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Created page with "==Wann wechsle ich die Klasse?== '''Rebellion gehört zu den erweiterten Klassen und hat keine Wiedergeburt.''' # Du startest als Anfänger(Novice) und wechselst mit Joblevel 10 zum Revolverhelden(Gunslinger). # Als Revolverheld(Gunslinger) mit Basislevel 99 und Joblevel 70, wechselst du zum Rebellion. # Als Rebellion mit Basislevel 200 und Joblevel 70, wechselst du zu Nachtwache(Night Watch)."
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Latest revision as of 12:15, 17 October 2026

Wann wechsle ich die Klasse?

Rebellion gehört zu den erweiterten Klassen und hat keine Wiedergeburt.

  1. Du startest als Anfänger(Novice) und wechselst mit Joblevel 10 zum Revolverhelden(Gunslinger).
  2. Als Revolverheld(Gunslinger) mit Basislevel 99 und Joblevel 70, wechselst du zum Rebellion.
  3. Als Rebellion mit Basislevel 200 und Joblevel 70, wechselst du zu Nachtwache(Night Watch).

Gunslinger

Skills
Coin Flip
Max Level: 5
Skill Form: Active
Type: Supportive
Target: Caster
Description: Consumes 1 Zeny to flip a Coin.
If it lands showing heads, the caster will gain 1 Coin, but if it shows tails, the caster will lose 1 Coin.
The caster can have a maximum of 10 Coins, and increasing this skill's level raises the success rate of flipping a Coin that will show heads.
Gunslinger Coins are displayed as glowing orbs around the caster.
LvSP CostZenyDuration
12110 min
22110 min
32110 min
42110 min
52110 min
Fling
Max Level: 1
Requirement: Coin Flip 1
Skill Form: Active
Type: Debuff
Target: 1 Character
Description: Spends coins to fling them at an enemy to inflict damage and reduce it's DEF.
Fling can consume up to 5 Coins in a single cast, and will reduce more of an enemy's DEF if more Coins are spent.
LvSP CostSpirit SpheresDurationRange
110530s9 cells
Triple Action
Max Level: 1
Requirement: Coin Flip 1
Skill Form: Active
Type: Physical Ranged
Target: 1 Character
Description: Shoots an enemy 3 times in one attack.
Consumes 1 Coin.
LvSP CostSpirit SpheresAmmunitionAfter Cast DelayRange
12011 x Arrow or Throwing Dagger or Bullet or Shell or Grenade or Shuriken or Kunai or Cannonball or Throwing Weapon1sWeapon range +8
Bull's Eye
Max Level: 1
Requirement: Coin Flip 5
Skill Form: Active
Type: Physical Ranged
Target: 1 Character
Description: Inflicts 500% damage to Demihuman and Brute monsters.
Bull's Eye has a 0.1% chance to inflict Coma status on all enemies except Boss monsters.
Consumes 1 Coin.
LvSP CostSpirit SpheresAmmunitionFixed CastVariable CastAfter Cast DelayRange
13011 x Arrow or Throwing Dagger or Bullet or Shell or Grenade or Shuriken or Kunai or Cannonball or Throwing Weapon0.2s0.8s1sWeapon range +8
Madness Canceler (Last Stand)
Max Level: 1
Requirement: Coin Flip 4, Coin Flip 4
Skill Form: Active
Type: Supportive
Target: Caster
Description: Activates Madness Canceler in which the caster is immobilized, but adds 100 damage and 20% ASPD.
Madness Canceler has 15 second duration and cannot be used with Adjustment skill.
Consumes 1 Coin.
LvSP CostSpirit SpheresFixed CastVariable CastAfter Cast DelayDuration
13010.4s1.6s3s15s
Adjustment (Gunslinger's Panic)
Max Level: 1
Requirement: Coin Flip 4
Skill Form: Active
Type: Supportive
Target: Caster
Description: Activates Adjustment status in which caster has +30 FLEE and receives 20% less damage from ranged physical attacks, but has -30 HIT.
This skill has a 30 second duration and cannot be used together with the Madness Canceler skill.
Consumes 2 Coins.
LvSP CostSpirit SpheresFixed CastVariable CastAfter Cast DelayDuration
11520.2s0.8s2s30s
Increase Accuracy
Max Level: 1
Requirement: Coin Flip 2
Skill Form: Active
Type: Supportive
Target: Caster
Description: Adds +20 HIT, +4 DEX and +4 AGI for 1 minute duration.
Consumes 4 Coins.
LvSP CostSpirit SpheresAfter Cast DelayDuration
13041s60s
Magical Bullet
Max Level: 1
Requirement: Coin Flip 1
Skill Form: Active
Type: Special Physical Ranged
Target: 1 Character
Description: Consumes 1 Coin to infuse magic power into the bullet, adding magic damage for 30 seconds.
Does not affect skills.
LvSP CostSpirit SpheresDuration
17130s
Cracker
Max Level: 1
Requirement: Coin Flip 1
Skill Form: Active
Type: Debuff
Target: 1 Character
Description: Fires a bullet that will Stun an enemy.
The closer the target is to the caster, the greater the chance of inflicting the Stun status.
Consumes 1 Coin.
LvSP CostSpirit SpheresAmmunitionAfter Cast DelayRange
11011 x Arrow or Throwing Dagger or Bullet or Shell or Grenade or Shuriken or Kunai or Cannonball or Throwing Weapon1sWeapon range +8
Single Action
Max Level: 10
Skill Form: Passive
Description: Essential Gunslinger skill that enables Gunslinger to fire their weapon more quickly and accurately.
[Lv 1]: HIT +2, Attack Speed +1%
[Lv 2]: HIT +4, Attack Speed +1%
[Lv 3]: HIT +6, Attack Speed +2%
[Lv 4]: HIT +8, Attack Speed +2%
[Lv 5]: HIT +10, Attack Speed +3%
[Lv 6]: HIT +12, Attack Speed +3%
[Lv 7]: HIT +14, Attack Speed +4%
[Lv 8]: HIT +16, Attack Speed +4%
[Lv 9]: HIT +18, Attack Speed +5%
[Lv 10]: HIT +20, Attack Speed +5%
Snake Eyes
Max Level: 10
Skill Form: Passive
Description: Increases Attack Range and HIT when equipped with Gun class weapons.
[Lv 1]: HIT and Range +1
[Lv 2]: HIT and Range +2
[Lv 3]: HIT and Range +3
[Lv 4]: HIT and Range +4
[Lv 5]: HIT and Range +5
[Lv 6]: HIT and Range +6
[Lv 7]: HIT and Range +7
[Lv 8]: HIT and Range +8
[Lv 9]: HIT and Range +9
[Lv 10]: HIT and Range +10
Chain Action
Max Level: 10
Requirement: Single Action 1
Skill Form: Passive
Description: Enables a chance of firing two shots in single attack while attacking enemies when equipped with Pistol class weapon.
Raising this skill's level increases the rate of firing double shots.
Consumes 1 Bullet.
Requires Pistol.
Tracking
Max Level: 10
Requirement: Single Action 5
Skill Form: Active
Type: Physical Ranged
Target: 1 Character
Description: Carefully aims at a target to inflict devastating damage.
Raising this skill's level increases Casting Time and damage.
Requires Pistol or Rifle.
[Lv 1]: 300% Damage, Cast Time: 0.6 seconds
[Lv 2]: 400% Damage, Cast Time: 0.7 seconds
[Lv 3]: 500% Damage, Cast Time: 0.8 seconds
[Lv 4]: 600% Damage, Cast Time: 0.9 seconds
[Lv 5]: 700% Damage, Cast Time: 1.0 seconds
[Lv 6]: 800% Damage, Cast Time: 1.1 seconds
[Lv 7]: 900% Damage, Cast Time: 1.2 seconds
[Lv 8]: 1000% Damage, Cast Time: 1.3 seconds
[Lv 9]: 1100% Damage, Cast Time: 1.4 seconds
[Lv 10]: 1200% Damage, Cast Time: 1.5 seconds
LvSP CostAmmunitionVariable CastAfter Cast DelayRange
1151 x Bullet0.6s1.5sWeapon range +8
2201 x Bullet0.7s1.5sWeapon range +8
3251 x Bullet0.8s1.5sWeapon range +8
4301 x Bullet0.9s1.5sWeapon range +8
5351 x Bullet1s1.5sWeapon range +8
6401 x Bullet1.1s1.5sWeapon range +8
7451 x Bullet1.2s1.5sWeapon range +8
8501 x Bullet1.3s1.5sWeapon range +8
9551 x Bullet1.4s1.5sWeapon range +8
10601 x Bullet1.5s1.5sWeapon range +8
WeaponRevolver, Rifle
Disarm
Max Level: 5
Requirement: Tracking 7
Skill Form: Active
Type: Debuff
Target: 1 Character
Description: Shoots target's appendages to render it incapable of attacking.
Skill level affects the success rate.
