Alice Twisted Madness: Difference between revisions
Jump to navigation
Jump to search
Duplicated (talk | contribs) (Added a small guide for Normal Mode along with navi coordinates) |
|||
Line 14: | Line 14: | ||
* your primary goal is to find your way through the maze and confront an evil villain. | * your primary goal is to find your way through the maze and confront an evil villain. | ||
* Resistances are limited to 50% | * Resistances are limited to 50% | ||
=Normal Mode= | |||
* Upon entering the instance, you will land inside the maze. Your goal is to navigate through this maze in order to reach the final room, where you will get to fight only {{#linkmob:30239}}. | |||
=== First Maze (First Zone) === | |||
* In the first zone, there are five portals located at below coordinates: | |||
# {{#navi:1@alice_mad|113|151}} | |||
# {{#navi:1@alice_mad|208|114}} | |||
# {{#navi:1@alice_mad|220|114}} | |||
# {{#navi:1@alice_mad|289|246}} | |||
# {{#navi:1@alice_mad|289|256}} | |||
* Upon entering any of them, you will be randomly teleported into one of five corridors in a separate area | |||
* Once you enter the portal at the end of the corridor, one of these events will happen: | |||
# If you have entered the correct portal from the first maze, you will get teleported to the sixth corridor (the rightmost one), which will lead you to the next zone (Clock Area) | |||
## ''The correct portal for each person is randomized on every run'' | |||
# If not, you will get sent back to the First Maze (First Zone), and will need to try other portals instead | |||
* Extra note: Upon entering any portal at the end of the corridor (for all six corridors), there is a small chance that you will get teleported to a mini maze instead - the path is straightforward but tedious. Nonetheless, it will re-teleport you back to your respective corridor upon reaching this mini maze's exit portal | |||
=== Clock Area === | |||
* In this area, you must enter two portals (at top left and top right of this area) in order to trigger the red portal to open up in the middle area (in front of the clock itself) | |||
** There is a small chance that, upon entering either portal, you get sent to the corridor/mini maze and will need to navigate through them again | |||
=== First Maze (Second Zone) === | |||
* In this area, you are required to navigate through another smaller maze | |||
** The exit is located at {{#navi:1@alice_mad|325|76}} | |||
** Make sure to quickly kill any {{#linkmob:30245}} along your path. They can cast a very high level water ball, which can kill you via stunlock (multiple water balls still hurt even if you wear Lord Bearer's to mitigate stunlock) | |||
=== Chess room === | |||
* This one is very straightforward: a chess room full of {{#linkmob:30245}}. | |||
** Exit portal is located at the top, at {{#navi:1@alice_mad|58|392}}. | |||
=== First Maze (First Zone, revisited) === | |||
* This short, tiny corridor will lead you to Boss Room at portal {{#navi:1@alice_mad|141|222}}. | |||
=== Boss Room === | |||
* Upon entering the arena, talk to Alice to trigger the boss fight with {{#linkmob:30239}} | |||
* In normal mode, he takes damage from all sources | |||
=Hard Mode= | =Hard Mode= | ||
Line 19: | Line 60: | ||
Be aware that this is not an instance that you can handle alone! It is recommended to go with at least 4+ party members! | Be aware that this is not an instance that you can handle alone! It is recommended to go with at least 4+ party members! | ||
* Upon talking with | Note: You are still required to go through the maze from the Normal Mode, but upon entering the portal at {{#navi:1@alice_mad|141|222}}, you will be teleported to another maze that requires the whole party to work together (see below section) | ||
* Upon talking with Alice different monsters will spawn than in normal mode. | |||
* the purple worms are magical immune the green ones physical immune. | * the purple worms are magical immune the green ones physical immune. | ||
* Make sure to listen to what Alice tells you it might give you important hints. | * Make sure to listen to what Alice tells you it might give you important hints. | ||
* There is an extra time limit (approximate 20 minutes after instance creation time) where, if the whole party takes longer than said limit to finish the instance, everyone will not get the bonus {{#item:1001082}}. | |||
** You will know when you are too late when the rabbit makes the second map-wide announcement (the first announcement appears as soon as you have entered the instance) | |||
==The last maze== | ==The last maze== | ||
Line 45: | Line 90: | ||
* Second MVP gets only damage from magic dps | * Second MVP gets only damage from magic dps | ||
* Third MVP gets only damage from ranged dps | * Third MVP gets only damage from ranged dps | ||
* A LP is very | * A LP is very useful here | ||
= Monsters = | = Monsters = |
Latest revision as of 08:44, 16 December 2024
Alice Twisted Madness
- Level Required: 175
- Party Count: 1+
- Time Limit 30 min
- Location: (dali 66, 98)
- Cooldown: 1 Day
Overview
Help the confused Alice to regain her memories in a twisted labyrinth.
