Item Reform - Overview: Difference between revisions
(→Thanos) |
|||
Line 553: | Line 553: | ||
===Headgears=== | ===Headgears=== | ||
Some of the Headgears, which are no dropable, can be craft here: [[Equipment_Crafting|Equipment Crafting]] | |||
{| class="wikitable mw-collapsible mw-collapsed" style="text-align: center;width: 100%;" | {| class="wikitable mw-collapsible mw-collapsed" style="text-align: center;width: 100%;" | ||
|- style="background-color:#B7CDEC;text-align:center;" | |- style="background-color:#B7CDEC;text-align:center;" |
Revision as of 11:28, 2 February 2022
Item Reforming is the process of converting a weapon or armor into an improved version. The special thing about reforming is that the cards and enchantments of the old version are preserved. The refinement level is not reset, it only changes during the reform process along the chosen reform method.
Item Groups
Thanos Weapons
Thanos Weapon Example | |||||
Base Item | Materials | Refine Change | Result Item ⇒ next Option | Materials | Refine Change |
+9~+20 Thanatos Sword [1] (13441) |
100x Gray Shard (6672) 100x Weapon Upgrade Stone (Low) (1000430) |
-5 | Thanatos Sword-AD [2] (500024) ⇓ +9~+11 ⇒ |
14x Blacksmith's Blessing (6635)
1x Modified Thanatos Refine Hammer (100619) |
+1 |
OR | |||||
300x Gray Shard (6672) 100x Weapon Upgrade Stone (Intermediate) (1000431) |
-1 |
Thanos Weapons | ||||
Base Item | Description | Result Item | Description | |
Thanatos Sword [1] (13441) | ItemID: 13441 _______________________ A sword sculpted from Gray Shard to counter Magic Sword Thanatos. It offers incredible power and magic at a great cost. _______________________ INT +6 VIT +6 LUK -6 MATK +100 _______________________ Random chance to absorp 5% damage inflicted into SP. _______________________ Drains 1000 HP when unequipped. _______________________ Type: One-Handed Sword Attack: 150 Weight: 70 Weapon Level: 4 _______________________ Requirement: Base Level 120 Swordman classes |
Thanatos Sword-AD [2] (500024) | ItemID: 500024 _______________________ Thanatos' sword remodeled with the addition of Tim Artnard's technology. _______________________ Physical attacks have a random chance to recover 2500 HP and 50 SP every second for 4 seconds. _______________________ For each 2 Refine Levels: ATK +10 _______________________ For each 3 Refine Levels: Increases Ranged Physical Damage by 4%. _______________________ Refine Level +7: ATK +5% Decreases Variable Casting Time by 15%. _______________________ Refine Level +9: Increases damage of Cart Cannon by 15%. Increases Attack Speed by 10%. _______________________ Refine Level +11: Increases Physical Damage against all sizes by 15%. Increases damage of Cart Cannon by additional 15%. _______________________ [Bonus by Grade] [Grade D]: ATK +2% Damage of Acidified Zone (Fire/Water/Wind/Ground) +10%. _______________________ [Grade C]: ATK +3% P.ATK +1 _______________________ [Grade B]: Damage of Acidified Zone (Fire/Water/Wind/Ground) +10%. _______________________ Type: Sword Attack: 190 Weight: 100 Weapon Level: 5 _______________________ Requirement: Base Level 190 Genetic | |
Thanatos Great Sword [1] (21009) | ItemID: 21009 _______________________ A Broadsword sculpted from Gray Shard to counter Magic Sword Thanatos. It offers incredible power and magic at a great cost. _______________________ INT +6 VIT +6 LUK -6 MATK +120 _______________________ Has low chance to drain 5% of damage inflicted into HP and SP. _______________________ Drains 100 HP every 10 seconds. Drains 1,000 HP when unequipped. _______________________ Type: Two-Handed Sword Attack: 280 Weight: 130 Weapon Level: 4 _______________________ Requirement: Base Level 120 Rune Knight and Royal Guard |
Thanatos Greatsword-AD [2] (600016) | ItemID: 600016 _______________________ Thanatos' greatsword remodeled with the addition of Tim Artnard's technology. _______________________ Physical attacks have a random chance to recover 2500 HP and 50 SP every second for 4 seconds. _______________________ For each 2 Refine Levels: ATK +10 _______________________ For each 3 Refine Levels: Increases damage of Wind Cutter by 10%. _______________________ Refine Level +7: Increases Attack Speed by 10%. Increases damage of Wind Cutter by additional 20%. _______________________ Refine Level +9: ATK +5% Physical attacks have a certain chance to auto cast Level 2 Wind Cutter. (If you learned a higher Level, it will auto cast that Level instead.) _______________________ Refine Level +11: Increases Physical Damage against all sizes by 15%. Increases Melee Physical Damage by 15%. _______________________ [Bonus by Grade] [Grade D]: ATK +2% Damage of Servant Weapon +10%. _______________________ [Grade C]: ATK +3% P.ATK +1. _______________________ [Grade B]: Damage of Servant Weapon +10%. _______________________ Type: Two-Handed Sword Attack: 240 Weight: 250 Weapon Level: 5 _______________________ Requirement: Base Level 190 Rune Knight | |
Thanatos Hammer [1] (16028) | ItemID: 16028 _______________________ A hammer sculpted from Gray Shard to counter Magic Sword Thanatos. It offers incredible power and magic at a great cost. _______________________ INT +6 VIT +6 LUK -6 MATK +120 _______________________ Creates a low chance of regaining HP and SP from 5% of your damage inflicted when dealing physical damage. _______________________ Drains 100 HP every 10 seconds. Drains 1,000 HP when unequipped. _______________________ Type: Mace Attack: 180 Weight: 300 Weapon Level: 4 _______________________ Requirement: Base Level 120 Rune Knight, Royal Guard, Mechanic, Genetic, Archbishop and Sura |
Thanatos Hammer-AD [2] (590020) | ItemID: 590020 _______________________ Thanatos' hammer remodeled with the addition of Tim Artnard's technology. _______________________ Indestructible in battle _______________________ MATK +190 _______________________ Physical attacks have a random chance to recover 2500 HP and 50 SP every second for 4 seconds. _______________________ For each 2 Refine Levels: ATK +10 MATK +10 _______________________ For each 3 Refine Levels: Increases damage of Duple Light by 18%. _______________________ Refine Level +7: Increases Attack Speed by 10%. Increases Magical Damage with Holy element by 15%. _______________________ Refine Level +9: ATK +5%, MATK +5% Increases damage of Duple Light by additional 30%. _______________________ Refine Level +11: Increases damage against all sizes by 15%. Increases Melee Physical Damage by 15%. _______________________ [Bonus by Grade] [Grade D]: ATK +3% Damage of Petitio +10%. _______________________ [Grade C]: Increases Ranged Physical Damage by 15% P.ATK +1. _______________________ [Grade B]: Damage of Petitio +10%. _______________________ Type: Mace Attack: 200 Weight: 100 Weapon Level: 5 _______________________ Requirement: Base Level 190 Archbishop | |
Thanatos Dagger [1] (13093) | ItemID: 13093 _______________________ A dagger sculpted from Gray Shard to counter Magic Sword Thanatos. It offers incredible power and magic at a great cost. _______________________ INT +6 VIT +6 LUK -6 MATK +130 _______________________ Physical attack has chance to drain 5% of damage into HP and SP. Drains 100 HP every 10 seconds. Drains 1000 HP when unequipped. _______________________ Type: Dagger Attack: 100 Weight: 80 Weapon Level: 4 _______________________ Requirement: Base Level 120 Swordsman, Archer, Merchant and Thief |
Thanatos Dagger-AD [2] (510030) | ItemID: 510030 _______________________ Thanatos' dagger remodeled with the addition of Tim Artnard's technology. _______________________ MATK +160 _______________________ Magical attacks have a random chance to recover 1000 HP and 100 SP every second for 4 seconds. _______________________ For each 2 Refine Levels: MATK +10 _______________________ For each 3 Refine Levels: Increases Magical Damage with Fire and Neutral element by 4%. _______________________ Refine Level +7: MATK +5% Increases Magical Damage with Fire and Neutral element by additional 10%. _______________________ Refine Level +9: Physical attacks have a random chance to auto-cast Level 7 Meteor Storm and Level 4 Psychic Wave. _______________________ Refine Level +11: Increases Magical Damage against all sizes by 15%. Increases Magical Damage with Fire and Neutral element by additional 15%. _______________________ [Bonus by Grade] [Grade D]: MATK +2% Damage of From the Abyss +10%. _______________________ [Grade C]: MATK +3% S.MATK +1 _______________________ [Grade B]: Damage of From the Abyss +10%. _______________________ Type: Sword Attack: 190 Weight: 100 Weapon Level: 5 _______________________ Requirement: Base Level 190 Shadow Chaser | |
Thanatos Two-Handed Staff [1] (2023) | ItemID: 2023 _______________________ A Two-Handed Staff sculpted from Gray Shard to counter Magic Sword Thanatos. It offers incredible power and magic at a great cost. _______________________ INT +6 VIT +6 LUK -6 MATK +250 _______________________ Increases Healing skills effectiveness by 18%. _______________________ Magical attack has chance to restore HP and SP. _______________________ Drains 100 HP every 10 seconds. _______________________ Drains 1000 HP as the item is unequipped. _______________________ Type: Two-Handed Staff Attack: 120 Weight: 140 Weapon Level: 4 _______________________ Requirement: Base Level 120 Magician and Acolyte |
Thanatos Two-Handed Staff-AD [2] (640017) | ItemID: 640017 _______________________ Thanatos' two-handed staff remodeled with the addition of Tim Artnard's technology. _______________________ Magical attacks have a random chance to recover 1000 HP and 100 SP every second for 4 seconds. _______________________ MATK +300 _______________________ For each 2 Refine Levels: MATK +10 _______________________ For each 3 Refine Levels: Increases damage of Crimson Rock by 10%. _______________________ Refine Level +7: Decreases After Cast Delay by 10%. Increases Magical Damage with Fire and Earth element by 15%. _______________________ Refine Level +9: Increases damage of Earth Strain by 40%. Increases damage of Crimson Rock by additional 15%. _______________________ Refine Level +11: Increases Magical Damage against all sizes by 15%. Decreases damage taken from against enemies of every element by 15%. _______________________ [Bonus by Grade] [Grade D]: MATK +2% Damage of Floral Flare Road and Stratum Tremor +10%. _______________________ [Grade C]: MATK +3% S.MATK +1. _______________________ [Grade B]: Damage of Floral Flare Road and Stratum Tremor +10%. _______________________ Type: Two-Handed Staff Attack: 150 Weight: 140 Weapon Level: 5 _______________________ Requirement: Base Level 190 Warlock | |
Thanatos Whip [1] (1988) | ItemID: 1988 _______________________ A whip sculpted from Gray Shard to counter Magic Sword Thanatos. It offers incredible power and magic at a great cost. _______________________ INT +6 VIT +6 LUK -6 MATK +130 _______________________ Low chance to drain 5% of attack into HP and SP. _______________________ Increases Ranged Physical Damage by 20%. _______________________ Drains 100 HP every 10 seconds. _______________________ Drains 1000 HP when unequipped. _______________________ Type: Whip Attack: 200 Weight: 220 Weapon Level: 4 _______________________ Requirement: Base Level 120 Wanderer |
Thanatos Whip-AD [2] (580016) | ItemID: 580016 _______________________ Thanatos' whip remodeled with the addition of Tim Artnard's technology. _______________________ Physical attacks have a random chance to recover 2500 HP and 50 SP every second for 4 seconds. _______________________ For each 2 Refine Levels: ATK +10 _______________________ For each 3 Refine Levels: Increases damage of Severe Rainstorm by 3%. _______________________ Refine Level +7: Decreases Variable Casting Time by 10%. Increases damage of Severe Rainstorm by additional 15%. _______________________ Refine Level +9: Decreaeses After Cast Delay by 10%. Decreases Severe Rainstorm skill cooldown by 2 seconds. _______________________ Refine Level +11: Increases Physical Damage against all sizes by 15%. Increases Ranged Physical Damage by 15%. _______________________ [Bonus by Grade] [Grade D]: ATK +2% Damage of Rhythm Shooting +10%. _______________________ [Grade C]: ATK +3% P.ATK +1. _______________________ [Grade B]: Damage of Rhythm Shooting +10%. _______________________ Type: Whip Attack: 220 Weight: 100 Weapon Level: 5 _______________________ Requirement: Base Level 190 Wanderer | |