When used on monster, this skill will reduce their Attack by 25%, but has no effect on Boss monsters.
Disarm has a range of 9 cells.
Requires Pistol or Rifle.
LvSP CostAmmunitionFixed CastVariable CastAfter Cast DelayDurationRange
1151 x Bullet0.4s1.6s1s30sWeapon range +8
2201 x Bullet0.4s1.6s1s30sWeapon range +8
3251 x Bullet0.4s1.6s1s30sWeapon range +8
4301 x Bullet0.4s1.6s1s30sWeapon range +8
5351 x Bullet0.4s1.6s1s30sWeapon range +8
WeaponRevolver, Rifle
Piercing Shot (Wounding Shot)
Max Level: 5
Requirement: Tracking 5
Skill Form: Active
Type: Physical Ranged
Target: 1 Character
Description: Inflicts Defense piercing damage that has a chance of causing the Bleeding effect on its target.
Requires Pistol or Rifle.
Deals more damage when using Rifle.
[Lv 1]: 220%(280%) Damage, Bleeding: 3%
[Lv 2]: 240%(310%) Damage, Bleeding: 6%
[Lv 3]: 260%(340%) Damage, Bleeding: 9%
[Lv 4]: 280%(370%) Damage, Bleeding: 12%
[Lv 5]: 300%(400%) Damage, Bleeding: 15%
LvSP CostAmmunitionFixed CastVariable CastAfter Cast DelayRange
1111 x Bullet0.3s1.2s0.5sWeapon range +8
2121 x Bullet0.3s1.2s0.5sWeapon range +8
3131 x Bullet0.3s1.2s0.5sWeapon range +8
4141 x Bullet0.3s1.2s0.5sWeapon range +8
5151 x Bullet0.3s1.2s0.5sWeapon range +8
WeaponRevolver, Rifle
Rapid Shower (Trigger Happy Shot)
Max Level: 10
Requirement: Chain Action 3
Skill Form: Active
Type: Physical Ranged
Target: 1 Character
Description: Attacks an enemy with 5 rapid fire attacks.
Consumes 1 Bullet.
Requires Pistol.
[Lv 1]: 550% damage
[Lv 2]: 600% damage
[Lv 3]: 650% damage
[Lv 4]: 700% damage
[Lv 5]: 750% damage
[Lv 6]: 800% damage
[Lv 7]: 850% damage
[Lv 8]: 900% damage
[Lv 9]: 950% damage
[Lv 10]: 1000% damage
LvSP CostAmmunitionAfter Cast DelayRange
1221 x Bullet1.5sWeapon range +8
2241 x Bullet1.5sWeapon range +8
3261 x Bullet1.5sWeapon range +8
4281 x Bullet1.5sWeapon range +8
5301 x Bullet1.5sWeapon range +8
6321 x Bullet1.5sWeapon range +8
7341 x Bullet1.5sWeapon range +8
8361 x Bullet1.5sWeapon range +8
9381 x Bullet1.5sWeapon range +8
10401 x Bullet1.5sWeapon range +8
WeaponRevolver
Desperado
Max Level: 10
Requirement: Rapid Shower 5
Skill Form: Active
Type: Physical Ranged
Target: Caster
Description: Consumes 10 bullets to perform a haphazard attack that may damage enemies within a 7 cell radius around the caster.
Each cast has a maximum of 10 hits.
Requires Pistol.
[Lv 1]: 100% Damage
[Lv 2]: 150% Damage
[Lv 3]: 200% Damage
[Lv 4]: 250% Damage
[Lv 5]: 300% Damage
[Lv 6]: 350% Damage
[Lv 7]: 400% Damage
[Lv 8]: 450% Damage
[Lv 9]: 500% Damage
[Lv 10]: 550% Damage
LvSP CostAmmunitionAfter Cast DelayDurationRange
13210 x Bullet1s1s5 cells
23410 x Bullet1s1s5 cells
33610 x Bullet1s1s5 cells
43810 x Bullet1s1s5 cells
54010 x Bullet1s1s5 cells
64210 x Bullet1s1s5 cells
74410 x Bullet1s1s5 cells
84610 x Bullet1s1s5 cells
94810 x Bullet1s1s5 cells
105010 x Bullet1s1s5 cells
WeaponRevolver
Gatling Fever
Max Level: 10
Requirement: Rapid Shower 7, Desperado 5
Skill Form: Active
Type: Supportive
Target: Caster
Description: Temporarily increases Attack Speed and damage at the cost of reducing FLEE rate and Movement Speed.
Gatling Fever status is canceled when this skill is recasted.
Requires Gatling Gun.
[Lv 1]: Damage +30, After Attack Delay -1%, FLEE -5, lasts 30 seconds
[Lv 2]: Damage +40, After Attack Delay -2%, FLEE -10, lasts 45 seconds
[Lv 3]: Damage +50, After Attack Delay -3%, FLEE -15, lasts 60 seconds
[Lv 4]: Damage +60, After Attack Delay -4%, FLEE -20, lasts 75 seconds
[Lv 5]: Damage +70, After Attack Delay -5%, FLEE -25, lasts 90 seconds
[Lv 6]: Damage +80, After Attack Delay -6%, FLEE -30, lasts 105 seconds
[Lv 7]: Damage +90, After Attack Delay -7%, FLEE -35, lasts 120 seconds
[Lv 8]: Damage +100, After Attack Delay -8%, FLEE -40, lasts 135 seconds
[Lv 9]: Damage +110, After Attack Delay -9%, FLEE -45, lasts 150 seconds
[Lv 10]: Damage +120, After Attack Delay -10%, FLEE -50, lasts 165 seconds
LvSP CostFixed CastVariable CastAfter Cast DelayDuration
1300.2s0.8s1s30s
2320.2s0.8s1s45s
3340.2s0.8s1s60s
4360.2s0.8s1s75s
5380.2s0.8s1s90s
6400.2s0.8s1s105s
7420.2s0.8s1s120s
8440.2s0.8s1s135s
9460.2s0.8s1s150s
10480.2s0.8s1s165s
WeaponGatling Gun
Dust (Crowd Control Shot)
Max Level: 10
Requirement: Single Action 5
Skill Form: Active
Type: Physical Ranged
Target: 1 Character
Description: Fires a close range shot that will push an enemy 5 cells backward.
Requires Shotgun.
[Lv 1]: 150% Damage
[Lv 2]: 200% Damage
[Lv 3]: 250% Damage
[Lv 4]: 300% Damage
[Lv 5]: 350% Damage
[Lv 6]: 400% Damage
[Lv 7]: 450% Damage
[Lv 8]: 500% Damage
[Lv 9]: 550% Damage
[Lv 10]: 600% Damage
LvSP CostAmmunitionAfter Cast DelayRange
131 x Bullet1s2 cells
261 x Bullet1s2 cells
391 x Bullet1s2 cells
4121 x Bullet1s2 cells
5151 x Bullet1s2 cells
6181 x Bullet1s2 cells
7211 x Bullet1s2 cells
8241 x Bullet1s2 cells
9271 x Bullet1s2 cells
10301 x Bullet1s2 cells
WeaponShotgun
Full Buster (Full Blast)
Max Level: 10
Requirement: Dust 3
Skill Form: Active
Type: Physical Ranged
Target: 1 Character
Description: Inflicts devastating damage to an enemy by firing multiple bullets at once.
This skill has a small chance of causing Blind status to the caster.
Consumes 2 Bullets.
Requires Shotgun.
[Lv 1]: 400% Damage
[Lv 2]: 500% Damage
[Lv 3]: 600% Damage
[Lv 4]: 700% Damage
[Lv 5]: 800% Damage
[Lv 6]: 900% Damage
[Lv 7]: 1000% Damage
[Lv 8]: 1100% Damage
[Lv 9]: 1200% Damage
[Lv 10]: 1300% Damage
LvSP CostAmmunitionFixed CastVariable CastAfter Cast DelayRange
1202 x Bullet0.2s0.8s1.2sWeapon range +8
2252 x Bullet0.2s0.8s1.4sWeapon range +8
3302 x Bullet0.2s0.8s1.6sWeapon range +8
4352 x Bullet0.2s0.8s1.8sWeapon range +8
5402 x Bullet0.2s0.8s2sWeapon range +8
6452 x Bullet0.2s0.8s2.2sWeapon range +8
7502 x Bullet0.2s0.8s2.4sWeapon range +8
8552 x Bullet0.2s0.8s2.6sWeapon range +8
9602 x Bullet0.2s0.8s2.8sWeapon range +8
10652 x Bullet0.2s0.8s3sWeapon range +8
WeaponShotgun
Spread Attack
Max Level: 10
Requirement: Single Action 5
Skill Form: Active
Type: Physical Ranged
Target: 1 Character
Description: Consumes 5 Bullets to spread damage over a large area.
Requires Shotgun or Grenade Launcher.
