Biolab 5: Difference between revisions

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Using the safe method will remove the fail chance of creating the headgear (all materials will be lost on failure).
Using the safe method will remove the fail chance of creating the headgear (all materials will be lost on failure).
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! colspan="3" |Nightmare Biolabs Headgears
! colspan="3" |Nightmare Biolabs Headgears
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Revision as of 00:12, 30 April 2024

Entering the Tomb of Honor

There are multiple ways to enter the Tomb of Honor

  • A) The easiest way of entering is using 22687.png Fragment of Vicious Mind (22687) which teleports you to a random area of the map. It also acts as Fly Wing if you use it inside the map.
  • B) Use the Warper NPC and choose (Nightmare Dungeons > Bio Labs), from there you have some options:

1. Talk with Ohno Tohiro and choose "Return to the tomb of honor. ". It costs 100,000z per travel

2. Talk with A kid with black finger and select one option:

  1. "Where all the dead man roam."
    • Cost: 20x 22687.png Fragment of Vicious Mind (22687) + 150,000z
    • Puts you close enough to speak to the Craft/Enchant NPCs, but monsters may attack you.
  2. "Only thoughts can be met."
    • Cost: 20x 22687.png Fragment of Vicious Mind (22687) + 2,000,000z
    • Puts you in a special instance of the map without enemies and with access to Storage.

Materials

6820.png Energy Fragment (6820)

  • Needed to Craft the Headgears.
  • To get then, you need to break specific weapons.
  • Each weapon gives 1 ~ 3 fragments.
  • The best place to get weapons to break is Bio Labs 3 (lhz_dun03 149, 142) . Almost every weapon dropped there can be break.
  • You can access Bio Labs at: Warper > Dungeons > Bio Labs

To break weapons, talk to NPC Victimized Soul's Mind (lhz_dun_n 142, 265).

Be aware that you will lose HP everytime you use his services and you can die.

23016.png Grudge Fragment (23016)

  • Needed to Enchant the Headgears
  • Dropped from every monster from Bio5 at 14.57% ~ 23% chance.

Costume Headgears

  • Needed to craft the actual headgear.
  • Dropped from every monster from Bio5 at 5.45% chance.

Soul Classes

  • Needed to craft the headgear.
  • Dropped from every monster from Bio5 at 26.47% chance.

Silent Mind (lhz_dun_n 145, 265) will trade 3 of the same Souls item for 1x 22679.png Chest of Death (22679) , which gives 1 random Soul item

Crafting Headgears

Speak to Sorrowful Soul's Mind (lhz_dun_n 137, 265) to make the headgears.

Using the safe method will remove the fail chance of creating the headgear (all materials will be lost on failure).

