Villa of Deception: Difference between revisions

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|Level 185 <br> HP 200,000,000 <br> Angel/Dark 2/Medium
|Level 185 <br> HP 200,000,000 <br> Angel/Holy 2/Medium
|Level 217 <br> HP 200,000,000 <br> Angel/Dark 2/Medium
|Level 217 <br> HP 200,000,000 <br> Angel/Holy 2/Medium
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Revision as of 13:34, 23 September 2022

not yet implemented

Villa of Deception

Overview

  • Level Required: 170 (Normal) or 200 (Advanced)
  • Party Count: 2+
  • Start at (wolfvill 79, 260)
  • Cooldown: 1 Day
  • Prerequisite: Episode 18 - Main Story
    Villa Basement Key for Advanced mode
  • Rewards: Different between Normal and Advanced modes. See Rewards Section below.

Instance

The instance is split into 3 areas with 2 boss fights. Each area has its own gimmicks.
Inside the instance, all normal monsters use Relieve On Level 9 which reduces damage taken by 90%.
In advanced mode all normal monsters use Relieve On Level 10 which reduces damage taken by 99%.

Area 1

  • Defeat all 35 monsters (Optional for this Area).
  • Avoid the Reapers in the lower hallways which takes 50% of the players Max HP when colliding.
  • Two players must talk to the Ghost NPC simultaneously (within 3 seconds of each other) shown as Orange Stars on each side of the room to open the portal to the next area.

Area 2

  • Defeat all 35 monsters.
  • Interact with 4 center tables shown as Red Boxes to reduce the amount of Corrupted Plague in Area 3. Players will receive a negative status effect when doing so.
  • There will be an announcement when you've reached the maximum reduction.
  • Talk to the 2 statues at the top of the room to open the portal to the next area.

Area 3

  • Defeat all 35 monsters.
  • Avoid the Corrupted Plague which cast Gradual Gravity that reduces the players Max HP by approximately 30% per second.
  • Once all monsters are defeated, the portal will open to the Schulang Fight.

Schulang Fight

  • The party leader must approach and talk to Schulang to initiate the fight.
  • A series of Thunderstorm is casted in a pattern across the room with 1 random safe position. However, this damage is minor and can be mitigated with a Thunderproof Potion.
  • Schulang will randomly change elements between Wind, Holy, and Ghost.
  • Additionally, he will use Relieve On Level 1 which reduces damage taken by 10%.
  • On Advanced Mode he has a 90% damage reduction.

Twisted God Freya Fight

  • The party leader must interact with the altar located north of the room to summon the Twisted God Freya.

Mechanics and Gimmicks:

  • Center Chandelier - Freya will become stronger the further away she is from the center chandelier which amplifies all of her skill damage. Additionally, she will cast Relieve On from Level 1 (reduces damage taken by 10%) to Level 10 (reduces damage taken by 99%) depending on this distance. Players must try to lure Freya back to the center. However, she will annoyingly cast Run which forces her to move away from her target. (Similar to Beelzebub)
  • Magic Circle - In Normal mode, 1 small Magic Circle and 1 large Magic Circle will spawn near the center. Each circle will move independently in a semi-random pattern, preferring a player. If it comes into contact with a player, a teleport will occur. The small Magic Circle will teleport the colliding player back to the one of the two ghosts in Area 1. The large Magic Circle will deal damage to the player in addition teleporting the player back to Area 1. Players can interact with the White Aura NPCs near the windows to temporarily disable one of the Magic Circles by sacrificing a random amount of SP. However, it will only be disable for a short amount of time. The party must have sufficient active players to keep the Magic Circles disabled. In Advanced mode, there will be 4 Magic Circles and 4 White Aura NPCs located at each corner of the room.
  • Cane of Evil Eye - Freya likes to use Cane of Evil Eye which places a ground spell of lasers that deals 15,000 fixed damage per second. The area is large and can quickly kill a player.
  • Health Regeneration - Freya has substantial health regeneration per second which is connected to the number of magic circles active. Players can reduce her regenerative powers by disabling the magic circles.
  • On Advanced Mode Freya has at least 90% damage reduction active all the time.

Monsters

Monster Normal Mode Advanced Mode
21318.gif
Goddess Guardian (21318)
Level 170
HP 5,000,000
Demi Human/Holy 2/Medium
Level 210
HP 5,000,000
Demi Human/Holy 2/Medium
21319.gif
Cottage Keeper (21319)
Level 170
HP 5,000,000
Demi Human/Neutral 2/Medium
Level 210
HP 5,000,000
Demi Human/Neutral 2/Medium
21316.gif
Schulang (21316)
Level 185
HP 300,000,000
Demon/Ghost 4/Medium
Level 217
HP 300,000,000
Demon/Ghost 4/Medium
21317.gif
Twisted God Freya (21317)
Level 185
HP 200,000,000
Angel/Holy 2/Medium
Level 217
HP 200,000,000
Angel/Holy 2/Medium

Rewards

Rewards are collected from monster drops and upon interacting with the altar at the end of the instance.