- There are 2 modes normal/hard
- your primary goal is to find your way through the maze and confront an evil villain.
- Resistances are limited to 50%
Normal Mode
- Upon entering the instance, you will land inside the maze. Your goal is to navigate through this maze in order to reach the final room, where you will get to fight only Nightmare Keyholder (30239) .
First Maze (First Zone)
- In the first zone, there are five portals located at below coordinates:
- (1@alice_mad 113, 151)
- (1@alice_mad 208, 114)
- (1@alice_mad 220, 114)
- (1@alice_mad 289, 246)
- (1@alice_mad 289, 256)
- Upon entering any of them, you will be randomly teleported into one of five corridors in a separate area
- Once you enter the portal at the end of the corridor, one of these events will happen:
- If you have entered the correct portal from the first maze, you will get teleported to the sixth corridor (the rightmost one), which will lead you to the next zone (Clock Area)
- The correct portal for each person is randomized on every run
- If not, you will get sent back to the First Maze (First Zone), and will need to try other portals instead
- Extra note: Upon entering any portal at the end of the corridor (for all six corridors), there is a small chance that you will get teleported to a mini maze instead - the path is straightforward but tedious. Nonetheless, it will re-teleport you back to your respective corridor upon reaching this mini maze's exit portal
Clock Area
- In this area, you must enter two portals (at top left and top right of this area) in order to trigger the red portal to open up in the middle area (in front of the clock itself)
- There is a small chance that, upon entering either portal, you get sent to the corridor/mini maze and will need to navigate through them again
First Maze (Second Zone)
- In this area, you are required to navigate through another smaller maze
- The exit is located at (1@alice_mad 325, 76)
- Make sure to quickly kill any Duckworth (30245) along your path. They can cast a very high level water ball, which can kill you via stunlock (multiple water balls still hurt even if you wear Lord Bearer's to mitigate stunlock)
Chess room
- This one is very straightforward: a chess room full of Duckworth (30245) .
- Exit portal is located at the top, at (1@alice_mad 58, 392).
First Maze (First Zone, revisited)
- This short, tiny corridor will lead you to Boss Room at portal (1@alice_mad 141, 222).
Boss Room
- Upon entering the arena, talk to Alice to trigger the boss fight with Nightmare Keyholder (30239)
- In normal mode, he takes damage from all sources
Hard Mode
Be aware that this is not an instance that you can handle alone! It is recommended to go with at least 4+ party members!
Note: You are still required to go through the maze from the Normal Mode, but upon entering the portal at (1@alice_mad 141, 222), you will be teleported to another maze that requires the whole party to work together (see below section)
- Upon talking with Alice different monsters will spawn than in normal mode.
- the purple worms are magical immune the green ones physical immune.
- Make sure to listen to what Alice tells you it might give you important hints.
- There is an extra time limit (approximate 20 minutes after instance creation time) where, if the whole party takes longer than said limit to finish the instance, everyone will not get the bonus Monster's Stone (1001082) .
- You will know when you are too late when the rabbit makes the second map-wide announcement (the first announcement appears as soon as you have entered the instance)
The last maze
- Here you have to search for the portal, make sure that no one enter the portal before the half party + 1 member reached it.
- If the party has 7 members, 4 need to be at the warp portal and enter it, party leader can talk to NPC and recall the whole party to mvp fight.