Nightmare Biolabs Headgears
Headgear Requirement(s)
Safe Risk
18971.png Old Rune Circlet [1] (18971) 19961.png Costume Rune Circlet (19961)
5x 6814.png Swordman Soul (6814) 1x 6814.png Swordman Soul (6814)
100x 6820.png Energy Fragment (6820) 20x 6820.png Energy Fragment (6820)
18983.png Old Crown of Guardian [1] (18983) 19972.png Costume Crown of Guardian (19972)
5x 6814.png Swordman Soul (6814) 1x 6814.png Swordman Soul (6814)
100x 6820.png Energy Fragment (6820) 20x 6820.png Energy Fragment (6820)
18978.png Old Magic Stone Hat [1] (18978) 19968.png Costume Magic Stone Hat (19968)
5x 6817.png Magician Soul (6817) 1x 6817.png Magician Soul (6817)
100x 6820.png Energy Fragment (6820) 20x 6820.png Energy Fragment (6820)
18980.png Old Wind Whisper [1] (18980) 19970.png Costume Wind Whisper (19970)
5x 6817.png Magician Soul (6817) 1x 6817.png Magician Soul (6817)
100x 6820.png Energy Fragment (6820) 20x 6820.png Energy Fragment (6820)
18984.png Old Camouflage Rabbit Hood [1] (18984) 19974.png Costume Camouflage Rabbit Hood (19974)
5x 6818.png Archer Soul (6818) 1x 6818.png Archer Soul (6818)
100x 6820.png Energy Fragment (6820) 20x 6820.png Energy Fragment (6820)
18976.png Old Minstrel Song's Hat [1] (18976) 19966.png Costume Minstrel Song's Hat (red) (19966)
5x 6818.png Archer Soul (6818) 1x 6818.png Archer Soul (6818)
100x 6820.png Energy Fragment (6820) 20x 6820.png Energy Fragment (6820)
18981.png Old Dying Swan [1] (18981) 19971.png Costume Dying Swan (19971)
5x 6818.png Archer Soul (6818) 1x 6818.png Archer Soul (6818)
100x 6820.png Energy Fragment (6820) 20x 6820.png Energy Fragment (6820)
18973.png Old Driver Band [1] (18973) 19963.png Costume Driver Band (19963)
5x 6815.png Merchant Soul (6815) 1x 6815.png Merchant Soul (6815)
100x 6820.png Energy Fragment (6820) 20x 6820.png Energy Fragment (6820)
18974.png Old Driver Band (yellow) [1] (18974) 19964.png Costume Driver Band (19964)
5x 6815.png Merchant Soul (6815) 1x 6815.png Merchant Soul (6815)
100x 6820.png Energy Fragment (6820) 20x 6820.png Energy Fragment (6820)
18977.png Old Midas Whisper [1] (18977) 19967.png Costume Midas Whisper (19967)
5x 6815.png Merchant Soul (6815) 1x 6815.png Merchant Soul (6815)
100x 6820.png Energy Fragment (6820) 20x 6820.png Energy Fragment (6820)
18982.png Old Bone Circlet [1] (18982) 19973.png Costume Circlet of Bones (19973)
5x 6816.png Thief Soul (6816) 1x 6816.png Thief Soul (6816)
100x 6820.png Energy Fragment (6820) 20x 6820.png Energy Fragment (6820)
18975.png Old Shadow Handicraft [1] (18975) 19965.png Costume Shadow Handicraft (19965)
5x 6816.png Thief Soul (6816) 1x 6816.png Thief Soul (6816)
100x 6820.png Energy Fragment (6820) 20x 6820.png Energy Fragment (6820)
18972.png Old Mitra [1] (18972) 19962.png Costume Mitra (19962)
5x 6819.png Acolyte Soul (6819) 1x 6819.png Acolyte Soul (6819)
100x 6820.png Energy Fragment (6820) 20x 6820.png Energy Fragment (6820)
18979.png Old Blazing Soul [1] (18979) 19969.png Costume Blazing Soul (19969)
5x 6819.png Acolyte Soul (6819) 1x 6819.png Acolyte Soul (6819)
100x 6820.png Energy Fragment (6820) 20x 6820.png Energy Fragment (6820)

Enchantments

Requirements

  • The headgear must be equipped. All enchant processes are safe and will not break the headgear.
  • The 3rd and 4th slots must be enchanted first before the 2nd slot can be enchanted.

Speak to Wandering Grudge (lhz_dun_n 134, 265) to start the enchanting process.

Reset

3rd and 4th Slot Enchant

Each enchant costs 10x 23016.png Grudge Fragment (23016) and will give a random value stat.

Enchants
Stat Value
STR 1 ~ 5
AGI 1 ~ 5
VIT 1 ~ 5
INT 1 ~ 5
DEX 1 ~ 5
LUK 1 ~ 5

2nd Slot Enchant

The second slot can be enchanted in two different ways, random or guaranteed.

