Biolab 5: Difference between revisions
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There are multiple ways to enter the Tomb of Honor | There are multiple ways to enter the Tomb of Honor | ||
A) The easiest way of entering is using {{#item:22687|Fragment of Vicious Mind}} which teleports you to a random area of the map. It also acts as Fly Wing if you use it inside the map. | * A) The easiest way of entering is using {{#item:22687|Fragment of Vicious Mind}} which teleports you to a random area of the map. It also acts as Fly Wing if you use it inside the map. | ||
B) Use the Warper NPC and choose (Nightmare Dungeons > Bio Labs), from there you have some options | * B) Use the Warper NPC and choose (Nightmare Dungeons > Bio Labs), from there you have some options: | ||
[[File:OhnoTohiro.png|frameless]] | |||
# "''Where all the dead man roam''" | '''1.''' Talk with '''Ohno Tohiro''' and choose "Return to the tomb of honor. ". It costs 100,000z per travel | ||
# "''Only thoughts can be met''" | |||
[[File:AKidWithABlackFinger.png|frameless]] | |||
'''2.''' Talk with '''A kid with black finger''' and select one option: | |||
# "''Where all the dead man roam''." | |||
#* '''Cost''': 20x {{#item:22687|Fragment of Vicious Mind}} + 150,000z | |||
#* Puts you close enough to speak to the Craft/Enchant NPCs, but monsters may attack you. | |||
# "''Only thoughts can be met''." | |||
#* '''Cost''': 20x {{#item:22687|Fragment of Vicious Mind}} + 2,000,000z | |||
#* Puts you in a special instance of the map without enemies and with access to Storage. | |||
== Materials == | == Materials == |
Revision as of 00:10, 30 April 2024
Entering the Tomb of Honor
There are multiple ways to enter the Tomb of Honor
- A) The easiest way of entering is using Fragment of Vicious Mind (22687) which teleports you to a random area of the map. It also acts as Fly Wing if you use it inside the map.
- B) Use the Warper NPC and choose (Nightmare Dungeons > Bio Labs), from there you have some options:
1. Talk with Ohno Tohiro and choose "Return to the tomb of honor. ". It costs 100,000z per travel
2. Talk with A kid with black finger and select one option:
- "Where all the dead man roam."
- Cost: 20x Fragment of Vicious Mind (22687) + 150,000z
- Puts you close enough to speak to the Craft/Enchant NPCs, but monsters may attack you.
- "Only thoughts can be met."
- Cost: 20x Fragment of Vicious Mind (22687) + 2,000,000z
- Puts you in a special instance of the map without enemies and with access to Storage.
Materials
Energy Fragment (6820)
- Needed to Craft the Headgears.
- To get then, you need to break specific weapons.
- Each weapon gives 1 ~ 3 fragments.
- The best place to get weapons to break is Bio Labs 3 (lhz_dun03 149, 142) . Almost every weapon dropped there can be break.
- You can access Bio Labs at: Warper > Dungeons > Bio Labs
To break weapons, talk to NPC Victimized Soul's Mind (lhz_dun_n 142, 265).
Be aware that you will lose HP everytime you use his services and you can die.
Grudge Fragment (23016)
- Needed to Enchant the Headgears
- Dropped from every monster from Bio5 at 14.57% ~ 23% chance.
Costume Headgears
- Needed to craft the actual headgear.
- Dropped from every monster from Bio5 at 5.45% chance.
Soul Classes
- Needed to craft the headgear.
- Dropped from every monster from Bio5 at 26.47% chance.
Silent Mind (lhz_dun_n 145, 265) will trade 3 of the same Souls item for 1x Chest of Death (22679) , which gives 1 random Soul item
Crafting Headgears
Speak to Sorrowful Soul's Mind (lhz_dun_n 137, 265) to make the headgears.
Using the safe method will remove the fail chance of creating the headgear (all materials will be lost on failure).
Enchantments
Requirements
- The headgear must be equipped. All enchant processes are safe and will not break the headgear.
- The 3rd and 4th slots must be enchanted first before the 2nd slot can be enchanted.
Speak to Wandering Grudge (lhz_dun_n 134, 265) to start the enchanting process.
