reduced by 0.2 seconds,
  • If the base level is 30 or higher, MATK + 1% additional increase, variable casting 2% decrease.
  • If the base level is 45 or higher, MATK + 1% additional increase, variable casting 3% additional decrease.
  • If the base level is 85 or higher, MATK + 1% additional increase, variable casting 5% additional decrease.
  • Accessory (left)
490125.png Paradise Necklace (490125)
  • Heal level 1 available, variable casting 10% reduction.
  • Accessory (right)
Obtainable by NPC Louis:
Required Level : 100
Name Effect
400139.png Advanced Paradise Luxury Cap (400139)
  • ATK + 60.
  • During a physical attack, there is a low probability that 2% of the damage is absorbed as HP.
  • During a physical attack, there is a low probability that 2% of the damage is absorbed as SP.
  • Headgear
450185.png Advanced Paradise Suit (450185)
  • MHP + 1500, MSP + 150, 5% post-skill delay.
  • ATK + 5 per 10 base level. (Apply up to level 150)
  • If the base level is 105 or higher, ATK + 3%.
  • If the base level is 110 or higher, the delay after skill is further reduced by 5%.
  • If the base level is 120 or higher, MHP + 3%.
  • If the base level is 130 or higher, ATK + 40 additional increases.
  • Armor
480105.png Advanced Paradise Manteau (480105)
  • Non-Attribute Resist 20% increase, HIT + 35, attack speed increase (delay after attack decreases by 10%).
  • Variable casting decreases by 1% per 10 base level. (Apply up to level 150)
  • If the base level is 105 or higher, attack speed is increased further (delay after attack is reduced by additional 5%).
  • If the base level is 110 or higher, variable casting decreases by 5%.
  • If the base level is 120 or higher, the delay after skill is reduced by 5%.
  • If the base level is 130 or higher, the delay after skill is further reduced by 5%.
  • Garment
470069.png Paradise Luxury Boots (470069)
  • Increases melee/ranged physical damage by 10%, reduces fixed casting by 0.3 seconds.
  • Increases MHP + 50 and MSP + 20 per 10 base level. (Apply up to level 150).
  • If the base level is 105 or higher, CRI + 15.
  • If the base level is 110 or higher, critical damage increases by 5%.
  • If the base level is 120 or higher, increase critical damage by additional 5%.
  • If the base level is 130 or higher, ATK + 5%.
  • Shoes
490126.png Advanced Paradise Ring (490126)
  • ATK + 3%, casting does not stop.
  • When equipped with Paradise Advanced Gloves, fixed casting decreases by 0.2 seconds and attack speed increases (delay after attack decreases by 10%).
  • If the base level is 105 or higher, ATK + 2% additional increase.
  • If the base level is 110 or higher, increases melee/ranged physical damage by 5%.
  • If the base level is 120 or higher, critical damage increases by 5%.
  • Accessories (left)
490127.png Advanced Paradise Gloves (490127)
  • Heal level 1 available, attack speed increase (delay after attack 10% decrease), variable casting 5% decrease.
  • Accessories (right)
400140.png Advanced Paradise Hat (400140)
  • MATK + 60.
  • During a magic attack, there is a low probability of recovering 350 HP 4 times every 1 sec.
  • When attacking with magic, there is a low probability of recovering 80 SP 4 times every 1 sec.
  • Headgear
450186.png Advanced Paradise Robe (450186)
  • MHP + 1000, MSP + 250, 5% post-skill delay.
  • MATK + 5 per 10 base level. (Apply up to level 150)
  • If the base level is 105 or higher, MATK + 3%.
  • If the base level is 110 or higher, the delay after skill is further reduced by 5%.
  • If the base level is 120 or higher, MHP + 3%.
  • If the base level is 130 or higher, MATK + 40 additional increases.
  • Armor
480106.png Advanced Paradise Muffler (480106)
  • Non-Attribute Resist 20% increase, FLEE +40, Variable Casting 15% decrease.
  • Increases attack speed per 10 base level (delays after attack decrease by 1%). (Apply up to level 150)
  • If the base level is 105 or higher, attack speed is increased further (delay after attack is reduced by additional 5%).
  • If the base level is 110 or higher, variable casting decreases by additional 5%.
  • If the base level is 120 or higher, the delay after skill is reduced by 5%.
  • If the base level is 130 or higher, the delay after skill is further reduced by 5%.
  • Garment
470093.png Advanced Paradise Shoes (470093)
  • Increases all property magic damage by 10%, reduces fixed casting by 0.3 seconds.
  • Increases MHP + 40 and MSP + 30 per 10 base level. (Apply up to level 150).