Random

  • It can either be a random stat enchant from the 3rd and 4th slot enchant table (like Dex +3) or one Special Enchant from the tables below (like 29081.png Acute Lv1 (29081) ).
  • If it's a special enchant, it will start at level 1 and can be upgraded with 23016.png Grudge Fragment (23016) .
  • Failing the upgrade will downgrade the enchant one level (down to a minimum level of 1).
Random Way
Level 23016.png Grudge Fragment (23016) Required Success Chance
1 10 -
2 20 70%
3 40 50%
4 50 35%
5 70 25%
6 100 18%
7 150 13%
8 250 9%
9 500 6%
10 1,000 4%

Garanteed

  • Chose the desired Special Enchant.
  • Can also choose to level the Special Enchant until Level 5. After Level 5, need to go with the Random method.
Garanteed Way
Level 23016.png Grudge Fragment (23016) Required Zeny Cost
1 (Choose) 200 5,000,000
2 100 3,500,000
3 200 5,000,000
4 250 8,000,000
5 350 14,000,000
Total 1,100 35,500,000

Special Enchants

29061.png Mettle Lv1 (29061)
Level Enchant Description
1 29061.png Mettle Lv1 (29061) ItemID: 29061
_______________________
ATK +4%
HIT +10
2 29062.png Mettle Lv2 (29062) ItemID: 29062
_______________________
ATK +8%
HIT +20
3 29063.png Mettle Lv3 (29063) ItemID: 29063
_______________________
ATK +12%
HIT +30
4 29064.png Mettle Lv4 (29064) ItemID: 29064
_______________________
ATK +16%
HIT +40
5 29065.png Mettle Lv5 (29065) ItemID: 29065
_______________________
ATK +20%
HIT +50
6 29066.png Mettle Lv6 (29066) ItemID: 29066
_______________________
ATK +24%
HIT +60
7 29067.png Mettle Lv7 (29067) ItemID: 29067
_______________________
ATK +28%
HIT +70
8 29068.png Mettle Lv8 (29068) ItemID: 29068
_______________________
ATK +32%
HIT +80
9 29069.png Mettle Lv9 (29069) ItemID: 29069
_______________________
ATK +36%
HIT +90
10 29070.png Mettle Lv10 (29070) ItemID: 29070
_______________________
ATK +44%
HIT +100
29706.png Tenacity Lv1 (29706)
Level Enchant Description
1 29706.png Tenacity Lv1 (29706) ItemID: 29706
_______________________
Increases Melee Physical Damage by 4%.
Perfect HIT +1
2 29707.png Tenacity Lv2 (29707) ItemID: 29707
_______________________
Increases Melee Physical Damage by 8%.
Perfect HIT +2
3 29708.png Tenacity Lv3 (29708) ItemID: 29708
_______________________
Increases Melee Physical Damage by 12%.
Perfect HIT +3
4 29709.png Tenacity Lv4 (29709) ItemID: 29709
_______________________
Increases Melee Physical Damage by 16%.
Perfect HIT +4
5 29710.png Tenacity Lv5 (29710) ItemID: 29710
_______________________
Increases Melee Physical Damage by 20%.
Perfect HIT +5
6 29711.png Tenacity Lv6 (29711) ItemID: 29711
_______________________
Increases Melee Physical Damage by 24%.
Perfect HIT +6
7 29712.png Tenacity Lv7 (29712) ItemID: 29712
_______________________
Increases Melee Physical Damage by 28%.
Perfect HIT +7
8 29713.png Tenacity Lv8 (29713) ItemID: 29713
_______________________
Increases Melee Physical Damage by 32%.
Perfect HIT +8
9 29714.png Tenacity Lv9 (29714) ItemID: 29714
_______________________
Increases Melee Physical Damage by 36%.
Perfect HIT +9
10 29715.png Tenacity Lv10 (29715) ItemID: 29715
_______________________
Increases Melee Physical Damage by 44%.
Perfect HIT +10
29091.png Master Archer Lv1 (29091)
Level Enchant Description
