Odin: Difference between revisions

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{{#item:22209|Clergy's Boots}}: +7 or above
{{#item:22209|Clergy's Boots}}: +7 or above


Soutanes: +9 or above
{{#item:15397|Soutanes}}: +9 or above


'''Resetting Enchants'''
'''Resetting Enchants'''

Revision as of 11:55, 22 April 2021

Odin's Past Dungeon

Equipment

Odin Relic can be obtained from mobs in Ancient Odin Temple.


Image Name Description
Agi Soutane [1] MaxHP + 10%, MaxSP + 10%.

Increases attack speed (reduces delay after attack by 10%) Increases long ranged physical damage by 3% per 2 refine rate. Agi + 5 per 3 refine rate. Increases physical damage against angel and demon race monsters by 8% per 4 refine rate. When equipped with {{#item:22209|Clergy's Boots}} and {{#item:20947|Clergy's Manteau}}, Agi + 8, Def + 30, Mdef + 15. Reduces damage taken from angel and demon race monsters by 15%. If the sum of refine of set is 27 or higher, Increases long ranged physical damage by 10%, reduces delay after skill by 20%, reduces fixed casting time by 20%.

Dex Soutane [1] MaxHP + 10%, MaxSP + 10%.

Increases attack speed (reduces delay after attack by 10%) Reduces variable casting time by 10%. Atk + 1% and Matk + 1% per 2 refine rate. Dex + 5 per 3 refine rate. Increases physical and magical damage against angel and demon race monsters by 6% per 4 refine rate. When equipped with {{#item:22209|Clergy's Boots}} and {{#item:20947|Clergy's Manteau}}, Dex + 8, Def + 30, Mdef + 15. Reduces damage taken from angel and demon race monsters by 15%. If the sum of refine of set is 27 or higher, Atk + 7%, Matk + 7%, reduces delay after skill by 20%, reduces fixed casting time by 20%.

Int Soutane [1] MaxHP + 5%, MaxSP + 15%.

Reduces variable casting time by 10%. Matk + 3% per 2 refine rate. Int + 5 per 3 refine rate. Increases magical damage against angel and demon race monsters by 6% per 4 refine rate. When equipped with {{#item:22209|Clergy's Boots}} and {{#item:20947|Clergy's Manteau}}, Int + 8, Def + 30, Mdef + 15. Reduces damage taken from angel and demon race monsters by 15%. If the sum of refine of set is 27 or higher, Matk + 10%, reduces delay after skill by 20%, reduces fixed casting time by 20%.

Luk Soutane [1] MaxHP + 10%, MaxSP + 10%.

Increases attack speed (reduces delay after attack by 10%) Cri + 3 and increases critical damage by 4% per 2 refine rate. Luk + 5 per 3 refine rate. Increases physical damage against angel and demon race monsters by 8% per 4 refine rate. When equipped with {{#item:22209|Clergy's Boots}} and {{#item:20947|Clergy's Manteau}}, Luk + 8, Def + 30, Mdef + 15. Reduces damage taken from angel and demon race monsters by 15%. If the sum of refine of set is 27 or higher, Atk + 10%, reduces delay after skill by 20%, reduces fixed casting time by 20%.

Str Soutane [1] MaxHP + 10%, MaxSP + 10%.

Increases attack speed (reduces delay after attack by 10%) Atk + 3% per 2 refine rate. Str + 5 per 3 refine rate. Increases physical damage against angel and demon race monsters by 8% per 4 refine rate. When equipped with {{#item:22209|Clergy's Boots}} and {{#item:20947|Clergy's Manteau}}, Str + 8, Def + 30, Mdef + 15. Reduces damage taken from angel and demon race monsters by 15%. If the sum of refine of set is 27 or higher, Atk + 10%, reduces delay after skill by 20%, reduces fixed casting time by 20%.

Vit Soutane [1] MaxHP + 15%, MaxSP + 5%.

Increases attack speed (reduces delay after attack by 7%)

Reduces variable casting time by 7%.

MaxHP + 2% per 2 refine rate.

Vit + 5 per 3 refine rate.

Increases physical and magical damage against angel and demon race monsters by 10% per 4 refine rate.

When equipped with {{#item:22209|Clergy's Boots}} and {{#item:20947|Clergy's Manteau}},

Vit + 8, Def + 50, Mdef + 20.

