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!Trait !!  !! Notes
!Trait !!  !! Notes
|-
|-
| POW || ATK and P. ATK || Your primary stat. It affects your melee damage output the most, also useful for carrying more items
| POW || ATK and P. ATK || Your main trait; all of your 4th Job Skills scale with POW
|-
|-
| STA || RES || Mainly used to increase attack speed. Also increases the potency of ASPD consumables. Such as Berserk Potion, Enrich Celermine, etc.
| STA || RES || Get this if you wish to be more resistant to Physical Damage. If you have access to Parry, you may skip out on this.
|-
|-
| WIS || MRES || Makes you tankier and increases healing potency of consumables, it also decreases your chance to be hit by certain status effects.
| WIS || MRES || Get this if you wish to be more resistant to Magical Damage. This is usually more preferred as you have less MDEF than DEF.
|-
|-
| SPL || MATK and S. MATK || Mainly for you to be able to cast your skills more before using consumables. This also affects your casting time mainly used for Dragonic Breath.
| SPL || MATK and S. MATK || Primary trait of Magic builds. DKs have no magic build so we skip this.  
|-
|-
| CON || R HIT, FLEE, P. ATK || Increases your HIT rate. Primary stat for Dragonic Breath as it increases your ranged damage and lowers cast time more than INT
| CON || R HIT, FLEE, P. ATK || Mainly used to increase your P. ATK. This is a tertiary trait for Critical Hit builds and secondary trait for Dragonic Breath.
|-
|-
| CRT || H. Plus and C. Rate || Mainly used to increase Critical Chance. It is the primary stat for Critical Hit builds
| CRT || H. Plus and C. Rate || Increases 140% BASE Critical Damage Modifier; 1 C. Rate = +1% Critical Damage, Secondary Trait for Critical Builds
|}
 
== Skills ==
This will cover relevant skills mainly used for Leveling and staples skills used during 4th jobs.
 
1st Job - Swordsman <br>
Magnum Break - Allows you to deal additional 20% Fire property damage for 10 seconds. Your main AoE skill during your 1st job phase. <br>
Endure - Ignore stagger/hitstun from normal attacks for 7 normal attacks. Increase MDEF based on skill level.
 
2nd Job - Knight / Lord Knight <br>
Two-Hand Quicken - Increases CRI, ASPD%, Scaling ASPD, HIT <br>
Parry - Enable blocking of physical damage (Requires Two-Handed Sword) <br>
Riding - Enable Mounting (Peco-peco) <br>
Cavalry Mastery - Remove ASPD penalty from mounting <br>
Aura Blade - Buffs damage based on Base Level <br>
Concentration - Increase ATK and Hit; reduces your DEF; receive Endure Level 1 <br>
Charge Attack - 14 cell targeted gapcloser <br>
 
3rd Job - Rune Knight <br>
Rune Mastery - Enable craft and use of Runestones. The potency and crafting chance of runes scale with Rune Mastery Level. <br>
Enchant Blade - Increase Auto Attack damage; bonus also increase with MATK and INT <br>
Dragon Training - Same as Riding and Cavalry Master but with a Dragon <br>
 
Dragon Breath - 9x9 Ground Target AoE Fire Element <br>
Dragon Breath - Water - 9x9 Ground Target AoE Water Element <br>
 
Wind Cutter - 7x7 AOE [Lv5] Ignores Defense when using 2 Sword <br>
Ignition Break - 9x9 AOE Critical Skill <br>
Sonic Wave - Single Target Critical Skill <br>
 