[Lv 1]: 230% Damage, 3x3 Cells
[Lv 2]: 260% Damage, 3x3 Cells
[Lv 3]: 290% Damage, 3x3 Cells
[Lv 4]: 320% Damage, 5x5 Cells
[Lv 5]: 350% Damage, 5x5 Cells
[Lv 6]: 380% Damage, 5x5 Cells
[Lv 7]: 410% Damage, 7x7 Cells
[Lv 8]: 440% Damage, 7x7 Cells
[Lv 9]: 470% Damage, 7x7 Cells
[Lv 10]: 500% Damage, 9x9 Cells
LvSP CostAmmunitionAfter Cast DelayRange
1135 x Bullet1sWeapon range +8
2165 x Bullet1sWeapon range +8
3195 x Bullet1sWeapon range +8
4225 x Bullet1sWeapon range +8
5255 x Bullet1sWeapon range +8
6285 x Bullet1sWeapon range +8
7315 x Bullet1sWeapon range +8
8345 x Bullet1sWeapon range +8
9375 x Bullet1sWeapon range +8
10405 x Bullet1sWeapon range +8
WeaponShotgun, Grenade Launcher
Ground Drift (Gunslinger Mine)
Max Level: 10
Requirement: Spread Attack 7
Skill Form: Active
Type: Trap
Target: Ground
Description: Plants Bullet Spheres into the ground that will explode upon enemy approach.
The explosion's effect varies according to the type of bullet.
Requires Grenade Launcher.
[Lv 1]: 220% Damage, lasts 3 seconds
[Lv 2]: 240% Damage, lasts 6 seconds
[Lv 3]: 260% Damage, lasts 9 seconds
[Lv 4]: 280% Damage, lasts 12 seconds
[Lv 5]: 300% Damage, lasts 15 seconds
[Lv 6]: 320% Damage, lasts 18 seconds
[Lv 7]: 340% Damage, lasts 21 seconds
[Lv 8]: 360% Damage, lasts 24 seconds
[Lv 9]: 380% Damage, lasts 27 seconds
[Lv 10]: 400% Damage, lasts 30 seconds
LvSP CostAmmunitionFixed CastVariable CastAfter Cast DelayDurationRange
131 x Bullet0.2s0.8s1s3sWeapon range +8
261 x Bullet0.2s0.8s1s6sWeapon range +8
391 x Bullet0.2s0.8s1s9sWeapon range +8
4121 x Bullet0.2s0.8s1s12sWeapon range +8
5151 x Bullet0.2s0.8s1s15sWeapon range +8
6181 x Bullet0.2s0.8s1s18sWeapon range +8
7211 x Bullet0.2s0.8s1s21sWeapon range +8
8241 x Bullet0.2s0.8s1s24sWeapon range +8
9271 x Bullet0.2s0.8s1s27sWeapon range +8
10301 x Bullet0.2s0.8s1s30sWeapon range +8
WeaponGrenade Launcher

Rebellion

Skills
Flicker (Flashing Signal)
Max Level: 1
Requirement: Coin Flip 1
Skill Form: Active
Type: Supportive
Target: Caster
Description: Activates and detonates caster's Howling Mine and Bound Trap on screen.
Consumes 1 Coin.
LvSP CostSpirit Spheres
121
Rich's Coin (Fortune of the Rich)
Max Level: 1
Requirement: Coin Flip 5
Skill Form: Active
Type: Supportive
Target: Caster
Description: Consumes 100 Zeny to generate 10 Coins.
Coin Flip will never consumes Coins upon failure once this skill is learned.
LvSP CostZenyAfter Cast DelayCool DownDuration
1101001s3s10 min
Mass Spiral (Absolute Penetration)
Max Level: 5
Requirement: Piercing Shot 1
Skill Form: Active
Type: Physical Ranged
Target: 1 Character
Description: Fires a piercing bullet that deal more damage depend on the target's DEF.
Inflicts Bleeding status on the target at a high chance.
Consumes 1 Full Metal Jacket Bullet.
Requires Rifle class weapon.
[Lv 1]: 200% Damage, Bleeding Chance 40%
[Lv 2]: 400% Damage, Bleeding Chance 50%
[Lv 3]: 600% Damage, Bleeding Chance 60%
[Lv 4]: 800% Damage, Bleeding Chance 70%
[Lv 5]: 1000% Damage, Bleeding Chance 80%
LvSP CostAmmunitionItemsFixed CastVariable CastAfter Cast DelayCool DownDurationRange
1401 x BulletFull Metal Jacket x12s1s1s2s108sWeapon range +14
2441 x BulletFull Metal Jacket x12s1s1s2s108sWeapon range +14
3481 x BulletFull Metal Jacket x12s1s1s2s108sWeapon range +14
4521 x BulletFull Metal Jacket x12s1s1s2s108sWeapon range +14
5561 x BulletFull Metal Jacket x12s1s1s2s108sWeapon range +14
WeaponRifle
Banishing Buster (Exile)
Max Level: 10
Requirement: Shattering Storm 1
Skill Form: Active
Type: Physical Ranged
Target: 1 Character
Description: Inflicts damage on a target and removes a random buff of the target.
Damage additionally increases according to the caster's Base Level.
Consumes 1 Bullet.
Requires Shotgun class weapon.
[Lv 1]: 1200% Damage, Debuff Chance: 55%
[Lv 2]: 1400% Damage, Debuff Chance: 60%
[Lv 3]: 1600% Damage, Debuff Chance: 65%
[Lv 4]: 1800% Damage, Debuff Chance: 70%
[Lv 5]: 2000% Damage, Debuff Chance: 75%
[Lv 6]: 2200% Damage, Debuff Chance: 80%
[Lv 7]: 2400% Damage, Debuff Chance: 85%
[Lv 8]: 2600% Damage, Debuff Chance: 90%
[Lv 9]: 2800% Damage, Debuff Chance: 95%
[Lv 10]: 3000% Damage, Debuff Chance: 100%
LvSP CostAmmunitionFixed CastVariable CastAfter Cast DelayCool DownRange
1551 x Bullet0.7s1s0.4s1.6sWeapon range +8
2571 x Bullet0.7s1s0.4s1.6sWeapon range +8
3591 x Bullet0.7s1s0.4s1.6sWeapon range +8
4611 x Bullet0.7s1s0.4s1.6sWeapon range +8
5631 x Bullet0.7s1s0.4s1.6sWeapon range +8
6651 x Bullet0.7s1s0.4s1.6sWeapon range +8
7671 x Bullet0.7s1s0.4s1.6sWeapon range +8
8691 x Bullet0.7s1s0.4s1.6sWeapon range +8
9711 x Bullet0.7s1s0.4s1.6sWeapon range +8
10731 x Bullet0.7s1s0.4s1.6sWeapon range +8
WeaponShotgun
Binding Trap (Dark Pit)
Max Level: 5
Requirement: Flicker 1
Skill Form: Active
Type: Trap
Target: Ground
Description: Lays down a movement impairing trap on the ground.
All targets that enter the trap's area of effect will have their Movement slowed significantly.
Movement debuff duration is affected by the target's STR.
Using Flicker skill on targets affected by Binding Trap will remove the trap and deal an additional damage to the targets.
Only 1 Trap can be active at a time.
Damage additionally increases according to the caster's DEX, target's HP and skill level.
Duration can't be lower than 4 seconds.
Consumes 1 Special Alloy Trap and 1 Coin.
[Lv 1]: Range: 3x3 cells, lasts 10 seconds
[Lv 2]: Range: 5x5 cells, lasts 11 seconds
[Lv 3]: Range: 5x5 cells, lasts 12 seconds
[Lv 4]: Range: 7x7 cells, lasts 13 seconds
[Lv 5]: Range: 7x7 cells, lasts 14 seconds
LvSP CostSpirit SpheresItemsVariable CastAfter Cast DelayCool DownDurationRange
1301Special Alloy Trap x12s2.5s10s10s3 cells
2321Special Alloy Trap x11.6s2s10s10s4 cells
3341Special Alloy Trap x11.2s1.5s10s10s4 cells
4361Special Alloy Trap x10.8s1s10s10s5 cells
5381Special Alloy Trap x10.4s0.5s10s10s5 cells
WeaponRevolver, Rifle, Gatling Gun, Shotgun, Grenade Launcher
Howling Mine (Destructive Cry)
Max Level: 5
Requirement: Ground Drift 1
Skill Form: Active
Type: Physical Ranged
Target: 1 Character
Description: Fires a sticking bomb at the target to deal damage.
Can fire up to 5 Howling Mine.
If the caster uses Flicker skill, Howling Mine will detonate on the target, dealing fire damage to the target and all enemies in range.
Howling Mine can only be detonated with Flicker.
If the Howling Mine is not detonated within 50 seconds, it will fall off from the target.
Consumes 1 Mine Projectile.
Requires Grenade Launcher class weapon.
