Flame of Annihilation - An Inquisitor Guide by Cruro: Difference between revisions

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m (Add refines/grades)
(add (incomplete) enchants info)
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! Slot !! Items !! Cards !! Notes
! Slot !! Items !! Cards !! Notes
|-
|-
| Headgear (Top) || +12  {{#item:19481|Temporal Circlet (Sura)}} with {{#item:29085|Acute Lv5}} || {{#item:300363|Limacina Card}} || -
| Headgear (Top) || +12  {{#item:19481|Temporal Circlet (Sura)}}<br />{{#item:29085|Acute Lv5}}<br />{{#item:29689|Temporal Jewel (LUK) Lv 3}} || {{#item:300363|Limacina Card}} || It's important to get the luk jewel lv3 correctly first as it cannot be rerolled or receive an determined enchant
|-
|-
| Headgear (Mid) ||  
| Headgear (Mid) ||  
* {{#item:410233|Gambler's Seal}}
* {{#item:410233|Gambler's Seal}}<br />Range%, Crit%, or ACDR enchants
* {{#item:410094|Sealed Chain}}
* {{#item:410094|Sealed Chain}}
* {{#item:18813|New Wave Sunglasses}}
* {{#item:18813|New Wave Sunglasses}}
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  || -
  || -
|-
|-
| Weapon || +12 [A] {{#item:560037|Dim Glacier Knuckle}} || {{#item:4608|White Knight Card}} || -
| Weapon || +12 [A] {{#item:560037|Dim Glacier Knuckle}}<br />{{#item:311306|Explosion Blaster}}<br />{{#item:311306|Explosion Blaster}}<br />{{#item:311453|Physical Grade Lv5}} || {{#item:4608|White Knight Card}} || -
|-
|-
| Shield ||
| Shield ||
* +12 [A] {{#item:460020|Mad Bunny-LT}}
* +12 [A] {{#item:460020|Mad Bunny-LT}}<br />{{#item:310853|After Cast Delay Lv.3}}
* +11 {{#item:460018|Illusion Silver Guard}}
* +11 {{#item:460018|Illusion Silver Guard}}<br />{{#item:4995|Rune of Strength Lv2}}<br />{{#item:4995|Rune of Strength Lv2}}
  || {{#item:4609|Khalitzburg Knight Card}} || -
  || {{#item:4609|Khalitzburg Knight Card}} || -
|-
|-
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* {{#item:300270|Empathize Card}}
* {{#item:300270|Empathize Card}}
* {{#item:300426|Crux Findel Card}}
* {{#item:300426|Crux Findel Card}}
  || -
  || Empathize Card is mandatory when using Observation Card in Armor
|-
|-
| Shoes || +12 [A] {{#item:470175|Ice Rune Boots}} || {{#item:300380|Entangled Intermediate Rgan Card}} || -
| Shoes || +12 [A] {{#item:470175|Ice Rune Boots}} || {{#item:300380|Entangled Intermediate Rgan Card}} || -
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| Headgear (Top) || +11/12 [A] {{#item:400110|Crown of Beelzebub}} || {{#item:300174|Melted Poring Card}} || -
| Headgear (Top) || +11/12 [A] {{#item:400110|Crown of Beelzebub}} || {{#item:300174|Melted Poring Card}} || -
|-
|-
| Headgear (Mid) || {{#item:410233|Gambler's Seal}} || {{#item:300174|Melted Poring Card}} || Alternatively any mid-headgear with hp% enchants
| Headgear (Mid) || {{#item:410233|Gambler's Seal}}<br />Melee% or HP% enchants || {{#item:300174|Melted Poring Card}} || Alternatively any mid-headgear with hp% enchants
|-
|-
| Headgear (Low) ||  
| Headgear (Low) ||  
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| Armor ||
| Armor ||
* +12 [A] {{#item:450282|Engraved Flame Earth Armor}}
* +12 [A] {{#item:450282|Engraved Flame Earth Armor}}
* +12 [A] {{#item:450169|Nebula Armor of Power}}
* +12 [A] {{#item:450169|Nebula Armor of Power}}<br />{{#item:310676|Star Cluster of Power Lv.3}}<br />{{#item:310744|Nebula of Health Lv.3}}<br />{{#item:4744|Vit+5}}
  ||  
  ||  
* {{#item:300376|Two Eyes Dollocaris Card}}
* {{#item:300376|Two Eyes Dollocaris Card}}
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  || Use Two Eyes Dollocaris Card only if armor is +12, otherwise Shelter Card unless you have these MVP cards
  || Use Two Eyes Dollocaris Card only if armor is +12, otherwise Shelter Card unless you have these MVP cards
|-
|-
| Weapon || +12 [A] {{#item:560037|Dim Glacier Knuckle}} ||  
| Weapon || +12 [A] {{#item:560037|Dim Glacier Knuckle}}<br />{{#item:311305|Third Flame Bomb}}<br />{{#item:311305|Third Flame Bomb}}<br />{{#item:311453|Physical Grade Lv5}} ||  
* {{#item:27361|Polluted Wanderer Man Card}}
* {{#item:27361|Polluted Wanderer Man Card}}
* {{#item:300446|Punch Bug Card}}
* {{#item:300446|Punch Bug Card}}
  || With my current setup I found Wanderer Card to be about 0.5% stronger, but Punch Bug also works against small monsters
  || With my current setup I found Wanderer Card to be about 0.5% stronger, but Punch Bug also works against small monsters
|-
|-
| Shield || +11 {{#item:460017|Illusion Guard}} with 2x {{#item:29010|Rune of Vitality Lv2}} || {{#item:300235|Mushy Ant Egg Card}} || -
| Shield || +11 {{#item:460017|Illusion Guard}}<br />{{#item:29010|Rune of Vitality Lv2}}<br />{{#item:29010|Rune of Vitality Lv2}} || {{#item:300235|Mushy Ant Egg Card}} || -
|-
|-
| Garment || +11 [A]{{#item:480231|Glade Rune Manteau}} ||  
| Garment || +11 [A]{{#item:480231|Glade Rune Manteau}} ||  

