Maru's Chivalry: A war guide for Knights: Difference between revisions

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== to aIntroduction ==
== Introduction ==
'''So you are interested in bringing your mount to WoE, aren’t you? You've come to the right place! I'll guide you through this journey of becoming the strongest knight you can be.'''
'''So you are interested in bringing your mount to WoE, aren’t you? You've come to the right place! I'll guide you through this journey of becoming the strongest knight you can be.'''


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| rowspan="3" |Accessories
| rowspan="3" |Accessories
|{{#item:300101}}
|{{#item:300101}}
|Increases HP/SP and  {{#skill:5004}} {{#skill:2008}} damage. Is also part of the combo with{{#item:300094}}and {{#item:300089}}.  
|Increases HP/SP and  {{#skill:5004}} and {{#skill:2008}} damage. Is also part of the combo with{{#item:300094}}and {{#item:300089}}.  
'''This is mandatory, be sure to have at least one equipped.'''
'''This is mandatory, be sure to have AT LEAST ONE EQUIPPED.'''
|-
|-
|{{#item:27111}}
|{{#item:27111}}
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|{{#item:4349}}
|{{#item:4349}}
|Adds a chance of auto casting {{#skill:25}} when you take physical damage. Very useful when diving, specially against burst ranged damage like {{#skill:2343}} and {{#skill:5033}}.
|Adds a chance of auto casting {{#skill:25}} when you take physical damage. Very useful when diving, specially against burst ranged damage like {{#skill:2343}} and {{#skill:5033}}.
|}
{| class="wikitable mw-collapsible mw-collapsed"
|+Shadow Gears
!Position
!Item
!Notes
|-
|Shadow Armor
| +10{{#item:24446}}
| rowspan="3" |Increases  {{#skill:5004}} damage, ranged damage and gives 1% acd by every 2 refine of the whole set.
'''VERY STRONG and should be a priority.'''
|-
|Shadow Shield
| +10 {{#item:24447}}
|-
|Shadow Shoes
| +10 {{#item:24448}}
|-
|Shadow Armor
| +9 {{#item:24245}}
| rowspan="3" |Gives you 15% acd when all parts are at least on +9;
Not ideal but can be used if you dont have '''Cold Breath Shadow Set'''.
|-
|Shadow Shield
| +9 {{#item:24244}}
|-
|Shadow Shoes
| +9 {{#item:24243}}
|-
|Shadow Weapon
| +10 {{#item:24288}}
|Increases {{#skill:5004}} per set refine when equipped with {{#item:24447}}.
If you have no intention of using {{#skill:2008}}, is better to use it instead of the '''Fire Breath Shadow Set'''.
|-
|Shadow Weapon
| +10 {{#item:24449}}
| rowspan="3" |Increases {{#skill:2008}} damage, ranged damage and HP/SP by every 2 refine of the whole set.
|-
|Shadow Pendant
| +10 {{#item:24450}}
|-
|Shadow Earring
| +10 {{#item:24451}}
|-
|Shadow Pendant
| +9 {{#item:24365}}
|Increases potion efficiency by a bit. It is cumulative with {{#item:12728}}and {{#skill:4}}.       
|-
| colspan="3" |'''All enchants should be Long range physical attack +5%.'''
|}
|}

Revision as of 16:30, 22 March 2024

Introduction

So you are interested in bringing your mount to WoE, aren’t you? You've come to the right place! I'll guide you through this journey of becoming the strongest knight you can be.

I'm Maru

and I've been playing RO for around 18 years now. During all these years, Knight has always been my favorite (to be honest, my only) job and I don't feel like myself if I'm not mounted (kappapride). And, since I'm mostly a PvP player since my childhood, I wanted to make a complete guide with all the things that I've learned along the years to help those who are just starting on PvP as a Knight, either as a Rune Knight for WoE SE or as a Lord Knight for WoE TE.

Keep in mind that this guide is NOT absolute truth and doesn't intend to be, it is my vision and experience as a WoE player. You can (and should) adapt and change things based on your needs, experiences and own tests. WoE is not as simple as black and white, there are many variants that will change from guild to guild, player to player and meta to meta.

