Miyu's Imperial Guard Devotion and Tank Guide/zh-hans: Difference between revisions

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<li> 以此类推,直到你的防御降到 0</li>
<li> 以此类推,直到你的防御降到 0</li>


<div lang="en" dir="ltr" class="mw-content-ltr">
你的 Hard DEF 初始为 0,可以通过以下方式提升:</li>
Your Hard DEF starts at 0 and you can increase it through:</li>
<li> 装备</li>
<li> Equipment</li>
<li> 卡片</li>
<li> Cards</li>
<li> 增益效果和技能</li>
<li> Buffs and skills</li>
<li> 消耗品</li>
<li> Consumable items</li>
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
[[File:miyu def chart.png|650px]]
[[File:miyu def chart.png|650px]]
</ul>
</ul>
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<h3><span class="mw-headline" id="Soft_Magic_Defense" style="font-size: 1.5rem;">软魔法防御 (Soft Magic Defense) 🔰</span></h3>
<h3><span class="mw-headline" id="Soft_Magic_Defense" style="font-size: 1.5rem;">Soft Magic Defense 🔰</span></h3>
<ul style="font-size: 1.2rem;">
<ul style="font-size: 1.2rem;">
   <li>Soft magic defense, also known as "INT" magic defense, reduces incoming magic damage directly.</li>
   <li>软魔法防御,也被称为"INT"魔法防御,会直接减少你受到的魔法伤害。</li>
</ul>
</ul>
<pre style="font-size: 1.2rem;">
<pre style="font-size: 1.2rem;">
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</pre>
</pre>
<ul style="font-size: 1.2rem;">
<ul style="font-size: 1.2rem;">
   <li><b>BonusA</b> is the sum of additive bonuses.</li>
   <li><b>BonusA</b> 是所有加法加成的总和。</li>
   <li><b>BonusB</b> is the sum of multiplicative bonuses.</li>
   <li><b>BonusB</b> 是所有乘法加成的总和。</li>
</ul>
</ul>
<ul style="font-size: 1.2rem;">
<ul style="font-size: 1.2rem;">
   <li>Monsters use a different SoftMDEF formula.</li>
   <li>怪物使用另一套 SoftMDEF 公式。</li>
</ul>
</ul>
<pre style="font-size: 1.2rem;">
<pre style="font-size: 1.2rem;">
SoftMDEF      = floor(Lvl ÷ 4) + floor(VIT ÷ 10) + floor(INT ÷ 5)
SoftMDEF      = floor(Lvl ÷ 4) + floor(VIT ÷ 10) + floor(INT ÷ 5)
</pre>
</pre>
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<h3><span class="mw-headline" id="Hard_Magic_Defense" style="font-size: 1.5rem;">硬魔法防御 (Hard Magic Defense) 🔰</span></h3>
<h3><span class="mw-headline" id="Hard_Magic_Defense" style="font-size: 1.5rem;">Hard Magic Defense 🔰</span></h3>
<ul style="font-size: 1.2rem;">
<ul style="font-size: 1.2rem;">
   <li>Hard magic defense, also known as "armor" or "equipment" magic defense, reduces incoming magic damage multiplicatively.</li>
   <li>硬魔法防御,也被称为"护甲"或"装备"魔法防御,以乘法方式减少你受到的魔法伤害。</li>
   <li>Hard magic defense has a base value of 0, and is increased by equipment, some skills, and items.</li>
   <li>硬魔法防御的初始值为 0,可通过装备、部分技能和道具提升。</li>
   <li><b>Damage after Hard MDEF</b> = <code>Damage × [(1000 + HardMDEF) ÷ (1000 + HardMDEF × 10)]</code></li>
   <li><b>经过 Hard MDEF 减免后的伤害</b> = <code>Damage × [(1000 + HardMDEF) ÷ (1000 + HardMDEF × 10)]</code></li>
</ul>
</ul>
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<p style="font-size: 1.2rem;">
<p style="font-size: 1.2rem;">
⚠️ This indicates that as Hard MDEF increases, the percentage of magic damage reduced also increases, but with diminishing returns. For example: </br>
⚠️ 这说明随着 Hard MDEF 提高,魔法伤害的减免百分比也会提升,但收益会递减。例如: </br>
</div>