  • If the base level is 105 or higher, variable casting decreases by 10%.
  • If the base level is 110 or higher, increases magical damage to all enemies by 5%.
  • If the base level is 120 or higher, increases magical damage against all elemental enemies by additional 5%.
  • If the base level is 130 or higher, MATK + 5%.
  • Shoes
490128.png Advanced Paradise Magic Ring (490128)
  • MATK + 3%, casting does not stop.
  • When equipped with Paradise Advanced Necklace, fixed casting decreases by 0.2 seconds and variable casting decreases by 10%.
  • If the base level is 105 or higher, MATK + 2% additional increase.
  • If the base level is 110 or higher, all elemental magic damage is increased by 5%.
  • If the base level is 120 or higher, increases magical damage to all enemies by 5%.
  • Accessories (left)
490129.png Advanced Paradise Necklace (490129)
  • Heal level 1 available, variable casting 10% reduction, attack speed increase (delay after attack 5% reduction).
  • Accessories (right)

Shadow Gear

Obtainable by NPC Lucy:
Required Level : 10
Name Effect
24687.png Paradise Shadow Weapon (24687)
  • ATK + 10, MATK + 10.
  • Increases all elemental magic damage by 5%, increases melee/ranged physical damage by 5%.
  • Shadow Equipment Weapon
24688.png Paradise Shadow Shield (24688)
  • MHP + 100.
  • 5% reduction in variable casting.
  • Shadow Equipment Shield
24689.png Paradise Shadow Armor (24689)
  • MHP + 100.
  • HIT + 5.
  • When equipped with Paradise Weapon, Shield, Shoes, Pendant, and Earring Shadow, ASPD + 2, variable casting 10% reduction, Ignores 50% physical/magic defense of all races except players
  • Shadow Equipment Armor
24690.png Paradise Shadow Shoes (24690)
  • MHP + 100.
  • Increases attack speed (delays after attack by 5%).
  • Shadow Equipment Shoes
24691.png Paradise Shadow Earring (24691)
  • MHP + 100.
  • MATK + 5.
  • Shadow Equipment Earring
24692.png Paradise Shadow Pendant (24692)
  • MHP + 100.
  • ATK + 5.
  • Shadow Equipment Pendant
Obtainable by NPC Lucy:
Required Level : 100
Name Effect
24693.png Advanced Paradise Shadow Shield (24693)
  • MHP + 100.
  • 10% reduction in variable casting.
  • Shadow Equipment Shield
24694.png Advanced Paradise Shadow Armor (24694)
  • MHP + 100.
  • HIT + 15.
  • Shadow Equipment Armor
24695.png Advanced Paradise Shadow Shoes (24695)
  • MHP + 100.
  • Increases attack speed (reduces delay after attack by 7%).
  • Shadow Equipment Shoes
24696.png Advanced Paradise Shadow Earring (24696)
  • MHP + 100.
  • MATK + 15.
  • Shadow Equipment Earring
24697.png Advanced Paradise Shadow Pendant (24697)
  • MHP + 100.
  • ATK + 15.
  • Shadow Equipment Pendant
24698.png Rune Knight Advanced Paradise Shadow Weapon (24698)
  • ATK + 10, MATK + 10.
  • When equipped with Paradise Advanced Armor/Shield/Shoes/Earing/Pendant Shadow,
  • Ignition Break skill cooldown decreases by 0.5 seconds,
  • During normal melee physical attack, there is a chance to activate Auto Spell Ignition Break 3Lv. (If you learn a higher level, it will be activated at the learned level), Sonic Wave, Dragon Breath, Dragon Breath Water, Hundred Spear damage increased by 15%.
  • Increases melee/ranged physical damage by 15%, reduces delay after skill by 15%,
  • Ignores 50% of physical defense of all race monsters (excluding players).
  • Shadow Equipment Weapon, Rune Knight
24699.png Royal Guard Advanced Paradise Shadow Weapon (24699)
  • ATK + 10, MATK + 10.
  • When equipped with Paradise Advanced Armor/Shield/Shoes/Earing/Pendant Shadow,
  • Cannon Spear skill cooldown decreases by 0.5 seconds, Increases holy property magic damage by 10%, Vanishing Point, Over Brand, Ray of Genesis damage increased by 15%.
  • Increases all elemental magic damage by 15%,
  • Increases melee/ranged physical damage by 15%,
  • ASPD + 2, ignores 50% of physical/magic defense of all race monsters (excluding players)
  • Shadow Equipment Weapon, Royal Guard
24700.png Mechanic Advanced Paradise Shadow Weapon (24700)
  • ATK + 10, MATK + 10.
