Translations:Miyu's Magical Adventures Mage Guide/66/en: Difference between revisions
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<li style="font-size: 1.2em;"><b>Example (1):</b> Having | <li style="font-size: 1.2em;"><b>Example (1):</b> Having '''{{#skill:2208}}''' at level 3 reduces your fixed cast time by 20% (Warlock Skill), but your Archbishop friend casts '''{{#skill:2515}}''' on you, which reduces your fixed cast time by 50%. Since only the strongest one applies, your fixed cast time will be reduced only by 50% and will overwrite the 20% from '''{{#skill:2208}}'''.<br></li> | ||
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<dl><dd style="font-size: 1.2em;">However, fixed (flat) reduction does stack with percentage reduction, and also with itself. This makes it possible to reduce fixed cast time to zero.</dd></dl> | <dl><dd style="font-size: 1.2em;">However, fixed (flat) reduction does stack with percentage reduction, and also with itself. This makes it possible to reduce fixed cast time to zero.</dd></dl> |
Revision as of 15:19, 17 January 2025
Fixed Cast Time
▶ Fixed cast time is in a more complicated side when taken in account than VCT, being totally unaffected by stats. The formula for FCT is as follows:
Final FCT = ( Skill FCT - [ Sum of Flat FCT Mods] ) × ( 1 - [ Max of Percentage FCT Decrease ] + [ Max of Percentage FCT Increase ] )
▶ Fixed cast time can only be reduced by buffs from a skill, an item consumable and from equipments.
Percentage based reductions do not stack here, only the strongest one is applied.
Percentage based reduction effects do not stack no matter the source. If a player is under multiple FCT percentage reduction effects, only the highest value will take effect.
Highest Percentage will overwrite and hinder the lower ones useless.
- Example (1): Having Radius at level 3 reduces your fixed cast time by 20% (Warlock Skill), but your Archbishop friend casts Sacrament on you, which reduces your fixed cast time by 50%. Since only the strongest one applies, your fixed cast time will be reduced only by 50% and will overwrite the 20% from Radius.
- However, fixed (flat) reduction does stack with percentage reduction, and also with itself. This makes it possible to reduce fixed cast time to zero.
- Example (2): A player has a headgear compounded with a Fenrir Card equipped and then has Lv5 Sacrament cast upon them. As Sacrament's bonus of 50% is less than Fenrir's 70%, Sacrament does nothing, and the player's FCT reduction remains at 70%.
- Example (3): A player has two Buwaya Agimat Tattoos equipped. Their FCT would be reduced by 7%, not 14%, as it does not stack (but they would get MATK +14% as expected).
- Example (4): A player has one Buwaya Agimat Tattoo equipped and is under the effect of Lv5 Sacrament. As Sacrament's bonus of 50% reduction is the larger bonus compared to Buwaya's 7%, the player has their FCT reduced by 50%.
▶ However, flat reductions like:
Temporal DEX Boots (0.5s FCT reduction) and Ceremonial Crown GC (0.2s FCT reduction) = 0.7 FCT reduction
- or
Automatic Leg B-type (0.8s FCT reduction) and Brilliant Light Sapphire Ring + Brilliant Light Sapphire Necklace (0.2s FCT reduction) = 1.0s FCT reduction
- or
Magic Essence Lv. 5 (0.5s FCT reduction) and Casting Onyx [G] (0.5s FCT reduction) = 1.0s FCT reduction
- or
Illusion Morpheus Hood (0.5s FCT reduction) and Illusion Thorn Staff of Darkness (Total/Sum Refine is 22 or higher) = 0.5 FCT reduction
- Do stack with other flat reduction effects. Stacking flat reductions is the only possible way of removing a skill's fixed cast time because there exists no single source of 100% FCT reduction. The only exception are the Oboro / Kagerou classes, who have the skill 16th Night which removes fixed cast time entirely.
[Fun Facts]:
- Soul Expansion: This skill doesn't have any FCT (you could ditch FCT gears and wear damage gears for more damage on this build).
- Energy Coat: This skill only has FCT and it's the highest FCT requisite among Warlock skills (a big whopping 5.0 secs of FCT).
- Mystical Amplification: This skill now has an un-reducible amount of fixed cast time (impossible to instant-cast by any means).