[Lv 1]: 1200% Damage (400% Normal+800% Explosive)
[Lv 2]: 1700% Damage (600% Normal+1100% Explosive)
[Lv 3]: 2200% Damage (800% Normal+1400% Explosive)
[Lv 4]: 2700% Damage (1000% Normal+1700% Explosive)
[Lv 5]: 3200% Damage (1200% Normal+2000% Explosive)
LvSP CostItemsVariable CastAfter Cast DelayCool DownDurationRange
145Projection Landmine x11s1s5s50sWeapon range +6
250Projection Landmine x11s1s4.5s50sWeapon range +7
355Projection Landmine x11s1s4s50sWeapon range +8
460Projection Landmine x11s1s3.5s50sWeapon range +9
565Projection Landmine x11s1s3s50sWeapon range +10
WeaponGrenade Launcher
Shattering Storm (Grinding Storm)
Max Level: 5
Requirement: Disarm 1, Dust 1
Skill Form: Active
Type: Physical Ranged
Target: Ground
Description: Deals damage to the target and enemies within 5x5 cells, destroying their equipped Helmet.
Caster's DEX, skill level and target's AGI affects the success rate of Helmet destruction.
Indestructible or Chemical Protected equipments are not affected.
Consumes 1 Bullet.
Requires Shotgun class weapon.
[Lv 1]: 1900% Damage, Range: 5x5 cells
[Lv 2]: 2100% Damage, Range: 5x5 cells
[Lv 3]: 2300% Damage, Range: 5x5 cells
[Lv 4]: 2500% Damage, Range: 5x5 cells
[Lv 5]: 2700% Damage, Range: 7x7 cells
LvSP CostAmmunitionFixed CastVariable CastCool DownRange
1501 x Bullet1s3s2sWeapon range +8
2551 x Bullet1s2.5s2sWeapon range +8
3601 x Bullet1s2s2sWeapon range +8
4651 x Bullet1s1.5s2sWeapon range +8
5701 x Bullet1s1s2sWeapon range +8
WeaponShotgun
Eternal Chain (Infinite Chain)
Max Level: 10
Requirement: Coin Flip 1, Chain Action 10
Skill Form: Active
Type: Supportive
Target: Caster
Description: Allows the caster to use Chain Action regardless of equipped gun for the skill's duration.
Chain Action's effective level is determined by learned level of Eternal Chain.
Consumes 1 Coin.
[Lv 1]: Lasts 45 seconds
[Lv 2]: Lasts 60 seconds
[Lv 3]: Lasts 75 seconds
[Lv 4]: Lasts 90 seconds
[Lv 5]: Lasts 105 seconds
[Lv 6]: Lasts 120 seconds
[Lv 7]: Lasts 135 seconds
[Lv 8]: Lasts 150 seconds
[Lv 9]: Lasts 165 seconds
[Lv 10]: Lasts 180 seconds
LvSP CostSpirit SpheresVariable CastAfter Cast DelayDuration
14511s1s45s
24511s1s60s
34511s1s75s
44511s1s90s
54511s1s105s
64511s1s120s
74511s1s135s
84511s1s150s
94511s1s165s
104511s1s180s
WeaponRevolver, Rifle, Gatling Gun, Shotgun, Grenade Launcher
Quick Draw Shot (Tailwind Shot)
Max Level: 1
Requirement: Chain Action 1
Skill Form: Active
Type: Physical Ranged
Target: Caster
Description: This skill can only be cast after Chain Action is activated to deal additional damage to the target.
Job Level affects the number of additional attacks.
If there is a target afflicted with Crimson Marker within 21x21 cells, that target receives additional damage.
LvSP CostAmmunitionDurationRange
151 x Bullet or Shell or Grenade1.5sWeapon range +8
WeaponRevolver, Rifle, Gatling Gun, Shotgun, Grenade Launcher
Active statusQd Shot Ready
Crimson Marker (Blood Brand)
Max Level: 1
Requirement: Coin Flip 1
Skill Form: Active
Type: Debuff
Target: 1 Character
Description: Marks a target with Crimson Death Mark, reducing it's FLEE by 10 and allows the caster to track the target on the mini map.
Only 3 Crimson Markers can be activate at a time.
Boosts Quick Draw Shot, Dragon Tail and Hammer of God damage.
Lasts for 50 seconds.
Consumes 1 Coin.
LvSP CostSpirit SpheresCool DownDurationRange
11011s30sWeapon range +10
WeaponRevolver, Rifle, Gatling Gun, Shotgun, Grenade Launcher
Fire Dance (Dance of Massacre)
Max Level: 10
Requirement: Desperado 1
Skill Form: Active
Type: Physical Ranged
Target: Caster
Description: Deals damage to all targets within 7x7 cells.
Desperado skill's level and the caster's Base Level affects the bonus damage.
Consumes 3 Bullets.
Requires Pistol class weapon.
[Lv 1]: 300% Damage
[Lv 4]: 400% Damage
[Lv 2]: 500% Damage
[Lv 3]: 600% Damage
[Lv 5]: 700% Damage
[Lv 6]: 800% Damage
[Lv 7]: 900% Damage
[Lv 8]: 1000% Damage
[Lv 9]: 1100% Damage
[Lv 10]: 1200% Damage
LvSP CostAmmunitionAfter Cast Delay
1133 x Bullet0.5s
2163 x Bullet0.5s
3193 x Bullet0.5s
4223 x Bullet0.5s
5253 x Bullet0.5s
6283 x Bullet0.5s
7313 x Bullet0.5s
8343 x Bullet0.5s
9373 x Bullet0.5s
10403 x Bullet0.5s
WeaponRevolver
Hammer of God (God's Wrath)
Max Level: 10
Requirement: Rich's Coin 1, Anti-Material Blast 3
Skill Form: Active
Type: Physical Ranged
Target: Caster
Description: Summon a hammer of god to strike.
If there is a target afflicted with Crimson Marker in the targeted area, Hammer of God drops on the target and deals damage to nearby targets.
If there is no target afflicted with Crimson Marker in the targeted area, Hammer of God will drop on a random location within the area.
Damage additionally increases according to the amount of Coins used and the caster's Base Level.
Consumes all Coins.
Requires Rifle class weapon.
[Lv 1]: 100% damage, Range: 5x5 cells
[Lv 2]: 200% damage, Range: 5x5 cells
[Lv 3]: 300% damage, Range: 5x5 cells
[Lv 4]: 400% damage, Range: 5x5 cells
[Lv 5]: 500% damage, Range: 5x5 cells
[Lv 6]: 600% damage, Range: 7x7 cells
[Lv 7]: 700% damage, Range: 7x7 cells
[Lv 8]: 800% damage, Range: 7x7 cells
[Lv 9]: 900% damage, Range: 7x7 cells
[Lv 10]: 1000% damage, Range: 7x7 cells
LvSP CostSpirit SpheresAfter Cast DelayCool DownRange
137-10.5s20s11 cells
239-10.5s20s11 cells
341-10.5s20s11 cells
443-10.5s20s11 cells
545-10.5s20s11 cells
647-10.5s20s11 cells
749-10.5s20s11 cells
851-10.5s20s11 cells
953-10.5s20s11 cells
1055-10.5s20s11 cells
WeaponRifle
Platinum Alter
Max Level: 5
Requirement: Rich's Coin 1
Skill Form: Active
Type: Supportive
Target: Caster
Description: This skill can only be activated if Silver Bullets are equipped.
When activated, it will consume all Coins to increase ATK.
Skill level and total consumed Coins affects the ATK bonus.
This skill also create a barrier that protect the caster for certain amount of time and number of attacks.
Holy Light will cancel this barrier.
If the caster switches weapon or bullets during skill's duration, this buff will end, but the barrier is maintained.
This skill cannot be used with Madness Canceller and Heat Barrel.
[Lv 1]: 5% MaxHP Barrier, 4 Hits, lasts 30 sec.
[Lv 2]: 10% MaxHP Barrier, 5 Hits, lasts 45 sec.
[Lv 3]: 15% MaxHP Barrier, 6 Hits, lasts 60 sec.
[Lv 4]: 20% MaxHP Barrier, 7 Hits, lasts 75 sec.
[Lv 5]: 25% MaxHP Barrier, 8 Hits, lasts 90 sec.
LvSP CostSpirit SpheresAmmunitionVariable CastDuration
120-11 x Bullet2s42s
224-11 x Bullet2s54s
328-11 x Bullet2s66s
432-11 x Bullet2s78s
536-11 x Bullet2s90s
EquippedOld Silver Bullet, Purifying Bullet, Silver Bullet
Fallen Angel (Nephilim)
Max Level: 1
Requirement: Desperado 10
Skill Form: Active
Type: Supportive
Target: Ground
Description: Moves to the targeted location.
Within 2 seconds of activation, increases Desperado damage by 100%.
This skill fails automatically if there is an obstacle in your way.
Consumes 1 Coin.
Requires Pistol class weapon.