War of Emperium: Second Edition!

WoE SE is my favorite WoE edition and the one I played the most in my life. I played as a DB RK mostly and I'll share some tips, ideas and builds that I've gathered over the years.

Dragon Breath

Dragon Breath is, by far, my favorite build. It is a simple still effective build with a fun playstyle, not very punishing for those who are beginning and still have an amazing learning curve. Due to it being simple, you can focus on what is happening on GvG, focus on learning more about the jobs and what they should do or even shotcall for your guild if you feel like doing so. Since you are a frontliner, you want to get as high as possible resists with enough after cast delay reduction to spam your main skill. Damage is not your priority and you should always focus on your main goal: keeping your enemy frontline away from your stack, acting like a wall between them.

Pros and Cons

Pros Cons
  • Easy to play and very newbie friendly;
  • Offensive tanker, dealing decent damage even if your main goal is to take damage;
  • Great toolset, being naturally immune to freeze/stone due to high mdef from runes;
  • Higher weight capacity and higher speed.
  • Easily disabled;
  • Predictable damage element, being forced Neutral/Shadow, Ghost/Holy or Water/Fire;
  • High usage of badges due to consumables (Runes and Potions);
  • Needs to get hit to really shine.

Stats

STR Increases weight capacity and reduces

duration of some disables;

80+ It is your main source of protection against Shadow Chasers and those

annoying Masquerades.

AGI Increases ASPD and reduces chances of

some disables;

70+ Good for ASPD but also helps with Masquerades.
VIT Increases your HP and potion efficiency; 110+ Your main stat. Increases your damage and your tankyness.
INT Increases your SP and reduces cast time; 110+ Reduces cast time and slightly increase your damage.
DEX Greatly reduces cast time; 120 Used mainly for 22008.png Temporal DEX Boots [1] (22008) .
LUK Reduces chances and duration of some

disables;

1+ Good for Curse immunity and helps with Masquerades.

Skills

Swordsman's Skills Notes
4.png Increase HP Recovery Increase potion efficiency by 10% per skill level.

BE SURE TO HAVE IT MAXED.

7.png Magnum Break Can be used to break Ankle Snare traps.
8.png Endure Slightly increase MDEF.
Lord Knight's Skills
355.png Aura Blade Increases a bit of DB damage.
357.png Concentration Decreases your DEF. Very useful against 13017.png Ice Pick [1] (13017) users.
Rune Knight's Skills
2010.png Rune Mastery Enable Rune usage. BE SURE TO HAVE IT MAXED.
2007.png Dragon Training Increases DB damage. Increases ASPD as leveled. Increase weight capacity.

BE SURE TO HAVE IT MAXED.

2008.png Dragon Breath 9x9 AoE physical damage. Your main skill, spam it.
5004.png Dragon Breath Water 9x9 AoE physical damage. Your main skill, spam it.
2009.png Dragon Howling 80% chance of inflicting fear and immobilizing enemies. Use it whenever

enemies try to pass through you and get to your stack.

2003.png Death Bound Amplifies the damage you take and reflect back to attacker (70% on him

and 30% on you). Very useful to deal with 2006.png Ignition Break and other melee physical skills.

OBS: try to use it on the lowest level but that is still enough to kill your enemy.

Runes

12729.png Asir Runestone (12729) Greatly increases ASPD. Changes 5004.png Dragon Breath Water element from Water to Ghost.
12733.png Hagalas Runestone (12733) Greatly increases DEF/MDEF.
12728.png Isia Runestone (12728) Increase potion efficiency by 50%. It is cumulative with 4.png Increase HP Recovery.
22540.png Lux Anima Runestone (22540) 30% bonus to Ranged Damage, HP and SP, which is huge damage boost.

Changes 5004.png Dragon Breath Water element from Water to Neutral. Changes 2008.png Dragon Breath element from Fire to Shadow.

12725.png Nosiege Runestone (12725) Remove and become immune to the following debuffs:
Stun, Sleep, Curse, Stone Curse, Poison, Blind, Silence, Bleeding, Confusion, Frozen, Deep Sleep, Burning, Freezing,
Guillotine Cross Poisons, Marsh of Abyss, and Mandragora Howling. For 60 seconds.