  • When equipped with Paradise Advanced Armor/Shield/Shoes/Earing/Pendant Shadow, Increases physical damage against enemies of all sizes by 5%, Increases Axe Tornado, Power Swing, Vulcan Arm, Knuckle Boost, Arms Cannon damage by 15%.
  • Increases melee/ranged physical damage by 15%, 15% reduction in delay after skill, Ignores 50% of physical defense of all race monsters (excluding players).
  • Shadow Equipment Weapon, Mechanic
24701.png Genetic Advanced Paradise Shadow Weapon (24701)
  • ATK + 10, MATK + 10.
  • When equipped with Paradise Advanced Armor/Shield/Shoes/Earing/Pendant Shadow, Variable Casting 10% decrease, Cart Tornado skill cooldown decreases by 1 second.
  • Increases Cart Tornado and Cart Cannon damage by 15%, Increases melee/ranged physical damage by 15%, 15% reduction in delay after skill.
  • Ignores 50% of physical defense of all race monsters (excluding players).
  • Shadow Equipment Weapon, Genetic
24702.png Guillotine Cross Advanced Paradise Shadow Weapon (24702)
  • ATK + 10, MATK + 10.
  • When equipped with Paradise Advanced Armor/Shield/Shoes/Earing/Pendant Shadow, CRI + 10, Cross Impact, Rolling Cutter, Counter Slash damage increased by 15%, Increases melee/ranged physical damage by 15%, 15% reduction in delay after skill.
  • Ignores 50% of physical defense of all race monsters (excluding players).
  • Shadow Equipment Weapon, Guillotine Cross
24703.png Shadow Chaser Advanced Paradise Shadow Weapon (24703)
  • ATK + 10, MATK + 10.
  • When equipped with Paradise Advanced Armor/Shield/Shoes/Earing/Pendant Shadow, During normal melee physical attack, there is a chance to activate Auto Spell Psychic Wave Level 3, Triangle Shot, Fatal Menace damage increased by 15%.
  • Increases all elemental magic damage by 15%,
  • Increases melee/ranged physical damage by 15%, 15% reduction in delay after skill, ASPD + 2.
  • Ignores 50% of physical/magic defense of all race monsters (excluding players).
  • Shadow Equipment Weapon, Shadow Chaser
24704.png Warlock Advanced Paradise Shadow Weapon (24704)
  • ATK + 10, MATK + 10.
  • When equipped with Paradise Advanced Armor/Shield/Shoes/Earing/Pendant Shadow, Increases all elemental magic damage by 15%, Variable casting 10% reduction.
  • Increases Crimson Rock, Earth Strain, Chain Lightning, and Soul Expansion damage by 15%, 15% reduction in delay after skill.
  • Ignores 50% of magic defense of all race monsters (excluding players).
  • Shadow Equipment Weapon, Warlock
24705.png Sorcerer Advanced Paradise Shadow Weapon (24705)
  • ATK + 10, MATK + 10.
  • When equipped with Paradise Advanced Armor/Shield/Shoes/Earing/Pendant Shadow, Increases all elemental magic damage by 15%.
  • Increases Psychic Wave, Diamond Dust, Earth Grave, Varetyr Spear damage by 15%, 15% reduction in delay after skill, ASPD + 2.
  • Ignores 50% of magic defense of all race monsters (excluding players).
  • Shadow Equipment Weapon, Sorcerer
24706.png Archbishop Advanced Paradise Shadow Weapon (24706)
  • ATK + 10, MATK + 10.
  • When equipped with Paradise Advanced Armor/Shield/Shoes/Earing/Pendant Shadow, Increases all elemental magic damage by 15%, reduces cooldown of Adoramus by 1 second.
  • Increases Adoramus, Judex, Magnus Exorsismus, Duple Light damage by 15%, 15% reduction in delay after skill.
  • Ignores 50% of physical/magic defense of all race monsters (excluding players).
  • Shadow Equipment Weapon, Arch Bishop
24707.png Sura Advanced Paradise Shadow Weapon (24707)
  • ATK + 10, MATK + 10.
  • When equipped with Paradise Advanced Armor/Shield/Shoes/Earing/Pendant Shadow, Decreases the cooldown of the Rampage Blaster skill by 7.5 seconds.
  • Increases the damage of Fallen Empire, Tiger Cannon, Rampage Blaster, and Knuckle Arrow by 15%, Increases melee/ranged physical damage by 15%, 15% reduction in delay after skill.
  • Ignores 50% of physical defense of all race monsters (excluding players).
  • Shadow Equipment Weapon, Sura
24708.png Ranger Advanced Paradise Shadow Weapon (24708)
  • ATK + 10, MATK + 10.