- It doesn't matter if player is alive or dead
- Party leader can be changed
- The maze is really huge and it would be easier if you walk straight to all possible portal positions, here are the coordinates:
1. (2@alice_mad 154, 543) 8. (2@alice_mad 127, 81) 2. (2@alice_mad 55, 550) 9. (2@alice_mad 39, 115) 3. (2@alice_mad 61, 438) 10. (2@alice_mad 284, 14) 4. (2@alice_mad 13, 329) 11. (2@alice_mad 287, 198) 5. (2@alice_mad 11, 201) 12. (2@alice_mad 231, 209) 6. (2@alice_mad 11, 89) 13. (2@alice_mad 277, 579) 7. (2@alice_mad 100, 57) 14. (2@alice_mad 285, 333)
Boss Fight
- If someone dies the Boss will get completely immune to all attacks until everyone is alive again.
- The Cheshire Cats spawn indefinitely make sure to not let them overwhelm you.
- You have to fight 3 different MVPs
- First MVP gets only damage from melee dps
- Second MVP gets only damage from magic dps
- Third MVP gets only damage from ranged dps
- A LP is very useful here
Monsters
Monster | Race/Element/Size | Drops | Mode | Immunity |
Duckworth (30245) |
Fish/Water 2/Medium | Small Sewing Kit (1001076) | Normal Mode | - |
Heart (30248) |
Plant/Earth 3/Medium | Maple Leaf (1001083) | Normal Mode | - |
Spades (30246) |
Plant/Earth 3/Medium | Monstrous Tentacles (1001079) | Hard Mode | Physical Immune |
Absolem (30247) |
Insect/Poison 1/Small | Monstrous Tentacles (1001079) | Hard Mode | Magical Immune |
Cheshire (30249) |
Brute/Wind 1/Small | - | Hard Mode | - |
Nightmare Keyholder (30239) |
Demi-Human/Dark 2/Medium | Heavy Chain (1001074) , Sealed Card Album (22829) |
Normal/Hard Mode | ? |
Jabberwocky (30250) |
Dragon/Dark 2/Large | Monster's Stone (1001082) , Sealed Card Album (22829) |
Hard Mode | ? |
NPC's
Item | Materials |
---|---|
Mad Bunny [1] (28902) ItemID: 28902 _______________________ A rag doll that Piamette uses for both attack and defense? It looks so real and alive! _______________________ ATK +5% MATK +5% _______________________ Reflects 10% of Melee Physical Damage. _______________________ When hit by a magic attack, there is a 10% chance for 2 seconds to reflect the magic attack with a 60% chance. _______________________ Refine Level +7: ATK +5 MATK +5 _______________________ Refine Level +9: ATK +15 MATK +15 _______________________ Refine Level +12: CRI +10 Protects from skill cast interruption. _______________________ Type: Shield Defense: 0 Weight: 10 Armor Level: 1 |
1x Heavy Chain (1001074) 50x Small Sewing Kit (1001076) 50x Maple Leaf (1001083) 5,000,000 zeny |
Gambler's Seal [1] (410233) ItemID: 410233 _______________________ A sticker that gamblers put on their balls. It can be attached and detached. _______________________ Additional abilities can be activated by using the Loki's Coin. Loki's Coin can be obtained from <NAVI>[Muzaszir]<INFO>muh_market,168,207,0,100,0,0</INFO></NAVI>, by using Nyangvine Cat Fruit or Zeny. _______________________ This item can't receive additional enchantment from Piercing Brosnan. _______________________ Type: Headgear Defense: 0 Position: Mid Weight: 10 Armor Level: 1 _______________________ Requirement: Base Level 150 |
5x Heavy Chain (1001074) 150x Small Sewing Kit (1001076) 150x Maple Leaf (1001083) 5,000,000 zeny |