1 29091.png Master Archer Lv1 (29091) ItemID: 29091
_______________________
Increases Ranged Physical Damage by 4%.
Increases Attack Speed by 1%.
2 29092.png Master Archer Lv2 (29092) ItemID: 29092
_______________________
Increases Ranged Physical Damage by 8%.
Increases Attack Speed by 2%.
3 29093.png Master Archer Lv3 (29093) ItemID: 29093
_______________________
Increases Ranged Physical Damage by 12%.
Increases Attack Speed by 3%.
4 29094.png Master Archer Lv4 (29094) ItemID: 29094
_______________________
Increases Ranged Physical Damage by 16%.
Increases Attack Speed by 4%.
5 29095.png Master Archer Lv5 (29095) ItemID: 29095
_______________________
Increases Ranged Physical Damage by 20%
Decreases After Attack Delay by 5%.
6 29096.png Master Archer Lv6 (29096) ItemID: 29096
_______________________
Increases Ranged Physical Damage by 24%.
Increases Attack Speed by 6%.
7 29097.png Master Archer Lv7 (29097) ItemID: 29097
_______________________
Increases Ranged Physical Damage by 28%.
Increases Attack Speed by 7%.
8 29098.png Master Archer Lv8 (29098) ItemID: 29098
_______________________
Increases Ranged Physical Damage by 32%.
Increases Attack Speed by 8%.
9 29099.png Master Archer Lv9 (29099) ItemID: 29099
_______________________
Increases Ranged Physical Damage by 36%.
Increases Attack Speed by 9%.
10 29100.png Master Archer Lv10 (29100) ItemID: 29100
_______________________
Increases Ranged Physical Damage by 44%.
Increases Attack Speed by 10%.
29081.png Acute Lv1 (29081)
Level Enchant Description
1 29081.png Acute Lv1 (29081) ItemID: 29081
_______________________
CRI +3
Increases Critical Damage by 20%.
2 29082.png Acute Lv2 (29082) ItemID: 29082
_______________________
CRI +6
Increases Critical Damage by 35%.
3 29083.png Acute Lv3 (29083) ItemID: 29083
_______________________
CRI +9
Increases Critical Damage by 50%.
4 29084.png Acute Lv4 (29084) ItemID: 29084
_______________________
CRI +12
Increases Critical Damage by 65%.
5 29085.png Acute Lv5 (29085) ItemID: 29085
_______________________
CRI +15
Increases Critical Damage by 80%.
6 29086.png Acute Lv6 (29086) ItemID: 29086
_______________________
CRI +18
Increases Critical Damage by 95%.
7 29087.png Acute Lv7 (29087) ItemID: 29087
_______________________
CRI +21
Increases Critical Damage by 110%.
8 29088.png Acute Lv8 (29088) ItemID: 29088
_______________________
CRI +24
Increases Critical Damage by 125%.
9 29089.png Acute Lv9 (29089) ItemID: 29089
_______________________
CRI +27
Increases Critical Damage by 140%.
10 29090.png Acute Lv10 (29090) ItemID: 29090
_______________________
CRI +30
Increases Critical Damage by 170%.
29071.png Magic Essence Lv1 (29071)
Level Enchant Description
1 29071.png Magic Essence Lv1 (29071) ItemID: 29071
_______________________
MATK +4%
Decreases Fixed Casting Time by 0.1 second.
2 29072.png Magic Essence Lv2 (29072) ItemID: 29072
_______________________
MATK +8%
Decreases Fixed Casting Time by 0.2 seconds.
3 29073.png Magic Essence Lv3 (29073) ItemID: 29073
_______________________
MATK +12%
Decreases Fixed Casting Time by 0.3 seconds.
4 29074.png Magic Essence Lv4 (29074) ItemID: 29074
_______________________
MATK +16%
Decreases Fixed Casting Time by 0.4 seconds.