LvSP CostSpirit SpheresDurationRange
11012sWeapon range +8
21012sWeapon range +8
31012sWeapon range +8
41012sWeapon range +8
51012sWeapon range +8
WeaponRevolver
Round Trip (Circle Dance)
Max Level: 10
Requirement: Fire Rain 1
Skill Form: Active
Type: Physical Ranged
Target: Caster
Description: Unleashes a barrage of gunfire at all targets in range, dealing damage and knocking the affected targets back 3 cells.
If the targets are knocked back into the wall, they will take additional damage.
Consumes 5 Bullets.
Requires Gatling Gun class weapon.
[Lv 1]: 350% Damage, Range: 7x7 cells
[Lv 2]: 700% Damage, Range: 7x7 cells
[Lv 3]: 1050% Damage, Range: 7x7 cells
[Lv 4]: 1400% Damage, Range: 9x9 cells
[Lv 5]: 1750% Damage, Range: 9x9 cells
[Lv 6]: 2100% Damage, Range: 9x9 cells
[Lv 7]: 2450% Damage, Range: 11x11 cells
[Lv 8]: 2800% Damage, Range: 11x11 cells
[Lv 9]: 3150% Damage, Range: 11x11 cells
[Lv 10]: 3500% Damage, Range: 13x13 cells
LvSP CostAmmunitionAfter Cast DelayCool Down
1435 x Bullet1s2.8s
2465 x Bullet1s2.6s
3495 x Bullet1s2.4s
4525 x Bullet1s2.2s
5555 x Bullet1s2s
6585 x Bullet1s1.8s
7615 x Bullet1s1.6s
8645 x Bullet1s1.4s
9675 x Bullet1s1.2s
10705 x Bullet1s1s
WeaponGatling Gun
Dragon Tail (Magic Beast Tail)
Max Level: 10
Requirement: Crimson Marker 1, Howling Mine 3
Skill Form: Active
Type: Physical Ranged
Target: Ground
Description: Launches missiles at all targets in range.
If a target is marked by Crimson Marker, the damage increases and is affected by the caster's Base Level.
Consumes 1 Dragon Tail Missile.
Requires Grenade Launcher class weapon.
[Lv 1]: 700% Damage, Marked Target: 1400%
[Lv 2]: 900% Damage, Marked Target: 1800%
[Lv 3]: 1100% Damage, Marked Target: 2200%
[Lv 4]: 1300% Damage, Marked Target: 2600%
[Lv 5]: 1500% Damage, Marked Target: 3000%
[Lv 6]: 1700% Damage, Marked Target: 3400%
[Lv 7]: 1900% Damage, Marked Target: 3800%
[Lv 8]: 2100% Damage, Marked Target: 4200%
[Lv 9]: 2300% Damage, Marked Target: 4600%
[Lv 10]: 2500% Damage, Marked Target: 5000%
LvSP CostItemsVariable CastAfter Cast DelayCool DownRange
155Dragon Tail Missile x11.2s1s3.5s11 cells
260Dragon Tail Missile x11.4s1s3.5s11 cells
365Dragon Tail Missile x11.6s1s3.5s11 cells
470Dragon Tail Missile x11.8s1s3.5s11 cells
575Dragon Tail Missile x12s1s3.5s11 cells
680Dragon Tail Missile x12.2s1s3.5s11 cells
785Dragon Tail Missile x12.4s1s3.5s11 cells
890Dragon Tail Missile x12.6s1s3.5s11 cells
995Dragon Tail Missile x12.8s1s3.5s11 cells
10100Dragon Tail Missile x13s1s3.5s11 cells
WeaponGrenade Launcher
Fire Rain (Fire Deluge)
Max Level: 5
Requirement: Gatling Fever 1
Skill Form: Active
Type: Physical Ranged
Target: Ground
Description: Fires bullets in a 3x10 area in front of you.
Fire Rain creates a chance of removing Ground based skills in it's range.
Consumes 10 Bullets.
Requires Gatling Gun class weapon.
[Lv 1]: 3800% Damage, 20% Chance
[Lv 2]: 4100% Damage, 25% Chance
[Lv 3]: 4400% Damage, 30% Chance
[Lv 4]: 4700% Damage, 35% Chance
[Lv 5]: 5000% Damage, 40% Chance
LvSP CostAmmunitionAfter Cast DelayCool DownDurationRange
17010 x Bullet1s5s0.1s3 cells
27010 x Bullet1s5s0.1s3 cells
37010 x Bullet1s5s0.1s3 cells
47010 x Bullet1s5s0.1s3 cells
57010 x Bullet1s5s0.1s3 cells
WeaponGatling Gun
Heat Barrel (Acceleration Bullet)
Max Level: 5
Requirement: Rich's Coin 1
Skill Form: Active
Type: Supportive
Target: Caster
Description: Consumes all Coins to increase ASPD and ATK, reduce Fixed Casting Time at the cost of HIT.
Skill's level affects ASPD, ATK and Fixed Casting Time bonus and HIT reduction.
If the caster switches equipment during the duration, the skill's effect will dissapear.
This skill can't be used with Madness Canceller or Platinum Alter.
Skill duration is 60 seconds
[Lv 1]: ASPD +1, HIT -30
[Lv 2]: ASPD +2, HIT -35
[Lv 3]: ASPD +3, HIT -40
[Lv 4]: ASPD +4, HIT -45
[Lv 5]: ASPD +5, HIT -50
LvSP CostSpirit SpheresVariable CastAfter Cast DelayCool DownDuration
130-12s1s100s60s
230-12s1s95s60s
330-12s1s90s60s
430-12s1s85s60s
530-12s1s80s60s
Anti-Material Blast (Obliterator)
Max Level: 5
Requirement: Mass Spiral 1
Skill Form: Active
Type: Debuff
Target: 1 Character
Description: Deals damage to the target and reduces resistances.
Skill level affect the success rate of reducing resistances of the target.
Consumes 1 Bullet.
[Lv 1]: Lasts 6 seconds, 30% Chance, Resistance -10%
[Lv 2]: Lasts 7 seconds, 40% Chance, Resistance -20%
[Lv 3]: Lasts 8 seconds, 50% Chance, Resistance -30%
[Lv 4]: Lasts 9 seconds, 60% Chance, Resistance -40%
[Lv 5]: Lasts 10 seconds, 70% Chance, Resistance -50%
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownRange
1801s2s1s5sWeapon range +14
2841s2s1s5sWeapon range +14
3881s2s1s5sWeapon range +14
4921s2s1s5sWeapon range +14
5961s2s1s5sWeapon range +14
WeaponRifle
Slug Shot (Fundamental Destruction)
Max Level: 5
Requirement: Banishing Buster 3
Skill Form: Active
Type: Physical Ranged
Target: 1 Character
Description: Fires a special slug shot bullet at the target to deal damage.
Heavier Bullet will increase the damage inflicted.
Decreases HIT if you are more than 3 cells away from the target.
Knock back targets by 6 cells.
Consumes 1 Slug Bullet.
Requires Shotgun class weapon.
[Lv 1]: 2000% Damage vs Player, 1200% Damage vs Monster, HIT -10%/Cell
[Lv 2]: 4000% Damage vs Player, 2400% Damage vs Monster, HIT -9%/Cell
[Lv 3]: 6000% Damage vs Player, 3600% Damage vs Monster, HIT -8%/Cell
[Lv 4]: 8000% Damage vs Player, 4800% Damage vs Monster, HIT -7%/Cell
[Lv 5]: 10000% Damage vs Player, 6000% Damage vs Monster, HIT -6%/Cell
LvSP CostItemsFixed CastVariable CastAfter Cast DelayCool DownRange
180Shotgun Slug x11s5s1s5sWeapon range +8
284Shotgun Slug x11s6s1s5sWeapon range +8
388Shotgun Slug x11s7s1s5sWeapon range +8
492Shotgun Slug x11s8s1s5sWeapon range +8
596Shotgun Slug x11s9s1s5sWeapon range +8
WeaponShotgun

Night Watch

Skills
P.F.I
Max Level: 10
Requirement: Basic Skill
Skill Form: Passive
Description: Increases P.ATK, when a Gun class weapon is equipped.
[Lv 1]: P.ATK +3
[Lv 2]: P.ATK +4
[Lv 3]: P.ATK +5
[Lv 4]: P.ATK +6
[Lv 5]: P.ATK +7
[Lv 6]: P.ATK +8
[Lv 7]: P.ATK +9
[Lv 8]: P.ATK +10
[Lv 9]: P.ATK +11
[Lv 10]: P.ATK +12
Grenade Mastery
Max Level: 10
Requirement: Basic Skill
Skill Form: Passive
Description: By learning about Grenades, CON is increased and the damage of Grenade-type skills is increased.