4th Job - Dragon Knight
 
Critical build <br>
Dragonic Breath Build <br>
 
== Runes ==
Runes are consumables that buff your character. It is highly recommended to farm for them, especially the staples, as they essentially double the damage that you can do.
{| class="wikitable"
|+ Runes
|-
! Runes !! Effect !! Staple?
|-
| {{#item:12731}} || STR +30, 30% to increase Auto Attack Damage by 150% and Base Damage of Skill by 250% (125% for PVP) for 15 minutes ||
|-
| {{#item:12729}} || Increase Weapon ATK and Scaling ASPD for 15 minutes || Example
|-
| {{#item:12726}} || Significantly increases the damage of your next auto attack, has a chance to destroy your weapon by 20% || Example
|-
| {{#item:12732}} || 7x7 AOE skill around you. Can crit. || Example
|-
| {{#item:12725}} || Remove and become immune to the following debuffs: <br> Stun, Sleep, Curse, Stone Curse, Poison, Blind, Silence, Bleeding, Confusion, Frozen, Deep Sleep, Burning, Freezing, <br> Guillotine Cross Poisons, Marsh of Abyss, and Mandragora Howling. For 60 seconds  || Example
|-
| {{#item:12733}} || Consume 20% MaxHP. 30% of destroying weapons (Players) or decrease 25% ATK (Monsters) for 10 seconds [Bosses Unaffected] Increase DEF and MDEF for 15 minutes || Example
|-
| {{#item:12727}} || Randomly summon 2~4 shields. Shields share your DEF and MDEF and have 1000 HP. Shield will be destroyed if taking more than 1000HP damage, but any excess damage will be ignored. Lasts 15 minutes || Example
|-
| {{#item:12728}} || Increase INCOMING healing effects by 50% Decrease reflected melee damage by 50% for 15 mins || Example
|-
| {{#item:12730}} || Recover 60 SP every 10 seconds for 15 minutes || Example
|-
| {{#item:22540}} || +30% vs All Size, +30% melee and ranged damage, +30% critical damage, +30% MaxHP and MaxSP || Example
|}
|}

Revision as of 10:54, 19 January 2024

Introduction

Dragon Knight is the 4th job variant of Knight branch, specializing in dealing large amounts of damage while being tanky enough to not instantly die. It is currently one of the best damage dealers in the game and its simple gameplay makes it engaging for both fresh and veterans alike.

Pros Cons
  • Top-tier damage (Top 3 among all jobs)
  • Most of the time less dependent on VCT and FCT
  • Versatile
  • Above average HP and tankiness
  • Higher base movement speed thanks to mounts
  • Simple gameplay
  • Sustainability is dependent on consumables (Potions)
  • Below Average Flee, you are less likely to dodge and have to eat the damage
  • Moderate upkeep to deal full damage (Runes)
  • Gear-intensive
  • No party utility outside of damage
  • Only shines best in late/endgame

Stats and Traits

This is a rundown on what each Stat and Trait does for Dragon Knight and its builds. If you wish to know certain stat allocations, please refer to Build Paths below.

Stats Notes
STR Main Damage Stat; Additional Weight Your primary stat. It affects your melee damage output the most, also useful for carrying more items
AGI Attack Speed + Flee Mainly used to increase attack speed. Also increases the potency of ASPD consumables. Such as Berserk Potion, Enrich Celermine, etc.
VIT Max HP; DEF and MDEF Makes you tankier and increases healing potency of consumables, it also decreases your chance to be hit by certain status effects.
INT Max SP; Casting Time, MDEF Mainly for you to be able to cast your skills more before using consumables. This also affects your casting time mainly used for Dragonic Breath.
DEX Ranged ATK, HIT, MATK, Casting Time Increases your HIT rate. Primary stat for Dragonic Breath as it increases your ranged damage and lowers cast time more than INT
LUK Critical HIT, ATK, MATK, Perfect Dodge Mainly used to increase Critical Chance. It is the primary stat for Critical Hit builds
Trait Notes
POW ATK and P. ATK Your main trait; all of your 4th Job Skills scale with POW
STA RES Get this if you wish to be more resistant to Physical Damage. If you have access to Parry, you may skip out on this.
WIS MRES Get this if you wish to be more resistant to Magical Damage. This is usually more preferred as you have less MDEF than DEF.
SPL MATK and S. MATK Primary trait of Magic builds. DKs have no magic build so we skip this.
CON R HIT, FLEE, P. ATK Mainly used to increase your P. ATK. This is a tertiary trait for Critical Hit builds and secondary trait for Dragonic Breath.
CRT H. Plus and C. Rate Increases 140% BASE Critical Damage Modifier; 1 C. Rate = +1% Critical Damage, Secondary Trait for Critical Builds

Skills

This will cover relevant skills mainly used for Leveling and staples skills used during 4th jobs.