Reduces damage taken from angel and demon race monsters by 20%.

If the sum of refine of set is 27 or higher,

Atk + 4%, Matk + 4%, reduces delay after skill by 20%, reduces fixed casting time by 20%.

{{#item:22209|Clergy's Boots}} [1] MaxHP + 5%, Def + 30.

Increases attack speed (reduces delay after attack by 10%) Increases physical damage against angel and demon race monsters by 1% per 2 refine rate. Reduces physical damage taken from angel and demon race monsters by 1% per 3 refine rate. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by additional 10%)

{{#item:20947|Clergy's Manteau}} [1] MaxSP + 5%, Mdef + 10.

Reduces variable casting time by 10%. Increases magical damage against angel and demon race monsters by 1% per 2 refine rate. Reduces magical damage taken from angel and demon race monsters by 1% per 3 refine rate. If refine rate is 7 or higher, reduces variable casting time by additional 10%.

Enchant

All Odin's Past armors can be enchanted 3 times, with the final enchant (2nd slot) can be special enchanted with better effects including the newly introduced Soutane Blessings.

To enchant, you'll need to speak with Susan Grey (hu_in01 97, 322). She's inside the Hugel Weapon building, on the second floor.

25767.png Angel's Dream (25767) (dropped by the monsters in the field) and  6909.png Nyangvine Fruit (6909) (WIRD NOCH ENTSCHIEDEN)

Normal Enchant (All 3 slots):

Cost: 3  25767.png Angel's Dream (25767) and 500,000 zeny

Special Enchant (Only for 2nd slot):

Cost: 3  6909.png Nyangvine Fruit (6909) and 500,000 zeny

Refine Requirement:

20947.png Clergy's Manteau [1] (20947) : +7 or above

22209.png Clergy's Boots [1] (22209) : +7 or above

15397.png STR Soutane [1] (15397) : +9 or above

Resetting Enchants

All Ancient Odin equipments enchants can be reset with no chance of breaking the equipment. There are 2 kinds of reset available.

Full Reset

Remove enchantments from all 3 slots.

NPC: Susan Grey (hu_in01 97, 322)

Cost:

Normal: 500,000 zeny (30% chance of failure, no break)

Expensive: 1  6909.png Nyangvine Fruit (6909)

Individual Re-roll

Reset individual enchantment. You can pick which one specifically you want to remove, and a new random enchantment for the specified slot will be given.

To re-roll for a special enchantment for 2nd slot, you need to select the Special option when talking to the npc.

NPC: Odin Weapon Master (hu_in01 99, 322)

Cost:

4th slot: 15  25767.png Angel's Dream (25767) and 500,000 zeny

3rd slot: 50  25767.png Angel's Dream (25767) and 1,500,000 zeny

2nd slot:

Normal: 75  25767.png Angel's Dream (25767) , 1  6909.png Nyangvine Fruit (6909) and 2,000,000 zeny

Special: 75  25767.png Angel's Dream (25767) <, 5  6909.png Nyangvine Fruit (6909) and 2,000,000 zeny

Normal Enchants
Normal Enchant
Second Slot Third Slot Fourth Slot
  • Str / Agi / Dex / Vit / Int / Luk +6 ~ +8
  • Def +12 / +18
  • Mdef +2 / +4
  • Max HP +3% / +5%
  • SP +100 / +150
  • Crit +5 / +7 / +10
  • Flee +6 / +10
  • Str / Agi / Dex / Vit / Int / Luk +6 ~ +8
  • Def +12 / +18
  • Mdef +2 / +4
  • Max HP +3% / +5%
  • SP +100 / +150
  • Crit +5 / +7 / +10
  • Flee +6 / +10
  • Str / Agi / Dex / Vit / Int / Luk +6 ~ +8
  • Def +12 / +18
  • Mdef +2 / +4
  • Max HP +3% / +5%
  • SP +100 / +150
  • Crit +5 / +7 / +10
  • Flee +6 / +10
Special Enchants
Soutane Blessings
Str Blessing

Str +10

Atk +10%

Def +25, Mdef +3

When enchanted on Str Soutane 2nd Slot:

Atk +5%, increases physical damage against all race monsers by 12%.

Agi Blessing

Agi +10

Def +25, Mdef +3

Increases long ranged physical damage by 10%.

