Cannon Meat's Class Tierlist: Difference between revisions
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= Classes | = Classes = | ||
{| class="mw-collapsible mv-collapsed" style="width: 100%;" data-mce-style="width: 100%;" | {| class="mw-collapsible mv-collapsed" style="width: 100%;" data-mce-style="width: 100%;" | ||
|- style="background-color:#FFFACD; text-align: Center; font-size: 100%;" data-mce-style="background-color: #FFFACD; text-align: center;" | |- style="background-color:#FFFACD; text-align: Center; font-size: 100%;" data-mce-style="background-color: #FFFACD; text-align: center;" | ||
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=Changelog= | =Changelog= |
Revision as of 16:56, 4 January 2023
Overview
- Last Updated: "4.1.2023" by Cannon Meat
- Latest Episode: EP 18
- (Side Note: Not all classes are properly tested and may be in the wrong tier please consider sharing some of your opinions if you have played one for longer)
- Needs to be re-evaluated after skill rework! (please make sure to leave your thoughts in #Tier-List)
- The Following Classes are designated by their " DPS (M = Magic DPS / P = Physical DPS) | Difficulty to play | Versatility | Charakter Limitations "
- on a scala from 1 -10, 1 is bad | 10 is good.
- (Disclaimer: If your favorite class is lower than you think please consider the decisions made, all classes can be played, some are just stronger/more versitale than others. Also this should NOT be seen as which class is the best to start with!)
- If you think a class should be higher/lower in the tier list feel free to discuss it in the discord channel #Tier-List.
- Detailed player Guides can be found here.
Details
- Tier: Current Meta (S-F)
- Solo Playability: How strong the class is during solo play
- Party Playability: How strong the class is during party play
- Tanking Ability: (Physical): How well the class can tank, reduce, or ignore physical damage
- Tanking Ability: (Magical): How well the class can tank, reduce, or ignore magical damage
- Physical DPS: How strong the physical damage per second is for the class
- Magical DPS: How strong the magical damage per second is for the class
- Utility: How much and how useful the class utility is (Teleport, Full Chemical Protection, Striking, mostly buffs)
- Farming Ability: How well this class can farm in endgame dungeons (Clock Tower Basement, Thana12, etc) (Maybe include overcharge too)
- Movement: How well the class can move around maps (Cart Booster, Body Relocation, Mount)
- Limits: The overall limits of the class (access to damage elements and stuff)
- Ranged / Melee / Magic: Types of damage the class has reasonable access to (basically only consider skills that you would actually build/use)
- Difficulty: The difficulty level to play the class
Classes
MEISTER asdasdjha | ||||||||||||||||||||||||||
Meister
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BIOLO asdasdjha | ||||||||||||||||||||||||||
Biolo
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SHADOW CROSS asdasdjha | ||||||||||||||||||||||||||
Shadow Cross
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INQUISITOR asdasdjha | ||||||||||||||||||||||||||
Inquisitor
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SPIRIT HANDLER asdasdjha | ||||||||||||||||||||||||||
Spirit Handler
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IMPERIAL GUARD asdasdjha | ||||||||||||||||||||||||||
Imperial Guard
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WIND HAWK asdasdjha | ||||||||||||||||||||||||||
Wind Hawk
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SKY EMPEROR asdasdjha | ||||||||||||||||||||||||||
Sky Emperor
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NIGHT WATCH asdasdjha | ||||||||||||||||||||||||||
Night Watch
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TROUBADOUR & TROUVERE asdasdjha | ||||||||||||||||||||||||||
Troubadure & Trouvere
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ARCH MAGE asdasdjha | ||||||||||||||||||||||||||
Arch Mage
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ELEMENTAL MASTER asdasdjha | ||||||||||||||||||||||||||
Elemental Master
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CARDINAL asdasdjha | ||||||||||||||||||||||||||
Cardinal
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SHINKIRO & SHIRANUI asdasdjha | ||||||||||||||||||||||||||
Shinkiro & Shiranui
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HYPER NOVICE asdasdjha | ||||||||||||||||||||||||||
Hyper Novice
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ABYSS CHASER asdasdjha | ||||||||||||||||||||||||||
Abyss Chaser
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SOUL ASCETIC asdasdjha | ||||||||||||||||||||||||||
Soul Ascetic
|
Changelog
- 4.1.2023 Completly changed the List
- 4.1.2023 Changed DPS into Physical & Magical DPS
- 11,11,2022 upgraded Arch Mage to B Tier | DPS from 6->8 | Vers 5--->6
- 2,10,22: added scala to the classes