Reset
- Cost: 10x Fragment of Vicious Mind (22687)
- ALL enchantments are reset.
3rd and 4th Slot Enchant
Each enchant costs 10x Grudge Fragment (23016) and will give a random value stat.
Enchants | |
---|---|
Stat | Value |
STR | 1 ~ 5 |
AGI | 1 ~ 5 |
VIT | 1 ~ 5 |
INT | 1 ~ 5 |
DEX | 1 ~ 5 |
LUK | 1 ~ 5 |
2nd Slot Enchant
The second slot can be enchanted in two different ways, random or guaranteed.
Random
- It can either be a random stat enchant from the 3rd and 4th slot enchant table (like Dex +3) or one Special Enchant from the tables below (like Acute Lv1 (29081) ).
- If it's a special enchant, it will start at level 1 and can be upgraded with Grudge Fragment (23016) .
- Failing the upgrade will downgrade the enchant one level (down to a minimum level of 1).
Random Way | ||
---|---|---|
Level | Grudge Fragment (23016) Required | Success Chance |
1 | 10 | - |
2 | 20 | 70% |
3 | 40 | 50% |
4 | 50 | 35% |
5 | 70 | 25% |
6 | 100 | 18% |
7 | 150 | 13% |
8 | 250 | 9% |
9 | 500 | 6% |
10 | 1,000 | 4% |
Garanteed
- Chose the desired Special Enchant.
- Can also choose to level the Special Enchant until Level 5. After Level 5, need to go with the Random method.
Garanteed Way | ||
---|---|---|
Level | Grudge Fragment (23016) Required | Zeny Cost |
1 (Choose) | 200 | 5,000,000 |
2 | 100 | 3,500,000 |
3 | 200 | 5,000,000 |
4 | 250 | 8,000,000 |
5 | 350 | 14,000,000 |
Total | 1,100 | 35,500,000 |
Special Enchants
Mettle Lv1 (29061) | ||
---|---|---|
Level | Enchant | Description |
1 | Mettle Lv1 (29061) | ItemID: 29061 _______________________ ATK +4% HIT +10 |
2 | Mettle Lv2 (29062) | ItemID: 29062 _______________________ ATK +8% HIT +20 |
3 | Mettle Lv3 (29063) | ItemID: 29063 _______________________ ATK +12% HIT +30 |
4 | Mettle Lv4 (29064) | ItemID: 29064 _______________________ ATK +16% HIT +40 |
5 | Mettle Lv5 (29065) | ItemID: 29065 _______________________ ATK +20% HIT +50 |
6 | Mettle Lv6 (29066) | ItemID: 29066 _______________________ ATK +24% HIT +60 |
7 | Mettle Lv7 (29067) | ItemID: 29067 _______________________ ATK +28% HIT +70 |
8 | Mettle Lv8 (29068) | ItemID: 29068 _______________________ ATK +32% HIT +80 |
9 | Mettle Lv9 (29069) | ItemID: 29069 _______________________ ATK +36% HIT +90 |
10 | Mettle Lv10 (29070) | ItemID: 29070 _______________________ ATK +44% HIT +100 |
Tenacity Lv1 (29706) | ||
---|---|---|
Level | Enchant | Description |
1 | Tenacity Lv1 (29706) | ItemID: 29706 _______________________ Increases Melee Physical Damage by 4%. Perfect HIT +1 |
2 | Tenacity Lv2 (29707) | ItemID: 29707 _______________________ Increases Melee Physical Damage by 8%. Perfect HIT +2 |
3 | Tenacity Lv3 (29708) | ItemID: 29708 _______________________ Increases Melee Physical Damage by 12%. Perfect HIT +3 |
4 | Tenacity Lv4 (29709) | ItemID: 29709 _______________________ Increases Melee Physical Damage by 16%. Perfect HIT +4 |
5 | Tenacity Lv5 (29710) | ItemID: 29710 _______________________ Increases Melee Physical Damage by 20%. Perfect HIT +5 |
6 | Tenacity Lv6 (29711) | ItemID: 29711 _______________________ Increases Melee Physical Damage by 24%. Perfect HIT +6 |
7 | Tenacity Lv7 (29712) | ItemID: 29712 _______________________ Increases Melee Physical Damage by 28%. Perfect HIT +7 |
8 | Tenacity Lv8 (29713) | ItemID: 29713 _______________________ Increases Melee Physical Damage by 32%. Perfect HIT +8 |