Thanatos Violin [1] (1933) | ItemID: 1933 _______________________ A violin sculpted from Gray Shard to counter Magic Sword Thanatos. It offers incredible power and magic at a great cost. _______________________ INT +6 VIT +6 LUK -6 MATK +130 _______________________ Low chance to drain 5% of attack into HP and SP. _______________________ Increases Ranged Physical Damage by 20%. _______________________ Drains 100 HP every 10 seconds. _______________________ Drains 1000 HP when unequipped. _______________________ Type: Musical Instrument Attack: 200 Weight: 200 Weapon Level: 4 _______________________ Requirement: Base Level 120 Minstrel |
Thanatos Violin-AD [2] (570016) | ItemID: 570016 _______________________ Thanatos' violin remodeled with the addition of Tim Artnard's technology. _______________________ Physical attacks have a random chance to recover 2500 HP and 50 SP every second for 4 seconds. _______________________ For each 2 Refine Levels: ATK +10 _______________________ For each 3 Refine Levels: Increases damage of Severe Rainstorm by 3%. _______________________ Refine Level +7: Decreases Variable Casting Time by 10%. Increases damage of Severe Rainstorm by additional 15%. _______________________ Refine Level +9: Decreaeses After Cast Delay by 10%. Decreases Severe Rainstorm skill cooldown by 2 seconds. _______________________ Refine Level +11: Increases Physical Damage against all sizes by 15%. Increases Ranged Physical Damage by 15%. _______________________ [Bonus by Grade] [Grade D]: ATK +2%, Damage of Rhythm Shooting +10%. _______________________ [Grade C]: ATK +3% P.ATK +1. _______________________ [Grade B]: Damage of Rhythm Shooting +10%. _______________________ Type: Musical Instrument Attack: 220 Weight: 100 Weapon Level: 5 _______________________ Requirement: Base Level 190 Minstrel | |
Thanatos Staff [1] (1669) | ItemID: 1669 _______________________ A staff sculpted from Gray Shard to counter Magic Sword Thanatos. It offers incredible power and magic at a great cost. _______________________ INT +6 VIT +6 LUK -6 MATK +200 _______________________ Healing skills increased by 15%. _______________________ Magical attacks have a chance to restore HP and SP. _______________________ Drains 100 HP every 10 seconds. _______________________ When unequipped, drain 1000 HP. _______________________ Type: One-Handed Staff Attack: 100 Weight: 100 Weapon Level: 4 _______________________ Requirement: Base Level 120 Magician and Acolyte |
Thanatos Staff-AD [2] (550023) | ItemID: 550023 _______________________ Thanatos' staff remodeled with the addition of Tim Artnard's technology. _______________________ Indestructible in battle _______________________ MATK +180 _______________________ Magical attacks have a random chance to recover 1000 HP and 100 SP every second for 4 seconds. _______________________ For each 2 Refine Levels: MATK +10 _______________________ For each 3 Refine Levels: Increases damage of Varetyr Spear by 10%. _______________________ Refine Level +7: Increases Wind elemental magical damage by 15%. Increases damage of Varetyr Spear by additional 15%. _______________________ Refine Level +9: Decreases Variable Casting Time by 15%. Decreases Varetyr Spear skill cooldown by 2.5 seconds. _______________________ Refine Level +11: Increases Magical Damage against all sizes by 15%. Decreases Psychic Wave skill cooldown by 1 second. _______________________ [Bonus by Grade] [Grade D]: MATK +2% Damage of Lightning Land +10%. _______________________ [Grade C]: MATK +3% S.MATK +1. _______________________ [Grade B]: Damage of Lightning Land +10%. _______________________ Type: One-Handed Staff Attack: 100 Weight: 140 Weapon Level: 5 _______________________ Requirement: Base Level 190 Sorcerer | |
Thanatos Spear [1] (1438) | ItemID: 1438 _______________________ A spear sculpted from Gray Shard to counter Magic Sword Thanatos. It offers incredible power and magic at a great cost. _______________________ INT +6 VIT +6 LUK -6 MATK +100 _______________________ Adds a low chance of regaining HP and SP from 5% of your damage inflicted when dealing physical damage. _______________________ Drains 100 HP every 10 seconds. _______________________ Drains 1,000 HP when unequipped. _______________________ Type: One-Handed Spear Attack: 150 Weight: 300 Weapon Level: 4 _______________________ Requirement: Base Level 120 Swordman classes |
Thanatos Spear-AD [2] (530012) | ItemID: 530012 _______________________ Thanatos' spear remodeled with the addition of Tim Artnard's technology. _______________________ Physical attacks have a random chance to recover 2500 HP and 50 SP every second for 4 seconds. _______________________ For each 2 Refine Levels: ATK +10 _______________________ For each 3 Refine Levels: Increases damage of Hesperus Lit by 10%. _______________________ Refine Level +7: Decreases After Cast Delay by 10%. Increases damage of Hesperus Lit by additional 15%. _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. Increases damage of Overbrand by 25%. _______________________ Refine Level +11: Increases Physical Damage against all sizes by 15%. Increases Melee Physical Damage by additional 15%. _______________________ [Bonus by Grade] [Grade D]: ATK +2% Damage of Overslash +10%. _______________________ [Grade C]: ATK +3% P.ATK +1 _______________________ [Grade B]: Damage of Overslash +10%. _______________________ Type: One-Handed Spear Attack: 190 Weight: 180 Weapon Level: 5 _______________________ Requirement: Base Level 190 Royal Guard | |
Thanatos Katar [1] (28000) | ItemID: 28000 _______________________ A katar sculpted from Gray Shard to counter Magic Sword Thanatos. It offers incredible power and magic at a great cost. _______________________ INT +6 VIT +6 LUK -6 MATK +80 _______________________ Adds a chance of draining 5% of physical damage into HP and SP. _______________________ Drains 100 HP every 10 seconds. Drains 1000 HP when unequipped. _______________________ Type: Katar Attack: 220 Weight: 180 Weapon Level: 4 _______________________ Requirement: Base Level 120 Guillotine Cross |
Thanatos Katar-AD [2] (610019) | ItemID: 610019 _______________________ Thanatos' katar remodeled with the addition of Tim Artnard's technology. _______________________ Physical attacks have a random chance to recover 2500 HP and 50 SP every second for 4 seconds. _______________________ For each 2 Refine Levels: ATK +10 _______________________ For each 3 Refine Levels: Increases damage of Counter Slash by 7%. _______________________ Refine Level +7: Decreases After Cast Delay by 10%. Increases damage of Counter Slash by additional 15%. _______________________ Refine Level +9: ATK +5% Increases damage of Rolling Cutter by 25%. _______________________ Refine Level +11: Increases Physical Damage against all sizes by 15%. Increases Melee Physical Damage by 15%. _______________________ [Bonus by Grade] [Grade D]: ATK +3% Damage of Impact Crater +10%. _______________________ [Grade C]: After Cast Delay -5%. P.ATK +1. _______________________ [Grade B]: Damage of Impact Crater +10%. _______________________ Type: Katar Attack: 250 Weight: 200 Weapon Level: 5 _______________________ Requirement: Base Level 190 Guillotine Cross | |
Thanatos Axe [1] (28100) | ItemID: 28100 _______________________ An axe sculpted from Gray Shard to counter Magic Sword Thanatos. It offers incredible power and magic at a great cost. _______________________ INT +6 VIT +6 LUK -6 MATK +80 _______________________ Adds a low chance of regaining HP and SP from 5% of your damage inflicted when dealing physical damage. _______________________ Drains 100 HP every 10 seconds. Drains 1,000 HP when unequipped. _______________________ Indestructible in battle _______________________ Type: Two-Handed Axe Attack: 300 Weight: 400 Weapon Level: 4 _______________________ Requirement: Base Level 120 Swordsman and Merchant |
Thanatos Axe-AD [2] (620009) | ItemID: 620009 _______________________ Thanatos' two-handed axe remodeled with the addition of Tim Artnard's technology. _______________________ Physical attacks have a random chance to recover 2500 HP and 50 SP every second for 4 seconds. _______________________ For each 2 Refine Levels: ATK +10 _______________________ For each 3 Refine Levels: Increases damage of Axe Tornado by 7%. _______________________ Refine Level +7: Decreases After Cast Delay by 10%. Decreases Axe Tornado skill cooldown by 1 second. _______________________ Refine Level +9: Increases damage of Axe Boomerang by 15%. Increases damage of Axe Tornado by additional 15%. _______________________ Refine Level +11: Increases Physical Damage against all sizes by 15%. Increases Melee Physical Damage by 15%. _______________________ [Bonus by Grade] [Grade D]: ATK +2% Damage of Axe Stomp +10%. _______________________ [Grade C]: ATK +3% P.ATK +1. _______________________ [Grade B]: Damage of Axe Stomp +10%. _______________________ Type: Two-Handed Axe Attack: 350 Weight: 600 Weapon Level: 5 _______________________ Requirement: Base Level 190 Mechanic | |
Thanatos Bow [1] (18119) | ItemID: 18119 _______________________ A bow sculpted from Gray Shard to counter Magic Sword Thanatos. It offers incredible power and magic at a great cost. _______________________ INT +6 VIT +6 LUK -6 MATK +110 _______________________ Has low chance to drain 5% of damage inflicted into HP and SP. _______________________ Drains 100 HP every 10 second. Drains 1000 HP when unequipped. _______________________ Type: Bow Attack: 180 Weight: 130 Weapon Level: 4 _______________________ Requirement: Base Level 120 Ranger, Minstrel and Wanderer |
Thanatos Bow-AD [2] (700029) | ItemID: 700029 _______________________ Thanatos' bow remodeled with the addition of Tim Artnard's technology. _______________________ Physical attacks have a random chance to recover 2500 HP and 50 SP every second for 4 seconds. _______________________ For each 2 Refine Levels: ATK +10 _______________________ For each 3 Refine Levels: Increases damage of Sharp Shooting by 5%. _______________________ Refine Level +7: Increases Critical Damage by 15%. Increases damage of Sharp Shooting by additional 10%. _______________________ Refine Level +9: CRI +15 Decreases Variable Casting Time by 10%. _______________________ Refine Level +11: Increases Physical Damage against all sizes by 15%. Increases Ranged Physical Damage by 15%. _______________________ [Bonus by Grade] [Grade D]: ATK +2% Damage of Crescive Bolt +10%. _______________________ [Grade C]: ATK +3% P.ATK +1. _______________________ [Grade B]: Damage of Crescive Bolt +10%. _______________________ Type: Bow Attack: 230 Weight: 200 Weapon Level: 5 _______________________ Requirement: Base Level 190 Ranger | |
Thanatos Knuckle [1] (1836) | ItemID: 1836 _______________________ A knuckle sculpted from Gray Shard to counter Magic Sword Thanatos. It offers incredible power and magic at a great cost. _______________________ INT +6 VIT +6 LUK -6 _______________________ MATK +100 _______________________ Low chance to drain 5% of attack into HP and SP. _______________________ Drains 100 HP every 10 seconds. _______________________ Drains 1000 HP when unequipped. _______________________ Type: Knuckle Attack: 160 Weight: 60 Weapon Level: 4 _______________________ Requirement: Base Level 120 Sura |
Thanatos Knuckle-AD [2] (560017) | ItemID: 560017 _______________________ Thanatos' knuckles remodeled with the addition of Tim Artnard's technology. _______________________ Physical attacks have a random chance to recover 2500 HP and 50 SP every second for 4 seconds. _______________________ For each 2 Refine Levels: ATK +10 _______________________ For each 3 Refine Levels: Increases damage of Tiger Cannon by 5%. _______________________ Refine Level +7: MaxHP +5% Decreases Tiger Cannon skill cooldown by 1 second. _______________________ Refine Level +9: Increases damage of Fallen Empire by 25%. Increases damage of Tiger Cannon by 15%. _______________________ Refine Level +11: Increases Physical Damage against all sizes by 15%. Increases Melee Physical Damage by 15%. _______________________ [Bonus by Grade] [Grade D]: ATK +2% Damage of Third Flame Bomb +10%. _______________________ [Grade C]: ATK +3% P.ATK +1. _______________________ [Grade B]: Damage of Third Flame Bomb +10%. _______________________ Type: Knuckle Attack: 200 Weight: 120 Weapon Level: 5 _______________________ Requirement: Base Level 190 Sura |
Ancient Hero Weapons
Ancient Hero Example | |||
Base Item | Materials | Refine Change | Result Item |
+7~+20 Royal Bow [2] (18164) |
Patent Ancient Hero's Cube (100753) | -2 | Patent Royal Bow [2] (700018) |
Ancient Hero Weapons and Shoes | |||
Base Item | Description | Result Item | Description |
