Adulter and Vivatus Weapon Enchantment: Difference between revisions

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Revision as of 13:14, 20 March 2022

Adulter and Vivatus Enchantment ~coming soon ~

Adulter Fides can be item reformed into Vivatus Fides weapons.
The enchanting process for the Adulter Fides and Vivatus Fides weapons is Lapine Upgrade item.

Adulter Fides Weapons
100650.png Pontifex Courage (100650) 100651.png Pontifex Wisdom (100651)
Line Option 1 Line Option 2 Line Option 1 Line Option 2
  • MHP+ 200 ~ 1000
  • MSP + 50 ~ 250
  • ATK + 1% ~ 5%
  • ATK + 10 ~ 50
  • DEF + 10 ~ 50
  • FLEE + 5 ~ 25
  • HIT + 5 ~ 25
  • Physical Damage to any Race Monsters + 3% ~ 15%
  • Ranged Physical Damage + 2% ~ 10%
  • Melee Physical Damage + 2% ~ 10%
  • Critical Damage + 2% ~ 10%
  • After Cast Delay - 1% ~ 3%
  • Physical Damage to any Elemental Property Monsters + 2% ~ 10%
  • Ranged Physical Damage + 2% ~ 10%
  • Melee Physical Damage + 2% ~ 10%
  • Critical Damage + 2% ~ 10%
  • Physical Damage to Small Size Monsters + 2% ~ 10%
  • Physical Damage to Medium Size Monsters + 2% ~ 10%
  • Physical Damage to Large Size Monsters + 2% ~ 10%
  • After Cast Delay - 1% ~ 3%
  • MHP+ 200 ~ 1000
  • MSP + 50 ~ 250
  • MATK + 1% ~ 5%
  • MATK + 10 ~ 50
  • DEF + 10 ~ 50
  • FLEE + 5 ~ 25
  • Variable Cast Time - 2% ~ 10%
  • Magical Damage to any Race Monsters + 3% ~ 15%
  • any Elemental Property Magical Damage + 2% ~ 10%
  • After Cast Delay - 1% ~ 3%
  • Magical Damage to any Elemental Property Monsters + 2% ~ 10%
  • any Elemental Property Magical Damage + 2% ~ 10%
  • Magical Damage to Small Size Monsters + 2% ~ 10%
  • Magical Damage to Medium Size Monsters + 2% ~ 10%
  • Magical Damage to Large Size Monsters + 2% ~ 10%
  • After Cast Delay - 1% ~ 3%


Vivatus Fides Weapons
100652.png Pontifex Tenacity (100652) 100653.png Pontifex Belief (100653)
Line Option 1 Line Option 2 Line Option 1 Line Option 2
  • MHP + 250 ~ 1250
  • MSP + 75 ~ 375
  • ATK + 2% ~ 10%
  • ATK + 12 ~ 60
  • DEF + 12 ~ 60
  • FLEE + 6 ~ 30
  • HIT + 6 ~ 30
  • Physical Damage to any Race Monsters + 4% ~ 20%
  • Ranged Physical Damage + 2% ~ 10%
  • Melee Physical Damage + 2% ~ 10%
  • Critical Damage + 2% ~ 10%
  • After Cast Delay - 1% ~ 5%
  • Physical Damage to any Elemental Property Monsters + 3% ~ 15%
  • Ranged Physical Damage + 3% ~ 15%
  • Melee Physical Damage + 3% ~ 15%
  • Critical Damage + 3% ~ 15%
  • Physical Damage to Small Size Monsters + 3% ~ 15%
  • Physical Damage to Medium Size Monsters + 3% ~ 15%
  • Physical Damage to Large Size Monsters + 3% ~ 15%
  • After Cast Delay - 1% ~ 5%
  • MHP + 250 ~ 1250
  • MSP + 75 ~ 375
  • MATK + 2% ~ 10%
  • MATK + 12 ~ 60
  • DEF + 12 ~ 60
  • FLEE + 6 ~ 30
  • Variable Cast Time - 3% ~ 15%
  • Magical Damage to any Race Monsters + 4% ~ 20%
  • any Elemental Property Magical Damage + 3% ~ 15%
  • After Cast Delay - 1% ~ 5%
  • Magical Damage to any Elemental Property Monsters + 3% ~ 15%
  • any Elemental Property Magical Damage + 3% ~ 15%
  • Magical Damage to Small Size Monsters + 3% ~ 15%
  • Magical Damage to Medium Size Monsters + 3% ~ 15%
  • Magical Damage to Large Size Monsters + 3% ~ 15%
  • After Cast Delay - 1% ~ 5%