1st Job - Swordsman
Magnum Break - Allows you to deal additional 20% Fire property damage for 10 seconds. Your main AoE skill during your 1st job phase.
Endure - Ignore stagger/hitstun from normal attacks for 7 normal attacks. Increase MDEF based on skill level.

2nd Job - Knight / Lord Knight
Two-Hand Quicken - Increases CRI, ASPD%, Scaling ASPD, HIT
Parry - Enable blocking of physical damage (Requires Two-Handed Sword)
Riding - Enable Mounting (Peco-peco)
Cavalry Mastery - Remove ASPD penalty from mounting
Aura Blade - Buffs damage based on Base Level
Concentration - Increase ATK and Hit; reduces your DEF; receive Endure Level 1
Charge Attack - 14 cell targeted gapcloser

3rd Job - Rune Knight
Rune Mastery - Enable craft and use of Runestones. The potency and crafting chance of runes scale with Rune Mastery Level.
Enchant Blade - Increase Auto Attack damage; bonus also increase with MATK and INT
Dragon Training - Same as Riding and Cavalry Master but with a Dragon

Dragon Breath - 9x9 Ground Target AoE Fire Element
Dragon Breath - Water - 9x9 Ground Target AoE Water Element

Wind Cutter - 7x7 AOE [Lv5] Ignores Defense when using 2 Sword
Ignition Break - 9x9 AOE Critical Skill
Sonic Wave - Single Target Critical Skill

4th Job - Dragon Knight

Critical build
Dragonic Breath Build

Runes

Runes are consumables that buff your character. It is highly recommended to farm for them, especially the staples, as they essentially double the damage that you can do.

Runes
Runes Effect Staple?
12731.png Turisus Runestone (12731) STR +30, 30% to increase Auto Attack Damage by 150% and Base Damage of Skill by 250% (125% for PVP) for 15 minutes
12729.png Asir Runestone (12729) Increase Weapon ATK and Scaling ASPD for 15 minutes Example
12726.png Rhydo Runestone (12726) Significantly increases the damage of your next auto attack, has a chance to destroy your weapon by 20% Example
12732.png Pertz Runestone (12732) 7x7 AOE skill around you. Can crit. Example
12725.png Nosiege Runestone (12725) Remove and become immune to the following debuffs:
Stun, Sleep, Curse, Stone Curse, Poison, Blind, Silence, Bleeding, Confusion, Frozen, Deep Sleep, Burning, Freezing,
Guillotine Cross Poisons, Marsh of Abyss, and Mandragora Howling. For 60 seconds
Example
12733.png Hagalas Runestone (12733) Consume 20% MaxHP. 30% of destroying weapons (Players) or decrease 25% ATK (Monsters) for 10 seconds [Bosses Unaffected] Increase DEF and MDEF for 15 minutes Example
12727.png Verkana Runestone (12727) Randomly summon 2~4 shields. Shields share your DEF and MDEF and have 1000 HP. Shield will be destroyed if taking more than 1000HP damage, but any excess damage will be ignored. Lasts 15 minutes Example
12728.png Isia Runestone (12728) Increase INCOMING healing effects by 50% Decrease reflected melee damage by 50% for 15 mins Example
12730.png Urj Runestone (12730) Recover 60 SP every 10 seconds for 15 minutes Example
22540.png Lux Anima Runestone (22540) +30% vs All Size, +30% melee and ranged damage, +30% critical damage, +30% MaxHP and MaxSP Example