Stats/zh-hans: Difference between revisions

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Machine translation (deepseek-flash)
 
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'''新增了六项与属性状态相关的新属性。'''
'''新增了六项与属性状态相关的新属性。'''


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* 从200级开始,升级时不再获得现有 STR/AGI/VIT/INT/DEX/LUK 的属性点。
* From level 200 on, when leveling up, status points for existing STR/AGI/VIT/INT/DEX/LUK are not given.
* 会获得新的特性属性点,可分配到6项新特性属性上。
* New trait status points are given to distribute among 6 new trait statuses.
* '''Activity Point''' '''(AP)''' 是4转职业技能专属的新资源机制。
* '''Activity Point''' '''(AP)''' is a new resource mechanic exclusive to 4th job skills.
* 属性点不会随着等级提升而逐渐增加额外点数。
* Attribute status points do not increase the amount of additional points gradually as the level rises.
* 4转职业也会随着 JobLVL 提升而获得这些特性的加成。
* 4th job classes also gain bonus to these traits with increasing JobLVL.
* 此外,与现有属性不同,每项新特性属性的加点消耗固定为1点。
* In addition, unlike the existing status, each new characteristic status has a fixed point investment cost of 1 point.
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{| class="wikitable" style="width: 100%;"
{| class="wikitable" style="width: 100%;"
|- style="background-color:#FFF0F5;text-align:center;"
|- style="background-color:#FFF0F5;text-align:center;"
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|- style="background-color:#FFFAFA;
|- style="background-color:#FFFAFA;
|
|
Trait that increases status physical attack and Power Attack (P.ATK)
提升状态物理攻击和 Power Attack (P.ATK) 的特性
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* 每1点增加5点状态物理攻击。
* Status physical attack increases by 5 per 1 point.
* 每3点增加1点P.ATK。
* P.ATK increases by 1 per 3 points.
|提升物理抗性 (RES) 的特性
|Trait that increases physical resistance (RES)
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* 每1点增加1点RES。
* RES increases by 1 per 1 point.
* 每3点增加5点RES。
* RES increases by 5 per 3 points.
|- style="background-color:#FFF0F5;text-align:center;"
|- style="background-color:#FFF0F5;text-align:center;"
|'''Wisdom (WIS)'''
|'''Wisdom (WIS)'''
|'''Spell (SPL)'''
|'''Spell (SPL)'''
|- style="background-color:#FFFAFA;
|- style="background-color:#FFFAFA;
|Trait that increases magic resistance (MRES)
|提升魔法抗性 (MRES) 的特性
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* 每1点增加1点MRES。
* MRES increases by 1 per 1 point.
* 每3点增加5点MRES。
* MRES increases by 5 per 3 points.
|提升状态魔法攻击和 Spell Magic Attack (S.MATK) 的特性
|Trait that increases status magic attack and Spell Magic Attack (S.MATK)
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<div lang="en" dir="ltr" class="mw-content-ltr">
* 每1点增加5点状态魔法攻击。
* Status Magic Attack increases by 5 per 1 point.
* 每3点增加1点S.MATK。
* S.MATK increases by 1 per 3 points.
|- style="background-color:#FFF0F5;text-align:center;"
|- style="background-color:#FFF0F5;text-align:center;"
|'''Concentration (CON)'''
|'''Concentration (CON)'''
|'''Creative (CRT)'''
|'''Creative (CRT)'''
|- style="background-color:#FFFAFA;
|- style="background-color:#FFFAFA;
|Trait that increases accuracy (HIT), evasion (FLEE), Power Attack (P.ATK) and Spell Magic Attack (S.MATK)
|提升命中 (HIT)、闪避 (FLEE)、Power Attack (P.ATK) 和 Spell Magic Attack (S.MATK) 的特性
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* 每1点增加2点HIT。
* HIT increases by 2 per 1 point.
* 每1点增加2点FLEE。
* FLEE increases by 2 per 1 point.
* 每5点增加1点P.ATK。
* P.ATK increases by 1 per 5 points.
* 每5点增加1点S.MATK。
* S.MATK increases by 1 per 5 points.
|提升 Heal Plus (H.PLUS) 和 Critical Rate (C.RATE) 的特性
|Trait that increases Heal Plus (H.PLUS) and Critical Rate (C.RATE)
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* 每1点增加1点H.PLUS。
* H.PLUS increases by 1 per 1 point.
* 每3点增加1点C.RATE。
* C.RATE increases by 1 per 3 points.
|}
|}
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|'''Spell Matk (S.MATK)'''
|'''Spell Matk (S.MATK)'''
|-  style="background-color:#FFF0F5;"
|-  style="background-color:#FFF0F5;"
|Final status physical attack and final equipment attack increases by %.
|最终状态物理攻击和最终装备攻击增加 %。
|Final status magic attack and final equipment magic attack increases by %.
|最终状态魔法攻击和最终装备魔法攻击增加 %。
|- style="background-color:#FFE4E1;text-align:center;"
|- style="background-color:#FFE4E1;text-align:center;"
|'''Resist (Res)'''
|'''Resist (Res)'''
|'''Magic Resist (Mres)'''
|'''Magic Resist (Mres)'''
|- style="background-color:#FFE4E1;"
|- style="background-color:#FFE4E1;"
|Before calculating physical defense, it reduces normal physical damage taken by %.<br>Note: Resist Penetration effects are limited to 50%.
|在计算物理防御之前,减少受到的普通物理伤害 %。<br>注意:Resist Penetration 效果上限为50%。
|Before calculating the magic defense, it reduces the normal magic damage received by %.<br>Note: Magic Resist Penetration effects are limited to 50%.
|在计算魔法防御之前,减少受到的普通魔法伤害 %。<br>注意:Magic Resist Penetration 效果上限为50%。
|- style="background-color:#f7dde0;text-align:center;"
|- style="background-color:#f7dde0;text-align:center;"
|'''Heal Plus (H.Plus)'''
|'''Heal Plus (H.Plus)'''
|'''Critical Damage Rate (C.Rate)'''
|'''Critical Damage Rate (C.Rate)'''
|- style="background-color:#f7dde0;"
|- style="background-color:#f7dde0;"
|Increases the final heal recovery by %.
|增加最终治疗恢复量 %。
This increase is applied after normal heal recovery increasing effects.
此增加在普通治疗恢复增加效果之后生效。
|Increases the critical damage base percent by %.
|增加暴击伤害基础百分比 %。
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* 当 C.RATE 为 0 时,你的暴击伤害为 140%。
* At 0 C.RATE, your critical damage is 140%.
* 当 C.RATE 为 10 时,你的暴击伤害从 140% 增加到 150%。
* At 10 C.RATE, your critical damage increases from 140% to 150%.
|}
|}
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