Ace of Hearts in Mouth (Melee Physical) (420210) ItemID: 420210 _______________________ Ace of Hearts in Mouth. _______________________ When equipped with Gambler's Seal [1]: ATK +5% Increases Melee Physical Damage by 10%. _______________________ Additional abilities can be activated by using the Loki's Advice. Loki's Advice can be obtained from <NAVI>[Muzaszir]<INFO>muh_market,168,207,0,100,0,0</INFO></NAVI>, by using Nyangvine Cat Fruit or Zeny. _______________________ Type: Headgear Defense: 0 Position: Low Weight: 10 Armor Level: 1 _______________________ Requirement: Base Level 150 |
5x Monster's Stone (1001082) 15x Heavy Chain (1001074) 300x Monstrous Tentacles (1001079) 300x Small Sewing Kit (1001076) 300x Maple Leaf (1001083) 30,000,000 zeny |
Ace of Spades in Mouth (Magical) (420213) ItemID: 420213 _______________________ Ace of Spades in Mouth. _______________________ When equipped with Gambler's Seal [1]: MATK +5% Increases Magical Damage with every element by 10%. _______________________ Additional abilities can be activated by using the Loki's Advice. Loki's Advice can be obtained from <NAVI>[Muzaszir]<INFO>muh_market,168,207,0,100,0,0</INFO></NAVI>, by using Nyangvine Cat Fruit or Zeny. _______________________ Type: Headgear Defense: 0 Position: Low Weight: 10 Armor Level: 1 _______________________ Requirement: Base Level 150 |
5x Monster's Stone (1001082) 15x Heavy Chain (1001074) 300x Monstrous Tentacles (1001079) 300x Small Sewing Kit (1001076) 300x Maple Leaf (1001083) 30,000,000 zeny |
Ace of Diamonds in Mouth (Ranged Physical) (420220) ItemID: 420220 _______________________ Ace of Diamonds in Mouth. _______________________ When equipped with Gambler's Seal [1]: ATK +5% Increases Ranged Physical Damage by 10%. _______________________ Additional abilities can be activated by using the Loki's Advice. Loki's Advice can be obtained from <NAVI>[Muzaszir]<INFO>muh_market,168,207,0,100,0,0</INFO></NAVI>, by using Nyangvine Cat Fruit or Zeny. _______________________ Type: Headgear Defense: 0 Position: Low Weight: 10 Armor Level: 1 _______________________ Requirement: Base Level 150 |
5x Monster's Stone (1001082) 15x Heavy Chain (1001074) 300x Monstrous Tentacles (1001079) 300x Small Sewing Kit (1001076) 300x Maple Leaf (1001083) 30,000,000 zeny |
Ace of Clovers in Mouth (Defense) (420269) ItemID: 420269 _______________________ Ace of Clovers in Mouth. _______________________ When equipped with Gambler's Seal [1]: MaxHP +5%, DEF +200, MDEF +30. _______________________ Additional abilities can be activated by using the Loki's Advice (Defense). Loki's Advice (Defense) can be obtained from <NAVI>[Muzaszir]<INFO>muh_market,168,207,0,100,0,0</INFO></NAVI>, by using Nyangvine Cat Fruit or Zeny. _______________________ Type: Headgear Defense: 0 Position: Lower Weight: 10 Armor Level: 1 _______________________ Requirement: Base Level 150 |
5x Monster's Stone (1001082) 15x Heavy Chain (1001074) 300x Monstrous Tentacles (1001079) 300x Small Sewing Kit (1001076) 300x Maple Leaf (1001083) 30,000,000 zeny |
Costume Rabbit Cloak (480297) ItemID: 480297 _______________________ A cape with long, floppy bunny ears. _______________________ Type: Costume Position: Garment Recolor: Not available Available at: Alice Instance |
3x Heavy Chain (1001074) 300x Small Sewing Kit (1001076) 10,000,000 zeny |
Costume Magic Circle of Wonderland (480298) ItemID: 480298 _______________________ A magical circle that's so cute and cuddly, it's like being transported to some kind of wonderland. _______________________ Type: Costume Position: Garment Recolor: Not available Available at: Alice Instance |
3x Heavy Chain (1001074) 2x Monster's Stone (1001082) 300x Monstrous Tentacles (1001079) 10,000,000 zeny |
Costume Giant Mad Bunny (480310) ItemID: 480310 _______________________ A large stuffed animal, looks maybe really angry. _______________________ Type: Costume Position: Garment Recolor: Not available Available at: Alice Instance |
3x Heavy Chain (1001074) 300x Maple Leaf (1001083) 10,000,000 zeny |
Gear
Mad Bunny
Mad Bunny
Reform | ||||
Mad Bunny | Option | Materials | Refine Change | Mad Bunny LT |
+9-+20 Mad Bunny [1] (28902) | 100x Armor Upgrade Stone (Low) (1000434) 10x Heavy Chain (1001074) 250x Small Sewing Kit (1001076) 250x Monstrous Tentacles (1001079) 3x Monster's Stone (1001082) 250x Maple Leaf (1001083) |
-5 | Mad Bunny-LT [1] (460020) | |
OR | ||||
100x Armor Upgrade Stone (Intermediate) (1000435) 20x Heavy Chain (1001074) 500x Small Sewing Kit (1001076) 500x Monstrous Tentacles (1001079) 6x Monster's Stone (1001082) 500x Maple Leaf (1001083) |
-1 |
Item
Item | Mad Bunny [1] (28902) ItemID: 28902 _______________________ A rag doll that Piamette uses for both attack and defense? It looks so real and alive! _______________________ ATK +5% MATK +5% _______________________ Reflects 10% of Melee Physical Damage. _______________________ When hit by a magic attack, there is a 10% chance for 2 seconds to reflect the magic attack with a 60% chance. _______________________ Refine Level +7: ATK +5 MATK +5 _______________________ Refine Level +9: ATK +15 MATK +15 _______________________ Refine Level +12: CRI +10 Protects from skill cast interruption. _______________________ Type: Shield Defense: 0 Weight: 10 Armor Level: 1 |
Mad Bunny-LT [1] (460020) ItemID: 460020 _______________________ A stuffed toy that Piamette conveniently uses for attack and defense? Apparently it's moving... _______________________ ATK +5%, MATK +5%. ASPD +3 _______________________ For each 2 Refine Levels: ATK +2%, MATK +2%. _______________________ Refine Level +7: Increases Attack Speed by 5%. Decreases Variable Casting Time by 5%. _______________________ Refine Level +9: Increases Melee and Ranged Physical Damage by 7%. Increases Magical Damage with every element by 7%. _______________________ Refine Level +12: Skill casting cannot be interrupted. CRI +15 _______________________ [Bonus by Grade] [Grade D]: Decreases damage taken from enemies of every element by 10%. _______________________ [Grade C]: POW +2 SPL +2. _______________________ [Grade B]: S.MATK +2 P.ATK +2 _______________________ [Grade A]: Decreases After Cast Delay by 5%. _______________________ Type: Shield Defense: 0 Weight: 10 Armor Level: 2 _______________________ Requirement: Base Level 160 |
Enchant Items | None | Enchant Ticket (1000874)
You can obtain the Enchant Ticket here. |
Enchants
Enchants | ||
Level 1 | Level 2 | Level 3 |
After Cast Delay Lv.1 (310851) ItemID: 310851 _______________________ Decreases After Cast Delay by 1%. |
After Cast Delay Lv.2 (310852) ItemID: 310852 _______________________ Decreases After Cast Delay by 3%. |
After Cast Delay Lv.3 (310853) ItemID: 310853 _______________________ Decreases After Cast Delay by 5%. |
Attack Speed Lv.1 (310854) ItemID: 310854 _______________________ Increases Attack Speed by 5%. |
Attack Speed Lv.2 (310855) ItemID: 310855 _______________________ Increases Attack Speed by 7%. |
Attack Speed Lv.3 (310856) ItemID: 310856 _______________________ Increases Attack Speed by 10%. ASPD +1 |
Variable Casting (Physical) Lv.1 (310857) ItemID: 310857 _______________________ Decreases Variable Casting Time by 5%. ATK +3 |