When enchanted on Agi Soutane 2nd Slot:

ASPD +1, Perfect Hit +5

Vit + 10

Def + 25, Mef + 3.

MaxHP + 10%, MaxSP + 10%.

When enchanted on  Vit Soutane 2nd Slot:

MaxHP + 5%, reduces delay after skill by 5%.

Dex + 10.

Aspd + 10%.

Def + 25, Mdef + 3.

Reduces variable casting time by 10%.

When enchanted on  Dex Soutane 2nd Slot:

Reduces fixed casting time by 0.3 seconds.

Int + 10.

Matk + 10%.

Def + 25, Mdef + 3.

When enchanted on  Int Soutane 2nd Slot:

Reduces variable casting time by 10%, increases all property magical damage by 12%.

Luk + 10.

Def + 25, Mdef + 3.

Increases critical damage by 15%.

When enchanted on  Luk Soutane 2nd Slot:

Cri + 10.

Increases physical damage against all size enemies by 12%.

Normal Enchant
+7 20947.png Clergy's Manteau [1] (20947) +7 22209.png Clergy's Boots [1] (22209) +9 Soutanes
  • Str / Agi / Dex / Vit / Int / Luk +7 ~ +8
  • Def +18 / +20
  • Mdef +6 / +8
  • Max HP +3% / +5%
  • SP +100 / +15
  • Str / Agi / Dex / Vit / Int / Luk +7 ~ +8
  • Def +18 / +20
  • Mdef +6 / +8
  • Max HP +3% / +5%
  • SP +100 / +150
  • Str / Agi / Dex / Vit / Int / Luk +7 ~ +8
  • Def + 21
  • Mdef + 10
  • Max HP + 5%
  • SP + 150
  • Crit + 10
  • Flee + 10
  • Fighting Spirit 5, 6
  • Spell 4, 5
  • Expert Archer 4, 5
  • Sharp 4, 5
  • ASPD Lv. 3, 4
  • Str Blessing
  • Agi Blessing
  • Vit Blessing
  • Dex Blessing
  • Int Blessing
  • Luk Blessing

Monsters

Image Name Level HP Size/Race/Element
Angelgolt 196 2,634,990 Small / Angel / Holy 4
Angelgolt 196 2,634,990 Small / Angel / Holy 4
Holy Frus 201 2,700,802 Medium / Angel / Holy 4
Holy Skogul 202 2,700,802 Medium / Angel / Holy 4
Arch Plasma 198 7,588,702 Small / Angel / Holy 4
Spectral Plasma 198 7,588,702 Small / Angel / Holy 4
Reginleif

(MVP)

207 79,618,702 Medium / Angel / Fire 4
Ingrid

(MVP)

207 79,566,666 Medium / Angel / Water 4

Cards

Card Type Effect
Angelgolt Card Weapon Increases magical damage against demon race monsters by 10%.

+  Skeggiold Card

Increases magical damage against demon race monsters by additional 3% per 2 refine rate of weapon.

Holy Skogul Card Footgear Heal effectiveness +5%.

[Refine >= 7] Heal effectiveness +3%.

[Refine >= 9] Heal effectiveness +2%.

Holy Frus Card Weapon + Staff or Two-Handed Staff

Increases holy property magical damage by 10%.

[Refine >= 10] Further increases holy property magical damage by 10%.

[Refine >= 14] Further increases holy property magical damage by 10%.

Arch Plasma Card Weapon + Staff or Two-Handed Staff

Increases wind property magical damage by 10%.

[Refine >= 10] Further increases wind property magical damage by 10%.

[Refine >= 14] Further increases wind property magical damage by 10%.

Spectral Plasma Card Weapon + Staff or Two-Handed Staff

Increases ghost property magical damage by 10%.

[Refine >= 10] Further increases ghost property magical damage by 10%.

[Refine >= 14] Further increases ghost property magical damage by 10%.

Reginleif Card Armor The armor can't be destroyed.

ATK + 30%

Max HP -15%

+  Randgris Card

Additional ATK + 10%.

Max HP + 5%

Ingrid Card Armor The armor can't be destroyed.

Max HP +40%

ATK - 15%

Drains 1,000 HP every 4 seconds.

Drains 10,000 HP when the compounded armor is unequipped.

+  Randgris Card

Additional ATK + 10%.

Max HP + 5%