Geffen Night Arena: Difference between revisions

From MuhRO
Jump to navigation Jump to search
Line 4: Line 4:
* Party Count: 1+
* Party Count: 1+
* Location: {{#navi:dali02|79|60}}
* Location: {{#navi:dali02|79|60}}
* Cooldown: 3 Days
* Cooldown: 1 Day
* Prerequisite: Talk to Greedy Looking Man {{#navi:geffen_in|82|62}}
* Prerequisite: Talk to Greedy Looking Man {{#navi:geffen_in|82|62}}
* Rewards:
* Rewards:

Revision as of 10:17, 15 February 2022

Geffen Night Arena

Overview

Hosted for greed, an illegal Geffen Magic Tournament occurs at midnight. The instance functions similarly as the normal Geffen Magic Tournament with some caveats.

  • There are 10 rounds. Each round increases the enemy's health. The arena hoster will announce the enemy's health per round.
  • Every round can be a different enemy except the last round (Fenrir).
  • Unlike Geffen Magic Tournament, you can only collect rewards if you complete the round and choose to quit.
  • Midnight Fenrir (Round 10) takes 90% reduced damage
  • You have one minute to complete each round.
  • You can bring a party to the instance.
  • The perimeter of the arena is dangerous. If you move or get knocked-back to the edge, you will take heavy damage that can kill you. Stay in the middle of the arena.
  • If any party member dies, a penalty is imposed where the enemy will take no damage until all party members are resurrected.
Round Approximate Monster Health
1 4,800,000
2 12,400,000
3 34,700,000
4 107,600,000
5 362,400,000
6 516,300,000
7 555,900,000
8 972,300,000
9 1,337,300,000
10 1,416,300,000

Monsters

Rewards