Variable Casting (Physical) Lv.2 (310858) ItemID: 310858 _______________________ Decreases Variable Casting Time by 7%. ATK +5 |
Variable Casting (Physical) Lv.3 (310859) ItemID: 310859 _______________________ Decreases Variable Casting Time by 10%. P.ATK +1 |
Variable Casting (Magical) Lv.1 (310880) ItemID: 310880 _______________________ Decreases Variable Casting Time by 5%. MATK +3 |
Variable Casting (Magical) Lv.2 (310879) ItemID: 310879 _______________________ Decreases Variable Casting Time by 7%. MATK +5 |
Variable Casting (Magical) Lv.3 (310860) ItemID: 310860 _______________________ Decreases Variable Casting Time by 10%. S.MATK +1 |
Defense Lv.1 (310861) ItemID: 310861 _______________________ DEF +100 |
Defense Lv.2 (310862) ItemID: 310862 _______________________ DEF +150 |
Defense Lv.3 (310863) ItemID: 310863 _______________________ DEF +200 Decreases damage taken from all elemental attacks by 5%. |
Physical Lv.1 (310864) ItemID: 310864 _______________________ Increases Melee Physical Damage by 1% . |
Physical Lv.2 (310865) ItemID: 310865 _______________________ Increases Melee Physical Damage by 3%. |
Physical Lv.3 (310866) ItemID: 310866 _______________________ Increases Melee Physical Damage by 5%. |
Ranged Lv.1 (310867) ItemID: 310867 _______________________ Increases Ranged Physical Damage by 1%. |
Ranged Lv.2 (310868) ItemID: 310868 _______________________ Increases Ranged Physical Damage by 3%. |
Ranged Lv.3 (310869) ItemID: 310869 _______________________ Increases Ranged Physical Damage by 5%. |
Magical Lv.1 (310870) ItemID: 310870 _______________________ Increases Magical Damage with every element by 1%. |
Magical Lv.2 (310871) ItemID: 310871 _______________________ Increases Magical Damage with every element by 3%. |
Magical Lv.3 (310872) ItemID: 310872 _______________________ Increases Magical Damage with every element by 5%. |
HP Lv.1 (310873) ItemID: 310873 _______________________ MaxHP +3% |
HP Lv.2 (310874) ItemID: 310874 _______________________ MaxHP +5%. |
HP Lv.3 (310875) ItemID: 310875 _______________________ MaxHP +7% |
Spirit Lv.1 (310876) ItemID: 310876 _______________________ MaxSP +3% |
Spirit Lv.2 (310877) ItemID: 310877 _______________________ MaxSP +5% |
Spirit Lv.3 (310878) ItemID: 310878 _______________________ MaxSP +7% |
Upgrade/Reset
Each enchant can be upgraded into better version, or resetted with 100% success rate.
Enchant | Enchantment Process | ||
From | To | Materials | Zeny |
any Lv.1 enchant | same enchant but Lv.2 | 3 Enchant Ticket (1000874)
50 Zelunium (25731) 50 Shadowdecon (25729) |
0 |
any Lv.2 enchant | same enchant but Lv.3 | 5 Enchant Ticket (1000874)
150 Zelunium (25731) 150 Shadowdecon (25729) |
0 |
any enchant of any Lv. | empty enchant socket | - | 500,000 |
Gambler's Seal
Item
Item | Gambler's Seal [1] (410233) ItemID: 410233 _______________________ A sticker that gamblers put on their balls. It can be attached and detached. _______________________ Additional abilities can be activated by using the Loki's Coin. Loki's Coin can be obtained from <NAVI>[Muzaszir]<INFO>muh_market,168,207,0,100,0,0</INFO></NAVI>, by using Nyangvine Cat Fruit or Zeny. _______________________ This item can't receive additional enchantment from Piercing Brosnan. _______________________ Type: Headgear Defense: 0 Position: Mid Weight: 10 Armor Level: 1 _______________________ Requirement: Base Level 150 |
