Hall of Life: Difference between revisions
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* Hall of Life has no instance cooldown | * Hall of Life has no instance cooldown | ||
* | * Instance can be created as many times as you want until you choose to receive your reward for the week | ||
* Creating the instance requires 1x {{#item:1001415}} | |||
* Hall of Life has 1 to 20 difficulty levels, starting at level 1 | * Hall of Life has 1 to 20 difficulty levels, starting at level 1 | ||
* After defeating the boss, you can choose to increase the difficulty level by 1 or to receive rewards for the current level | * After defeating the boss, you can choose to increase the difficulty level by 1 or to receive rewards for the current level | ||
* Failing to defeat the boss will decrease the difficulty level by 1 | * Failing to defeat the boss will decrease the difficulty level by 1 | ||
* Amount and type of | * Amount and type of rewards increases with higher difficulty level | ||
* Rewards can only be received once per week per master account | * Rewards can only be received once per week per master account | ||
* Reward cooldown resets every Sunday | * Reward cooldown resets every Sunday | ||
* Even after receiving rewards, you can still enter the instance as a helper for other players | * Even after receiving rewards, you can still enter the instance as a helper for other players | ||
When in a party: | |||
* Only the party leader needs a {{#item:1001415}} | |||
* Difficulty level will be at the leader's difficulty level | |||
* Party member's difficulty level will only increase if the beaten difficulty level is the same or higher than their own current level | |||
* Failing to defeat the boss will decrease everyone's difficulty level | |||
= Boss = | = Boss = | ||
Revision as of 12:31, 5 January 2025
Not available yet
Overview
- Level Requirement: 250+
- Prerequisite: Step 10 of Garden of Time
- Entrance: (t_garden 172, 235)
- Time limit: 60 minutes
- Requirement: 1x
Hall of Life Key (1001415)
Instance
- Hall of Life has no instance cooldown
- Instance can be created as many times as you want until you choose to receive your reward for the week
- Creating the instance requires 1x
Hall of Life Key (1001415)
- Hall of Life has 1 to 20 difficulty levels, starting at level 1
- After defeating the boss, you can choose to increase the difficulty level by 1 or to receive rewards for the current level
- Failing to defeat the boss will decrease the difficulty level by 1
- Amount and type of rewards increases with higher difficulty level
- Rewards can only be received once per week per master account
- Reward cooldown resets every Sunday
- Even after receiving rewards, you can still enter the instance as a helper for other players
When in a party:
- Only the party leader needs a
Hall of Life Key (1001415)
- Difficulty level will be at the leader's difficulty level
- Party member's difficulty level will only increase if the beaten difficulty level is the same or higher than their own current level
- Failing to defeat the boss will decrease everyone's difficulty level
Boss
Rigel takes 99.9% reduced damage.
With higher difficulty levels Rigel's attack, defense, and recovery increases.
Amount of moving portals also increases at higher difficulties.
![]() Rigel (22174) Large / Formless / Neutral lv2 |
Mechanics & Skills
Phantom Space
- Phantom space can only be accessed during phase 1.
- Every minute a portal to the phantom space appears at the top of the area.
- In the phantom space, there are 4 Rigel clones, 1 in each corner.
- If a player dies, an additional clone spawns, further increasing Rigel's HP recovery.
- Each player entering the phantom space increases Rigel's HP recovery.
- After defeating the 4 clones in the corners, a portal to the normal area appears in the center and Rigel gets stunned for 20 seconds.
- When Rigel gets stunned, her HP recovery is negated for the duration of the stun and reset to base value.
Skills
Phase 1 | |
Moving Portals | Occasionally summons portals, which move around the area, dealing damaged when touched |
Phase 1 & 2 | |
God's Shadow | Deals damage in an area and knocks back. |
Blazing Eruption | Creates small square fields. After a short delay, all players inside the field get marked. Marked targets take damage after a short delay |
Aimed Shower | |
Block Explosion | Creates small square fields. After a short delay, all players inside the field get marked. Marked targets get sealed inside a bubble, which stuns and deals damage. Bubbles can be removed with ![]() |
Frost Field | Creates a huge square field. After a short delay, players inside the field take damage and become debuffed. Debuffed targets take more damage from Lightning Judgement. ![]() |
Lightning Judgement | Creates a huge square field. After a short delay, players inside the field take damage. Damage is increased against targets with Frost Field's debuff |
Deadly Projection | Applies a debuff that disables magic immunity effects |
Phase 2 | |
Sanctuary | Creates a big sanctuary field under Rigel. While Rigel is standing inside, she has increased HP Recovery and takes less damage |
Rewards
Rewards can be received once per week per master account, resetting every Sunday.
Difficulty Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
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10 | 14 | 18 | 22 | 26 | 30 | 34 | 38 | 42 | 46 | 50 | 54 | 58 | 58 | 58 | 58 | 58 | 58 | 58 | 58 |
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8 | 12 | 16 | 20 | 24 | 28 | 32 | 36 | 40 | 44 | 48 | 52 | 56 | 56 | 56 | 56 | 56 | 56 | 56 | 56 |
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8 | 12 | 16 | 20 | 24 | 28 | 32 | 36 | 40 | 44 | 48 | 52 | 56 | 56 | 56 | 56 | 56 | 56 | 56 | 56 |
![]() |
3 | 6 | 9 | 12 | 15 | 18 | 21 | 24 | 27 | 30 | 30 | 30 | 30 | 30 | 30 | |||||
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1 | 3 | 5 | 7 | 9 | 11 | 13 | 15 | 17 | 19 | 21 | 23 | ||||||||
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1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |