Geffen Night Arena: Difference between revisions
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=Monsters= | = Monsters = | ||
{|class="wikitable" style="text-align:center;" | |||
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| Monster || Race/Element/Size | |||
|- | |||
|{{#mob:20856}}|| Demi-Human/Neutral 1/Medium | |||
|- | |||
|{{#mob:20857}}|| Demi-Human/Neutral 1/Medium | |||
|- | |||
| {{#mob:20858}} | |||
| Demi-Human/Neutral 1/Medium | |||
|- | |||
| {{#mob:20859}} | |||
| Demi-Human/Neutral 1/Medium | |||
|- | |||
| {{#mob:20860}} | |||
| Demi-Human/Neutral 1/Medium | |||
|- | |||
|{{#mob:20861}}|| Demi-Human/Neutral 1/Medium | |||
|- | |||
|{{#mob:20862}}|| Demi-Human/Neutral 1/Medium | |||
|- | |||
|{{#mob:20863}}|| Demi-Human/Ghost 2/Medium | |||
|- | |||
|{{#mob:20864}}|| Demi-Human/Neutral 1/Medium | |||
|- | |||
|{{#mob:20865}}|| Demi-Human/Neutral 1/Medium | |||
|- | |||
|{{#mob:20866}}|| Demi-Human/Neutral 1/Medium | |||
|- | |||
|{{#mob:20867}}|| Demi-Human/Neutral 1/Medium | |||
|- | |||
|{{#mob:20868}}|| Demi-Human/Neutral 1/Medium | |||
|- | |||
| {{#mob:20869}} | |||
| Demi-Human/Ghost 2/Medium | |||
|- | |||
| {{#mob:20870}} | |||
| Demi-Human/Ghost 2/Medium | |||
|- | |||
|{{#mob:20872}}|| Demi-Human/Ghost 2/Medium | |||
|} | |||
=Rewards= | =Rewards= |
Revision as of 19:51, 15 February 2022
Geffen Night Arena
- Level Required: 210
- Party Count: 1+
- Location: (dali02 79, 60)
- Cooldown: 1 Day
- Rewards:
- Geffen Arena Coin (1000316)
- Geffen Arena Certificate (1000317)
- Geffen Arena Championship (1000366)
Overview
Hosted for greed, an illegal Geffen Magic Tournament occurs at midnight. The instance functions similarly as the normal Geffen Magic Tournament with some caveats.
- There are 10 rounds. Each round increases the enemy's health. The arena hoster will announce the enemy's health per round.
- Every round can be a different enemy except the last round (Fenrir).
- Unlike Geffen Magic Tournament, you can only collect rewards if you complete the round and choose to quit.
- Midnight Fenrir (Round 10) takes 90% reduced damage
- You have one minute to complete each round.
- You can bring a party to the instance.
- The perimeter of the arena is dangerous. If you move or get knocked-back to the edge, you will take heavy damage that can kill you. Stay in the middle of the arena.
- If any party member dies, a penalty is imposed where the enemy will take no damage until all party members are resurrected.
Round | Approximate Monster Health |
1 | 4,800,000 |
2 | 12,400,000 |
3 | 34,700,000 |
4 | 107,600,000 |
5 | 362,400,000 |
6 | 516,300,000 |
7 | 555,900,000 |
8 | 972,300,000 |
9 | 1,337,300,000 |
10 | 1,416,300,000 |
Monsters
Monster | Race/Element/Size |
Midnight Archi (20856) |
Demi-Human/Neutral 1/Medium |
Midnight Dio Anemos (20857) |
Demi-Human/Neutral 1/Medium |
Midnight Geffen Thief (20858) |
Demi-Human/Neutral 1/Medium |
Midnight Geffen Thug (20859) |
Demi-Human/Neutral 1/Medium |
Midnight Geffen Gangster (20860) |
Demi-Human/Neutral 1/Medium |
Midnight Pa - Monk (20861) |
Demi-Human/Neutral 1/Medium |
Midnight Ordre (20862) |
Demi-Human/Neutral 1/Medium |
Midnight Blut Hase (20863) |
Demi-Human/Ghost 2/Medium |
Midnight Kuro Akuma (20864) |
Demi-Human/Neutral 1/Medium |
Midnight Ipodus (20865) |
Demi-Human/Neutral 1/Medium |
Midnight Rechenier (20866) |
Demi-Human/Neutral 1/Medium |
Midnight Odorico (20867) |
Demi-Human/Neutral 1/Medium |
Midnight Jew (20868) |
Demi-Human/Neutral 1/Medium |
Midnight D.Y (20869) |
Demi-Human/Ghost 2/Medium |
Midnight Fei Kanabian (20870) |
Demi-Human/Ghost 2/Medium |
Midnight Fenrir (20872) |
Demi-Human/Ghost 2/Medium |