Revision as of 10:39, 7 March 2024

Warning Disclaimer
This guide is still a work in progress and is very much incomplete. I plan to add more infos over the upcoming days and weeks.

Always double-check any info you find here with others from the community. Especially #acolyte in muhro-discord

Prologue

ToDo:

  • more basic description/explanations
  • generally more images/gifs/showcases
Strengths Weaknesses
  • Fastest movement in the game with Snap
  • Very quick and decently strong farmer with self-targeted AOE (Explosion Blaster)
  • Very strong, AP-dependant, melee, big damage number nuke (Third Flame Bomb)
  • Hybrid build can cover weaknesses of respective other build
  • Third Flame Bomb build has very high sustain in endgame maps due to scaling with health
  • Very expensive to gear if you want to utilize both builds
  • Far from a one-button class -> can be tiring in long farming sessions
  • Third Flame Bomb gets countered by reflect, NPC_AGIUP, or simply dying (loss of AP)
  • Third Flame Bomb can be mechanically tricky to use consistently
  • Getting dispelled stops any momentum - regardless of your build - until you rebuff

Beginner Chapter: Basic Techniques

ToDo:

  • stats/traits
  • describe general utility skills
  • sphere management

Intermediate Chapter: 5244.png Explosion Blaster

Explosion Blaster is a 9x9 AOE based on ranged dmg and crit.

It is highly recommended to build for Aftercastdelay-reduction (ACDR), even far beyond the point needed to reduce the 1s ACD to match its 0.7s CD.

While the former would only require 30% ACDR, getting 50% and higher will allow you to snap away to the next target noticably faster.

ToDo:

  • Relevant self-buffs
  • Crit-shield and aftercastdelay reduction
  • Shadow gears/costume stones
  • stats/traits
Slot Items Cards Notes
Headgear (Top) +12 19481.png Temporal Circlet (Sura) [1] (19481)
29085.png Acute Lv5 (29085)
29689.png Temporal Jewel (LUK) Lv 3 (29689)
300363.png Limacina Card (300363) It's important to get the luk jewel lv3 correctly first as it cannot be rerolled or receive an determined enchant
Headgear (Mid) Any other mid headgear with ACDR-enchant can also be useful here
Headgear (Low) - Blood sucker helps a lot with sustain, and would be the prefered choice for farming when a minor damage-loss is usually acceptable
Armor -
Weapon +12 [A] 560037.png Dim Glacier Knuckle [1] (560037)
311306.png Glacier Flower Spell (Explosion Blaster) (311306)
311306.png Glacier Flower Spell (Explosion Blaster) (311306)
311453.png Glacier Flower Spell (Physical Grade) Lv5 (311453)
4608.png White Knight Card (4608) -
Shield 4609.png Khalitzburg Knight Card (4609) -
Garment +12 [A] 480174.png Pirate Captain's Coat [1] (480174) Empathize Card is mandatory when using Observation Card in Armor
Shoes +12 [A] 470175.png Ice Rune Boots [1] (470175) 300380.png Entangled Intermediate Rgan Card (300380) -
Accessories 300278.png Void Mimic Card (300278) At least 1xGW Ring with +30 Cri can help a lot when using hybrid TFB/EB build which lacks natural cri.


