Set's End Game Journey for Windhawks: Difference between revisions
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Revision as of 03:45, 6 May 2024
Briefing
This guide has one primary objective: to assist players in understanding where to allocate their resources for optimal results when upgrading or creating their Wind Hawk.
To facilitate comparison, we will establish a base gear, excluding any enchants or gear that could potentially alter the test results. Therefore, no Varmundt enchants for Element or Race were utilized in this guide. Similarly, all tests were conducted on a single type of monster to ensure consistency across the board.
Additionally, with the exception of the [MvP] Ranger Cecil Card, the damage output of no other MvP Cards will be explicitly mentioned in these tests. This approach aims to minimize any potential interference with the market prices of the items and cards listed and tested.
All tests were carried out on the MuhRO Test Server.
Base Gear
To ensure consistency and clarity in the comparison guide, with the exception of a few tests, all evaluations were conducted using the same gear.
Disclaimer: During the recording of gifs for this guide, there was an oversight where the default card in the Armor slot was Realized Amdarais instead of the intended Two-Eyed Dollocaris. However, this error will not impact the results of the comparisons and tests, as both cards provide generic modifiers (class% and atk%), and no other item in the comparison relies on these modifiers.
Furthermore, it's important to highlight that the only buffs applied were: The One Potion, Celermine Juice, Awaken Potion, and self Wind Hawk buffs.
The Base Gear:
The Base Shadow Gear:
+10 Maximum Mammoth Shadow Armor (24679) | C.RATE+5 |
+10 Infinity Shadow Weapon (24386) | C.RATE+5 |
+10 Maximum Mammoth Shadow Armor (24679) | C.RATE+5 |
+10 Maximum Mammoth Shadow Shoes (24680) | C.RATE+5 |
+10 Full Penetration Shadow Earring (24661) | C.RATE+5 |
+10 Full Penetration Shadow Pendant (24662) | C.RATE+5 |
The Base Costume Enchants
Top | Assassin Cross Stone II (Top) (1000222) | |
Middle | Critical Stone (25060) | |
Lower | Guillotine Cross Stone (Low) (1000976) | |
Garment | Guillotine Cross Stone II (Garment) (1000221) | Critical Stone (Dual) (1000855) |
Base Monster
For consistency with the stable gear used during the tests, the monster's attributes such as Defense, Resistance, Critical Shield, Class, Element, and Race were also kept constant. The chosen base monster for these tests was the Depth Morroc Incarnation at Depth 2.
Depth Morroc Incarnation (22259) | |
DEF | 444 |
RES | 300 |
Crit Shield | 78 |