Glacier And Dim Glacier Weapons For Dummies: Difference between revisions

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=== Possible Enchants ===
=== Possible Enchants ===
'''DO NOTE THAT NOT ALL 4TH JOB SKILLS ARE AVAILABLE.'''
'''FOR EXAMPLE: BIOLO'S MAYHEMIC THORNS DOES NOT EXIST.'''
See detailed list of all possible enchants [https://muhro.eu/wiki/index.php/Equipment_Issgard#Perfect_Enchant_(Slot_1) here].
See detailed list of all possible enchants [https://muhro.eu/wiki/index.php/Equipment_Issgard#Perfect_Enchant_(Slot_1) here].
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Revision as of 11:36, 19 July 2023

Introduction

Last Updated: 2023-07-19
This guide will explain what Glacier and Dim Glacier Weapons are while providing examples.

What Are Glacier Weapons?

Glacier weapons are a new archetype of mid-game weapons introduced in Episode 19.

At first glace they seem bad because all of them only provides MATK bonus and have no slot.
But what makes them powerful are their customizable enchants.

They reach their most cost-effective potential when fully enchanted and refined to +9, which is easy to achieve since they are Lv 5 weapons.

Possible Enchants

DO NOTE THAT NOT ALL 4TH JOB SKILLS ARE AVAILABLE. FOR EXAMPLE: BIOLO'S MAYHEMIC THORNS DOES NOT EXIST. See detailed list of all possible enchants here.

Slot Possible Enchants
1 Increases Physical/Magical Damage against monsters of every race by 10%.


_______________________
Refine Level +9:
Increases Physical/Magical Damage against monsters of every race by additional 10%.
_______________________
If weapon is two-handed:
Increases Physical/Magical Damage against monsters of every race by additional 15%.

Increases Physical/Magical Damage against monsters of every size by 10%.


_______________________
Refine Level +9:
Increases Physical/Magical Damage against monsters of every size by additional 10%.
_______________________
If weapon is two-handed:
Increases Physical/Magical Damage against monsters of every size by additional 15%.

Increases Physical/Magical Damage against monsters of every element by 10%.


_______________________
Refine Level +9:
Increases Physical/Magical Damage against monsters of every element by additional 10%.
_______________________
If weapon is two-handed:
Increases Physical/Magical Damage against monsters of every element by additional 15%.

Increases damage of [4th job skill(s)] by 10%.


_______________________
For each 4 Refine Levels:
Increases damage of [4th job skill(s)] by additional 5%.
_______________________
Refine Level +9:
Increases damage of [4th job skill(s)] by additional 10%.

2 Increases Physical/Magical Damage against monsters of every race by 10%.


_______________________
Refine Level +9:
Increases Physical/Magical Damage against monsters of every race by additional 10%.
_______________________
If weapon is two-handed:
Increases Physical/Magical Damage against monsters of every race by additional 15%.

Increases Physical/Magical Damage against monsters of every size by 10%.


_______________________
Refine Level +9:
Increases Physical/Magical Damage against monsters of every size by additional 10%.
_______________________
If weapon is two-handed:
Increases Physical/Magical Damage against monsters of every size by additional 15%.

Increases Physical/Magical Damage against monsters of every element by 10%.


_______________________
Refine Level +9:
Increases Physical/Magical Damage against monsters of every element by additional 10%.
_______________________
If weapon is two-handed:
Increases Physical/Magical Damage against monsters of every element by additional 15%.

Increases damage of [3rd job skill(s)] by 20%.


_______________________
For each 3 Refine Levels:
Increases damage of [3rd job skill(s)] by additional 10%.
_______________________
Refine Level +9:
Increases damage of [3rd job skill(s)] by additional 20%.
_______________________
Refine Level +11:
Increases damage of [3rd job skill(s)] by additional 20%.

3 Increases Physical/Magical Damage against monsters of every race by 10%.


_______________________
Refine Level +9:
Increases Physical/Magical Damage against monsters of every race by additional 10%.
_______________________
If weapon is two-handed:
Increases Physical/Magical Damage against monsters of every race by additional 15%.

Increases Physical/Magical Damage against monsters of every size by 10%.