Slot Item Notes
Headgear (Top) 1000222.png Assassin Cross Stone II (Top) (1000222) -
Headgear (Mid) 25060.png Critical Stone (25060) -
Headgear (Low) 1000976.png Guillotine Cross Stone (Low) (1000976) -
Armor +10 24679.png Maximum Mammoth Shadow Armor (24679) -
Weapon +10 24386.png Infinity Shadow Weapon (24386) -
Shield +9/10 24746.png Separate Reload Shadow Shield (24746) -
Garment 1000221.png Guillotine Cross Stone II (Garment) (1000221) and 1000855.png Critical Stone (Dual) (1000855) -
Shoes +10 24680.png Maximum Mammoth Shadow Shoes (24680) -
Accessories +9/10 24661.png Full Penetration Shadow Earring (24661) and +9/10 24662.png Full Penetration Shadow Pendant (24662) -

The Final Chapter: 5252.png Third Flame Bomb

Third Flame Bomb is a three-step combo that ends in a 9x9 AOE finisher based on melee dmg and your total health. With the recent rebalance update, ACDR is not a lost stat anymore and I would recommend going for roughly 40%+ ACDR to be able to still perform the full combo within 1s.

Additionally getting 190~193 aspd will be also necessary for a fluid combo.

ToDo:

  • Relevant self-buffs
  • Brand mechanic
  • Shadow gears/costume stones
  • stats/traits
Slot Items Cards Notes
Headgear (Top) +11/12 [A] 400110.png Crown of Beelzebub [1] (400110) 300174.png Melted Poring Card (300174) -
Headgear (Mid) 410233.png Gambler's Seal [1] (410233)
Melee% or HP% enchants
300174.png Melted Poring Card (300174) Alternatively any mid-headgear with hp% enchants
Headgear (Low) - Blood Sucker is especially strong on TFB build - extremely high sustain
Armor Use Two Eyes Dollocaris Card only if armor is +12, otherwise Shelter Card unless you have these MVP cards
Weapon +12 [A] 560037.png Dim Glacier Knuckle [1] (560037)
311305.png Glacier Flower Spell (Extermination) (311305)
311305.png Glacier Flower Spell (Extermination) (311305)
311453.png Glacier Flower Spell (Physical Grade) Lv5 (311453)
With my current setup I found Wanderer Card to be about 0.5% stronger, but Punch Bug also works against small monsters
Shield +11 460017.png Illusion Guard [1] (460017)
29010.png Rune of Vitality Lv2 (29010)
29010.png Rune of Vitality Lv2 (29010)
300235.png Mushy Ant Egg Card (300235) -
Garment +11 [A]480231.png Glade Rune Manteau [1] (480231) Happy Card is required when using Shelter Card in Armor
Shoes +11 [C]470073.png Boots of Unknown Life [1] (470073) The boots proc often (especially when mobbing) and roughly double the damage of TFB
Accessories 300076.png Broken Beta Guards Card (300076) -
Slot Item Notes
Headgear (Top) 1000377.png Melee Stone (Top) (1000377) -
Headgear (Mid) 1000378.png Melee Stone (1000378) -
Headgear (Low) 1000379.png Melee Stone (Low) (1000379) -
Armor +10 24679.png Maximum Mammoth Shadow Armor (24679) -
Weapon +10 24386.png Infinity Shadow Weapon (24386) -
Shield Durable Shadow Shield is stronger, but Reload helps with the recently added 0.7s ACD in TFB
Garment 1001053.png Melee Physical Attack Stone (Garment) (1001053) and 1000524.png Melee Stone (Dual) (1000524) -
Shoes +10 24680.png Maximum Mammoth Shadow Shoes (24680) -
Accessories +9/10 24661.png Full Penetration Shadow Earring (24661) and +9/10 24662.png Full Penetration Shadow Pendant (24662) -

Note: I believe Infinity Shadow Weapon is necessary since we use Knuckles (100/100/75 size-mods), but was told that the partial RES-pierce of fully enchanted Master Shadow Set does outperform blue shadow gears in most endgame-places.

However, since I don't have a concrete number-comparison I'm partial to blue shadow gears for its flexibility to swap pieces as needed.

Thanks

Special thanks to these players which helped me along the road with build discussions, theory-crafting and hints:

  • Binho
  • IntrepidEnigma
  • Rgasm
  • Toru

And another huge thanks to the GM team and their dedication!