[Lv 1]: CON +1
[Lv 2]: CON +2
[Lv 3]: CON +3
[Lv 4]: CON +4
[Lv 5]: CON +5
[Lv 6]: CON +6
[Lv 7]: CON +7
[Lv 8]: CON +8
[Lv 9]: CON +9
[Lv 10]: CON +10
Intensive Aim
Max Level: 1
Requirement: P.F.I 1
Skill Form: Active (Toggle)
Type: Supportive
Target: Caster
Description: Switches to Intensive Aim state.
Movement is not possible in Intensive Aim state and an Aiming Count is accumulated by 1 every 0.5 seconds.
The Aiming Count can be accumulated up to 10 and if the caster leaves the standing cell due to certain effects such as being Knockback, the Intensive Aim state is canceled and the Aiming Count is reset.
Increases ATK, HIT and Critical while your are in Intensive Aim state.
[Lv 1]: ATK +150/HIT +250/Critical +30
LvSP CostCool DownDuration
1100.5sNone
Grenade Fragment
Max Level: 7
Requirement: Grenade Mastery 1
Skill Form: Active
Type: Supportive
Target: Caster
Description: Applies elemental powder on the surface of a throwing Grenade, endowing elemental damage to it.
Skill Level 7 cancels the effect.
[Lv 1]: Endows Water element
[Lv 2]: Endows Wind element
[Lv 3]: Endows Earth element
[Lv 4]: Endows Fire element
[Lv 5]: Endows Shadow element
[Lv 6]: Endows Holy element
[Lv 7]: Removes element
LvSP CostCool DownDuration
1502s5 min
2502s5 min
3502s5 min
4502s5 min
5502s5 min
6502s5 min
7502s5 min
The Vigilante at Night
Max Level: 5
Requirement: P.F.I 3, Intensive Aim 1
Skill Form: Active
Type: Physical Ranged
Target: Caster
Description: Fires around the caster without mercy, inflicting ranged physical damage to the surrounding enemies around the caster.
If a Gatling Gun is equipped, ignores physical defense of targets and attacks 7 times.
If a Shotgun is equipped, attacks 4 times.
If you have an Aiming Count active, the skill consumes all the Aiming Count and skill damage is increased according to the amount of Aiming Count consumed.
Damage is additionaly increased according on the caster's Base Level and CON.
Base damage is increased by 5% every 1 CON.
Consumes 10 Bullets.
Requires a Gatling Gun or Shotgun.
[Lv 1]: Gatling Gun: ATK 350+ (Aiming Count x100)% per Hit/AoE: 9x9 cells Shotgun: ATK 1650+ (Aiming Count x200)% per Hit/AoE: 5x5 cells
[Lv 2]: Gatling Gun: ATK 700+ (Aiming Count x200)% per Hit/AoE: 9x9 cells Shotgun: ATK 2450+ (Aiming Count x400)% per Hit/AoE: 5x5 cells
[Lv 3]: Gatling Gun: ATK 1050+ (Aiming Count x300)% per Hit/AoE: 9x9 cells Shotgun: ATK 3250+ (Aiming Count x600)% per Hit/AoE: 5x5 cells
[Lv 4]: Gatling Gun: ATK 1400+ (Aiming Count x400)% per Hit/AoE: 11x11 cells Shotgun: ATK 4050+ (Aiming Count x800)% per Hit/AoE: 7x7 cells
[Lv 5]: Gatling Gun: ATK 1750+ (Aiming Count x500)% per Hit/AoE: 11x11 cells Shotgun: ATK 4850+ (Aiming Count x1000)% per Hit/AoE: 7x7 cells
LvSP CostAmmunitionFixed CastAfter Cast DelayCool DownAP Recovery
17210 x Bullet1.5s1s0.5s2
27610 x Bullet1.5s1s0.5s2
38010 x Bullet1.5s1s0.5s2
48410 x Bullet1.5s1s0.5s2
58810 x Bullet1.5s1s0.5s2
WeaponGatling Gun, Shotgun
Only One Bullet
Max Level: 5
Requirement: P.F.I 3, Intensive Aim 1
Skill Form: Active
Type: Physical Ranged
Target: 1 Character
Description: Fires a single shot to the target, inflicting ranged physical damage.
If a Pistol is equipped, ignores physical defense of the target.
If a Rifle is equipped, inflicts half of the total Critical Damage based on the caster's Critical chance.
If you have an Aiming Count active, the skill consumes all the Aiming Count and skill damage is increased according to the amount of Aiming Count consumed.
Damage is additionaly increased according on the caster's Base Level and CON.
Base damage is increased by 5% every 1 CON.
Consumes 1 Bullet.
Requires a Rifle or Pistol.
[Lv 1]: ATK(Rifle) 4200+(Aiming Countx350)% ATK(Pistol) 4600+(Aiming Countx350)%
[Lv 2]: ATK(Rifle) 7200+(Aiming Countx700)% ATK(Pistol) 8000+(Aiming Countx700)%
[Lv 3]: ATK(Rifle) 10200+(Aiming Countx1050)% ATK(Pistol) 11400+(Aiming Countx1050)%
[Lv 4]: ATK(Rifle) 13200+(Aiming Countx1400)% ATK(Pistol) 14800+(Aiming Countx1400)%
[Lv 5]: ATK(Rifle) 16200+(Aiming Countx1750)% ATK(Pistol) 18200+(Aiming Countx1750)%
LvSP CostAmmunitionFixed CastAfter Cast DelayCool DownRangeAP Recovery
1391 x Bullet1s0.5s0.35sWeapon range +82
2431 x Bullet1s0.5s0.35sWeapon range +82
3471 x Bullet1s0.5s0.35sWeapon range +82
4511 x Bullet1s0.5s0.35sWeapon range +82
5551 x Bullet1s0.5s0.35sWeapon range +82
WeaponRevolver, Rifle
Spiral Shooting
Max Level: 5
Requirement: P.F.I 3, Intensive Aim 1
Skill Form: Active
Type: Physical Ranged
Target: 1 Character
Description: Fires a bullet with increased rotational power at a target, inflicting ranged physical damage to the target and enemies within it's range.
If a Grenade Launcher is equipped, attacks 2 times.
If a Rifle is equipped, inflicts half of the total Critical Damage based on the caster's Critical chance.
If you have an Aiming Count active, the skill consumes all the Aiming Count and skill damage is increased according to the amount of Aiming Count consumed.
Damage is additionaly increased according on the caster's Base Level and CON.
Base damage is increased by 5% every 1 CON.
Consumes 6 Bullets.
Requires a Grenade Launcher or Rifle.
[Lv 1]: Per Hit: ATK(Grenade Launcher) 2900+(Aiming Countx150)%/AoE:9x9 cells ATK(Rifle)4200+(Aiming Countx150)%/AoE:5x5 cells
[Lv 2]: Per Hit: ATK(Grenade Launcher) 4600+(Aiming Countx300)%/AoE:9x9 cells ATK(Rifle)7000+(Aiming Countx300)%/AoE:5x5 cells
[Lv 3]: Per Hit: ATK(Grenade Launcher) 6300+(Aiming Countx450)%/AoE:9x9 cells ATK(Rifle)9800+(Aiming Countx450)%/AoE:5x5 cells
[Lv 4]: Per Hit: ATK(Grenade Launcher) 8000+(Aiming Countx600)%/AoE:11x11 cells ATK(Rifle)12600+(Aiming Countx600)%/AoE:7x7 cells
[Lv 5]: Per Hit: ATK(Grenade Launcher) 9700+(Aiming Countx750)%/AoE:11x11 cells ATK(Rifle)15400+(Aiming Countx750)%/AoE:7x7 cells
LvSP CostAmmunitionFixed CastAfter Cast DelayCool DownRangeAP Recovery
1486 x Bullet1.5s1s0.5sWeapon range +82
2536 x Bullet1.5s1s0.5sWeapon range +82
3586 x Bullet1.5s1s0.5sWeapon range +82
4636 x Bullet1.5s1s0.5sWeapon range +82
5686 x Bullet1.5s1s0.5sWeapon range +82
WeaponRifle, Grenade Launcher
Magazine for One
Max Level: 5
Requirement: P.F.I 3, Intensive Aim 1
Skill Form: Active
Type: Physical Ranged
Target: 1 Character
Description: Fires multiple bullets at one target, inflicting ranged physical damage to the target.
If a Gatling Gun is equipped, attacks 10 times and consumes 10 Bullets.
If a Pistol is equipped, attacks 6 times, inflicts half of the total Critical Damage based on the caster's Critical chance and consumes 6 Bullets.
If you have an Aiming Count active, the skill consumes all the Aiming Count and skill damage is increased according to the amount of Aiming Count consumed.
Damage is additionaly increased according on the caster's Base Level and CON.
Base damage is increased by 5% every 1 CON.
Requires a Gatling Gun or Pistol.