Royal Bow [2] (18164) | ItemID: 18164 _______________________ An ancient hero's bow, handed down from the now forgotten royal family. Looks ancient but it contains hidden magic power and resonate with Ancient Hero Boots. _______________________ For each 2 Refine Levels: ATK +10 _______________________ For each 3 Refine Levels: Increases damage of Arrow Storm by 12%. _______________________ Refine Level +9: Decreases After Attack Delay by 10%. _______________________ Refine Level +11: Increases long range physical damage by 5%. _______________________ When equipped with Ancient Hero Boots: Random chance to increase DEX by 20 and Bow class weapon damage by 20% for 7 seconds when dealing physical damage. _______________________ Type: Bow Attack: 180 Weight: 100 Weapon Level: 4 _______________________ Requirement: Base Level 100 Ranger and Shadow Chaser |
Patent Royal Bow [2] (700018) | ItemID: 700018 _______________________ An ancient hero's bow, handed down from the now forgotten royal family. The ancient power awakened and began to exert its natural power. It resonate with Great Hero Boots. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases damage of Arrow Storm by 12%. _______________________ Refine Level +7: Increases Attack Speed (Decreases Delay After Attack by 10%). Increases Ranged Physical Damage by 15%. _______________________ Refine Level +9: Increases Ranged Physical Damage by additional 12%. Increases Critical Damage by 10%. _______________________ Refine Level +11: Increases damage of Sharp Shooting by 20% Decreases After Cast Delay by 10%. _______________________ When equipped with Great Hero Boots: DEX +10, ATK +7%. _______________________ Type: Bow Attack: 205 Weight: 120 Weapon Level: 4 _______________________ Requirement: Base Level 150 Ranger and Shadow Chaser |
Narcissus Bow [2] (18170) | ItemID: 18170 _______________________ A bow that contains the history of ancient war hero. It resonates with Ancient Hero Boots. _______________________ For each 2 Refine Levels: ATK +10 _______________________ For each 3 Refine Levels: Increases Ranged Physical Damage by 4%. _______________________ Refine Level +9: Increases damage of Severe Rainstorm by 10%. _______________________ Refine Level +11: Decreases Severe Rainstorm skill cooldown by 2 seconds. _______________________ When equipped with Ancient Hero Boots: Random chance to increase DEX by 20 and Bow class weapon damage by 20% for 7 sec when dealing physical damage. _______________________ Type: Bow Attack: 180 Weight: 100 Weapon Level: 4 _______________________ Requirement: Base Level 100 3rd Archer classes and Shadow Chaser |
Patent Narcissus Bow [2] (700013) | ItemID: 700013 _______________________ A bow that contains the history of ancient war hero. The aura, which became more intense, began to show its natural ability. It resonates with Great Hero Boots. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases Ranged Physical Damage by 4%. _______________________ Refine Level +7: Decreases Severe Rainstorm skill cooldown by 2 seconds. _______________________ Refine Level +9: Increases damage of Severe Rainstorm by 15%. _______________________ Refine Level +11: Increases damage of Severe Rainstorm by additional 10%. Increases Ranged Physical Damage by additional 15%. _______________________ When equipped with Great Hero Boots: DEX +10 Increases Ranged Physical Damage by additional 5%. _______________________ Type: Bow Attack: 210 Weight: 100 Weapon Level: 4 _______________________ Requirement: Base Level 150 3rd Archer classes and Shadow Chaser |
Shadow Staff [2] (26118) | ItemID: 26118 _______________________ An old cane used by Ancient Heroes. It looks old but has hidden magic, it resonates with Ancient Hero Boots. _______________________ MATK +155 _______________________ Indestructible in battle _______________________ For each 2 Refine Levels: MATK +10 _______________________ For each 3 Refine Levels: Increases Earth Grave by 12%. _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. _______________________ Refine Level +11: Decreases Psychic Wave skill cooldown by 1 second. _______________________ When equipped with Ancient Hero Boots: Random chance to increase INT by 20 and MATK by 15% for 7 sec when dealing magical damage. _______________________ Type: One-Handed Staff Attack: 40 Weight: 50 Weapon Level: 4 _______________________ Requirement: Base Level 100 Sorcerer |
Patent Shadow Staff [2] (550012) | ItemID: 550012 _______________________ An old cane used by Ancient Heroes. The ancient power was inhabited and began to show its natural abilities. It looks old but has hidden magic, it resonates with Great Hero Boots. _______________________ Indestructible in battle _______________________ MATK +195 _______________________ For each 2 Refine Levels: MATK +15 _______________________ For each 3 Refine Levels: Increases damage of Earth Grave by 12%. _______________________ Refine Level +7: Increases Magical Damage with Earth and Neutral element by 15%. _______________________ Refine Level +9: Increases damage of Psychic Wave by 25% Decreases Variable Casting Time by 7%. _______________________ Refine Level +11: Decreases Variable Casting Time by additional 8%. Decreases Psychic Wave skill cooldown by 1 second. _______________________ When equipped with Great Hero Boots: INT +10, MATK +7%. _______________________ Type: One-Handed Staff Attack: 40 Weight: 75 Weapon Level: 4 _______________________ Requirement: Base Level 150 Sorcerer |
Iron Nail [2] (1847) | ItemID: 1847 _______________________ A knuckle once worn by ancient hero. It resonates with Ancient Hero Boots. _______________________ For each 2 Refine Levels: ATK +10 _______________________ For each 3 Refine Levels: Increases Ranged Physical Damage by 4%. _______________________ Refine Level +9: Increases damage of Rampage Blast by 5%. _______________________ Refine Level +11: Decreases Rampage Blast skill cooldown by 1 second. _______________________ When equipped with Ancient Hero Boots: Random chance to increase STR by 20 and ATK by 15% for 7 sec when dealing physical damage. _______________________ Type: Knuckle Attack: 180 Weight: 100 Weapon Level: 4 _______________________ Requirement: Base Level 100 Sura |
Patent Iron Nail [2] (560008) | ItemID: 560008 _______________________ A knuckle once worn by ancient hero. The ancient power awakened and began to exert its natural power. It resonates with Great Hero Boots. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases Ranged Physical Damage by 4%. _______________________ Refine Level +7: Increases damage of Rampage Blast and Ride in Lightning by 10%. _______________________ Refine Level +9: Decreases cooldown of Rampage Blast and Earth Shaker by 1 sec. _______________________ Refine Level +11: Decreases SP Consumption of Rampage Blast by 15% Increases damage of Rampage Blast and Ride in Lightning by additional 10%. _______________________ When equipped with Great Hero Boots: STR +10, ATK +7%. _______________________ Type: Knuckle Attack: 205 Weight: 120 Weapon Level: 4 _______________________ Requirement: Base Level 150 Sura |
Madogum [2] (28744) | ItemID: 28744 _______________________ A dagger once used by ancient wizard. It resonates with Ancient Hero Boots. _______________________ MATK +150 _______________________ For each 2 Refine Levels: MATK +10 _______________________ For each 3 Refine Levels: Decreases After Attack Delay by 2%. _______________________ Refine Level +9: Increases all elemental magical damage by 10%. _______________________ Refine Level +11: Random chance to auto-cast Level 3 Psychic Wave when dealing melee physical attacks. _______________________ When equipped with Ancient Hero Boots: Random chance to increase INT by 20 and MATK by 15% for 7 sec when dealing physical damage. _______________________ Type: Dagger Attack: 150 Weight: 80 Weapon Level: 4 _______________________ Requirement: Base Level 100 Shadow Chaser |
Patent Magic Sword [2] (510019) | ItemID: 510019 _______________________ A dagger once used by ancient wizard. Seeing the state of magic, he began to demonstrate his natural ability. It resonates with Great Hero Boots. _______________________ MATK +195 _______________________ For each 2 Refine Levels: MATK +15 _______________________ For each 3 Refine Levels: Increases Attack Speed by 2%. _______________________ Refine Level +7: Random chance to auto-cast Level 7 Meteor Storm when dealing physical damage. _______________________ Refine Level +9: Increases all elemental magical damage by 15%. _______________________ Refine Level +11: Random chance to auto-cast Level 4 Psychic Wave when dealing physical damage. _______________________ When equipped with Great Hero Boots: INT +10, MATK +7%. _______________________ Type: Dagger Attack: 150 Weight: 80 Weapon Level: 4 _______________________ Requirement: Base Level 150 Shadow Chaser |
Red Lotus Sword [2] (13485) | ItemID: 13485 _______________________ A sword with blue colored flame when unsheathed. It resonates with Ancient Hero Boots. _______________________ For each 2 Refine Levels: ATK +10 _______________________ For each 3 Refine Levels: Increases Ranged Physical Damage by 4%. _______________________ Refine Level +9: Decreases SP Consumption of Cart Cannon by 10%. _______________________ Refine Level +11: Increases damage of Cart Cannon by 15%. _______________________ When equipped with Ancient Hero Boots: 3% chance to increase DEX by 20 and Ranged Physical Damage by 10% for 7 sec when dealing physical damage. _______________________ Type: One-Handed Sword Attack: 180 Weight: 80 Weapon Level: 4 _______________________ Requirement: Base Level 100 Genetic |
Patent Red Lotus Sword [2] (500013) | ItemID: 500013 _______________________ A sword with blue colored flame when unsheathed. With a more intense flame, he began to demonstrate his natural ability. It resonates with Great Hero Boots. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases Ranged Physical Damage by 4%. _______________________ Refine Level +7: Decreases SP Consumption of Cart Cannon by 10%. Decreases Variable Casting Time by 7%. _______________________ Refine Level +9: Increases damage of Cart Cannon by 20%. _______________________ Refine Level +11: Increases damage of Acid Demonstration by 10%. Decreases Variable Casting Time by additional 5%. _______________________ When equipped with Great Hero Boots: DEX +10 Increases Ranged Physical Damage by additional 5%. _______________________ Type: One-Handed Sword Attack: 200 Weight: 100 Weapon Level: 4 _______________________ Requirement: Base Level 150 Genetic |
Avenger [2] (28130) | ItemID: 28130 _______________________ A Two-Handed axe created by top class blacksmith whose had revenge desire. It resonates with Ancient Hero Boots. _______________________ For each 2 Refine Levels: ATK +10 _______________________ For each 3 Refine Levels: Increases damage of Axe Tornado by 10%. _______________________ Refine Level +9: Increases damage of Axe Boomerang by 40%. _______________________ Refine Level +11: Increases Physical Damage against all sizes by 15%. _______________________ When equipped with Ancient Hero Boots: Random chance to increase STR by 20 and ATK by 15% for 7 sec when dealing physical or magical attacks. _______________________ Indestructible in battle _______________________ Type: Two-Handed Axe Attack: 270 Weight: 600 Weapon Level: 4 _______________________ Requirement: Base Level 100 Mechanic |
Patent Avenger [2] (620004) | ItemID: 620004 _______________________ A Two-Handed Axe created by top class blacksmith whose had revenge desire. Seeing the sharp axe blade, he began to show his natural ability. It resonates with Great Hero Boots. _______________________ Indestructible in battle _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases damage of Axe Tornado by 10%. _______________________ Refine Level +7: Increases damage of Axe Boomerang by 40%. Decreases Axe Tornado skill cooldown by 1 sec. _______________________ Refine Level +9: Increases Physical Damage against all sizes by 15%. _______________________ Refine Level +11: Decreases Physical and Magical Damage from against enemies of every element by 5%. _______________________ When equipped with Great Hero Boots: STR +10, ATK +7%. _______________________ Type: Two-Handed Axe Attack: 290 Weight: 700 Weapon Level: 4 _______________________ Requirement: Base Level 150 Mechanic |
Iron Staff [2] (2048) | ItemID: 2048 _______________________ Metal staff made from stainless steel. It is said that an ancient wizard made it. It resonates with Ancient Hero Boots. _______________________ MATK +200 _______________________ For each 2 Refine Levels: MATK +10 _______________________ For each 3 Refine Levels: Increases damage of Earth Strain by 12%. _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. _______________________ Refine Level +11: Decreases Earth Strain skill cooldown by 1 second. _______________________ When equipped with Ancient Hero Boots: 3% chance to increase INT +20 and MATK +15% for 7 sec when dealing magical damage. _______________________ Indestructible in battle _______________________ Type: Two-Handed Staff Attack: 100 Weight: 80 Weapon Level: 4 _______________________ Requirement: Base Level 100 Warlock |
Patent Aeon Staff [2] (640011) | ItemID: 640011 _______________________ Metal staff made from stainless steel. It is said that an ancient wizard made it. It resonates with Great Hero Boots. _______________________ Indestructible in battle _______________________ MATK +235 _______________________ For each 2 Refine Levels: MATK +15 _______________________ For each 3 Refine Levels: Increases damage of Earth Strain by 12%. _______________________ Refine Level +7: Decreases Variable Casting Time by 10%. Increases Magical Damage with Fire and Earth element by 15%. _______________________ Refine Level +9: Decreases Earth Strain skill cooldown by 1 second. Decreases Variable Casting Time by additional 5%. _______________________ Refine Level +11: Increases Magical Damage against all sizes by 15%. Increases damage of Crimson Rock by 15%. _______________________ When equipped with Great Hero Boots: INT +10, MATK +7%. _______________________ Type: Two-Handed Staff Attack: 100 Weight: 100 Weapon Level: 4 _______________________ Requirement: Base Level 150 Warlock |
Oriental Sword [2] (21038) | ItemID: 21038 _______________________ An ancient sword said has cut many evil souls in eastern. It resonates with Ancient Hero Boots. _______________________ For each 2 Refine Levels: ATK +10 _______________________ For each 3 Refine Levels: Increases damage of Sonic Wave by 10%. _______________________ Refine Level +9: Random chance to auto-cast Level 2 Sonic Wave when dealing melee physical attacks. _______________________ Refine Level +11: Indestructible in battle _______________________ When equipped with Ancient Hero Boots: 3% chance to increase STR by 20 and ATK by 15% for 7 seconds when dealing physical damage. _______________________ Type: Two-Handed Sword Attack: 180 Weight: 100 Weapon Level: 4 _______________________ Requirement: Base Level 100 Rune Knight |
Patent Oriental Sword [2] (600009) | ItemID: 600009 _______________________ An ancient sword said has cut many evil souls in eastern. He recovered his former glory and began to display his natural abilities. It resonates with Great Hero Boots. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases damage of Sonic Wave by 10%. _______________________ Refine Level +7: Indestructible in battle Increases Attack Speed by 10%. _______________________ Refine Level +9: Random chance to auto-cast Level 2 Sonic Wave when dealing melee physical attacks. _______________________ Refine Level +11: CRI +15 Increases Critical Damage by 15%. _______________________ When equipped with Great Hero Boots: STR +10, ATK +7%. _______________________ Type: Two-Handed Sword Attack: 240 Weight: 200 Weapon Level: 4 _______________________ Requirement: Base Level 150 Rune Knight |
Aquatic Spear [2] (32018) | ItemID: 32018 _______________________ A spear once used by hero that receives the blessing of water spirit. This beautiful spear has a shape sea wave. It resonates with Ancient Hero Boots. _______________________ For each 2 Refine Levels: ATK +10 _______________________ For each 3 Refine Levels: Increases Ranged Physical Damage by 4%. _______________________ Refine Level +7: Increases damage of Canon Spear and Banishing Point by 15%. _______________________ Refine Level +9: Decreases After Attack Delay by 10%. Increases damage of Canon Spear and Banishing Point by 20%. _______________________ When equipped with Ancient Hero Boots: Random chance to increase STR by 20 and ATK by 15% for 7 seconds when dealing physical damage. _______________________ Type: One-Handed Spear Attack: 180 Weight: 120 Weapon Level: 4 _______________________ Requirement: Base Level 100 Royal Guard |
Patent Aquatic Spear [2] (530006) | ItemID: 530006 _______________________ It is said that it was used by a hero who received the blessing of the water spirit in the past. A beautiful window reminiscent of a raging wave. The power of the sea inhabited and began to show its natural ability. It resonates with Great Hero Boots. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases Ranged Physical Damage by 4%. _______________________ Refine Level +7: Increases damage of Cannon Spear and Banishing Point by 15%. Increases Attack Speed by 10%. _______________________ Refine Level +9: Increases damage of Cannon Spear and Banishing Point by additional 20%. _______________________ Refine Level +11: Perfect HIT +7 MaxSP +5% _______________________ When equipped with Great Hero Boots: STR +10, ATK +7%. _______________________ Type: One-Handed Spear Attack: 195 Weight: 140 Weapon Level: 4 _______________________ Requirement: Base Level 150 Royal Guard |
Exorcist's Bible [2] (28630) | ItemID: 28630 _______________________ The Bible on Demon Era, reportedly used by ancient high priests. It resonates with Ancient Hero Boots. _______________________ MATK +160 _______________________ For each 2 Refine Levels: MATK +10 _______________________ For each 3 Refine Levels: Increases damage of Duple Light by 25%. _______________________ Refine Level +9: Decreases After Attack Delay by 10%. _______________________ Refine Level +11: Increases damage of Duple Light by additional 25%. _______________________ When equipped with Ancient Hero Boots: Random chance to increase INT by 20 and MATK by 15% for 7 seconds when dealing magical damage. _______________________ Type: Book Attack: 165 Weight: 50 Weapon Level: 4 _______________________ Requirement: Base Level 100 Archbishop |
Patent Exorcist's Bible [2] (540011) | ItemID: 540011 _______________________ The Bible on Demon Era, reportedly used by ancient high priests. Seeing that the divine power was inhabited, it began to exert its natural power. It resonates with Great Hero Boots. _______________________ MATK +190 _______________________ For each 2 Refine Levels: MATK +15 _______________________ For each 3 Refine Levels: Increases damage of Duple Light and Judex by 25%. _______________________ Refine Level +7: Decreases After Attack Delay by 10%. Increases Magical Damage with Holy element by 15%. _______________________ Refine Level +9: Increases damage of Duple Light and Judex by additional 30%. _______________________ Refine Level +11: Physical attacks have a chance to auto-cast Level 5 Adoramus (If you learned a higher Level, it will auto cast that Level instead.). _______________________ When equipped with Great Hero Boots: INT +10, MATK +7%. _______________________ Type: Book Attack: 205 Weight: 70 Weapon Level: 4 _______________________ Requirement: Base Level 150 Archbishop |
Katar of Shiver [2] (28039) | ItemID: 28039 _______________________ Katar specially made to inflict lethal damage, it was once used by famous assassin in the past. It resonates with Ancient Hero Boots. _______________________ For each 2 Refine Levels: ATK +10 _______________________ For each 3 Refine Levels: Increases Critical Damage by 4%. _______________________ Refine Level +7: Increases Physical Damage against Demi-Human and Brute race by 15%. _______________________ Refine Level +9: Decreases After Attack Delay by 10%. _______________________ Refine Level +11: Increases Physical Damage against Demi-Human and Brute race by 20%. _______________________ When equipped with Ancient Hero Boots: Random chance to increase LUK +20 and critical damage +10% for 7 sec when dealing physical damage. _______________________ Type: Katar Attack: 185 Weight: 120 Weapon Level: 4 _______________________ Requirement: Base Level 100 Guillotine Cross |
Patent Katar of Shiver [2] (610008) | ItemID: 610008 _______________________ Katar specially made to inflict lethal damage, it was once used by famous assassin in the past. He recovered his former glory and began to display his natural abilities. It resonates with Great Hero Boots. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases Critical Damage by 4%. _______________________ Refine Level +7: Increases Critical Damage by additional 15%. Increases Attack Speed by 10%. _______________________ Refine Level +9: Increases Physical Damage against Demihuman and Brute race by 25%. _______________________ Refine Level +11: CRI +15 Decreases Dark Claw skill cooldown by 10 sec. _______________________ When equipped with Great Hero Boots: AGI +10 Increases Melee Physical Damage by 5%. _______________________ Type: Katar Attack: 225 Weight: 140 Weapon Level: 4 _______________________ Requirement: Base Level 150 Guillotine Cross |
Thousand Sun [2] (28631) | ItemID: 28631 _______________________ An ancient book titled The Only Sun on the Sky. It is not known when anyone wrote down, but it contains knowledge of the heavenly bodies. It resonates with Ancient Hero Boots. _______________________ For each 2 Refine Levels: ATK +10 _______________________ For each 3 Refine Levels: MaxSP +2% _______________________ Refine Level +7: Increases damage of Prominence Kick by 15%. _______________________ Refine Level +9: Decreases After Attack Delay by 10%. _______________________ Refine Level +11: Increases damage of Solar Burst by 20%. _______________________ When equipped with Ancient Hero Boots: Random chance to increase STR by 20 and ATK by 15% for 7 seconds when dealing physical damage. _______________________ Type: Book Attack: 160 Weight: 90 Weapon Level: 4 _______________________ Requirement: Base Level 100 Star Emperor |
Patent Thousand Sun [2] (540010) | ItemID: 540010 _______________________ An ancient book titled The Only Sun on the Sky. It is not known when anyone wrote down, but it contains knowledge of the heavenly bodies. Seeing the intense energy of the sun, it began to exert its natural power. It resonates with Great Hero Boots. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases Melee Physical Damage by 4%. _______________________ Refine Level +7: Increases damage of Prominence Kick by 20%. Increases Attack Speed by 10%. _______________________ Refine Level +9: Increases damage of Solar Burst by 25%. _______________________ Refine Level +11: Increases Physical Damage against all races by 15%. _______________________ When equipped with Great Hero Boots: STR +10, ATK +7%. _______________________ Type: Book Attack: 200 Weight: 110 Weapon Level: 4 _______________________ Requirement: Base Level 150 Star Emperor |
Spirit Pendulum [2] (26154) | ItemID: 26154 _______________________ It was used by a Soul Reaper with considerable spiritual power. It is said that the sounds of the spirits are heard in the hands. It resonates with Ancient Hero Boots. _______________________ MATK +160 _______________________ For each 2 Refine Levels: MATK +10 _______________________ For each 3 Refine Levels: MaxSP +2% _______________________ Refine Level +7: Increases damage of Espa by 15%. _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. _______________________ Refine Level +11: Increases damage of Eswhoo by 20%. _______________________ When equipped with Ancient Hero Boots: Random chance to increase INT by 20 and MATK by 15% for 7 sec when dealing magical damage. _______________________ Type: One-Handed Staff Attack: 70 Weight: 110 Weapon Level: 4 _______________________ Requirement: Base Level 100 Soul Reaper |
Patent Spirit Pendulum [2] (550015) | ItemID: 550015 _______________________ A pendulum that was used by Soul Reapers with considerable spiritual power and contains the power to lead the spirits. When you shake it, you can hear the spirits sing and it begins to exert its natural strength. It resonates with Great Hero Boots. _______________________ MATK +190 _______________________ For each 2 Refine Levels: MATK +15 _______________________ For each 3 Refine Levels: Increases Magical Damage with every element by 2%. _______________________ Refine Level +7: Increases damage of Espa by 15%. Decreases Variable Casting Time by 10%. _______________________ Refine Level +9: Increases damage of Eswhoo by 25%. _______________________ Refine Level +11: Magical attacks have a 7% chance to recover 230 SP per second for 10 seconds. _______________________ When equipped with Great Hero Boots: INT +10, MATK +7%. _______________________ Type: One-Handed Staff Attack: 70 Weight: 120 Weapon Level: 4 _______________________ Requirement: Base Level 150 Soul Reaper |
Meowmeow Foxtail [2] (26155) | ItemID: 26155 _______________________ Mysterious puppy grass where you hear a nipple every time you shake. It resonates with Ancient Hero Boots. _______________________ MATK +300 _______________________ For each 2 Refine Levels: ATK +10 MATK +10 _______________________ For each 3 Refine Levels: ATK +2% MATK +2% _______________________ Refine Level +7: Increases damage of Lunatic Carrot Beat and Silvervine Stem Spear by 15%. _______________________ Refine Level +9: Decreases Variable Casting Time by 10% Increases Attack Speed by 10%. _______________________ Refine Level +11: Increases damage of Picky Peck and Catnip Meteor by 20%. _______________________ When equipped with Ancient Hero Boots: Random chance to increase LUK by 20, ATK and MATK by 15% for 7 sec when dealing physical or magical damage. _______________________ Type: One-Handed Staff Attack: 300 Weight: 110 Weapon Level: 4 _______________________ Requirement: Base Level 100 Summoner (Doram) |
Patent Meowmeow Foxtail [2] (550014) | ItemID: 550014 _______________________ Mysterious puppy grass where you hear a nipple every time you shake. Seeing it with the softer shaking, it began to show its natural strength. It resonates with Great Hero Boots. _______________________ Indestructible in battle _______________________ MATK +350 _______________________ For each 2 Refine Levels: ATK +15 MATK +15 _______________________ For each 3 Refine Levels: ATK +2% MATK +2% _______________________ Refine Level +7: Increases damage of Lunatic Carrot Beat and Silvervine Stem Spear by 25%. _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. Increases Attack Speed by 10%. _______________________ Refine Level +11: Increases damage of Picky Peck and Catnip Meteor by 25%. _______________________ When equipped with Great Hero Boots: LUK +10, ATK +7%, MATK +7%. _______________________ Type: One-Handed Staff Attack: 350 Weight: 120 Weapon Level: 4 _______________________ Requirement: Base Level 150 Summoner (Doram) |
Scarlet Rose [2] (32302) | ItemID: 32302 _______________________ Revolver decorated with red roses that only master of firearms can wield. It resonates with Ancient Hero Boots. _______________________ For each 2 Refine Levels: ATK +10 _______________________ For each 3 Refine Levels: Decreases After Attack Delay by 3%. _______________________ Refine Level +7: ASPD +1 ATK +5% _______________________ Refine Level +9: Increases Critical Damage by 20%. _______________________ Refine Level +11: Random chance to increase CRI +20 and Ranged Physical Damage by 15% for 60 sec when using Heat Barrel. _______________________ When equipped with Ancient Hero Boots: Random chance to increase DEX +20 and Ranged Physical Damage by 10% for 7 sec when dealing physical damage. _______________________ Type: Pistol Attack: 150 Weight: 70 Weapon Level: 4 _______________________ Requirement: Base Level 100 Rebellion |
Patent Scarlet Rose [2] (800002) | ItemID: 800002 _______________________ A revolver decorated with red roses, used by those who have reached the level of gun master who can handle all firearms skillfully. Seeing the state of the red rose, it began to show its natural strength. It seems to resonate with the Great Hero's Boots. _______________________ For each 2 Refine Levels: ATK +10 _______________________ For each 3 Refine Levels: Increases damage of Fire Dance by 2%. _______________________ Refine Level +7: ATK +5% Increases Ranged Physical Damage by 10%. _______________________ Refine Level +9: When Heat Barrel is used: Increases damage of Fire Dance by 25% and Ranged Physical Damage by 20% for 60 seconds. _______________________ Refine Level +11: Decreases After Cast Delay by 10%. _______________________ When equipped with Great Hero Boots: DEX +10, ATK +7%. _______________________ Type: Pistol Attack: 200 Weight: 100 Weapon Level: 4 _______________________ Requirement: Base Level 150 Rebellion |
Master Soul Rifle [2] (28255) | ItemID: 28255 _______________________ A rifle with the power of the soul used by those who have reached the Level of Gunmaster, which can handle all firearms skillfully. It resonates with Ancient Hero Boots. _______________________ MATK +210 _______________________ For each 2 Refine Levels: MATK +10 _______________________ For each 3 Refine Levels: Decreases After Attack Delay by 3%. _______________________ Refine Level +7: ASPD +1 MATK +5% _______________________ Refine Level +9: Random chance to auto cast Soul Strike Lv.10 when dealing long range physical damage. _______________________ Refine Level +11: Increases the chance to auto cast Soul Strike and also auto casts Soul Expansion Lv.3 when dealing long range physical damage. _______________________ When equipped with Ancient Hero Boots: Random chance to increase INT by 20 and Magical Damage with Ghost element by 10% for 7 seconds when dealing magical damage. _______________________ Type: Rifle Attack: 150 Weight: 100 Weapon Level: 4 _______________________ Requirement: Base Level 100 Rebellion |
Patent Master Soul Rifle [2] (810001) | ItemID: 810001 _______________________ A rifle with the power of the soul used by those who have reached the Level of Gunmaster who can handle all guns skillfully. A powerful force was inhabited and began to show its natural strength. It seems to resonate with the Great Hero's Boots. _______________________ MATK +250 _______________________ For each 2 Refine Levels: MATK +15 _______________________ For each 3 Refine Levels: Increases damage of Soul Strike and Napalm Vulcan by 15%. _______________________ Refine Level +7: Increases damage of Soul Expansion by 20% and Magical Damage with Fire element by 15%. _______________________ Refine Level +9: Ranged physical attacks have a 15% chance to auto-cast Level 10 Soul Strike. _______________________ Refine Level +11: Ranged physical attacks have a 7% chance to auto-cast Level 3 Napalm Vulcan or Level 3 Soul Expansion. _______________________ When equipped with Great Hero Boots: INT +10 Increases Magical Damage with Ghost element by 5%. _______________________ Type: Rifle Attack: 200 Weight: 100 Weapon Level: 4 _______________________ Requirement: Base Level 150 Rebellion |
Demon Slayer Shot [2] (28256) | ItemID: 28256 _______________________ A shotgun with the power of the soul used by those who have reached the Level of Gunmaster, which can handle all firearms skillfully. It resonates with Ancient Hero Boots. _______________________ Deals Splash Damage. _______________________ For each 2 Refine Levels: Increases Ranged Physical Damage by 3%. _______________________ For each 3 Refine Levels: MaxSP +2% _______________________ Refine Level +7: Increases Physical Damage against Boss class by 10%. _______________________ Refine Level +9: ATK +50 After using Platinum Altar Increases Ranged Physical Damage by 10% for 90 seconds. _______________________ Refine Level +11: Increases Physical Damage against Undead and Demon race by 15%. _______________________ When equipped with Ancient Hero Boots: Random chance to increase DEX by 20 and Ranged Physical Damage by 10% for 7 sec when dealing physical damage. _______________________ Type: Shotgun Attack: 275 Weight: 140 Weapon Level: 4 _______________________ Requirement: Base Level 100 Rebellion |
Patent Demon Slayer Shot [2] (820001) | ItemID: 820001 _______________________ A shotgun with the power of the soul used by those who have reached the Level of Gunmaster, which can handle all firearms skillfully. He regained the glory of the past and began to show his abilities. It seems to resonate with the Great Hero's Boots. _______________________ Deals Splash Damage. _______________________ For each 2 Refine Levels: Increases Ranged Physical Damage by 3%. _______________________ For each 3 Refine Levels: MaxSP +2% _______________________ Refine Level +7: Increases Physical Damage against Boss class, Demon and Undead race by 15%. _______________________ Refine Level +9: When Platinum Alter is used: Increases ATK by 50 and Ranged Physical Damage by 10% for 90 seconds. _______________________ Refine Level +11: Increases damage of Banishing Buster and Shattering Storm by 35%. _______________________ When equipped with Great Hero Boots: DEX +10 Increases Ranged Physical Damage by 5%. _______________________ Type: Shotgun Attack: 295 Weight: 230 Weapon Level: 4 _______________________ Requirement: Base Level 150 Rebellion |
Golden Lord Launcher [2] (28257) | ItemID: 28257 _______________________ A golden grenade launcher with the power of the soul used by those who have reached the Level of Gunmaster, which can handle all firearms skillfully. It resonates with Ancient Hero Boots. _______________________ For each 2 Refine Levels: Increases Ranged Physical Damage by 3%. _______________________ For each 3 Refine Levels: ATK +15 _______________________ Refine Level +7: Increases damage of Dragon Tail by 15%. _______________________ Refine Level +9: Decreases Dragon Tail skill cooldown by 1 second. _______________________ Refine Level +11: Increases damage of Dragon Tail by additional 15%. _______________________ When equipped with Ancient Hero Boots: Random chance to increase DEX by 20 and Ranged Physical Damage by 10% for 7 sec when dealing physical damage. _______________________ Type: Grenade Launcher Attack: 320 Weight: 210 Weapon Level: 4 _______________________ Requirement: Base Level 100 Rebellion |
Patent Golden Lord Launcher [2] (840001) | ItemID: 840001 _______________________ A grenade launcher made of gold used by those who have reached the level of gun master who can handle all guns skillfully. Through the strength and grip of the barrel, it began to show its natural strength. It seems to resonate with the Great Hero's Boots. _______________________ For each 2 Refine Levels: Increases Ranged Physical Damage by 3%. _______________________ For each 3 Refine Levels: ATK +20 _______________________ Refine Level +7: Increases damage of Dragon Tail by 15%. Decreases Dragon Tail skill cooldown by 1 second. _______________________ Refine Level +9: Increases damage of Dragon Tail by additional 20%. _______________________ Refine Level +11: Increases Physical Damage against enemies of every element by 15%. _______________________ When equipped with Great Hero Boots: DEX +10 Increases Ranged Physical Damage by 5%. _______________________ Type: Grenade Launcher Attack: 350 Weight: 240 Weapon Level: 4 _______________________ Requirement: Base Level 150 Rebellion |
The Black [2] (28258) | ItemID: 28258 _______________________ A black gatling gun with the power of the soul used by those who have reached the Level of Gunmaster, which can handle all firearms skillfully. It resonates with Ancient Hero Boots. _______________________ For each 2 Refine Levels: ATK +10 _______________________ For each 3 Refine Levels: Increases Ranged Physical Damage by 2%. _______________________ Refine Level +7: Increases damage of Round Trip by 15%, Increases SP Consumption of Round Trip by 10%. _______________________ Refine Level +9: ATK +50 After using Platinum Altar Increases Ranged Physical Damage by 10% for 90 seconds. _______________________ Refine Level +11: Increases damage of Round Trip by additional 15%. _______________________ When equipped with Ancient Hero Boots: Random chance to increase DEX by 20 and Ranged Physical Damage by 10% for 7 sec when dealing physical damage. _______________________ Type: Gatling Gun Attack: 205 Weight: 270 Weapon Level: 4 _______________________ Requirement: Base Level 100 Rebellion |
Patent The Black [2] (830002) | ItemID: 830002 _______________________ A black gatling gun used by those who have reached the level of Gunmaster who can handle all firearms skillfully. Through the strength and grip of the barrel, it began to show its natural strength. It seems to resonate with the Great Hero's Boots. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases Ranged Physical Damage by 4%. _______________________ Refine Level +7: Increases damage of Round Trip by 20%. Increases SP Consumption of Round Trip by 10%. _______________________ Refine Level +9: Increases damage of Round Trip by additional 15%. When Platinum Alter is used: Increases ATK by 50 and Ranged Physical Damage by 10% for 90 seconds. _______________________ Refine Level +11: Increases Physical Damage against all sizes by 15%. _______________________ When equipped with Great Hero Boots: DEX +10 Increases Ranged Physical Damage by 5%. _______________________ Type: Gatling Gun Attack: 225 Weight: 300 Weapon Level: 4 _______________________ Requirement: Base Level 150 Rebellion |
