Hall of Life/en: Difference between revisions

Updating to match new version of source page
(Updating to match new version of source page)
(Updating to match new version of source page)
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* Creating the instance requires 1x {{#item:1001415}}
* Creating the instance requires 1x {{#item:1001415}}
* Hall of Life has 1 to 20 challenge levels, starting at level 1
* Hall of Life has 1 to 20 challenge levels, starting at level 1
* Challenge level is shared between all characters on the master account
* After defeating the boss, you can choose to increase the challenge level by 1 or to receive rewards for the current level
* After defeating the boss, you can choose to increase the challenge level by 1 or to receive rewards for the current level
* Failing to defeat the boss will decrease the challenge level by 1
* Failing to defeat the boss will decrease the challenge level by 1
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* Only party leader requires a {{#item:1001415}}
* Only party leader requires a {{#item:1001415}}
* Challenge level will be at the leader's challenge level
* Challenge level will be at the leader's challenge level
* Party member's challenge level can only be increased if the beaten challenge level is the same or higher than their own current level
* If instance is cleared at a higher challenge level than your own, and you choose to increase your level, your challenge level will be set to that of the beaten challenge level
* Failing to defeat the boss will decrease everyone's challenge level
* Failing to defeat the boss will decrease everyone's challenge level
* When choosing to receive reward, the reward will be at the leader's challenge level
* When choosing to receive reward, the reward will be at the leader's challenge level
* When you have received rewards, you challenge level can no longer change for the current week
* When you have received rewards, your challenge level can no longer change for the current week
'''Note: If you leave the instance without increasing the challenge level or claiming your reward, the challenge level will decrease by 1''' <br>
'''Note: If you leave the instance without increasing the challenge level or claiming your reward, the challenge level will decrease by 1''' <br>


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With higher challenge levels Rigel's attack, defenses, and HP recovery increases. <br>
With higher challenge levels Rigel's attack, defenses, and HP recovery increases. <br>
The speed at which moving portals appear, and their damage also increases at higher challenge levels. <br>
The speed at which moving portals appear, and their damage also increases at higher challenge levels. <br>
Sanctuary is cast more frequently at higher challenge levels. <br>
Starting from challenge level 10, Rigel casts spells a little faster, and casting even faster at level 20.
Starting from challenge level 10, Rigel casts spells a little faster, and casting even faster at level 20.


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* If sold to a vendor, a new one can be acquired the same way, keeping it's challenge level
* If sold to a vendor, a new one can be acquired the same way, keeping it's challenge level
* The enchant on it shows your current challenge level
* The enchant on it shows your current challenge level
* Challenge level is shared between all characters on the master account
* If your enchant is out of sync with your actual challenge level, it will be updated upon talking to the entrance portal


= Mechanics & Skills =
= Mechanics & Skills =
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* When all clones are defeated, Rigel's attack and HP recovery are reset to base value, and all active moving portals are removed
* When all clones are defeated, Rigel's attack and HP recovery are reset to base value, and all active moving portals are removed
* While Rigel is stunned, her defenses are drastically reduced and her HP recovery negated
* While Rigel is stunned, her defenses are drastically reduced and her HP recovery negated
 
* Increased HP recovery from clones, and Increased attack from touching portals is carried over to phase 2


== Skills ==
== Skills ==
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