Translations:Miyu's Magical Adventures Mage Guide/37/en: Difference between revisions

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<pre style="font-size:1.1rem;">Creative (CRT)</pre>
<pre style="font-size:1.0rem;">Creative (CRT)</pre>
<p style="font-size:1.1rem;"><b>Main Trait for players that have skills that deal Critical Hits or play Heal builds.</b> <br>
<p style="font-size:1.0rem;"><b>Main Trait for players that have skills that deal Critical Hits or play Heal builds.</b> <br>
⇒ CRT adds Critical Rate (C.RATE) and Heal Plus (H.PLUS). <br>
⇒ CRT adds Critical Rate (C.RATE) and Heal Plus (H.PLUS). <br>
<b>C.RATE</b><br>
<b>C.RATE</b><br>

Latest revision as of 12:40, 23 January 2025

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<pre style="font-size:1.0rem;">Creative (CRT)</pre>
<p style="font-size:1.0rem;"><b>Main Trait for players that have skills that deal Critical Hits or play Heal builds.</b> <br>
⇒ CRT adds Critical Rate (C.RATE) and Heal Plus (H.PLUS). <br>
<b>C.RATE</b><br>
⇒ C.RATE boosts the 40% extra damage, the initial boost, of a physical hit, long or short ranged, for being critical. <br>
⇒ If your critical hits did 1000 damage non-crits, they do 1400 when they do Critical Hits (1000 + 40% = 1000 * 1.4 = 1400). <br>
⇒ If you have 10 C.RATE, they do 1500 instead. The 40% becomes a 50% bonus (40% + 10% from the 10 C.RATE). <br>
⇒ This doesn't stack with Critical Damage modifiers, those still apply in a different slot of modifiers, which means that they multiply with this. <br>
<b>H.PLUS</b> <br>
⇒ H.PLUS boosts the heal done by healing skills after all the other mods are taken into consideration. <br>
⇒ If you use a healing skill and it heals 20000 HP, when you add 20 H.PLUS you will heal 24000 HP instead. <br>
</p>
Creative (CRT)

Main Trait for players that have skills that deal Critical Hits or play Heal builds.
⇒ CRT adds Critical Rate (C.RATE) and Heal Plus (H.PLUS).
C.RATE
⇒ C.RATE boosts the 40% extra damage, the initial boost, of a physical hit, long or short ranged, for being critical.
⇒ If your critical hits did 1000 damage non-crits, they do 1400 when they do Critical Hits (1000 + 40% = 1000 * 1.4 = 1400).
⇒ If you have 10 C.RATE, they do 1500 instead. The 40% becomes a 50% bonus (40% + 10% from the 10 C.RATE).
⇒ This doesn't stack with Critical Damage modifiers, those still apply in a different slot of modifiers, which means that they multiply with this.
H.PLUS
⇒ H.PLUS boosts the heal done by healing skills after all the other mods are taken into consideration.
⇒ If you use a healing skill and it heals 20000 HP, when you add 20 H.PLUS you will heal 24000 HP instead.