[Lv 1]: Per Hit: ATK(Gatling Gun) 750+(Aiming Countx100)% Per Hit: ATK(Pistol) 1100+(Aiming Countx100)%
[Lv 2]: Per Hit: ATK(Gatling Gun) 1250+(Aiming Countx200)% Per Hit: ATK(Pistol) 1900+(Aiming Countx200)%
[Lv 3]: Per Hit: ATK(Gatling Gun) 1750+(Aiming Countx300)% Per Hit: ATK(Pistol) 2700+(Aiming Countx300)%
[Lv 4]: Per Hit: ATK(Gatling Gun) 2250+(Aiming Countx400)% Per Hit: ATK(Pistol) 3500+(Aiming Countx400)%
[Lv 5]: Per Hit: ATK(Gatling Gun) 2750+(Aiming Countx500)% Per Hit: ATK(Pistol) 4300+(Aiming Countx500)%
LvSP CostAmmunitionFixed CastAfter Cast DelayCool DownRangeAP Recovery
1426 x Bullet1s1s0.5sWeapon range +82
2466 x Bullet1s1s0.5sWeapon range +82
3506 x Bullet1s1s0.5sWeapon range +82
4546 x Bullet1s1s0.5sWeapon range +82
5586 x Bullet1s1s0.5sWeapon range +82
WeaponRevolver, Gatling Gun
Wild Fire
Max Level: 5
Requirement: P.F.I 3, Intensive Aim 1
Skill Form: Active
Type: Physical Ranged
Target: Ground
Description: Fires a bullet towards the ground, inflicting ranged physical damage to targets within the range.
If a Shotgun is equipped, inflicts more damage than a Grenade Launcher but within a narrower area.
If a Grenade Launcher is equipped, inflicts damage in a wider area than a Shotgun.
If there is an Aiming Count active, the skill consumes all the Aiming Count and skill damage is increased according to the amount of Aiming Count consumed.
Damage is additionaly increased according on the caster's Base Level and CON.
Base damage is increased by 5% every 1 CON.
Consumes 5 Bullets.
Requires a Shotgun or Grenade Launcher.
[Lv 1]: Shotgun: ATK 5050+(Aiming Count x500)%/AoE: 5x5 cells Grenade Launcher: ATK 4950+ (Aiming Count x500)%/AoE: 9x9 cells
[Lv 2]: Shotgun: ATK 8600+(Aiming Count x1000)%/AoE: 5x5 cells Grenade Launcher: ATK 8400+ (Aiming Count x1000)%/AoE: 9x9 cells
[Lv 3]: Shotgun: ATK 12150+(Aiming Count x1500)%/AoE: 5x5 cells Grenade Launcher: ATK 11850+ (Aiming Count x1500)%/AoE: 9x9 cells
[Lv 4]: Shotgun: ATK 15700+(Aiming Count x2000)%/AoE: 7x7 cells Grenade Launcher: ATK 15300+ (Aiming Count x2000)%/AoE: 11x11 cells
[Lv 5]: Shotgun: ATK 19250+(Aiming Count x2500)%/AoE: 7x7 cells Grenade Launcher: ATK 18750+ (Aiming Count x2500)%/AoE: 11x11 cells
LvSP CostAmmunitionFixed CastAfter Cast DelayCool DownRangeAP Recovery
1515 x Bullet1s1s0.5sWeapon range +82
2555 x Bullet1s1s0.5sWeapon range +82
3595 x Bullet1s1s0.5sWeapon range +82
4635 x Bullet1s1s0.5sWeapon range +82
5675 x Bullet1s1s0.5sWeapon range +82
WeaponShotgun, Grenade Launcher
Basic Grenade
Max Level: 5
Requirement: Grenade Mastery 3
Skill Form: Active
Type: Physical Ranged
Target: Ground
Description: Throws a grenade towards the ground, inflicting ranged physical damage to targets within the range.
Damage is additionaly increased according to the Grenade Mastery skill level, the caster's Base Level and CON.
Base damage is increased by 5% every 1 CON.
Consumes 1 Throwing Grenade and the element of the Grenade changes based on Grenade Fragment.
[Lv 1]: ATK 3600+(Grenade Mastery Lv x50)% AoE: 3x3 cells
[Lv 2]: ATK 5700+(Grenade Mastery Lv x50)% AoE: 3x3 cells
[Lv 3]: ATK 7800+(Grenade Mastery Lv x50)% AoE: 3x3 cells
[Lv 4]: ATK 9900+(Grenade Mastery Lv x50)% AoE: 5x5 cells
[Lv 5]: ATK 12000+(Grenade Mastery Lv x50)% AoE: 5x5 cells
LvSP CostItemsFixed CastCool DownRangeAP Recovery
136Throwing Grenade x11s0.3sWeapon range +82
242Throwing Grenade x11s0.3sWeapon range +82
348Throwing Grenade x11s0.3sWeapon range +82
454Throwing Grenade x11s0.3sWeapon range +82
560Throwing Grenade x11s0.3sWeapon range +82
Hasty Fire in the Hole
Max Level: 5
Requirement: Basic Grenade 3
Skill Form: Active
Type: Physical Ranged
Target: Ground
Description: Throws 3 grenades towards the ground in a row, inflicting ranged physical damage to targets within the range.
The thrown grenade explodes 3 times with an interval of 0.3 seconds, the first explosion has an AoE of 5x5 cells, the second explosion 7x7 cells, and the third explosion 9x9 cells.
Damage is additionaly increased according to the Grenade Mastery skill level, the caster's Base Level and CON.
Base damage is increased by 5% every 1 CON.
Consumes 3 Throwing Grenade and the element of the Grenades changes based on Grenade Fragment.
[Lv 1]: ATK 3000+(Mastery Lv x20)% per Hit
[Lv 2]: ATK 4500+(Mastery Lv x20)% per Hit
[Lv 3]: ATK 6000+(Mastery Lv x20)% per Hit
[Lv 4]: ATK 7500+(Mastery Lv x20)% per Hit
[Lv 5]: ATK 9000+(Mastery Lv x20)% per Hit
LvSP CostItemsFixed CastCool DownRangeAP Recovery
150Throwing Grenade x31s1sWeapon range +83
253Throwing Grenade x31s1sWeapon range +83
356Throwing Grenade x31s1sWeapon range +83
459Throwing Grenade x31s1sWeapon range +83
562Throwing Grenade x31s1sWeapon range +83
Grenades Dropping
Max Level: 5
Requirement: Hasty Fire in the Hole 3
Skill Form: Active
Type: Physical Ranged
Target: Ground
Description: Throws a bundle of grenades towards the sky and drops them at random locations around the ground every 0.25 seconds for 4 seconds, inflicting ranged physical damage to targets within range 3 times.
Damage is additionaly increased according to the Grenade Mastery skill level, the caster's Base Level and CON.
Base damage is increased by 5% every 1 CON.
Consumes 15 Throwing Grenades.
[Lv 1]: ATK 1400+(Mastery Lv x30)% per Hit Fall Area: 11x11 cells/Explosion Area: 3x3 cells
[Lv 2]: ATK 2250+(Mastery Lv x30)% per Hit Fall Area: 11x11 cells/Explosion Area: 3x3 cells
[Lv 3]: ATK 3100+(Mastery Lv x30)% per Hit Fall Area: 11x11 cells/Explosion Area: 3x3 cells
[Lv 4]: ATK 3950+(Mastery Lv x30)% per Hit Fall Area: 9x9 cells/Explosion Area: 5x5 cells
[Lv 5]: ATK 4800+(Mastery Lv x30)% per Hit Fall Area: 9x9 cells/Explosion Area: 5x5 cells
LvSP CostItemsFixed CastCool DownDurationRangeAP Recovery
160Throwing Grenade x151s4.5s4sWeapon range +85
266Throwing Grenade x151s4.5s4sWeapon range +85
372Throwing Grenade x151s4.5s4sWeapon range +85
478Throwing Grenade x151s4.5s4sWeapon range +85
584Throwing Grenade x151s4.5s4sWeapon range +85
Auto Firing Launcher
Max Level: 5
Requirement: Grenades Dropping 3
Skill Form: Active
Type: Supportive
Target: Caster
Description: Activates the Automatic Grenade Launcher.
Has a chance to auto-cast Basic Grenade, Hasty Fire in the Hole and Grenade Dropping when inflicting normal physical damage.
The maximum skill level that the caster learned will be auto-cast and they won't recover any AP from auto-casting.
[Lv 1]: 6% Basic Grenade/Duration: 120 seconds
[Lv 2]: 7% Basic Grenade/Duration: 150 seconds
[Lv 3]: 8% Basic Grenade, 3% Hasty Fire in the Hole/Duration: 180 seconds
[Lv 4]: 9% Basic Grenade, 5% Hasty Fire in the Hole/Duration: 210 seconds
[Lv 5]: 10% Basic Grenade, 7% Hasty Fire in the Hole, 3% Grenades Dropping/Duration: 240 seconds
LvSP CostFixed CastCool DownDuration
1903s30s120s
21003s30s150s
31103s30s180s
41203s30s210s
51303s30s240s
Hidden Card
Max Level: 10
Requirement: P.F.I 5, Intensive Aim 1
Skill Form: Active(AP)
Type: Supportive
Target: Caster
Dispellable: No
Description: Takes an elixir that maximizes Night Watch's shooting ability It increases ranged physical damage and P.ATK for 300 seconds.