IT HAS 120 SECONDS COOLDOWN AND IS BEST USED BEFORE IMPORTANT GVGS.

12727.png Verkana Runestone (12727) Randomly summon 2~4 shields. Each shield can protect you from 1 attack.

It lasts for 15 minutes if doesnt break and has 60s cooldown.

Try to always keep it up, this way you can protect yourself from initial burst from GvG

and still have it for emergency (panic button).

Consumables

12424.png HP Increase Potion (Large) (12424) Increases your HP, increasing damage.
12427.png SP Increase Potion (Large) (12427) Increases your SP, increasing damage.
12436.png Vitata500 (12436) Increases your SP, increasing damage.
12437.png Enrich Celermine Juice (12437) Highly increase ASPD.
12121.png Thunderproof Potion (12121) +20% Wind resist / -15% Earth resist. Use according to your gears and your enemies attacks.
12120.png Earthproof Potion (12120) +20% Earth resist / -15% Fire resist. Use according to your gears and your enemies attacks.
12119.png Coldproof Potion (12119) +20% Water resist / -15% Wind resist. Use according to your gears and your enemies attacks.
12118.png Fireproof Potion (12118) +20% Fire resist / -15% Water resist. Use according to your gears and your enemies attacks.
657.png Berserk Potion (657) Highly increase ASPD. Be aware that 421.png Flying Kick will remove it, you can use 656.png Awakening Potion (656)

if you prefer.

12414.png Guarana Candy (12414) Very useful for animation canceling and gives you the effect of 645.png Concentration Potion (645) . Very useful

after being dispelled.

525.png Panacea (525) Use this in case you are not curse immune. If you playing curse immune, use 506.png Green Potion (506) instead.
607.png Yggdrasil Berry (607) Heals 100% of your HP and SP. Use it as panic button.
608.png Yggdrasil Seed (608) Heals 50% of your HP and SP. Use it as panic button.

Gears

Before continuing, I want you to keep in mind that this is totally personal and you should adapt and use those that are most suited for your playstyle and your guild. I will give few ideas for gears and a brief explanation on why/when use it.

You going to need to achieve 97% after cast delay reduction to be able to spam properly, so make sure you pick items that give enough for it.

Equipments
Position Item Enchant Notes
Upper +12 19474.png Temporal Circlet (Rune Knight) [1] (19474) 29105.png Adamantine Lv5 (29105) 29680.png Temporal Jewel (VIT) Lv 3 (29680) We don't have much choice here, Temporal Circlet is just busted. It gives flat HP, SP%, skill damage, ACD reduction, ranged damage and can be enchanted for even more HP.

You can change 29680.png Temporal Jewel (VIT) Lv 3 (29680) to 29677.png Temporal Jewel (AGI) Lv 3 (29677) if you are lacking ASPD.

+7 18572.png Judge Hat [1] (18572) It can't be enchanted. Gives you some race resistance. Very important if you are stacking race resistance.

A most expensive (and better) version of 5172.png Beret (5172) .

Middle 18894.png Rainbow Star (18894) It can't be enchanted. Gives you some race resistance. Very important if you are stacking race resistance.

A most expensive (and better) version ofhttps://muhro.eu/flux/data/items/icons/5800.png Blush of Groom (5800) .

410233.png Gambler's Seal [1] (410233) ACD enchants. At least 5%. Best offensive choice. It combos with 420220.png Ace of Diamonds in Mouth (Ranged Physical) (420220) for more damage.
400002.png Victory Wing Ears [1] (400002) ACD enchants. A cheaper option to reach the acd needed.
410094.png Sealed Chain [1] (410094) It can't be enchanted. Cheap option for damage.
Lower 18670.png Handkerchief in Mouth (18670) It can't be enchanted. Gives you some race resistance. Very important if you are stacking race resistance.
420220.png Ace of Diamonds in Mouth (Ranged Physical) (420220) Long ranged damage +5~7%. Best offensive choice. It combos with 410233.png Gambler's Seal [1] (410233) for more damage.
420030.png Feather in Mouth (420030) It can't be enchanted. Cheap option for damage.
Armor +9 15047.png Siege Suit [1] (15047) It can't be enchanted. Gives you some race resistance, some ranged resistance and some HP%. Best used when stacking race resistance and using the whole Siege combo.
+11 15388.png King Schmidt's Suit [1] (15388) The element you prefer.