Normal Mode Advanced Mode


Adulter and Vivatus Enchantment

Adulter Fides can be item reformed into Vivatus Fides weapons.
The enchanting process for the Adulter Fides and Vivatus Fides weapons is Lapine Upgrade item.

Adulter Fides Weapons
100650.png Pontifex Courage (100650) 100651.png Pontifex Wisdom (100651)
Line Option 1 Line Option 2 Line Option 1 Line Option 2
  • MHP+ 200 ~ 1000
  • MSP + 50 ~ 250
  • ATK + 1% ~ 5%
  • ATK + 10 ~ 50
  • DEF + 10 ~ 50
  • FLEE + 5 ~ 25
  • HIT + 5 ~ 25
  • Physical Damage to any Race Monsters + 3% ~ 15%
  • Ranged Physical Damage + 2% ~ 10%
  • Melee Physical Damage + 2% ~ 10%
  • Critical Damage + 2% ~ 10%
  • After Cast Delay - 1% ~ 3%
  • Physical Damage to any Elemental Property Monsters + 2% ~ 10%
  • Ranged Physical Damage + 2% ~ 10%
  • Melee Physical Damage + 2% ~ 10%
  • Critical Damage + 2% ~ 10%
  • Physical Damage to Small Size Monsters + 2% ~ 10%
  • Physical Damage to Medium Size Monsters + 2% ~ 10%
  • Physical Damage to Large Size Monsters + 2% ~ 10%
  • After Cast Delay - 1% ~ 3%
  • MHP+ 200 ~ 1000
  • MSP + 50 ~ 250
  • MATK + 1% ~ 5%
  • MATK + 10 ~ 50
  • DEF + 10 ~ 50
  • FLEE + 5 ~ 25
  • Variable Cast Time - 2% ~ 10%
  • Magical Damage to any Race Monsters + 3% ~ 15%
  • any Elemental Property Magical Damage + 2% ~ 10%
  • After Cast Delay - 1% ~ 3%
  • Magical Damage to any Elemental Property Monsters + 2% ~ 10%
  • any Elemental Property Magical Damage + 2% ~ 10%
  • Magical Damage to Small Size Monsters + 2% ~ 10%
  • Magical Damage to Medium Size Monsters + 2% ~ 10%
  • Magical Damage to Large Size Monsters + 2% ~ 10%
  • After Cast Delay - 1% ~ 3%


Vivatus Fides Weapons
100652.png Pontifex Tenacity (100652) 100653.png Pontifex Belief (100653)
Line Option 1 Line Option 2 Line Option 1 Line Option 2
  • MHP + 250 ~ 1250
  • MSP + 75 ~ 375
  • ATK + 2% ~ 10%
  • ATK + 12 ~ 60
  • DEF + 12 ~ 60
  • FLEE + 6 ~ 30
  • HIT + 6 ~ 30
  • Physical Damage to any Race Monsters + 4% ~ 20%
  • Ranged Physical Damage + 2% ~ 10%
  • Melee Physical Damage + 2% ~ 10%
  • Critical Damage + 2% ~ 10%
  • After Cast Delay - 1% ~ 5%
  • Physical Damage to any Elemental Property Monsters + 3% ~ 15%
  • Ranged Physical Damage + 3% ~ 15%
  • Melee Physical Damage + 3% ~ 15%
  • Critical Damage + 3% ~ 15%
  • Physical Damage to Small Size Monsters + 3% ~ 15%
  • Physical Damage to Medium Size Monsters + 3% ~ 15%
  • Physical Damage to Large Size Monsters + 3% ~ 15%
  • After Cast Delay - 1% ~ 5%
  • MHP + 250 ~ 1250
  • MSP + 75 ~ 375
  • MATK + 2% ~ 10%
  • MATK + 12 ~ 60
  • DEF + 12 ~ 60
  • FLEE + 6 ~ 30
  • Variable Cast Time - 3% ~ 15%
  • Magical Damage to any Race Monsters + 4% ~ 20%
  • any Elemental Property Magical Damage + 3% ~ 15%
  • After Cast Delay - 1% ~ 5%
  • Magical Damage to any Elemental Property Monsters + 3% ~ 15%
  • any Elemental Property Magical Damage + 3% ~ 15%
  • Magical Damage to Small Size Monsters + 3% ~ 15%
  • Magical Damage to Medium Size Monsters + 3% ~ 15%
  • Magical Damage to Large Size Monsters + 3% ~ 15%
  • After Cast Delay - 1% ~ 5%