_______________________
Refine Level +9:
Increases Physical/Magical Damage against monsters of every size by additional 10%.
_______________________
If weapon is two-handed:
Increases Physical/Magical Damage against monsters of every size by additional 15%.

Increases Physical/Magical Damage against monsters of every element by 10%.


_______________________
Refine Level +9:
Increases Physical/Magical Damage against monsters of every element by additional 10%.
_______________________
If weapon is two-handed:
Increases Physical/Magical Damage against monsters of every element by additional 15%.

Decreases Variable Casting Time by 7%.


_______________________
Refine Level +9:
Decreases Variable Casting Time by additional 8%.
_______________________
If weapon is two-handed:
Decreases Variable Casting Time by additional 5%.

Increases Attack Speed (Decreases After Attack Delay by 7%).


_______________________
Refine Level +9:
Increases Attack Speed (Decreases After Attack Delay by additional 8%).
_______________________
If weapon is two-handed:
ASPD +1

Decreases After Cast Delay by 7%.


_______________________
Refine Level +9:
Decreases After Cast Delay by additional 8%.
_______________________
If weapon is two-handed:
Decreases After Cast Delay by additional 5%.

4 For each 3 Refine Levels:


ATK +20
Increases Melee and Ranged Physical Damage by 5%.
_______________________
Refine Level +9:
ATK +10%
_______________________
Refine Level +11:
P.ATK +5
_______________________
If weapon is two-handed:
Increases Melee and Ranged Physical Damage by additional 10%.

For each 3 Refine Levels:


MATK +20
Increases Magical Damage with every element by 5%.
_______________________
Refine Level +9:
MATK +10%
_______________________
Refine Level +11:
S.MATK +5
_______________________
If weapon is two-handed:
Increases Magical Damage with every element by additional 10%.

For each 3 Refine Levels:


Critical +4
Increases Critical Damage by 5%.
_______________________
Refine Level +9:
Increases Critical Damage by additional 10%.
_______________________
Refine Level +11:
C.Rate +5
_______________________
If weapon is two-handed:
Increases Critical Damage by additional 10%.

Full Glacier Examples

Job Weapon Primary Skill Recommended Enchants Result Bonus at +9
Biolo Sword or Mace Cart Cannon Damage to all size


Cart Cannon Damage
Damage to all element or After Cast Delay
ATK

Glacier Sword or Mace


(Size / Cart Cannon / Element or ACD / ATK)

Damage to all size +20%


Cart Cannon Damage +70%
Damage to all element +20% or ACD reduction 15%
ATK +60, ATK +10%, Ranged Damage +15%

Windhawk Bow Crescive Bolt Crescive Bolt Damage


Damage to all race
Damage to all element
Crit

Glacier Bow


(Crescive Bolt / Race / Element / Crit)

Crescive Bolt Damage +30%


Damage to all race +35%
Damage to all element +35%
Critical Rate +12, Critical Damage +35%

Hyper Novice Wand Jupitel Thunderstorm


Jack Frostnova
Meteor Storm Buster
Ground Gravitation

Damage to all size


Damage to all race
Damage to all element
MATK

Glacier Wand


(Size / Race / Element / MATK)

Damage to all size +20%


Damage to all race +20%
Damage to all element +20%
MATK +60, MATK +10%, All property magic damage +15%

What Are Dim Glacier Weapons?

Dim Glacier weapons are another set of new archetype weapons introduced in Episode 19.
Unlike Glacier, Dim Glacier weapons are one of (if not) the best end-game weapons available as of Episode 19.

They are similar to Glacier weapons in which on their own they only give MATK, but have powerful enchants.
But what makes them truly powerful is their 2nd slot enchant which must be upgraded 4 times.

Their only downside is they are not suited for classes that uses multiple skills due to how their 3rd and 4th enchant works.

They also have their own refining hammer (101637.png Dim Glacier Reinforcement Device (101637) ) which is technically free to use while you're making the weapon.
This makes them one of the cheapest weapons to maximize.

Possible Enchants

See detailed list of all possible enchants here.