<div lang="en" dir="ltr" class="mw-content-ltr">
🔮 20 点 Hard MDEF 大约提供 15% 的伤害减免。 </br>
🔮 20 Hard MDEF provides approximately 15% damage reduction. </br>
🔮 40 点 Hard MDEF 大约提供 25% 的伤害减免。 </br>
🔮 40 Hard MDEF provides approximately 25% damage reduction. </br>
🔮 125 点 Hard MDEF 大约提供 50% 的伤害减免。 </br>
🔮 125 Hard MDEF provides approximately 50% damage reduction. </br>
</p>
</p>
</div>




<div lang="en" dir="ltr" class="mw-content-ltr">
[[File:Miyu mdef mres.png|400px]]
[[File:Miyu mdef mres.png|400px]]
[[File:Miyu_effect_of_mdef.png|600px]]
[[File:Miyu_effect_of_mdef.png|600px]]
<p style="font-size: 1.2rem;">
<p style="font-size: 1.2rem;">
<b>(It is shown as </b><span style="color:Red;">A</span><b> + </b><span style="color:Blue;">B</span><b> in the Status Window, where </b><span style="color:Red;">A</span><b> represents the </b><span style="color:Red;">Soft Mdef</span><b> and </b><span style="color:Blue;">B</span><b> represents the </b><span style="color:Blue;">Hard Mdef</span><b>.)</b>
<b>(在状态窗口中显示为 </b><span style="color:Red;">A</span><b> + </b><span style="color:Blue;">B</span><b>,其中 </b><span style="color:Red;">A</span><b> 代表 </b><span style="color:Red;">Soft Mdef</span><b>,</b><span style="color:Blue;">B</span><b> 代表 </b><span style="color:Blue;">Hard Mdef</span><b>。)</b>
</p>
</p>
<ul style="font-size: 1.2rem;">
<ul style="font-size: 1.2rem;">
   <li>The Magical Defense (MDEF) system was revamped in the Renewal
   <li>魔法防御 (MDEF) 系统在复兴更新中进行了重做。
   Update. HardDEF/MDEF is no longer limited into a 1-100 point system,
   HardDEF/MDEF 不再局限于 1-100 点的系统,
   with 100 being full immunity. Instead, the effect of HardMDEF is now
   其中 100 代表完全免疫。相反,HardMDEF 的效果现在
   reduced exponentially as the number goes up (i.e. the higher the number,
   随着数值上升呈指数级递减(即数值越高,
   the less effect every single point adds);</li>
   每一点增加的效果越少);</li>
</ul>
</ul>
<ul style="font-size: 1.2rem;">
<ul style="font-size: 1.2rem;">
   <li>SoftDEF/MDEF, which is mostly based on VIT and INT respectively,
   <li>SoftDEF/MDEF 主要分别基于 VIT 和 INT,
   did not go through a lot of change from Pre-Renewal. They reduce damage
   与复兴前相比没有太大变化。它们以减法方式减少伤害,
  subtractively, removing flat amounts from the final damage after the
   在应用 HardDEF/MDEF 减免后,
   HardDEF/MDEF reductions are applied.</li>
  从最终伤害中减去固定数值。</li>
</ul>
</ul>
<p style="font-size: 1.2rem;">
<p style="font-size: 1.2rem;">
<b>(While introducing the 4th job trait/status seen as </b><span style="color:Green;">C</span><b> in the lower Status Window as </b><span style="color:Green;">Mres</span><b> </b>
<b>(在引入第 4 职业特性/状态时,显示为 </b><span style="color:Green;">C</span><b>,在下方状态窗口中显示为 </b><span style="color:Green;">Mres</span><b> </b>
</p>
</p>
<h3><span class="mw-headline" id="Magic_Resistance" style="font-size: 1.5rem;">Magic Resistance 🔰(MRES)</span></h3>
<h3><span class="mw-headline" id="Magic_Resistance" style="font-size: 1.5rem;">魔法抗性 🔰(MRES)</span></h3>
<ul style="font-size: 1.1rem;">
<ul style="font-size: 1.1rem;">
   <li>Magic Resistance (MRES) is a defensive stat that reduces incoming magic damage multiplicatively.</li>
   <li>魔法抗性 (MRES) 是一种防御属性,以乘法方式减少受到的魔法伤害。</li>
   <li>MRES is primarily increased through equipment, buffs, skills, and certain consumable items.</li>
   <li>MRES 主要通过装备、增益、技能和某些消耗品来提升。</li>
