Biolab Enchantment: Difference between revisions
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Latest revision as of 10:13, 24 September 2024
Enchantment
- Warp to Dungeons > Bio Lab. Go to the second floor.
- Go to the south-east dormitories (lhz_dun02 206, 33).
- There will be a tunnel in the south-west corner.
- Enter the tunnel, go south, east and enter the warp.
- Talk to the Sorcerer (lhz_cube 233, 24) and choose Here you are, sir.
There are a few rules you must keep in mind:
- You can enchant your items with up to 2 random Enchants (hidden 3rd and 4th slots).
- Enchants can be reset separately.
- You must be wearing the equipment to enchant it.
- Can't Break.
- Can be reset.
- Cost's Blood Thirst (6470) and Will of Warrior (6469) .
Currency
Name | Description |
---|---|
10 Ghost Chill (6471) | Reset enchantment. |
10 Blood Thirst (6470) | Enchants the 3rd slot. |
10 Will of Warrior (6469) | Enchants the 4th slot. |
Enchant List
Weapon Enchants |
---|
STR+3 (4702) |
AGI+3 (4732) |
VIT+3 (4742) |
INT+3 (4712) |
DEX+3 (4722) |
LUK+3 (4752) |
Fighting Spirit Lv3 (4809) |
Sharp Lv3 (4816) |
Expert Archer Lv3 (4834) |
Spell Lv3 (4813) |
ASPD+1 (4807) |
Armor Enchants |
---|
STR+3 (4702) |
AGI+3 (4732) |
VIT+3 (4742) |
INT+3 (4712) |
DEX+3 (4722) |
LUK+3 (4752) |
DEF+12 (4794) |
MDEF+10 (4790) |
HP+300 (4797) |
SP+50 (4800) |
MaxHP+2% (4862) |