Charleston Crisis: Difference between revisions
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===<span style="color: #B0C4DE;">Equipment</span>=== | ===<span style="color: #B0C4DE;">Equipment</span>=== | ||
{| style="text-align: center; margin:auto; width: 90%" class="wikitable" | |||
! style="background-color:#B6D4D9;" colspan="4"|Supplement Equipment | |||
|- | |||
! style="background-color:#B6D4D9;" | Image | |||
! style="background-color:#B6D4D9;" | Name | |||
! style="background-color:#B6D4D9;" | Slot | |||
! style="background-color:#B6D4D9;" | Description | |||
|- | |||
| style="text-align: center;" | [[File:15110 supp part STR.png]] | |||
| style="text-align: center;" | {{item |id=15110 STR Supplement Equipment}} | |||
| style="text-align: center;" | Armor | |||
| style="text-align: center;" | DEF + 80, ATK + 5%. | |||
ATK + 1% every 4 upgrade levels of the item. | |||
Set Bonus: AGI Supplement Equipment & STR Supplement Equipment; ATK + 30. | |||
Set Bonus: VIT Supplement Equipment & STR Supplement Equipment; Axe Tornado damage +25%. | |||
Set Bonus: DEX Supplement Equipment & STR Supplement Equipment; Axe Boomerang damage + 100%. | |||
Mechanic only. | |||
|- | |||
| style="text-align: center;" | [[File:20732 supp part VIT.png]] | |||
| style="text-align: center;" | {{item |id=20732 VIT Supplement Equipment <nowiki>[1]</nowiki>}} | |||
| style="text-align: center;" | Garment | |||
| style="text-align: center;" | DEF + 20, Max HP + 6%. | |||
Max HP + 1% every 2 upgrade levels of the item. | |||
If upgrade level is +9 or higher, HP Recovery + 50% | |||
Set Bonus: VIT Supplement Equipment & STR Supplement Equipment; Axe Tornado damage +25%. | |||
Mechanic only. | |||
|- | |||
| style="text-align: center;" | [[File:22043 supp part AGI.png]] | |||
| style="text-align: center;" | {{item |id=22043 AGI Supplement Equipment <nowiki>[1]</nowiki>}} | |||
| style="text-align: center;" | Footgear | |||
| style="text-align: center;" | DEF + 25, ASPD + 6%. | |||
Max HP + 1% every 2 upgrade levels of the item. | |||
If upgrade level is +4 or higher, ASPD + 1%. | |||
Set Bonus: AGI Supplement Equipment & STR Supplement Equipment; ATK +30. | |||
Mechanic only. | |||
|- | |||
| style="text-align: center;" | [[File:2995 supp part DEX.png]] | |||
| style="text-align: center;" | {{item |id=2995 DEX Supplement Equipment <nowiki>[1]</nowiki>}} | |||
| style="text-align: center;" | Accessory | |||
| style="text-align: center;" | Cast Delay - 10%. | |||
Variable Casting Time - 10%. | |||
Reduces the SP cost of skills by 10%. | |||
Set Bonus: DEX Supplement Equipment & STR Supplement Equipment: | |||
Axe Boomerang damage +100%. Reduces the cooldown of Axe Boomerang by 2 seconds. | |||
Mechanic only. | |||
|- | |||
|} | |||
{| style="text-align: center; margin:auto; width: 90%" class="wikitable" | |||
! style="background-color:#B6D4D9;" colspan="4"|Reinforced Parts | |||
|- | |||
! style="background-color:#B6D4D9;" | Image | |||
! style="background-color:#B6D4D9;" | Name | |||
! style="background-color:#B6D4D9;" | Slot | |||
! style="background-color:#B6D4D9;" | Description | |||
|- | |||
| style="text-align: center;" | [[File:15111 reinforced plate.png]] | |||
| style="text-align: center;" | {{item |id=15111 Reinforced Parts - Plate}} | |||
| style="text-align: center;" | Armor | |||
| style="text-align: center;" | DEF + 110, Reduces damage received from Small and Medium size enemies by 10%. | |||
Indestructible. | |||
If upgrade level is +7 or higher, reduces damage received from Large size enemies by 10%. | |||
If upgrade level is +9 or higher, reduces damage received from Small and Medium size enemies by 5%. | |||
Set Bonus: Reinforced Parts - Plate, Reinforced Parts - Engine, Reinforced Parts - Booster, Reinforced Parts - Gun Barrel; Arm Cannon damage + 50%. | |||
Mechanic only. | |||
|- | |||
| style="text-align: center;" | [[File:20733 reinforced engine.png]] | |||
| style="text-align: center;" | {{item |id=20733 Reinforced Parts - Engine <nowiki>[1]</nowiki>}} | |||
| style="text-align: center;" | Garment | |||
| style="text-align: center;" | DEF + 25, Cast Delay - 10% | |||
If upgrade level is +7 or higher, reduces damage received from Neutral property attacks by 10%. | |||
If upgrade level is +9 or higher, Cast Delay - 10% | |||
Set Bonus: Reinforced Parts - Plate, Reinforced Parts - Engine, Reinforced Parts - Booster, Reinforced Parts - Gun Barrel; Arm Cannon damage + 50%. | |||
Mechanic only. | |||
|- | |||
| style="text-align: center;" | [[File:22044 reinforced booster.png]] | |||