   <li><b>Formula:</b> The final damage reduction is calculated as:
   <li><b>公式:</b> 最终伤害减免计算如下:
     <pre style="font-size: 1.1rem;">
     <pre style="font-size: 1.1rem;">
     Damage after MRES = Damage × [(2000 + MRES) ÷ (2000 + MRES × 5)
     Damage after MRES = Damage × [(2000 + MRES) ÷ (2000 + MRES × 5)
     </pre>
     </pre>
   </li>
   </li>
   <li>Similar to Hard MDEF, MRES provides significant reductions as it increases, but its effectiveness diminishes at higher values due to diminishing returns.</li>
   <li>与 Hard MDEF 类似,MRES 随着数值增加提供显著的减免,但由于收益递减,其效果在较高数值时会减弱。</li>
<span style="color:Brown;">The Effectiveness amount is at <b>50%</b></span>
<span style="color:Brown;">效果数值为 <b>50%</b></span>
</ul>
</ul>
<h3><span class="mw-headline" id="Magic_Resistance" style="font-size: 1.5rem;">Physical Resistance 🔰(RES)</span></h3>
<h3><span class="mw-headline" id="Magic_Resistance" style="font-size: 1.5rem;">物理抗性 🔰(RES)</span></h3>
<ul style="font-size: 1.1rem;">
<ul style="font-size: 1.1rem;">
   <li>Physical Resistance (RES) is a defensive stat that reduces incoming Physical damage multiplicatively.</li>
   <li>物理抗性 (RES) 是一种防御属性,以乘法方式减少受到的物理伤害。</li>
   <li>RES is primarily increased through equipment, buffs, skills, and certain consumable items.</li>
   <li>RES 主要通过装备、增益、技能和某些消耗品来提升。</li>
   <li><b>Formula:</b> The final damage reduction is calculated as:
   <li><b>公式:</b> 最终伤害减免计算如下:
     <pre style="font-size: 1.1rem;">
     <pre style="font-size: 1.1rem;">
     Damage after RES = Damage × [(2000 + RES) ÷ (2000 + RES × 5)]
     Damage after RES = Damage × [(2000 + RES) ÷ (2000 + RES × 5)]
     </pre>
     </pre>
   </li>
   </li>
   <li>Similar to Hard DEF, RES provides significant reductions as it increases, but its effectiveness diminishes at higher values due to diminishing returns.</li>
   <li>与 Hard DEF 类似,RES 随着数值增加提供显著的减免,但由于收益递减,其效果在较高数值时会减弱。</li>
<span style="color:Brown;">The Effectiveness amount is also at <b>50%</b></span>
<span style="color:Brown;">效果数值同样为 <b>50%</b></span>
</ul>
</ul>
[[File:miyu maple hbt.gif]]
[[File:miyu maple hbt.gif]]
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<h2><span class="mw-headline" id="About_Imperial_Guard"><span style="color:rgb(204, 242, 255); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">游戏指令与设置</span></span></h2>
<h2><span class="mw-headline" id="About_Imperial_Guard"><span style="color:rgb(204, 242, 255); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">Game Commands and Settings</span></span></h2>
<h3><span class="mw-headline" id="Game_Commands" style="font-size: 1.6em;">剑士系游戏指令 ⚙️</span></h3>
<h3><span class="mw-headline" id="Game_Commands" style="font-size: 1.6em;">Game Commands for Swordsman ⚙️</span></h3>
{| class="wikitable" style="width:60%; font-size: larger;"
{| class="wikitable" style="width:60%; font-size: larger;"
|+
|+
! style="background-color: #cdddff;" | Commands 📜
! style="background-color: #cdddff;" | 指令 📜
! style="background-color: #cdddff;" | Example 💡
! style="background-color: #cdddff;" | 示例 💡
! style="background-color: #cdddff;" | Description 📃
! style="background-color: #cdddff;" | 说明 📃
|-
|-
</div>




<div lang="en" dir="ltr" class="mw-content-ltr">
|@ltp
|@ltp
| -
| -
|Marks your last point after porting on the mini-map.
|在小地图上标记你传送后到达的最后位置。
|-
|-
</div>