Enchant Items | Loki's Coin (102278) Loki's White Coin (100487) Loki's Black Coin (102343) Loki's Golden Coin (102676) Enchant-Coins are available at NPC Muzaszir for 1m zeny or 2 Nyangvine Fruits. |
Enchants
Loki's Coin (102278) | |||
1st enchant list | Min~Max | 2nd enchant list | Min~Max |
MaxHP | 300~1000 | MaxHP | 300~1000 |
MaxSP | 300~1000 | MaxSP | 300~1000 |
%MaxHP | 1~5 | %MaxHP | 1~5 |
%MaxSP | 1~5 | %MaxSP | 1~5 |
%Atk | 1~5 | %Atk | 1~5 |
Atk | 1~20 | Atk | 1~20 |
Def | 10~30 | Def | 10~30 |
Mdef | 5~10 | Mdef | 5~10 |
Crit | 1~5 | Crit | 1~5 |
%increases melee physical damage | 1~5 | %increases melee physical damage | 1~5 |
%increases critical damage | 1~5 | %increases critical damage | 1~5 |
%reduces variable casting time | 1~5 | %reduces variable casting time | 1~5 |
%reduces global cooldown | 1~5 | %reduces global cooldown | 1~5 |
Loki's White Coin (100487) | |||
1st enchant list | Min~Max | 2nd enchant list | Min~Max |
MaxHP | 300~1000 | MaxHP | 300~1000 |
MaxSP | 300~1000 | MaxSP | 300~1000 |
%MaxHP | 1~5 | %MaxHP | 1~5 |
%MaxSP | 1~5 | %MaxSP | 1~5 |
%Matk | 1~5 | %Matk | 1~5 |
Matk | 1~20 | Matk | 1~20 |
Def | 10~30 | Def | 10~30 |
Mdef | 5~10 | Mdef | 5~10 |
%increases heal effectiveness | 1~5 | %increases heal effectiveness | 1~5 |
%increases all property magical damage | 1~5 | %increases all property magical damage | 1~5 |
S.Matk | 1~5 | S.Matk | 1~5 |
%reduces variable casting time | 1~5 | %reduces variable casting time | 1~5 |
%reduces global cooldown | 1~5 | %reduces global cooldown | 1~5 |
Loki's Black Coin (102343) | |||
1st enchant list | Min~Max | 2nd enchant list | Min~Max |
MaxHP | 300~1000 | MaxHP | 300~1000 |
MaxSP | 300~1000 | MaxSP | 300~1000 |
%MaxHP | 1~5 | %MaxHP | 1~5 |
%MaxSP | 1~5 | %MaxSP | 1~5 |
%Atk | 1~5 | %Atk | 1~5 |
Atk | 1~20 | Atk | 1~20 |
Def | 10~30 | Def | 10~30 |
Mdef | 5~10 | Mdef | 5~10 |
Crit | 1~5 | Crit | 1~5 |
%increases long ranged physical damage | 1~5 | %increases long ranged physical damage | 1~5 |
%increases critical damage | 1~5 | %increases critical damage | 1~5 |
%reduces variable casting time | 1~5 | %reduces variable casting time | 1~5 |
%reduces global cooldown | 1~5 | %reduces global cooldown | 1~5 |
Loki's Golden Coin (102676) | |||
1st enchant list | Min~Max | 2nd enchant list | Min~Max |
MaxHP | 300~1000 | MaxHP | 300~1000 |
MaxSP | 300~1000 | MaxSP | 300~1000 |
%MaxHP | 1~5 | %MaxHP | 1~5 |
%MaxSP | 1~5 | %MaxSP | 1~5 |
Def | 20~100 | Def | 20~100 |
Mdef | 5~25 | Mdef | 5~25 |
Res | 1~20 | Res | 1~20 |
Mres | 1~10 | Mres | 1~10 |
STA | 1~10 | STA | 1~10 |
%reduces variable casting time | 1~5 | %reduces variable casting time | 1~5 |
%reduces global cooldown | 1~5 | %reduces global cooldown | 1~5 |
Cards in Mouth
Items
Ace of Hearts in Mouth (Melee Physical) (420210) ItemID: 420210 _______________________ Ace of Hearts in Mouth. _______________________ When equipped with Gambler's Seal [1]: ATK +5% Increases Melee Physical Damage by 10%. _______________________ Additional abilities can be activated by using the Loki's Advice. Loki's Advice can be obtained from <NAVI>[Muzaszir]<INFO>muh_market,168,207,0,100,0,0</INFO></NAVI>, by using Nyangvine Cat Fruit or Zeny. _______________________ Type: Headgear Defense: 0 Position: Low Weight: 10 Armor Level: 1 _______________________ Requirement: Base Level 150 |
