Nightmare Dungeons: Difference between revisions
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m (Changed protection settings for "Nightmare Dungeons" ([Edit=Allow only autoconfirmed users] (indefinite) [Move=Allow only autoconfirmed users] (indefinite))) |
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Latest revision as of 09:36, 24 September 2024
Nightmare Dungeons have no level requirement, we just give you a level recommendation.
Nightmare Glastheim 1 and 2
- Speak to Hugin's follower (glast_01 196, 273) near the OGH Instance NPCs and the Kafra.
- Tell her That is interesting. please tell me more followed by I really want to do that!.
Choose between: | |
Monastery Cemetery 5,000z (Level 100+) | Corridor of 2nd Floor 10,000z (Level 140+) |
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Cards | |
Monastery Cemetery | Corridor of 2nd Floor |
Wraith Dead Card (4189) [MVP] Dark Lord Card (4168) |
Alice Card (4253) Mysteltainn Card (4207) |
Pyramids
- Use our Warper, Dungeons and warp to Pyramid.
- Go to the center of the map and enter the warp.
- Walk to the south and talk with the Suspicious Cat. (moc_prydb1 103, 54)
- Inside the dungeon, you can get two hunting quests from the Tomb-Raiding Cat.
- Talk to the Cat to obtain repeatable quests to kill either 20 Verits or 20 Ancient Mummy.
Floor 1: 5,000z (Level 100+) | |
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Nightmare Minorous Card (4655) Nightmare Verit Card (4658) |
Floor 2: 5,000z (Level 100+) | |
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Nightmare Mimic Card (4654) Nightmare Arclouse Card (4653) |
Clocktower
- Right before 2nd floor portal, Belljamin Button (c_tower1 232, 222) will teleport you to Nightmare Version of Clock Tower.
- It has a monster range from 155 (Neo Punk) to 170 (Owl Marquess).
- It has also a unique MVP wandering in 3rd floor of Nightmare area called Time Holder.
10,000z (Level 150+) | |
Monsters | Cards |
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Neo Punk Card (4628) Big Ben Card (4626) |
Scaraba
- Scaraba Hole normally requires two quests, but we've changed that, you only need one quest.
- Unless you haven't done the New World Access quest, then you'll have to do two quests instead of three.
- First of all do the New World Quest.
- The Second Quest is the Ring of the Wise King Quest.
- Enhanced golden scaraba's hall, They use a variety of skills and very toughness.
- Hall's admission requires Scaraba Perfume. Curious Sapha (dic_dun01 266, 113) sell perfume in Kamidal Tunnel.
- Entrance gatekeeper are Dirty Vigilante (dic_dun0 284, 102), He stay next to gatekeeper of normal scaraba.
(Level 130+) | |
Monsters | Cards |
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Scaraba Card (4505) Gold Scaraba Card (4508) |