5 29075.png Magic Essence Lv5 (29075) ItemID: 29075
_______________________
MATK +20%
Decreases Fixed Casting Time by 0.5 seconds.
6 29076.png Magic Essence Lv6 (29076) ItemID: 29076
_______________________
MATK +24%
Decreases Fixed Casting Time by 0.6 seconds.
7 29077.png Magic Essence Lv7 (29077) ItemID: 29077
_______________________
MATK +28%
Decreases Fixed Casting Time by 0.7 seconds.
8 29078.png Magic Essence Lv8 (29078) ItemID: 29078
_______________________
MATK +32%
Decreases Fixed Casting Time by 0.8 seconds.
9 29079.png Magic Essence Lv9 (29079) ItemID: 29079
_______________________
MATK +36%
Decreases Fixed Casting Time by 0.9 seconds.
10 29080.png Magic Essence Lv10 (29080) ItemID: 29080
_______________________
MATK +44%
Decreases Fixed Casting Time by 1 second.
29111.png Affection Lv1 (29111)
Level Enchant Description
1 29111.png Affection Lv1 (29111) ItemID: 29111
_______________________
Increases Healing skills effectiveness by 5%.
MaxSP +3%
2 29112.png Affection Lv2 (29112) ItemID: 29112
_______________________
Increases Healing skills effectiveness by 10%.
MaxSP +6%
3 29113.png Affection Lv3 (29113) ItemID: 29113
_______________________
Increases Healing skills effectiveness by 15%.
MaxSP +9%
4 29114.png Affection Lv4 (29114) ItemID: 29114
_______________________
Increases Healing skills effectiveness by 20%
MaxSP +12%
5 29115.png Affection Lv5 (29115) ItemID: 29115
_______________________
Increases Healing skills effectiveness by 25%.
MaxSP +15%
6 29116.png Affection Lv6 (29116) ItemID: 29116
_______________________
Increases Healing skills effectiveness by 30%.
MaxSP +18%
7 29117.png Affection Lv7 (29117) ItemID: 29117
_______________________
Increases Healing skills effectiveness by 35%.
MaxSP +21%
8 29118.png Affection Lv8 (29118) ItemID: 29118
_______________________
Increases Healing skills effectiveness by 40%.
MaxSP +24%
9 29119.png Affection Lv9 (29119) ItemID: 29119
_______________________
Increases Healing skills effectiveness by 45%.
MaxSP +27%
10 29120.png Affection Lv10 (29120) ItemID: 29120
_______________________
Increases Healing skills effectiveness by 55%.
MaxSP +30%
29101.png Adamantine Lv1 (29101)
Level Enchant Description
1 29101.png Adamantine Lv1 (29101) ItemID: 29101
_______________________
MaxHP +5%
DEF +140
MDEF +20
2 29102.png Adamantine Lv2 (29102) ItemID: 29102
_______________________
MaxHP +10%
DEF +180
MDEF +40
3 29103.png Adamantine Lv3 (29103) ItemID: 29103
_______________________
MaxHP +15%
DEF +220
MDEF +60
4 29104.png Adamantine Lv4 (29104) ItemID: 29104
_______________________
MaxHP +20%
DEF +260
MDEF +80
5 29105.png Adamantine Lv5 (29105) ItemID: 29105
_______________________
MaxHP +25%
DEF +300
MDEF +100
6 29106.png Adamantine Lv6 (29106) ItemID: 29106
_______________________
MaxHP +30%
DEF +340
MDEF +120
7 29107.png Adamantine Lv7 (29107) ItemID: 29107
_______________________
MaxHP +35%
DEF +380
MDEF +140
8 29108.png Adamantine Lv8 (29108) ItemID: 29108
_______________________
MaxHP +40%
DEF +420
MDEF +160
9 29109.png Adamantine Lv9 (29109) ItemID: 29109
_______________________
MaxHP +45%
DEF +460
MDEF +180
10 29110.png Adamantine Lv10 (29110) ItemID: 29110
_______________________
MaxHP +55%
DEF +500
MDEF +200