4744.png VIT+5 (4744)

4744.png VIT+5 (4744)

Gives you some med size resistance and can be enchanted with an element of your preference. Very important if you are stacking size resistance.

Be aware that elemental armors are the best way of reducing/increasing damage taken, so pick your element wisely.

+12 15399.png VIT Soutane [1] (15399) 310078.png VIT Blessing (310078) 4747.png VIT+8 (4747) 4747.png VIT+8 (4747) Highly increase your HP, increasing your damage by a lot. Keep in mind that it isn't a defensive item since it increases your damage and HP but doesn't increase much your potion efficiency

or reduces the damage taken at all. You might need to use 607.png Yggdrasil Berry (607) and 608.png Yggdrasil Seed (608) more often when using this.

Weapon 1228.png Combat Knife (1228) 4836.png Expert Archer Lv5 (4836) 4836.png Expert Archer Lv5 (4836) Gives you some race resistance. Very important if you are stacking race resistance.

Even if it can be enchanted for some ranged damage, this is a defensive gear and is best used as defensive swap.

+12https://muhro.eu/flux/data/items/icons/32013.png Metal Stick [3] (32013) It can't be enchanted. 3 slotted spear, all around weapon that gives you half 4403.png [MVP] Kiel Card (4403) .
+15 1402.png Javelin [4] (1402) It can't be enchanted. 4 slotted spear, level 1 weapon. Easy to farm and easy to overrefine.

The best offensive choice.

Shield +11 460018.png Illusion Silver Guard [1] (460018) 29010.png Rune of Vitality Lv2 (29010) 29010.png Rune of Vitality Lv2 (29010) Gives you some acd and can be enchanted for more HP and damage.

The best choice all around.

28902.png Mad Bunny [1] (28902) It can't be enchanted. Gives you a small chance of activating Magic Mirror Lv. 8. Best used as a swap.
2122.png Platinum Shield (2122) It can't be enchanted. Gives you a small chance of activating Magic Mirror Lv. 7. Best used as a swap.
Garment 2586.png Siege Manteau [1] (2586) It can't be enchanted. Gives you some race resistance. Best used when stacking race resistance and using the whole Siege combo.
+12 20965.png Temporal VIT Manteau [1] (20965) 12~15% after cast delay reduction. Some raw HP and damage increase. Can get enchanted with acd for even more
+11 480090.png Gray Wolf Muffler [1] (480090) 310581.png Wolf Orb (Above All) Lv.3 (310581) 310575.png Wolf Orb (Fast) Lv.3 (310575) 310494.png Wolf Orb (VIT) Lv.3 (310494) Gives you some nice flat HP, ACD with 310494.png Wolf Orb (VIT) Lv.3 (310494) and med size resistance with 310581.png Wolf Orb (Above All) Lv.3 (310581) . Very important if you are stacking size resistance.

You can also use +11 480020.png Automatic Engine Wing Type A [1] (480020) with same enchants if you have it, the only difference is just the acd enchant, resists are just the same.

+12 15389.png King Schmidt's Manteau [1] (15389) 4836.png Expert Archer Lv5 (4836) 4836.png Expert Archer Lv5 (4836) 4836.png Expert Archer Lv5 (4836) Best offensive choice. Best used as swap and combined with 300426.png Crux Findel Card (300426) .

Keep in mind that this is a high risk, you are going to get melted if focused while it is equipped.

Footwear 2484.png Siege Boots [1] (2484) It can't be enchanted. Gives you some race resistance. Best used when stacking race resistance and using the whole Siege combo.
+12 22008.png Temporal DEX Boots [1] (22008) 4835.png Expert Archer Lv4 (4835) 4878.png Muscle Fool (4878) Gives you -0,5s FCT and some ranged damage. 4878.png Muscle Fool (4878) is a strong and mandatory tool, increasing your damage and effective HP by almost 40% while active.