  • When equipped with Paradise Advanced Armor/Shield/Shoes/Earing/Pendant Shadow, 15% reduction in delay after skill, 10% reduction in variable casting, Sharp Shooting, Aimed Bolt, Arrow Storm damage increased by 15%, ranged physical damage increased by 15%.
  • Ignores 50% of physical defense of all race monsters (excluding players).
  • Shadow Equipment Weapon, Ranger
24709.png Wanderer&Minstrel Advanced Paradise Shadow Weapon (24709)
  • ATK + 10, MATK + 10.
  • When equipped with Paradise Advanced Armor/Shield/Shoes/Earing/Pendant Shadow, Increases all property magic damage by 15%, decreases variable casting by 10%.
  • Increases Severe Rainstorm, Metallic Sound, Reverberation damage by 15%, 15% reduction in delay after skill, Increases ranged physical damage by 15%.
  • Ignores 50% of physical/magic defense of all race monsters (excluding players).
  • Shadow Equipment Weapon, Wanderer & Minstrel
24710.png Kagerou&Oboro Advanced Paradise Shadow Weapon (24710)
  • ATK + 10, MATK + 10.
  • When equipped with Paradise Advanced Armor/Shield/Shoes/Earing/Pendant Shadow, Increases all elemental magic damage by 15%, Variable casting 10% reduction,
  • Increases Flaming Petals, Freezing Spear, Wind Blade, Cross Slash and Swirling Petal damage by 15%, 15% reduction in delay after skill, Increases ranged physical damage by 15%.
  • Ignores 50% of physical/magic defense of all race monsters (excluding players).
  • Shadow Equipment Weapon, Kagerou & Oboro
24711.png Rebellion Advanced Paradise Shadow Weapon (24711)
  • ATK + 10, MATK + 10.
  • When equipped with Paradise Advanced Armor/Shield/Shoes/Earing/Pendant Shadow, Heat Barrel skill cooldown reduced by 5 seconds, Variable casting 10% reduction.
  • Fire Dance, Fire Rain, Round Trip damage increased by 15%, Delay after skill decreases by 15%, ranged physical damage increases by 15%.
  • Ignores 50% of physical defense of all race monsters (excluding players).
  • Shadow Equipment Weapon, Rebellion
24712.png Star Emperor Advanced Paradise Shadow Weapon (24712)
  • ATK + 10, MATK + 10.
  • When equipped with Paradise Advanced Armor/Shield/Shoes/Earing/Pendant Shadow, Variable casting 10% reduction.
  • Prominence Kick, Solar Burst, New Moon Kick, Full Moon Kick damage increased by 15%, Decrease delay after skill by 15%, increase melee physical damage by 15%.
  • Ignores 50% of physical defense of all race monsters (excluding players).
  • Shadow Equipment Weapon, Star Emperor
24713.png Soul Reaper Advanced Paradise Shadow Weapon (24713)
  • ATK + 10, MATK + 10.
  • When equipped with Paradise Advanced Armor/Shield/Shoes/Earing/Pendant Shadow, Increases all elemental magic damage by 15%.
  • Variable Casting Decrease 10%, Espa, Eshwoo, Curse Explosion Damage Increases by 15%, Curse of Wicked Soul skill cooldown decreases by 1.5 seconds, 15% reduction in delay after skill.
  • Ignores 50% of magic defense of all race monsters (excluding players).
  • Shadow Equipment Weapon, Soul Reaper
24714.png Doram Advanced Paradise Shadow Weapon (24714)
  • ATK + 10, MATK + 10.
  • When equipped with Paradise Advanced Armor/Shield/Shoes/Earing/Pendant Shadow, Increases all elemental magic damage by 15%,Variable casting 10% reduction.
  • Picky Peck, Spirit of Savage, Silvervine Steam Spear, Catnip Meteor damage increased by 15%, 15% reduction in delay after skill.
  • Increases ranged physical damage by 15%, Ignores 50% of physical/magic defense of all race monsters (excluding players).
  • Shadow Equipment Weapon, Doram
24715.png Super Novice Advanced Paradise Shadow Weapon (24715)
  • ATK + 10, MATK + 10.
  • When equipped with Paradise Advanced Armor/Shield/Shoes/Earing/Pendant Shadow, Increases all elemental magic damage by 15%,Variable casting 10% reduction.
  • Raid, Back Stab, Fire/Cold/Lightning Bolt, Fire Ball, Heaven's Drive damage increased by 15%, 15% reduction in delay after skill, Increases melee physical damage by 15%.
  • Ignores 50% of physical/magic defense of all race monsters (excluding players).
  • Shadow Equipment Weapon, Super Novice