[Lv 1]: Ranged Physical Damage +10% P.ATK +3
[Lv 2]: Ranged Physical Damage +20% P.ATK +6
[Lv 3]: Ranged Physical Damage +30% P.ATK +9
[Lv 4]: Ranged Physical Damage +40% P.ATK +12
[Lv 5]: Ranged Physical Damage +50% P.ATK +15
[Lv 6]: Ranged Physical Damage +60% P.ATK +18
[Lv 7]: Ranged Physical Damage +70% P.ATK +21
[Lv 8]: Ranged Physical Damage +80% P.ATK +24
[Lv 9]: Ranged Physical Damage +90% P.ATK +27
[Lv 10]: Ranged Physical Damage +100% P.ATK +30
LvSP CostAP CostFixed CastCool DownDuration
11501252s60s5 min
21501252s60s5 min
31501252s60s5 min
41501252s60s5 min
51501252s60s5 min
61501252s60s5 min
71501252s60s5 min
81501252s60s5 min
91501252s60s5 min
101501252s60s5 min
Mission Bombard
Max Level: 10
Requirement: Grenade Mastery 5, Grenades Dropping 3
Skill Form: Active(AP)
Type: Physical Ranged
Target: Ground
Description: Drops a large bomb in the range of 9x9 cells on the target cell and continuously 1 small bomb in the range of 5x5 cells once every 0.25 seconds for 10 seconds to inflict ranged physical damage.
Damage is additionaly increased according to the Grenade Mastery skill level, the caster's Base Level and CON.
Base damage is increased by 5% every 1 CON.
[Lv 1]: ATK 6800+(Mastery Lv x100)% ATK 1000+(Mastery Lv x30)% per Explosion
[Lv 2]: ATK 8600+(Mastery Lv x100)% ATK 1200+(Mastery Lv x30)% per Explosion
[Lv 3]: ATK 10400+(Mastery Lv x100)% ATK 1400+(Mastery Lv x30)% per Explosion
[Lv 4]: ATK 12200+(Mastery Lv x100)% ATK 1600+(Mastery Lv x30)% per Explosion
[Lv 5]: ATK 14000+(Mastery Lv x100)% ATK 1800+(Mastery Lv x30)% per Explosion
[Lv 6]: ATK 15800+(Mastery Lv x100)% ATK 2000+(Mastery Lv x30)% per Explosion
[Lv 7]: ATK 17600+(Mastery Lv x100)% ATK 2200+(Mastery Lv x30)% per Explosion
[Lv 8]: ATK 19400+(Mastery Lv x100)% ATK 2400+(Mastery Lv x30)% per Explosion
[Lv 9]: ATK 21200+(Mastery Lv x100)% ATK 2600+(Mastery Lv x30)% per Explosion
[Lv 10]: ATK 23000+(Mastery Lv x100)% ATK 2800+(Mastery Lv x30)% per Explosion
LvSP CostAP CostItemsFixed CastCool DownDurationRange
110035Throwing Grenade x151s10s10sWeapon range +8
210035Throwing Grenade x151s10s10sWeapon range +8
310035Throwing Grenade x151s10s10sWeapon range +8
410035Throwing Grenade x151s10s10sWeapon range +8
510035Throwing Grenade x151s10s10sWeapon range +8
610035Throwing Grenade x151s10s10sWeapon range +8
710035Throwing Grenade x151s10s10sWeapon range +8
810035Throwing Grenade x151s10s10sWeapon range +8
910035Throwing Grenade x151s10s10sWeapon range +8
1010035Throwing Grenade x151s10s10sWeapon range +8
Wild Shot
Max Level: 5
Requirement: Only One Bullet 3, Spiral Shooting 3, Magazine For One 3
Skill Form: Active
Type: Physical Ranged
Target: 1 Character
Description: A skill for revolvers and rifles only.
Fires wildly around the target, dealing ranged physical damage 7 times to the target and enemies in the surrounding area.
If the Hidden Card effect is active, deals even greater damage.
Base damage is increased by 5% every 1 CON.
This skill can deal Critical Hits.
Critical Chance for this skill is based on your Critical Rate.
Consumes 5 bullets.
[Lv 1] : ATK 1080% ATK 1180%(Hidden Card: Revolver) ATK 1230%(Hidden Card: Rifle) Revolver AoE: 5x5 cells/ Rifle AoE: 7x7 cells
[Lv 2] : ATK 1310% ATK 1510%(Hidden Card: Revolver) ATK 1610%(Hidden Card: Rifle) Revolver AoE: 5x5 cells/ Rifle AoE: 7x7 cells
[Lv 3] : ATK 1540% ATK 1840%(Hidden Card: Revolver) ATK 1990%(Hidden Card: Rifle) Revolver AoE: 5x5 cells/ Rifle AoE: 7x7 cells
[Lv 4] : ATK 1770% ATK 2170%(Hidden Card: Revolver) ATK 2370%(Hidden Card: Rifle) Revolver AoE: 7x7 cells/ Rifle AoE: 9x9 cells
[Lv 5] : ATK 2000% ATK 2500%(Hidden Card: Revolver) ATK 2750%(Hidden Card: Rifle) Revolver AoE: 7x7 cells/ Rifle AoE: 9x9 cells
LvSP CostAmmunitionFixed CastAfter Cast DelayCool DownRangeAP Recovery
1605 x Bullet1.5s1s0.75s9 cells3
2635 x Bullet1.5s1s0.75s9 cells3
3665 x Bullet1.5s1s0.75s9 cells3
4695 x Bullet1.5s1s0.75s9 cells3
5725 x Bullet1.5s1s0.75s9 cells3
WeaponRevolver, Rifle
Midnight Fallen
Max Level: 5
Requirement: The Vigilant at Night 3, Magazine for One 3, Wild Fire 3
Skill Form: Active
Type: Physical Ranged
Target: Ground (1 cell)
Description: A skill for shotguns, gatling guns and grenade launchers only.
Bombards the designated area, dealing ranged physical damage 3 times to enemies in the area.
If the Hidden Card effect is active, deals even greater damage.
Ignores the target's physical defense.
Base damage is increased by 5% every 1 CON.
Consumes 5 bullets.
[Lv 1] : ATK 3350% ATK 3750%(Hidden Card: Shotgun) ATK 3550%(Hidden Card: Gatling) ATK 3690%(Hidden Card: Launcher) Shotgun AoE: 5x5 cells/ Gatling AoE: 7x7 cells Launcher AoE: 9x9 cells
[Lv 2] : ATK 4200% ATK 5000%(Hidden Card: Shotgun) ATK 4600%(Hidden Card: Gatling) ATK 4880%(Hidden Card: Launcher) Shotgun AoE: 5x5 cells/ Gatling AoE: 7x7 cells Launcher AoE: 9x9 cells
[Lv 3] : ATK 5050% ATK 6250%(Hidden Card: Shotgun) ATK 5650%(Hidden Card: Gatling) ATK 6070%(Hidden Card: Launcher) Shotgun AoE: 5x5 cells/ Gatling AoE: 7x7 cells Launcher AoE: 9x9 cells
[Lv 4] : ATK 5900% ATK 7500%(Hidden Card: Shotgun) ATK 6700%(Hidden Card: Gatling) ATK 7260%(Hidden Card: Launcher) Shotgun AoE: 7x7 cells/ Gatling AoE: 9x9 cells Launcher AoE: 11x11 cells
[Lv 5] : ATK 6750% ATK 8750%(Hidden Card: Shotgun) ATK 7750%(Hidden Card: Gatling) ATK 8450%(Hidden Card: Launcher) Shotgun AoE: 7x7 cells/ Gatling AoE: 9x9 cells Launcher AoE: 11x11 cells
LvSP CostAmmunitionFixed CastAfter Cast DelayCool DownDurationRangeAP Recovery
1505 x Bullet1s1s0.7s0.1s9 cells3
2555 x Bullet1s1s0.7s0.1s9 cells3
3605 x Bullet1s1s0.7s0.1s9 cells3
4655 x Bullet1s1s0.7s0.1s9 cells3
5705 x Bullet1s1s0.7s0.1s9 cells3
WeaponGatling Gun, Shotgun, Grenade Launcher
Tactical Repositioning
Max Level: 1
Requirement: Intensive Aim 1
Skill Form: Active
Type: Supportive
Target: Ground
Description: Can only be used while Intensive Aim is active.
Consumes 1 aim count and moves the caster to the selected cell. Fails if a wall or obstacle blocks the path.
[Lv 1]: Moves up to 9 cells
LvSP CostAfter Cast DelayCool DownRange
1301.2s0.3s9 cells