9 | Tenacity Lv9 (29714) | ItemID: 29714 _______________________ Increases Melee Physical Damage by 36%. Perfect HIT +9 |
10 | Tenacity Lv10 (29715) | ItemID: 29715 _______________________ Increases Melee Physical Damage by 44%. Perfect HIT +10 |
Master Archer Lv1 (29091) | ||
---|---|---|
Level | Enchant | Description |
1 | Master Archer Lv1 (29091) | ItemID: 29091 _______________________ Increases Ranged Physical Damage by 4%. Increases Attack Speed by 1%. |
2 | Master Archer Lv2 (29092) | ItemID: 29092 _______________________ Increases Ranged Physical Damage by 8%. Increases Attack Speed by 2%. |
3 | Master Archer Lv3 (29093) | ItemID: 29093 _______________________ Increases Ranged Physical Damage by 12%. Increases Attack Speed by 3%. |
4 | Master Archer Lv4 (29094) | ItemID: 29094 _______________________ Increases Ranged Physical Damage by 16%. Increases Attack Speed by 4%. |
5 | Master Archer Lv5 (29095) | ItemID: 29095 _______________________ Increases Ranged Physical Damage by 20% Decreases After Attack Delay by 5%. |
6 | Master Archer Lv6 (29096) | ItemID: 29096 _______________________ Increases Ranged Physical Damage by 24%. Increases Attack Speed by 6%. |
7 | Master Archer Lv7 (29097) | ItemID: 29097 _______________________ Increases Ranged Physical Damage by 28%. Increases Attack Speed by 7%. |
8 | Master Archer Lv8 (29098) | ItemID: 29098 _______________________ Increases Ranged Physical Damage by 32%. Increases Attack Speed by 8%. |
9 | Master Archer Lv9 (29099) | ItemID: 29099 _______________________ Increases Ranged Physical Damage by 36%. Increases Attack Speed by 9%. |
10 | Master Archer Lv10 (29100) | ItemID: 29100 _______________________ Increases Ranged Physical Damage by 44%. Increases Attack Speed by 10%. |
Acute Lv1 (29081) | ||
---|---|---|
Level | Enchant | Description |
1 | Acute Lv1 (29081) | ItemID: 29081 _______________________ CRI +3 Increases Critical Damage by 20%. |
2 | Acute Lv2 (29082) | ItemID: 29082 _______________________ CRI +6 Increases Critical Damage by 35%. |
3 | Acute Lv3 (29083) | ItemID: 29083 _______________________ CRI +9 Increases Critical Damage by 50%. |
4 | Acute Lv4 (29084) | ItemID: 29084 _______________________ CRI +12 Increases Critical Damage by 65%. |
5 | Acute Lv5 (29085) | ItemID: 29085 _______________________ CRI +15 Increases Critical Damage by 80%. |
6 | Acute Lv6 (29086) | ItemID: 29086 _______________________ CRI +18 Increases Critical Damage by 95%. |
7 | Acute Lv7 (29087) | ItemID: 29087 _______________________ CRI +21 Increases Critical Damage by 110%. |
8 | Acute Lv8 (29088) | ItemID: 29088 _______________________ CRI +24 Increases Critical Damage by 125%. |
9 | Acute Lv9 (29089) | ItemID: 29089 _______________________ CRI +27 Increases Critical Damage by 140%. |
10 | Acute Lv10 (29090) | ItemID: 29090 _______________________ CRI +30 Increases Critical Damage by 170%. |
Magic Essence Lv1 (29071) | ||
---|---|---|
Level | Enchant | Description |
1 | Magic Essence Lv1 (29071) | ItemID: 29071 _______________________ MATK +4% Decreases Fixed Casting Time by 0.1 second. |
2 | Magic Essence Lv2 (29072) | ItemID: 29072 _______________________ MATK +8% Decreases Fixed Casting Time by 0.2 seconds. |
3 | Magic Essence Lv3 (29073) | ItemID: 29073 _______________________ MATK +12% Decreases Fixed Casting Time by 0.3 seconds. |