Kiri no Tsuyu [2] (28764) | ItemID: 28764 _______________________ A ninja dagger once used by ninja in the past whose can withstand alcohol. It must be equipped with another Ninja sword, Surudoi Kaze, to show its true power. _______________________ When equipped with Surudoi Kaze: For each 3 Refine Levels of the total Refine Level of Kiri no Tsuyu and Surudoi Kaze: ATK +10 For each 5 Refine Levels of the total Refine Level of Patent Kiri no Tsuyu and Surudoi Kaze: ATK +2% Total Refine Level of entire set at least +14: Increases damage of Cross Slash by 25%. Total Refine Level of entire set at least +16: Decreases Cross Slash skill cooldown by 2 seconds. Total Refine Level of entire set at least +18: Enables the use of Distorted Cresent, skill Level based on learned Level of Shadow Trampling. Enables the use of Shadow Trampling, skill Level based on learned Level of Distorted Cresent. Total Refine Level of entire set at least +20: Increases damage of Cross Slash by additional 25%. _______________________ Type: Dagger Attack: 150 Weight: 100 Weapon Level: 4 _______________________ Requirement: Base Level 100 Ninja |
Patent Kiri no Tsuyu [2] (510022) | ItemID: 510022 _______________________ One of the ninja swords used by ninjas who were good at sword art in the past. Seeing it with a sharpened blade, it began to show its natural strength. It must be equipped with the other ninja sword, Surudoi Kaze, in order to demonstrate its true ability, and it seems to resonate with the Great Hero Boots. _______________________ When equipped with Surudoi Kaze: For each 3 Refine Levels of entire set: ATK +15 For each 5 Refine Levels of entire set: ATK +3% Total Refine Level of entire set at least +14: Increases damage of Cross Slash by 30%. Decreases Cross Slash skill cooldown by 2 seconds. Total Refine Level of entire set at least +16: Enables the use of Distorted Cresent, skill Level based on learned Level of Shadow Trampling. Enables the use of Shadow Trampling, skill Level based on learned Level of Distorted Cresent. Total Refine Level of entire set at least +18: Increases Physical Damage against enemies of every element by 15%. Total Refine Level of entire set at least +20: Increases damage of Cross Slash by 25%. _______________________ When equipped with Surudoi Kaze and Great Hero Boots: DEX +10, ATK +7%. _______________________ Type: Dagger Attack: 190 Weight: 120 Weapon Level: 4 _______________________ Requirement: Base Level 150 Ninja |
Huuma Shuriken Clearness [2] (13345) | ItemID: 13345 _______________________ A wind eagle sword used by a famous ninja. It resonates with Ancient Hero Boots. _______________________ For each 2 Refine Levels: ATK +10 _______________________ For each 3 Refine Levels: Increases Ranged Physical Damage by 2%. _______________________ Refine Level +7: Increases damage of Swirling Petal by 30%. _______________________ Refine Level +9: Decreases Swirling Petal skill cooldown by 1 second. _______________________ Refine Level +11: Increases Physical Damage against Fire and Shadow elemental enemies by 15% Increases Physical Damage against Undead and Demon race by 30% _______________________ When equipped with Ancient Hero Boots: Random chance to increase STR by 20 and Ranged Physical Damage by 10% for 7 sec when dealing physical damage. _______________________ Type: Huuma Shuriken Attack: 230 Weight: 130 Weapon Level: 4 _______________________ Requirement: Base Level 100 Ninja |
Patent Huuma Shuriken Clearness [2] (650004) | ItemID: 650004 _______________________ A wind eagle sword used by a famous ninja. The blue energy began to show off its natural strength. It resonates with Great Hero Boots. _______________________ Indestructible in battle _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases Ranged Physical Damage by 2%. _______________________ Refine Level +7: Increases damage of Swirling Petal by 30%. Decreases Variable Casting Time by 10%. _______________________ Refine Level +9: Decreases Swirling Petal skill cooldown by 1 second. _______________________ Refine Level +11: Increases Physical Damage against Fire, Shadow and Holy elemental enemies by 20%. Increases Physical Damage against Undead, Demon and Angel race by 20%. _______________________ When equipped with Great Hero Boots: STR +10 Increases Ranged Physical Damage by 5%. _______________________ Type: Huuma Shuriken Attack: 290 Weight: 230 Weapon Level: 4 _______________________ Requirement: Base Level 150 Ninja |
Dragonic Slayer [2] (600004) | ItemID: 600004 _______________________ A great sword that is said to have been used by a dragon slayer in the past. It resonates with Ancient Hero Boots. _______________________ For each 2 Refine Levels: MaxHP +3% MaxSP +3% _______________________ For each 3 Refine Levels: Increase Dragon Breath and Dragon Breath - Water by 5%. _______________________ Refine Level +9: Decreases After Cast Delay by 10%. _______________________ Refine Level +11: Increase Ranged Physical Damage by 10%. _______________________ When equipped with Ancient Hero Boots: Random chance to gain VIT + 20 and increase Ranged Physical Damage by 10% for 7 seconds when dealing physical damage. _______________________ Type: Two-Handed Sword Attack: 180 Weight: 100 Weapon Level: 4 _______________________ Requirement: Base Level 100 Rune Knight |
Patent Dragonic Slayer [2] (21058) | ItemID: 21058 _______________________ A great sword said to have been used by a dragon slayer in the past. He regained the glory of the past and began to show his abilities. It seems to resonate with the Great Hero's Boots. _______________________ For each 2 Refine Levels: MaxHP/MaxSP +5% _______________________ For each 3 Refine Levels: Increases damage of Dragon Breath and Dragon Breath - Water by 5%. _______________________ Refine Level +7: Decreases After Cast Delay and Variable Casting Time by 10%. _______________________ Refine Level +9: Increases Ranged Physical Damage by 10%. _______________________ Refine Level +11: Decreases After Cast Delay by 7%. MaxSP +5% _______________________ When equipped with Great Hero Boots: VIT +10 Increases Ranged Physical Damage by 5%. _______________________ Type: Two-Handed Sword Attack: 200 Weight: 200 Weapon Level: 4 _______________________ Requirement: Base Level 150 Rune Knight |
Light Blade [2] (500003) | ItemID: 500003 _______________________ A sword of light that is said to have been used by a warrior of the past. It resonates with Ancient Hero Boots. _______________________ MATK +170 _______________________ For each 2 Refine Levels: MATK + 10 _______________________ For each 3 Refine Levels: Increases damage of Pressure and Genesis Ray by 5%. _______________________ Refine Level +9: Decreases variable casting time by 10%. _______________________ Refine Level +11: Increases Magical Damage with Holy element by 15%. _______________________ When equipped with Ancient Hero Boots: Random chance to increase INT by 20 and MATK by 15% for 7 seconds when dealing magical damage. _______________________ Type: Sword Attack: 130 Weight: 100 Weapon Level: 4 _______________________ Requirement: Base Level 100 Royal Guard |
Patent Light Blade [2] (500017) | ItemID: 500017 _______________________ A sword of light that is said to have been used by a warrior of the past. It resonates with Great Hero Boots. _______________________ MATK +195 _______________________ For each 2 Refine Levels: MATK +15 _______________________ For each 3 Refine Levels: Increases damage of Pressure and Genesis Ray by 5%. _______________________ Refine Level +7: Decreases Variable Casting Time by 10%. _______________________ Refine Level +9: Increases Magical Damage with Holy element by 15%. _______________________ Refine Level +11: Increases Magical Damage against all size by 15%. Increases damage of Pressure and Genesis Ray by additional 15%. _______________________ When equipped with Great Hero Boots: INT +10, MATK +7%. _______________________ Type: Sword Attack: 130 Weight: 120 Weapon Level: 4 _______________________ Requirement: Base Level 150 Royal Guard |
Slate Sword [2] (500004) | ItemID: 500004 _______________________ A sword made of an ancient slab. It resonates with Ancient Hero Boots. _______________________ For each 2 Refine Levels: ATK + 10 _______________________ For each 3 Refine Levels: Increases damage of Cart Tornado by 10%. _______________________ Refine Level +9: Increases damage of Cart Tornado by additional 20%. _______________________ Refine Level +11: Decreases After Cast Delay by 10%. _______________________ When equipped with Ancient Hero Boots: Random chance to increase STR by 20 and ATK by 15% for 7 seconds when dealing physical or magical damage. _______________________ Type: Sword Attack: 190 Weight: 100 Weapon Level: 4 _______________________ Requirement: Base Level 100 Genetic |
Patent Slate Sword [2] (500014) | ItemID: 500014 _______________________ A sword made of an ancient stone slab. He recovered the power of the slate and began to show its natural ability. It resonates with Great Hero Boots. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases damage of Cart Tornado by 10%. Increases damage of Hell's Plant by 5%. _______________________ Refine Level +7: Increases damage of Cart Tornado damage by additional 20% Increases damage of Hell's Plant damage by additional 10%. _______________________ Refine Level +9: Decreases After Cast Delay by 10%. _______________________ Refine Level +11: Decreases After Cast Delay by additional 5%. MaxHP +10% _______________________ When equipped with Great Hero Boots: VIT +10 Increases Melee Physical Damage by 5%. _______________________ Type: Sword Attack: 205 Weight: 120 Weapon Level: 4 _______________________ Requirement: Base Level 150 Genetic |
Trumpet Shell [2] (570002) | ItemID: 570002 _______________________ A beating trumpet. It resonates with Ancient Hero Boots. _______________________ MATK +190 _______________________ For each 2 Refine Levels: MATK +10 _______________________ For each 3 Refine Levels: Increases Magical Damage with Neutral element by 4%. _______________________ Refine Level +9: Increases damage of Reverberation and Metallic Sound by 10%. _______________________ Refine Level +11: Decreases fixed casting time of Reverberation by 0.5 seconds. _______________________ When equipped with Ancient Hero Boots: Random chance to increase INT by 20 and MATK by 15% for 7 seconds when dealing physical or magical damage. _______________________ Type: Instrument Attack: 160 Weight: 70 Weapon Level: 4 _______________________ Requirement: Base Level 100 Minstrel |
Patent Trumpet Shell [2] (570009) | ItemID: 570009 _______________________ A goblet trumpet with a mysterious sound. The cry of the trumpet became more clear and began to show its natural ability. It seems to resonate with the Great Hero's Boots. _______________________ MATK +230 _______________________ For each 2 Refine Levels: MATK +15 _______________________ For each 3 Refine Levels: Increases Magical Damage with every element by 4%. _______________________ Refine Level +7: Increases damage of Reverberation and Metallic Sound by 10%. _______________________ Refine Level +9: Decreases Fixed Casting Time of Reverberation by 0.5 seconds. _______________________ Refine Level +11: MATK +7% Increases damage of Reverberation and Metallic Sound by additional 15%. _______________________ When equipped with Great Hero Boots: INT +10, MATK +7%. _______________________ Type: Musical Instrument Attack: 160 Weight: 100 Weapon Level: 4 _______________________ Requirement: Base Level 150 Minstrel |
Barbed Wire Whip [2] (580002) | ItemID: 580002 _______________________ A spiny whip made out of wire. It resonates with Ancient Hero Boots. _______________________ MATK +190 _______________________ For each 2 Refine Levels: MATK +10 _______________________ For each 3 Refine Levels: Increases Magical Damage with Neutral element by 4%. _______________________ Refine Level +9: Increases damage of Reverberation and Metallic Sound by 10%. _______________________ Refine Level +11: Decreases fixed casting time of Reverberation by 0.5 seconds. _______________________ When equipped with Ancient Hero Boots: Random chance to increase INT by 20 and MATK by 15% for 7 seconds when dealing physical or magical damage. _______________________ Type: Whip Attack: 160 Weight: 70 Weapon Level: 4 _______________________ Requirement: Base Level 100 Wanderer |
