Translations:Hall of Life/17/en: Difference between revisions

From MuhRO
Jump to navigation Jump to search
(Importing a new version from external source)
Tags: Mobile edit Mobile web edit
 
(Importing a new version from external source)
Line 3: Line 3:
| style="background-color:#35fa86; text-align: center" colspan="2" | '''Phase 1'''
| style="background-color:#35fa86; text-align: center" colspan="2" | '''Phase 1'''
|-
|-
| Moving Portals || Occasionally summons portals, which move around the area, dealing damaged when touched
| Moving Portals || Summons portals, which move around the area, dealing damaged and increasing Rigel's damage when touched. <br> Damage increase is reset after clearing Phantom Space
|-
|-
| style="background-color:#35fa86; text-align: center" colspan="2" | '''Phase 1 & 2'''
| style="background-color:#35fa86; text-align: center" colspan="2" | '''Phase 1 & 2'''
Line 23: Line 23:
| style="background-color:#35fa86; text-align: center" colspan="2" | '''Phase 2'''  
| style="background-color:#35fa86; text-align: center" colspan="2" | '''Phase 2'''  
|-
|-
| Sanctuary || Creates a big sanctuary field under Rigel. While Rigel is standing inside, she has increased HP Recovery and takes less damage
| Sanctuary || Creates a big sanctuary field under Rigel. While Rigel is standing inside, she takes no damage
|}
|}

Revision as of 09:47, 10 January 2025

Information about message (contribute)
This message has no documentation. If you know where or how this message is used, you can help other translators by adding documentation to this message.
Message definition (Hall of Life)
{| class="wikitable mw-collapsible"
|+ style =" text-align: left" | 
| style="background-color:#35fa86; text-align: center" colspan="2" | '''Phase 1'''
|-
| Moving Portals || Summons portals, which move around the area, dealing damaged and increasing Rigel's damage when touched. <br> Damage increase is reset after clearing Phantom Space
|-
| style="background-color:#35fa86; text-align: center" colspan="2" | '''Phase 1 & 2'''
|-
| God's Shadow || Deals damage in an area and knocks back.
|-
| Blazing Eruption || rowspan="2" | Creates small square fields. After a short delay, all players inside the field get marked. Marked targets take damage after a short delay
|-
| Aimed Shower 
|- 
| Block Explosion || Creates a massive square field. After a short delay, all players inside the field get marked. Marked targets get sealed inside a bubble, which stuns and deals damage. <br> Bubbles can be removed with {{#item:102433}}
|-
| Frost Field || Creates a huge square field. After a short delay, players inside the field take damage and become debuffed. Debuffed targets take more damage from Lightning Judgement. <br> {{#item:102434}} removes the debuff and makes you immune to it for 60 seconds
|- 
| Lightning Judgement || Creates a huge square field. After a short delay, players inside the field take damage. Damage is increased against targets with Frost Field's debuff
|-
| Wide Grasp of Death || Pulls players towards the closest corner
|-
| Deadly Projection || Applies a debuff that disables magic immunity effects
|-
| style="background-color:#35fa86; text-align: center" colspan="2" | '''Phase 2''' 
|-
| Sanctuary || Creates a big sanctuary field under Rigel. While Rigel is standing inside, she takes no damage
|}
Phase 1
Moving Portals Summons portals, which move around the area, dealing damaged and increasing Rigel's damage when touched.
Damage increase is reset after clearing Phantom Space
Phase 1 & 2
God's Shadow Deals damage in an area and knocks back.
Blazing Eruption Creates small square fields. After a short delay, all players inside the field get marked. Marked targets take damage after a short delay
Aimed Shower
Block Explosion Creates small square fields. After a short delay, all players inside the field get marked. Marked targets get sealed inside a bubble, which stuns and deals damage.
Bubbles can be removed with 102433.png Unsealing Scroll (102433)
Frost Field Creates a huge square field. After a short delay, players inside the field take damage and become debuffed. Debuffed targets take more damage from Lightning Judgement.
102434.png Warm Shield Scroll (102434) removes the debuff and makes you immune to it for 60 seconds
Lightning Judgement Creates a huge square field. After a short delay, players inside the field take damage. Damage is increased against targets with Frost Field's debuff
Deadly Projection Applies a debuff that disables magic immunity effects
Phase 2
Sanctuary Creates a big sanctuary field under Rigel. While Rigel is standing inside, she takes no damage