Choi's Guide To Late Game Instances: Difference between revisions

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Additionally, Betelguese casts Max Pain which reflects all damage taken to your team and will effectively wipe your whole time if they damage it while it is in Max Pain. The cast can be interrupted and the skill can be dispelled. However, skills like Shadow Cross' {{#skill:5001}} and Ninja's {{#skill:3024}} will nullify the reflect as well. If Betelguese starts to cast Max Pain, stop hitting it until these skills are cast.  
Additionally, Betelguese casts Max Pain which reflects all damage taken to your team and will effectively wipe your whole time if they damage it while it is in Max Pain. The cast can be interrupted and the skill can be dispelled. However, skills like Shadow Cross' {{#skill:5001}} and Ninja's {{#skill:3024}} will nullify the reflect as well. If Betelguese starts to cast Max Pain, stop hitting it until these skills are cast.  


<big>'''First Phase'''</big><br> [[File:Betel LP and Positioning.png|thumb|right|While your team stands on the LP, the EM should hug the left side wall to mitigate knock back.]]
<big>First Phase</big><br> [[File:Betel LP and Positioning.png|thumb|right|While your team stands on the LP, the EM should hug the left side wall to mitigate knock back.]]
When the fight starts, the EM should cast skills to get aggro from Betelguese and lure it to the left until the EM is standing against the left wall where the team can hit it safely from LP and where the knockback from Betelguese will only push it against the wall. The DPS should avoid hitting the boss until it is fully lured as to avoid drawing aggro. This process should be repeated for all three phases. Once the boss is lured and the team is in a safe position, the DPS should damage it to finish the phase
When the fight starts, the EM should cast skills to get aggro from Betelguese and lure it to the left until the EM is standing against the left wall where the team can hit it safely from LP and where the knockback from Betelguese will only push it against the wall. The DPS should avoid hitting the boss until it is fully lured as to avoid drawing aggro. This process should be repeated for all three phases. Once the boss is lured and the team is in a safe position, the DPS should damage it to finish the phase


<big>'''Second Phase'''</big><br>
<big>Second Phase</big><br>
After the first phase is completed, the team will be moved to the middle of the map, and they should move quickly back into position.  
After the first phase is completed, the team will be moved to the middle of the map, and they should move quickly back into position.  
In the second phase, the traps will appear and the team should be in the safe area to avoid them. Additionally, dead souls will spawn around the map, and members of your party should go around the map to try to kill them until all dead souls are dead. Dead souls are Plant Protocol, so multi hit skills will be the most effective against it.  
In the second phase, the traps will appear and the team should be in the safe area to avoid them. Additionally, dead souls will spawn around the map, and members of your party should go around the map to try to kill them until all dead souls are dead. Dead souls are Plant Protocol, so multi hit skills will be the most effective against it.  
Once all dead souls are dead, the DPS should damage it to complete the phase.  
Once all dead souls are dead, the DPS should damage it to complete the phase.  


<big>'''Third Phase'''</big><br>
<big>Third Phase</big><br>
After the second phase is completed, the team will be moved to the middle of the map, and they should move quickly back into position.  
After the second phase is completed, the team will be moved to the middle of the map, and they should move quickly back into position.  
There are no dead souls in this phase, but the traps still exist. The team should move back to the safe zone on the LP and DPS it down to complete the boss fight.  
There are no dead souls in this phase, but the traps still exist. The team should move back to the safe zone on the LP and DPS it down to complete the boss fight.  


<big>'''Overall Tips'''</big><br>
<big>Overall Tips</big><br>
* EMs should have both {{#item:1100005}} and {{#item:607}} to tank the boss. While they won't take much damage from Betel, the traps will do significant damage to the EM. Whenever it is hit by the traps, the EM should use the ygg berry, and they should use other consumables for any chip damage they might take during the fight.  
* EMs should have both {{#item:1100005}} and {{#item:607}} to tank the boss. While they won't take much damage from Betel, the traps will do significant damage to the EM. Whenever it is hit by the traps, the EM should use the ygg berry, and they should use other consumables for any chip damage they might take during the fight.  


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