4 | Magic Essence Lv4 (29074) | ItemID: 29074 _______________________ MATK +16% Decreases Fixed Casting Time by 0.4 seconds. |
5 | Magic Essence Lv5 (29075) | ItemID: 29075 _______________________ MATK +20% Decreases Fixed Casting Time by 0.5 seconds. |
6 | Magic Essence Lv6 (29076) | ItemID: 29076 _______________________ MATK +24% Decreases Fixed Casting Time by 0.6 seconds. |
7 | Magic Essence Lv7 (29077) | ItemID: 29077 _______________________ MATK +28% Decreases Fixed Casting Time by 0.7 seconds. |
8 | Magic Essence Lv8 (29078) | ItemID: 29078 _______________________ MATK +32% Decreases Fixed Casting Time by 0.8 seconds. |
9 | Magic Essence Lv9 (29079) | ItemID: 29079 _______________________ MATK +36% Decreases Fixed Casting Time by 0.9 seconds. |
10 | Magic Essence Lv10 (29080) | ItemID: 29080 _______________________ MATK +44% Decreases Fixed Casting Time by 1 second. |
Affection Lv1 (29111) | ||
---|---|---|
Level | Enchant | Description |
1 | Affection Lv1 (29111) | ItemID: 29111 _______________________ Increases Healing skills effectiveness by 5%. MaxSP +3% |
2 | Affection Lv2 (29112) | ItemID: 29112 _______________________ Increases Healing skills effectiveness by 10%. MaxSP +6% |
3 | Affection Lv3 (29113) | ItemID: 29113 _______________________ Increases Healing skills effectiveness by 15%. MaxSP +9% |
4 | Affection Lv4 (29114) | ItemID: 29114 _______________________ Increases Healing skills effectiveness by 20% MaxSP +12% |
5 | Affection Lv5 (29115) | ItemID: 29115 _______________________ Increases Healing skills effectiveness by 25%. MaxSP +15% |
6 | Affection Lv6 (29116) | ItemID: 29116 _______________________ Increases Healing skills effectiveness by 30%. MaxSP +18% |
7 | Affection Lv7 (29117) | ItemID: 29117 _______________________ Increases Healing skills effectiveness by 35%. MaxSP +21% |
8 | Affection Lv8 (29118) | ItemID: 29118 _______________________ Increases Healing skills effectiveness by 40%. MaxSP +24% |
9 | Affection Lv9 (29119) | ItemID: 29119 _______________________ Increases Healing skills effectiveness by 45%. MaxSP +27% |
10 | Affection Lv10 (29120) | ItemID: 29120 _______________________ Increases Healing skills effectiveness by 55%. MaxSP +30% |
Adamantine Lv1 (29101) | ||
---|---|---|
Level | Enchant | Description |
1 | Adamantine Lv1 (29101) | ItemID: 29101 _______________________ MaxHP +5% DEF +140 MDEF +20 |
2 | Adamantine Lv2 (29102) | ItemID: 29102 _______________________ MaxHP +10% DEF +180 MDEF +40 |
3 | Adamantine Lv3 (29103) | ItemID: 29103 _______________________ MaxHP +15% DEF +220 MDEF +60 |
4 | Adamantine Lv4 (29104) | ItemID: 29104 _______________________ MaxHP +20% DEF +260 MDEF +80 |
5 | Adamantine Lv5 (29105) | ItemID: 29105 _______________________ MaxHP +25% DEF +300 MDEF +100 |
6 | Adamantine Lv6 (29106) | ItemID: 29106 _______________________ MaxHP +30% DEF +340 MDEF +120 |
7 | Adamantine Lv7 (29107) | ItemID: 29107 _______________________ MaxHP +35% DEF +380 MDEF +140 |
8 | Adamantine Lv8 (29108) | ItemID: 29108 _______________________ MaxHP +40% DEF +420 MDEF +160 |
9 | Adamantine Lv9 (29109) | ItemID: 29109 _______________________ MaxHP +45% DEF +460 MDEF +180 |
10 | Adamantine Lv10 (29110) | ItemID: 29110 _______________________ MaxHP +55% DEF +500 MDEF +200 |