| style="text-align: center;" | {{item |id=22044 Reinforced Parts - Booster <nowiki>[1]</nowiki>}} | |||
| style="text-align: center;" | Footgear | |||
| style="text-align: center;" | DEF + 23, Reduces the SP cost of Hover by 15. | |||
If upgrade level is +7 or higher, reduces the SP cost of Acceleration by 20. | |||
Set Bonus: Reinforced Parts - Plate, Reinforced Parts - Engine, Reinforced Parts - Booster, Reinforced Parts - Gun Barrel; Arm Cannon damage + 50%. | |||
Mechanic only. | |||
|- | |||
| style="text-align: center;" | [[File:2996 reinforced gun barrel.png]] | |||
| style="text-align: center;" | {{item |id=2996 Reinforced Parts - Gun Barrel <nowiki>[1]</nowiki>}} | |||
| style="text-align: center;" | Accessory | |||
| style="text-align: center;" | ATK + 4% | |||
HIT + 10 | |||
Knuckle Boost damage +25%. | |||
Set Bonus: Reinforced Parts - Plate, Reinforced Parts - Engine, Reinforced Parts - Booster, Reinforced Parts - Gun Barrel; Arm Cannon damage + 50%. | |||
Mechanic only. | |||
|- | |||
| style="text-align: center;" | {{illust|id=20773}} | |||
| style="text-align: center;" | {{item |id=20773 Excellion Wing}} | |||
| style="text-align: center;" | Garment | |||
| style="text-align: center;" | A power wing made from the lost technology of a ruined laboratory. | |||
Perfect Dodge + 8. | |||
If level 130 or above, additional Perfect Dodge + 2. | |||
Increase Flee by 2 for every refine upgrade. | |||
[[Excellion#Enchantments_2| Can be enchanted with various unique reactors]] | |||
[+ Excellion Suit] | |||
Reduce skill delay by 10%. | |||
If level 130 or above, additional skill delay reduction by 10%. | |||
Perfect Dodge + 6. | |||
|- | |||
| style="text-align: center;" | {{illust|id=15128}} | |||
| style="text-align: center;" | {{item |id=15128 Excellion Suit}} | |||
| style="text-align: center;" | Armor | |||
| style="text-align: center;" | A power suit made from the lost technology of a ruined laboratory. | |||
VIT + 6. | |||
If level 130 or above, additional VIT + 4. | |||
Increase Max HP by 4% for every 3 refine upgrades. | |||
This item is indestructible in battle. | |||
|} | |||
===<span style="color: #B0C4DE;">Enchants</span>=== | ===<span style="color: #B0C4DE;">Enchants</span>=== |
Revision as of 16:02, 21 April 2021
Requirements and Rewards
Instance
Go in Verus and find Charleston (verus04 75, 114). She needs replacement parts from the factory.
After gaining her permission, you will be able to use the Machine next to her.
The party leader has to create the instance and the other members can join afterwards.
Destroying the Zone Security Devices
Walk towards Charleston 1 and she'll ask you to destroy the Zone Security Devices to move forward within the factory.
Go left and kill the first Zone Security Device (it's a mob). A portal will appear allowing to move forward.
Repeat the same process 3 more times until Charleston 1 asks you to meet her at the lab.
The lab is found in the middle (2@mcd 141, 199) of the map.
Moving there might be tricky, it's not easy to navigate.
Lab Requests
Inside the lab, go near Dr. Vee to trigger the next scene (you must be really close to him). Accept to help him.
The party leader has to speak with Charleston 1 (2@mcd 121, 217) and she'll ask you to kill 3 Locksteps.
You can see their locations on the minimap.
Return to Charleston 1 after killing 3 Locksteps. She tells you there's a problem with the generators, you have to investigate them.
You only have to go near the generators, you don't have to kill the Kickstep.
/navi 2@mcd 175/195
/navi 2@mcd 127/81
/navi 2@mcd 87/230
Return to the lab once you've investigated all 3 generators.
Talk with Charleston 1 again and then follow her to the right.
Note: For the next part, the portals will get closed so it is recommended to bring everyone in the lab before proceeding.
Speak with Charleston 2 and a new scene will begin. The portals will close.
You will get waves of mobs, they are fairly easy to kill. You must kill all of them to proceed and the portals will re-open.
The Core
Walk out of the lab and go all the way south below the middle /navi 2@mcd 130/127. Charleston 1 and 2 will be waiting for you.
Move near Charleston 2 to trigger the next dialogues.
Charleston 1 wants you to gather 1 Explosive Powder . These drop from the Step found in the instance.
Return to her and she will warp you inside the Core.
Walk near the NPCs to trigger the next scene. You have to defeat Charleston 3.
Charleston Parts
Once the scene between 1 and 2 is over, move downward and go back to Dr. Vee in the lab. A dialogue will trigger once you get close.