Slot Possible Enchants
2 ATK +75


Increases Melee and Ranged Physical Damage by 15%.
_______________________
Refine Level +7:
Increases Attack Speed (Decreases After Attack Delay by 15%).
_______________________
Refine Level +9:
Decreases Variable Casting Time and After Cast Delay by 15%.
_______________________
[Bonus by Weapon Grade]
[Grade D]: ATK +5%, ATK +75
[Grade C]: P.ATK +3 per 3 Refine Levels
[Grade B]: POW +1, CON +1 per 2 Refine Levels
[Grade A]: Physical Damage against enemies of every element +18%.
Refine Level +11: Physical Damage against enemies of every size +18%.

MATK +75


Increases Magical Damage with every element by 15%.
_______________________
Refine Level +7:
Increases Attack Speed (Decreases After Attack Delay by 15%).
_______________________
Refine Level +9:
Decreases Variable Casting Time and After Cast Delay by 15%.
_______________________
[Bonus by Weapon Grade]
[Grade D]: MATK +5%, MATK +75
[Grade C]: S.MATK +3 per 3 Refine Levels
[Grade B]: SPL +1, CON +1 per 2 Refine Levels
[Grade A]: Magical Damage against enemies of every element +18%.
Refine Level +11: Magical Damage against enemies of every size +18%.

3 Increases damage of [4th job skill(s)] by 10%.


_______________________
For each 4 Refine Levels:
Increases damage of [4th job skill(s)] by additional 5%.
_______________________
Refine Level +9:
Increases damage of [4th job skill(s)] by additional 10%.

4 Increases damage of [4th job skill(s)] by 10%.


_______________________
For each 4 Refine Levels:
Increases damage of [4th job skill(s)] by additional 5%.
_______________________
Refine Level +9:
Increases damage of [4th job skill(s)] by additional 10%.

Full Dim Glacier Examples

Job Weapon Primary Skill Weapon Bonus at Grade A +12
Night Watch Grenade Launcher Wild Fire Dim Glacier Launcher


(Physical Lv 5 / Wild Fire / Wild Fire)

ATK +150


ATK +5%
Ranged Damage +15%
ASPD +15%
Variable Cast Time Reduction +15%
After Cast Delay Reduction +15%
P.ATK +12
POW +6
CON +6
Damage to all element +18%
Damage to all size +18%
Wild Fire Damage +70%

Inquisitor Knuckle Third Flame Bomb Dim Glacier Knuckle


(Physical Lv 5 / Extermination / Extermination)

ATK +150


ATK +5%
Ranged Damage +15%
ASPD +15%
Variable Cast Time Reduction +15%
After Cast Delay Reduction +15%
P.ATK +12
POW +6
CON +6
Damage to all element +18%
Damage to all size +18%
Second Flame Damage +70%
Third Flame Bomb Damage +70%

Archmage Staff Soul Vulcan Strike Dim Glacier Staff


(Magical Lv 5 / Illusion Soul Magic / Illusion Soul Magic)

MATK +150


MATK +5%
All Property Magic Damage +15%
ASPD +15%
Variable Cast Time Reduction +15%
After Cast Delay Reduction +15%
S.MATK +12
SPL +6
CON +6
Damage to all element +18%
Damage to all size +18%
Mystery Illusion Damage +70%
Soul Vulcan Strike Damage +70%

How To Get Full Enchant Glacier And Dim Glacier Weapons

These weapons are accessible after completing 19 Issgard Land of Snow Flowers.

Glacier weapons can be purchased for 150k zeny each from NPC.
Dim Glacier weapons are dropped from monsters introduced in Episode 19.

Their enchanting materials are earned by destroying Dim Glacier weapons on Dim Glacier Extractor.
Destroying Dim Glacier weapons will grant various ingredients which falls into 3 categories:

  1. Snow Flower Stone - for enchanting Glacier weapons
  2. Snowflake Manastone Extract - for enchanting Dim Glacier weapons
  3. Magical Crystal - for using Dim Glacier refine hammer (101637.png Dim Glacier Reinforcement Device (101637) )


Most of the time you will get Snow Flower Stones, that's why it is very easy to get Full Enchant Glacier Weapons.
Read more about Glacier weapons here.

Dim Glacier enchants require 305 pieces of Brilliant Snowflake Manastone Extract (2.7% drop rate) to maximize.
Read more about Dim Glacier weapons here.