If you don't need the FCT feel free to change it for 22007.png Temporal VIT Boots [1] (22007) with same enchants (best used when combo'd with 20965.png Temporal VIT Manteau [1] (20965) ).

Right Accessory 490106.png Gray Wolf Pendant [1] (490106) 310631.png Wolf Orb (Archer) Lv.4 (310631) 310631.png Wolf Orb (Archer) Lv.4 (310631) 310494.png Wolf Orb (VIT) Lv.3 (310494) Best offensive choice, increasing ranged damage by a lot.
2963.png Physical Enhancer Ring [1] (2963) 5~6% all elemental resistance (except neutral). Great defensive choice, best used when stacking some elemental resistances. Since you want just the enchants, can use a 2964.png Magic Intensifier Ring [1] (2964) with same enchants instead.
2703.png Expert Ring [1] (2703) 4832.png Expert Archer Lv1 (4832) Slotted, 5% acd with small boost to ranged damage. Only use it if you can't get acd through any other source.
Left Accessory 32231.png King Schmidt's Rigid Body Insignia [1] (32231) 29591.png Rigid Body (29591) 4836.png Expert Archer Lv5 (4836) Nice HP boost, ranged damage and gives you free ACD when used with 4878.png Muscle Fool (4878) .

Use it everytime you have 4878.png Muscle Fool (4878) equipped.

2963.png Physical Enhancer Ring [1] (2963) 5~6% all elemental resistance (except neutral). Great defensive choice, best used when stacking some elemental resistances. Since you want just the enchants, can use a 2964.png Magic Intensifier Ring [1] (2964) with same enchants instead.
Cards
Position Card Notes
Headgears 4311.png Permeter Card (4311) Increases Shadow and Undead resistance. Very useful against 2008.png Dragon Breath.
4195.png Leaf Cat Card (4195) Increases Water resistance. Very useful against 2204.png Jack Frost.
4271.png Giant Hornet Card (4271) Increases Wind resistance. Very useful against 2214.png Chain Lightning.
4087.png Giearth Card (4087) Increases Earth resistance. Very useful if you using Wind armor.
300174.png Melted Poring Card (300174) Best offensive choice, increases your HP and your damage.
27396.png Isaac Wigner Card (27396) Very useful if you are struggling to reach the needed acd.
Armor 300376.png Two Eyes Dollocaris Card (300376) Best offensive option, highly increase your HP. Best used on a +12 15399.png VIT Soutane [1] (15399) .
27112.png Anger Ice Titan Card (27112) Increases med size resistance when equipped with 27111.png Anger Snowier Card (27111) . Very important if you are stacking size resistance.
300002.png Toxious Card (300002) Combos with 4334.png Noxious Card (4334) increasing ranged resistance and giving some HP, increasing some damage. A good all around choice.
4089.png Swordfish Card (4089) Endows your armor with Water element.
4098.png Dokebi Card (4098) Endows your armor with Wind element.
4054.png Angeling Card (4054) Endows your armor with Holy element.
4119.png Bathory Card (4119) Endows your armor with Shadow element.
Weapon 300094.png Senior Papila Ruba Card (300094) Combos with 300089.png Verporta Card (300089) and 300101.png Broken Cleaner Card (300101) increasing 5004.png Dragon Breath Water every 2 refines. This is mandatory on your main weapon.
300264.png Rekenber High Guard Card (300264) Best offensive choice. Greatly increase ranged damage every 3 refine.
4608.png White Knight Card (4608) Increases med size resistance. Very useful if you are stacking size resistance. Since you want just the resistances, you can use 27384.png Mutating White Knight Card (27384) instead.
Shield 4058.png Thara Frog Card (4058) Greatly increases race resistance. Very important if you are stacking race resistance.
4609.png Khalitzburg Knight Card (4609) Increases med size resistance. Very important if you are stacking size resistance. Since you want just the resistances, you can use 27385.png Mutating Khalitzburg Card (27385) instead.
Garment 4334.png Noxious Card (4334) Increases your ranged and neutral resistance. Good all around choice.
4095.png Marse Card (4095) Greatly increases Water resistance. Very useful against 2204.png Jack Frost.
4056.png Dustiness Card (4056) Greatly increases Wind resistance. Very useful against 2214.png Chain Lightning.
4081.png Hode Card (4081) Greatly increases Earth resistance. Very useful if you using Wind armor.
4113.png Marionette Card (4113) Greatly increases Ghost resistance. Very useful against 2202.png Soul Expansion with 5012.png Telekinesis Intense.
4116.png Isis Card (4116) Greatly increases Shadow resistance. Very useful if you using Holy armor and against 2008.png Dragon Breath.
4133.png Raydric Card (4133) Greatly increases Neutral resistance. Very useful against 2213.png Comet and 271.png Asura Strike.
27292.png Ancient Stalactic Golem Card (27292) 3% acd and some flat HP. Only use it if you can't get acd through any other source.
300426.png Crux Findel Card (300426) Best offensive choice. Greatly increases ranged damage per refine but reduces your Normal enemies resistance. Best used with 20965.png Temporal VIT Manteau [1] (20965) or 15389.png King Schmidt's Manteau [1] (15389) .