Patent Barbed Wire Whip [2] (580009) | ItemID: 580009 _______________________ A spiny whip made out of wire. They became more flexible and began to show their natural abilities. It resonates with Great Hero Boots. _______________________ MATK +230 _______________________ For each 2 Refine Levels: MATK +15 _______________________ For each 3 Refine Levels: Increases Magical Damage with Neutral element by 4%. _______________________ Refine Level +7: Increases damage of Reverberation and Metallic Sound by 10%. _______________________ Refine Level +9: Decreases Fixed Casting Time of Reverberation by 0.5 seconds. _______________________ Refine Level +11: MATK +7% Increases damage of Reverberation and Metallic Sound by additional 15%. _______________________ When equipped with Great Hero Boots: INT +10, MATK +7%. _______________________ Type: Whip Attack: 160 Weight: 100 Weapon Level: 4 _______________________ Requirement: Base Level 150 Wanderer |
Meteor Striker [2] (590002) | ItemID: 590002 _______________________ A hammer made of rare ores found in a meteorite. It resonates with Ancient Hero Boots. _______________________ For each 2 Refine Levels: ATK +10 _______________________ For each 3 Refine Levels: Increases damage of Vulcan Arm by 4%. _______________________ Refine Level +9: Increases damage of Vulcan Arm and Arms Cannon by additional 10%. _______________________ Refine Level +11: Decreases variable casting time by 10%. _______________________ When equipped with Ancient Hero Boots: Random chance to increase STR by 20 and ATK by 15% for 7 seconds when dealing physical or magical damage. _______________________ Type: Mace Attack: 300 Weight: 300 Weapon Level: 4 _______________________ Requirement: Base Level 100 Mechanic |
Patent Meteor Striker [2] (590011) | ItemID: 590011 _______________________ A hammer made of rare ores found in a meteorite. Seeing the stronger strength, he began to show his natural ability. It resonates with Great Hero Boots. _______________________ Indestructible in battle _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases damage of Vulcan Arm and Knuckle Boost by 10%. _______________________ Refine Level +7: Increases damage of Vulcan Arm and Knuckle Boost by additional 15%. _______________________ Refine Level +9: Increases damage of Arms Cannon by 25%. _______________________ Refine Level +11: Increases Ranged Physical Damage by 15%. Decreases Variable Casting Time by 10%. _______________________ When equipped with Great Hero Boots: STR +10 Increases Ranged Physical Damage by 5%. _______________________ Type: Mace Attack: 320 Weight: 350 Weapon Level: 4 _______________________ Requirement: Base Level 100 Mechanic |
Saint Mace [2] (590003) | ItemID: 590003 _______________________ A scepter said to have been used by a saint. It resonates with Ancient Hero Boots. _______________________ Indestructible in battle _______________________ MATK +165 _______________________ MATK +3% _______________________ For each 2 Refine Levels: Increases Magical Damage with Holy element by 1%. _______________________ For each 3 Refine Levels: Increases damage of Adoramus by 5%. _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. _______________________ Refine Level +11: Increases Magical Damage with Holy element by additional 10%. _______________________ When equipped with Ancient Hero Boots: Random chance to increase INT by 20 and MATK by 15% for 7 seconds when dealing magical damage. _______________________ Type: Mace Attack: 170 Weight: 80 Weapon Level: 4 _______________________ Requirement: Base Level 100 Archbishop |
Patent Saint Mace [2] (590012) | ItemID: 590012 _______________________ A scepter said to have been used by a saint. Seeing that the divine power was inhabited, he began to exert its natural power. It resonates with Great Hero Boots. _______________________ Indestructible in battle _______________________ MATK +200 _______________________ MATK +3% _______________________ For each 2 Refine Levels: Increases Magical Damage with Holy element by 1%. _______________________ For each 3 Refine Levels: Increases damage of Adoramus by 5%. _______________________ Refine Level +7: Decreases Variable Casting Time by 10% Increases Magical Damage with Holy element by additional 10%. _______________________ Refine Level +9: Increases magical damage against all races by 15% (Except Players). _______________________ Refine Level +11: Increases damage of Adoramus by additional 15%. _______________________ When equipped with Great Hero Boots: INT +10, MATK +7%. _______________________ Type: Mace Attack: 170 Weight: 100 Weapon Level: 4 _______________________ Requirement: Base Level 150 Archbishop |
Ray Knuckle [2] (560002) | ItemID: 560002 _______________________ A knuckle with a shining ore blade found in a meteorite. It resonates with Ancient Hero Boots. _______________________ For each 2 Refine Levels: ATK +10 _______________________ For each 3 Refine Levels: Increases damage of Tiger Cannon by 4%. _______________________ Refine Level +9: Increases damage of Tiger Cannon by additional 15%. _______________________ Refine Level +11: Decreases Tiger Cannon skill cooldown by 1 second. _______________________ When equipped with Ancient Hero Boots: Random chance to increase STR by 20 and ATK by 15% for 7 seconds when dealing physical damage. _______________________ Type: Knuckle Attack: 185 Weight: 70 Weapon Level: 4 _______________________ Requirement: Base Level 100 Sura |
Patent Ray Knuckle [2] (560009) | ItemID: 560009 _______________________ A knuckle with a shining ore blade found in a meteorite. Seeing the stronger strength, he began to show his natural ability. It resonates with Great Hero Boots. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases damage of Tiger Cannon by 4%. _______________________ Refine Level +7: Increases damage of Tiger Cannon by additional 15%. Increases damage of Gate of Hell by 20%. _______________________ Refine Level +9: Decreases Tiger Cannon skill cooldown by 1 second. _______________________ Refine Level +11: MaxHP +10% Increases damage of Gate of Hell by additional 15%. _______________________ When equipped with Great Hero Boots: STR +10, ATK +7%. _______________________ Type: Knuckle Attack: 205 Weight: 80 Weapon Level: 4 _______________________ Requirement: Base Level 150 Sura |
Blade Katar [2] (610003) | ItemID: 610003 _______________________ Katar with sharp blades. It resonates with Ancient Hero Boots. _______________________ For each 2 Refine Levels: ATK +10 _______________________ For each 3 Refine Levels: Decreases After Attack Delay by 4%. _______________________ Refine Level +9: Increases damage of Rolling Cutter by 20%. _______________________ Refine Level +11: Decreases After Attack Delay by 7%. _______________________ When equipped with Ancient Hero Boots: Random chance to increase STR by 20 and ATK by 15% for 7 seconds when dealing physical damage. _______________________ Type: Katar Attack: 185 Weight: 100 Weapon Level: 4 _______________________ Requirement: Base Level 100 Guillotine Cross |
Patent Blade Katar [2] (610009) | ItemID: 610009 _______________________ Katar with sharp blades. He recovered his former glory and began to display his natural abilities. It resonates with Great Hero Boots. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases Attack Speed by 4%. _______________________ Refine Level +7: Increases damage of Rolling Cutter and Cross Ripper Slasher by 25%. _______________________ Refine Level +9: Decreases After Cast Delay by 12%. _______________________ Refine Level +11: Increases melee and Ranged Physical Damage by 10%. _______________________ When equipped with Great Hero Boots: STR +10, ATK +7%. _______________________ Type: Katar Attack: 275 Weight: 140 Weapon Level: 4 _______________________ Requirement: Base Level 150 Guillotine Cross |
Fatalist [2] (510006) | ItemID: 510006 _______________________ Swords of old travelers who specialize in stabbing rather than cutting. It resonates with Ancient Hero Boots. _______________________ For each 2 Refine Levels: ATK +10 _______________________ For each 3 Refine Levels: Decreases After Attack Delay by 2%. _______________________ Refine Level +9: Increases damage of Fatal Menace by 20%. _______________________ Refine Level +11: Decreases After Cast Delay by 7%. _______________________ When equipped with Ancient Hero Boots: Random chance to increase STR by 20 and ATK by 15% for 7 seconds when dealing physical damage. _______________________ Type: Dagger Attack: 165 Weight: 90 Weapon Level: 4 _______________________ Requirement: Base Level 100 Shadow Chaser |
Patent Fatalist [2] (510020) | ItemID: 510020 _______________________ Swords of old travelers who specialize in stabbing rather than cutting. The experience and knowledge of old travelers began to show their natural abilities. It resonates with Great Hero Boots. _______________________ For each 2 Refine Levels: ATK +10 _______________________ For each 3 Refine Levels: Increases Attack Speed by 2%. _______________________ Refine Level +7: Increases damage of Fatal Menace by 25%. _______________________ Refine Level +9: Decreases SP Consumption of Fatal Menace by 15%. Decreases After Cast Delay by 7%. _______________________ Refine Level +11: Increases Melee Physical Damage by 10%. Decreases After Cast Delay by additional 7%. _______________________ When equipped with Great Hero Boots: STR +10, ATK +7%. _______________________ Type: Dagger Attack: 205 Weight: 110 Weapon Level: 4 _______________________ Requirement: Base Level 150 Shadow Chaser |
Scarlet Dragon Leather Bow [2] (700003) | ItemID: 700003 _______________________ A bow made of red dragon's leather on a highly elastic material. It resonates with Ancient Hero Boots. _______________________ For each 2 Refine Levels: ATK +10 _______________________ For each 3 Refine Levels: Decreases After Cast Delay by 4%. _______________________ Refine Level +9: Increases damage of Aimed Bolt by 35%. _______________________ Refine Level +11: Decreases Aimed Bolt skill cooldown by 1 second. _______________________ When equipped with Ancient Hero Boots: Random chance to increase DEX by 20 and bow damage by 20% for 7 seconds when dealing physical damage. _______________________ Type: Bow Attack: 170 Weight: 80 Weapon Level: 4 _______________________ Requirement: Base Level 100 Ranger |
Patent Scarlet Dragon Leather Bow [2] (700019) | ItemID: 700019 _______________________ A bow made of red dragon's leather on a highly elastic material. The dragon's power was inhabited and began to show its natural abilities. It resonates with Great Hero Boots. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Decreases After Cast Delay by 4%. _______________________ Refine Level +7: Increases Ranged Physical Damage by 10% Increases Physical Damage against all sizes by 10%. _______________________ Refine Level +9: Increases damage of Aimed Bolt by 35%. _______________________ Refine Level +11: Decreases Aimed Bolt skill cooldown by 1 second. Decreases Variable Casting Time by 10%. _______________________ When equipped with Great Hero Boots: DEX +10, ATK +7% _______________________ Type: Bow Attack: 200 Weight: 90 Weapon Level: 4 _______________________ Requirement: Base Level 150 Ranger |
Blue Crystal Staff [2] (640004) | ItemID: 640004 _______________________ A staff with the power of cold ice used by some arch wizards in the past. It resonates with Ancient Hero Boots. _______________________ Indestructible in battle _______________________ MATK +200 _______________________ For each 2 Refine Levels: MATK +10 _______________________ For each 3 Refine Levels: Increases damage of Jack Frost by 12%. _______________________ Refine Level +9: Increases Magical Damage with Water element by 7%. _______________________ Refine Level +11: Decreases Jack Frost skill cooldown by 1 second. Increases Magical Damage against Fire elemental enemies by 7%. _______________________ When equipped with Ancient Hero Boots: Random chance to increase INT by 20 and MATK by 15% for 7 seconds when dealing magical damage. _______________________ Type: Two-Handed Staff Attack: 100 Weight: 80 Weapon Level: 4 _______________________ Requirement: Base Level 100 Warlock |