Talk to Shalosh (2@mcd 77, 167) and select I want to go back.
You will be rewarded with 3-4 Charleston Component and either 0-3 Huge Metal Scrap or 1-4 Old Fuel Tank .
Monsters
Cards
Card | Type | Effect |
Step Card | Weapon | Axe Boomerang damage +30%.
If refined to +10 or higher, additional Axe Boomerang damage +30%. |
Lockstep Card | Weapon | Arms Cannon damage +20%.
If refined to +10 or higher, additional Arms Cannon damage +20%. If equipped with Kickstep Card, Mado does not consume Fuel. |
Kickstep Card | Armor | MaxHP +8%.
If equipped by Mechanic class, reduce long ranged physical damage received by 30%. |
Kick and Kick Card | Weapon | Vulcan Arm damage +10%.
If refined to +10 or higher, additional Vulcan Arm damage +20%. If equipped with Kickstep Card, Mado does not consume Fuel. |
Charleston 3 Card | Weapon | MaxSP -300.
High chance of breaking the enemy's armor when using melee attacks. If equipped with Kickstep Card, Mado does not consume Fuel. |
Equipment
Supplement Equipment | |||
---|---|---|---|
Image | Name | Slot | Description |
Template:Item | Armor | DEF + 80, ATK + 5%.
ATK + 1% every 4 upgrade levels of the item. Set Bonus: AGI Supplement Equipment & STR Supplement Equipment; ATK + 30. Set Bonus: VIT Supplement Equipment & STR Supplement Equipment; Axe Tornado damage +25%. Set Bonus: DEX Supplement Equipment & STR Supplement Equipment; Axe Boomerang damage + 100%. Mechanic only. | |
Template:Item | Garment | DEF + 20, Max HP + 6%.
Max HP + 1% every 2 upgrade levels of the item. If upgrade level is +9 or higher, HP Recovery + 50% Set Bonus: VIT Supplement Equipment & STR Supplement Equipment; Axe Tornado damage +25%. Mechanic only. | |
Template:Item | Footgear | DEF + 25, ASPD + 6%.
Max HP + 1% every 2 upgrade levels of the item. If upgrade level is +4 or higher, ASPD + 1%. Set Bonus: AGI Supplement Equipment & STR Supplement Equipment; ATK +30. Mechanic only. | |
Template:Item | Accessory | Cast Delay - 10%.
Variable Casting Time - 10%. Reduces the SP cost of skills by 10%. Set Bonus: DEX Supplement Equipment & STR Supplement Equipment: Axe Boomerang damage +100%. Reduces the cooldown of Axe Boomerang by 2 seconds. Mechanic only. |
Reinforced Parts | |||
---|---|---|---|
Image | Name | Slot | Description |
Template:Item | Armor | DEF + 110, Reduces damage received from Small and Medium size enemies by 10%.
Indestructible. If upgrade level is +7 or higher, reduces damage received from Large size enemies by 10%. If upgrade level is +9 or higher, reduces damage received from Small and Medium size enemies by 5%. Set Bonus: Reinforced Parts - Plate, Reinforced Parts - Engine, Reinforced Parts - Booster, Reinforced Parts - Gun Barrel; Arm Cannon damage + 50%. Mechanic only. | |
Template:Item | Garment | DEF + 25, Cast Delay - 10%
If upgrade level is +7 or higher, reduces damage received from Neutral property attacks by 10%. If upgrade level is +9 or higher, Cast Delay - 10% Set Bonus: Reinforced Parts - Plate, Reinforced Parts - Engine, Reinforced Parts - Booster, Reinforced Parts - Gun Barrel; Arm Cannon damage + 50%. Mechanic only. | |
Template:Item | Footgear | DEF + 23, Reduces the SP cost of Hover by 15.
If upgrade level is +7 or higher, reduces the SP cost of Acceleration by 20. Set Bonus: Reinforced Parts - Plate, Reinforced Parts - Engine, Reinforced Parts - Booster, Reinforced Parts - Gun Barrel; Arm Cannon damage + 50%. Mechanic only. | |
Template:Item | Accessory | ATK + 4%
HIT + 10 Knuckle Boost damage +25%. Set Bonus: Reinforced Parts - Plate, Reinforced Parts - Engine, Reinforced Parts - Booster, Reinforced Parts - Gun Barrel; Arm Cannon damage + 50%. Mechanic only. | |
Template:Illust | Template:Item | Garment | A power wing made from the lost technology of a ruined laboratory.
Perfect Dodge + 8. If level 130 or above, additional Perfect Dodge + 2. Increase Flee by 2 for every refine upgrade. Can be enchanted with various unique reactors [+ Excellion Suit] Reduce skill delay by 10%. If level 130 or above, additional skill delay reduction by 10%. Perfect Dodge + 6. |
Template:Illust | Template:Item | Armor | A power suit made from the lost technology of a ruined laboratory.
VIT + 6. If level 130 or above, additional VIT + 4. Increase Max HP by 4% for every 3 refine upgrades. This item is indestructible in battle. |