Keep in mind that this is a high risk, you are going to get melted if focused while it is equipped. And I will repeat: KEEP IN MIND THAT THIS IS A HIGH RISK, YOU ARE GOING TO GET MELTED IF FOCUSED WHILE IT IS EQUIPPED.

Footwear 300089.png Verporta Card (300089) Increases HP/SP and combos with 300094.png Senior Papila Ruba Card (300094) and 300101.png Broken Cleaner Card (300101) increasing 2008.png Dragon Breath every 2 refines. This is mandatory.
Accessories 300101.png Broken Cleaner Card (300101) Increases HP/SP and 5004.png Dragon Breath Water and 2008.png Dragon Breath damage. Is also part of the combo withhttps://muhro.eu/flux/data/items/icons/300094.png Senior Papila Ruba Card (300094) and 300089.png Verporta Card (300089) .

This is mandatory, be sure to have AT LEAST ONE EQUIPPED.

27111.png Anger Snowier Card (27111) Combos with 27112.png Anger Ice Titan Card (27112) for med size resistance. Very important if you are stacking size resistance.
4349.png Erend Card (4349) Adds a chance of auto casting 25.png Pneuma when you take physical damage. Very useful when diving, specially against burst ranged damage like 2343.png Gate of Hell and 5033.png Picky Peck.
Shadow Gears
Position Item Notes
Shadow Armor +10https://muhro.eu/flux/data/items/icons/24446.png Cold Breath Shadow Armor (24446) Increases 5004.png Dragon Breath Water damage, ranged damage and gives 1% acd by every 2 refine of the whole set.

VERY STRONG and should be a priority.

Shadow Shield +10 24447.png Cold Breath Shadow Shield (24447)
Shadow Shoes +10 24448.png Cold Breath Shadow Shoes (24448)
Shadow Armor +9 24245.png Reload Shadow Armor (24245) Gives you 15% acd when all parts are at least on +9;

Not ideal but can be used if you dont have Cold Breath Shadow Set.

Shadow Shield +9 24244.png Reload Shadow Shield (24244)
Shadow Shoes +9 24243.png Reload Shadow Shoes (24243)
Shadow Weapon +10 24288.png Rune Knight Shadow Weapon (24288) Increases 5004.png Dragon Breath Water per set refine when equipped with 24447.png Cold Breath Shadow Shield (24447) .

If you have no intention of using 2008.png Dragon Breath, is better to use it instead of the Fire Breath Shadow Set.

Shadow Weapon +10 24449.png Fire Breath Shadow Weapon (24449) Increases 2008.png Dragon Breath damage, ranged damage and HP/SP by every 2 refine of the whole set.
Shadow Pendant +10 24450.png Fire Breath Shadow Pendant (24450)
Shadow Earring +10 24451.png Fire Breath Shadow Earring (24451)
Shadow Pendant +9 24365.png Elegant Shadow Pendant (24365) Increases potion efficiency by a bit. It is cumulative with 12728.png Isia Runestone (12728) and 4.png Increase HP Recovery.
All enchants should be Long range physical attack +5%.