Ace of Spades in Mouth (Magical) (420213) ItemID: 420213 _______________________ Ace of Spades in Mouth. _______________________ When equipped with Gambler's Seal [1]: MATK +5% Increases Magical Damage with every element by 10%. _______________________ Additional abilities can be activated by using the Loki's Advice. Loki's Advice can be obtained from <NAVI>[Muzaszir]<INFO>muh_market,168,207,0,100,0,0</INFO></NAVI>, by using Nyangvine Cat Fruit or Zeny. _______________________ Type: Headgear Defense: 0 Position: Low Weight: 10 Armor Level: 1 _______________________ Requirement: Base Level 150 |
Ace of Diamonds in Mouth (Ranged Physical) (420220) ItemID: 420220 _______________________ Ace of Diamonds in Mouth. _______________________ When equipped with Gambler's Seal [1]: ATK +5% Increases Ranged Physical Damage by 10%. _______________________ Additional abilities can be activated by using the Loki's Advice. Loki's Advice can be obtained from <NAVI>[Muzaszir]<INFO>muh_market,168,207,0,100,0,0</INFO></NAVI>, by using Nyangvine Cat Fruit or Zeny. _______________________ Type: Headgear Defense: 0 Position: Low Weight: 10 Armor Level: 1 _______________________ Requirement: Base Level 150 |
Ace of Clovers in Mouth (Defense) (420269) ItemID: 420269 _______________________ Ace of Clovers in Mouth. _______________________ When equipped with Gambler's Seal [1]: MaxHP +5%, DEF +200, MDEF +30. _______________________ Additional abilities can be activated by using the Loki's Advice (Defense). Loki's Advice (Defense) can be obtained from <NAVI>[Muzaszir]<INFO>muh_market,168,207,0,100,0,0</INFO></NAVI>, by using Nyangvine Cat Fruit or Zeny. _______________________ Type: Headgear Defense: 0 Position: Lower Weight: 10 Armor Level: 1 _______________________ Requirement: Base Level 150 |
Enchants
Ace of Hearts in Mouth (Melee Physical) (420210) | Loki's Advice(Melee Physical) (102277) |
Ace of Spades in Mouth (Magical) (420213) | Loki's Advice(Magical) (100488) |
Ace of Diamonds in Mouth (Ranged Physical) (420220) | Loki's Advice(Ranged Physical) (102342) |
Ace of Clovers in Mouth (Defense) (420269) | Loki's Advice(Defense) (102677) |
Loki's Advice(Melee Physical) (102277) | |||
1st enchant list | Min~Max | 2nd enchant list | Min~Max |
Str | 1~5 | Cri | 1~5 |
Dex | 1~5 | %increases critical damage | 1~7 |
Vit | 1~5 | %increases melee physical damage | 1~7 |
Int | 1~5 | %reduces variable casting time | 1~5 |
Luk | 1~5 | %increases attack speed (reduces delay after attack) | 1~5 |
Agi | 1~5 |
Loki's Advice(Magical) (100488) | |||
1st enchant list | Min~Max | 2nd enchant list | Min~Max |
Str | 1~5 | %increases heal effectiveness | 1~5 |
Dex | 1~5 | S.Matk | 1~7 |
Vit | 1~5 | %increases all property magical damage | 1~7 |
Int | 1~5 | %reduces variable casting time | 1~5 |
Luk | 1~5 | %increases attack speed (reduces delay after attack) | 1~5 |
Agi | 1~5 |
Loki's Advice(Ranged Physical) (102342) | |||
1st enchant list | Min~Max | 2nd enchant list | Min~Max |
Str | 1~5 | Cri | 1~5 |
Dex | 1~5 | %increases critical damage | 1~7 |
Vit | 1~5 | %increases long ranged physical damage | 1~7 |
Int | 1~5 | %reduces variable casting time | 1~5 |
Luk | 1~5 | %increases attack speed (reduces delay after attack) | 1~5 |
Agi | 1~5 |
Loki's Advice(Defense) (102677) | |||
1st enchant list | Min~Max | 2nd enchant list | Min~Max |
Str | 1~5 | Def | 50~100 |
Dex | 1~5 | Mdef | 5~25 |
Vit | 1~5 | Res | 1~20 |
Int | 1~5 | Mres | 1~10 |
Luk | 1~5 | %reduces variable casting time | 1~5 |
Agi | 1~5 | %increases attack speed (reduces delay after attack) | 1~5 |