Maru's Chivalry: A war guide for Knights: Difference between revisions

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=== Runes ===
=== Runes ===
{| class="wikitable"
{| class="wikitable"
! colspan="2" |
|-
|-
! Rune !! Effect  
! Rune !! Effect  
|-
|-
|{{#item:12729}}
|{{#item:12729}}
|Increase Weapon ATK and Scaling ASPD for 15 minutes
|Greatly increases ASPD.  Changes {{#skill:5004}} element from Water to Ghost.
|-
|{{#item:12725}}
|Remove and become immune to the following debuffs: <br> Stun, Sleep, Curse, Stone Curse, Poison, Blind, Silence, Bleeding, Confusion, Frozen, Deep Sleep, Burning, Freezing, <br> Guillotine Cross Poisons, Marsh of Abyss, and Mandragora Howling. For 60 seconds
|-
|-
|{{#item:12733}}
|{{#item:12733}}
|Consume 20% MaxHP. 30% of destroying weapons (Players) or decrease 25% ATK (Monsters) for 10 seconds [Bosses Unaffected] Increase DEF and MDEF for 15 minutes
|Greatly increases DEF/MDEF.  
|-
|{{#item:12727}}
|Randomly summon 2~4 shields. Shields share your DEF and MDEF and have 1000 HP. Shield will be destroyed if taking more than 1000HP damage, but any excess damage will be ignored. Lasts 15 minutes
|-
|-
|{{#item:12728}}
|{{#item:12728}}
|Increase INCOMING healing effects by 50% Decrease reflected melee damage by 50% for 15 mins
|Increase potion efficiency by 50%. It is cumulative with {{#skill:4}}.
|-
|-
|{{#item:22540}}
|{{#item:22540}}
| +30% vs All Size, +30% melee and ranged damage, +30% critical damage, +30% MaxHP and MaxSP
| 30% bonus to Ranged Damage, HP and SP, which is huge damage boost. Changes {{#skill:5004}} element from Water to Neutral.  Changes {{#skill:2008}} element from Fire to Shadow.
|-
|{{#item:12725}}
|Remove and become immune to the following debuffs: <br> Stun, Sleep, Curse, Stone Curse, Poison, Blind, Silence, Bleeding, Confusion, Frozen, Deep Sleep, Burning, Freezing, <br> Guillotine Cross Poisons, Marsh of Abyss, and Mandragora Howling. For 60 seconds.
IT HAS 120 SECONDS COOLDOWN AND IS BEST USED BEFORE IMPORTANT GVGS.
|-
|{{#item:12727}}
|Randomly summon 2~4 shields. Each shield can protect you from 1 attack.
It lasts for 15 minutes if doesnt break and has 60s cooldown. Try to always keep it up, this way you can protect yourself from initial burst from GvG and still have it for emergency (panic button).
|}
|}

Revision as of 20:16, 20 March 2024

Introduction

Hey! It’s me, Maru!


So you are interested in bringing your mount to WoE, aren’t you? You've come to the right place! I'll guide you through this journey of becoming the strongest knight you can be.

Keep in mind that this guide is NOT absolute truth and doesn't intend to be, it is my vision and experience as a WoE player. You can (and should) adapt and change things based on your needs, experiences and own tests. WoE is not as simple as black and white, there are many variants that will change from guild to guild, player to player and meta to meta.

War of Emperium: Second Edition!

WoE SE is my favorite WoE edition and the one I played the most in my life. I played as a DB RK mostly and I'll share some tips, ideas and builds that I've gathered over the years.

Dragon Breath.

Dragon Breath is, by far, my favorite build and from where I'm starting to write this guide.

Pros and Cons

Pros Cons
  • Easy to play and very newbie friendly;
  • Offensive tanker, dealing decent damage even if your main goal is to take damage;
  • Great toolset, being naturally immune to freeze/stone due to high mdef from runes;
  • Higher weight capacity and higher speed.
  • Easily disabled;
  • Predictable damage element, being forced Neutral/Shadow, Ghost/Holy or Water/Fire;
  • High usage of badges due to consumables (Runes and Potions);
  • Needs to get hit'd to really shine on.

Runes

Rune Effect
12729.png Asir Runestone (12729) Greatly increases ASPD. Changes 5004.png Dragon Breath Water element from Water to Ghost.
12733.png Hagalas Runestone (12733) Greatly increases DEF/MDEF.
12728.png Isia Runestone (12728) Increase potion efficiency by 50%. It is cumulative with 4.png Increase HP Recovery.
22540.png Lux Anima Runestone (22540) 30% bonus to Ranged Damage, HP and SP, which is huge damage boost. Changes 5004.png Dragon Breath Water element from Water to Neutral. Changes 2008.png Dragon Breath element from Fire to Shadow.
12725.png Nosiege Runestone (12725) Remove and become immune to the following debuffs:
Stun, Sleep, Curse, Stone Curse, Poison, Blind, Silence, Bleeding, Confusion, Frozen, Deep Sleep, Burning, Freezing,
Guillotine Cross Poisons, Marsh of Abyss, and Mandragora Howling. For 60 seconds.

IT HAS 120 SECONDS COOLDOWN AND IS BEST USED BEFORE IMPORTANT GVGS.

12727.png Verkana Runestone (12727) Randomly summon 2~4 shields. Each shield can protect you from 1 attack.

It lasts for 15 minutes if doesnt break and has 60s cooldown. Try to always keep it up, this way you can protect yourself from initial burst from GvG and still have it for emergency (panic button).