Patent Blue Crystal Staff [2] (640012) | ItemID: 640012 _______________________ A staff with the power of cold ice used by some arch wizards in the past. Seeing the power of cold magic, it began to show its natural power. It resonates with Great Hero Boots. _______________________ Indestructible in battle _______________________ MATK +235 _______________________ For each 2 Refine Levels: MATK +15 _______________________ For each 3 Refine Levels: Increases damage of Jack Frost by 12%. _______________________ Refine Level +7: Decreases Variable Casting Time by 10%. Increases Magical Damage with Water and Wind element by 15%. _______________________ Refine Level +9: Decreases Jack Frost skill cooldown by 1 second. Decreases After Cast Delay by 5%. _______________________ Refine Level +11: Increases Magical Damage against all sizes by 15%. Increases damage of Chain Lightning by 15%. _______________________ When equipped with Great Hero Boots: INT +10, MATK +7%. _______________________ Type: Two-Handed Staff Attack: 100 Weight: 100 Weapon Level: 4 _______________________ Requirement: Base Level 150 Warlock |
Chilling Cane [2] (550007) | ItemID: 550007 _______________________ A cane with a blue glow that an ancient hero used. It resonates with Ancient Hero Boots. _______________________ Indestructible in battle _______________________ MATK +150 _______________________ For each 2 Refine Levels: MATK +10 _______________________ For each 3 Refine Levels: Increases damage of Diamond Dust by 8%. _______________________ Refine Level +9: Increases Magical Damage against Undead elemental enemies by 10%. _______________________ Refine Level +11: Increases Magical Damage with Water element by 7%. _______________________ When equipped with Ancient Hero Boots: Random chance to increase INT by 20 and MATK by 15% for 7 seconds when dealing magical damage. _______________________ Type: Staff Attack: 40 Weight: 50 Weapon Level: 4 _______________________ Requirement: Base Level 100 Sorcerer |
Patent Chilling Cane [2] (550013) | ItemID: 550013 _______________________ A blue lighted staff said to have been used by an ancient hero. The ancient power was inhabited and began to show its natural abilities. It resonates with Great Hero Boots. _______________________ Indestructible in battle _______________________ MATK +150 _______________________ For each 2 Refine Levels: MATK +10 _______________________ For each 3 Refine Levels: Increases damage of Diamond Dust by 12%. _______________________ Refine Level +7: Increases Magical Damage against enemies of every element by 15%. Increases damage of Varetyr Spear by 15%. _______________________ Refine Level +9: Increases damage of Varetyr Spear by additional 20%. Decreases Variable Casting Time by 7%. _______________________ Refine Level +11: Decreases Variable Casting Time by additional 8%. Decreases Varetyr Spear skill cooldown by 2 seconds. _______________________ When equipped with Great Hero Boots: INT +10, MATK +7%. _______________________ Type: Staff Attack: 40 Weight: 75 Weapon Level: 4 _______________________ Requirement: Base Level 150 Sorcerer |
Ancient Hero Boots [1] (22171) | ItemID: 22171 _______________________ A pair of boots said to have been worn by ancient heroes. It resonates with the Ancient Hero's Armor. _______________________ MaxHP +500 MaxSP +50 _______________________ For 3each Refine Levels: MaxHP +2% MaxSP +1% _______________________ Refine Level +9: Decreases Fixed Casting Time by 0.3 seconds. _______________________ Refine Level +12: Decreases Fixed Casting Time by 0.2 seconds. _______________________ Refine Level +14: Decreases After Cast Delay by 5%. _______________________ Type: Shoes Defense: 15 Weight: 60 Armor Level: 1 _______________________ Requirement: Base Level 100 |
Great Hero Boots [1] (22238) | ItemID: 22238 _______________________ Boots said to be worn by a great hero. It seems to resonate with the Patent Hero Weapons. _______________________ MaxHP +1500 MaxSP +150 _______________________ Refine Level +3: MaxHP +1% MaxSP +1% _______________________ Refine Level +7: ATK +5% MATK +5% _______________________ Refine Level +9: Decreases Fixed Casting Time by 0.5 seconds. _______________________ Refine Level +11: Decreases Fixed Casting Time by 0.2 seconds. _______________________ Refine Level +13: Decreases After Cast Delay and Variable Casting Time by 5%. _______________________ Type: Shoes Defense: 15 Weight: 60 Armor Level: 1 _______________________ Requirement: Base Level 150 |
Patent Weapons and Great Hero Boots
After reforming your Patent Weapon into its LT Version it's possible to enchant it.
The enchant process is described here.
Hero Boots LT can be enchanted too, the enchant process is described here.
Patent Weapons | |||
Base Item | Description | Result Item | Description |
Patent Saint Mace [2] (590012) | ItemID: 590012 _______________________ A scepter said to have been used by a saint. Seeing that the divine power was inhabited, he began to exert its natural power. It resonates with Great Hero Boots. _______________________ Indestructible in battle _______________________ MATK +200 _______________________ MATK +3% _______________________ For each 2 Refine Levels: Increases Magical Damage with Holy element by 1%. _______________________ For each 3 Refine Levels: Increases damage of Adoramus by 5%. _______________________ Refine Level +7: Decreases Variable Casting Time by 10% Increases Magical Damage with Holy element by additional 10%. _______________________ Refine Level +9: Increases magical damage against all races by 15% (Except Players). _______________________ Refine Level +11: Increases damage of Adoramus by additional 15%. _______________________ When equipped with Great Hero Boots: INT +10, MATK +7%. _______________________ Type: Mace Attack: 170 Weight: 100 Weapon Level: 4 _______________________ Requirement: Base Level 150 Archbishop |
Saint Mace-LT [2] (590030) | ItemID: 590030 _______________________ An improved version of the sacred scepter said to have been used by a certain saint. Resonates with Hero Boots-LT. _______________________ Indestructible in battle _______________________ MATK +195 MATK +5% _______________________ Base Level at least 210: SPL +2, S.MATK +1. _______________________ For each 2 Refine Levels: Increases Magical Damage with Holy element by 1%. _______________________ For each 3 Refine Levels: Increases damage of Adoramus by 5%. _______________________ Refine Level +7: Decreases Variable Casting Time by 10%. Increases Magical Damage with Holy element by additional 10%. _______________________ Refine Level +9: Increases Magical Damage against every race, except Players, by 15%. _______________________ Refine Level +11: Increases damage of Adoramus by additional 30%. _______________________ When equipped with Hero Boots-LT: MATK +10%, S.MATK +2. _______________________ [Bonus by Grade] [Grade D]: MATK +3% _______________________ [Grade C]: Magical Damage of Holy element +15%. S.MATK +1 _______________________ [Grade B]: SPL +3 S.MATK +2. _______________________ Type: Mace Attack: 180 Weight: 100 Weapon Level: 5 _______________________ Requirement: Base Level 190 Archbishop classes |
Patent Aquatic Spear [2] (530006) | ItemID: 530006 _______________________ It is said that it was used by a hero who received the blessing of the water spirit in the past. A beautiful window reminiscent of a raging wave. The power of the sea inhabited and began to show its natural ability. It resonates with Great Hero Boots. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases Ranged Physical Damage by 4%. _______________________ Refine Level +7: Increases damage of Cannon Spear and Banishing Point by 15%. Increases Attack Speed by 10%. _______________________ Refine Level +9: Increases damage of Cannon Spear and Banishing Point by additional 20%. _______________________ Refine Level +11: Perfect HIT +7 MaxSP +5% _______________________ When equipped with Great Hero Boots: STR +10, ATK +7%. _______________________ Type: One-Handed Spear Attack: 195 Weight: 140 Weapon Level: 4 _______________________ Requirement: Base Level 150 Royal Guard |
Aquatic Spear-LT [2] (530019) | ItemID: 530019 _______________________ An improved version of a beautiful spear reminiscent of a raging wave that is said to have been used by a hero blessed with a water spirit in the past. Resonates with Hero Boots-LT. _______________________ ATK +5% _______________________ Base Level at least 210: POW +2, P.ATK +1. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases Ranged Physical Damage by 4%. _______________________ Refine Level +7: Increases damage of Cannon Spear and Banishing Point by 15%. Increases Attack Speed by 10%. _______________________ Refine Level +9: Increases damage of Cannon Spear and Banishing Point by additional 35%. _______________________ Refine Level +11: Perfect HIT +15% Increases Physical Damage against all sizes by 15%. _______________________ When equipped with Hero Boots-LT: ATK +10%, P.ATK +2. _______________________ [Bonus by Grade] [Grade D]: ATK +3% _______________________ [Grade C]: Physical Damage against every element +15%. P.ATK +1 _______________________ [Grade B]: POW +3 P.ATK +2 _______________________ Type: One-Handed Spear Attack: 205 Weight: 140 Weapon Level: 5 _______________________ Requirement: Base Level 190 Royal Guard classes |
Patent Exorcist's Bible [2] (540011) | ItemID: 540011 _______________________ The Bible on Demon Era, reportedly used by ancient high priests. Seeing that the divine power was inhabited, it began to exert its natural power. It resonates with Great Hero Boots. _______________________ MATK +190 _______________________ For each 2 Refine Levels: MATK +15 _______________________ For each 3 Refine Levels: Increases damage of Duple Light and Judex by 25%. _______________________ Refine Level +7: Decreases After Attack Delay by 10%. Increases Magical Damage with Holy element by 15%. _______________________ Refine Level +9: Increases damage of Duple Light and Judex by additional 30%. _______________________ Refine Level +11: Physical attacks have a chance to auto-cast Level 5 Adoramus (If you learned a higher Level, it will auto cast that Level instead.). _______________________ When equipped with Great Hero Boots: INT +10, MATK +7%. _______________________ Type: Book Attack: 205 Weight: 70 Weapon Level: 4 _______________________ Requirement: Base Level 150 Archbishop |
Exorcist's Bible-LT [2] (540035) | ItemID: 540035 _______________________ An improved version of the Bible on exorcism that is said to have been used by high priests in ancient times. Resonates with Hero Boots-LT. _______________________ Indestructible in battle _______________________ MATK +190 MATK +5% _______________________ Base Level at least 210: SPL +2, S.MATK +1. _______________________ For each 2 Refine Levels: ATK +10, MATK +10 _______________________ For each 3 Refine Levels: Increases damage of Duple Light and Judex by 25%. _______________________ Refine Level +7: Increases Attack Speed by 10%. Increases Magical Damage with Neutral and Holy element by 15%. _______________________ Refine Level +9: Increases damage of Duple Light and Judex by additional 45%. _______________________ Refine Level +11: Physical attacks have a certain chance to auto-cast Level 5 Judex. (If you learned a higher Level, it will auto cast that Level instead.) _______________________ When equipped with Hero Boots-LT: MATK +10%, S.MATK +2. _______________________ [Bonus by Grade] [Grade D]: MATK +3% _______________________ [Grade C]: Magical Damage of Neutral and Holy element +15%. S.MATK +1 _______________________ [Grade B]: SPL +3 S.MATK +2 _______________________ Type: Book Attack: 220 Weight: 70 Weapon Level: 5 _______________________ Requirement: Base Level 190 Archbishop classes |
Patent Light Blade [2] (500017) | ItemID: 500017 _______________________ A sword of light that is said to have been used by a warrior of the past. It resonates with Great Hero Boots. _______________________ MATK +195 _______________________ For each 2 Refine Levels: MATK +15 _______________________ For each 3 Refine Levels: Increases damage of Pressure and Genesis Ray by 5%. _______________________ Refine Level +7: Decreases Variable Casting Time by 10%. _______________________ Refine Level +9: Increases Magical Damage with Holy element by 15%. _______________________ Refine Level +11: Increases Magical Damage against all size by 15%. Increases damage of Pressure and Genesis Ray by additional 15%. _______________________ When equipped with Great Hero Boots: INT +10, MATK +7%. _______________________ Type: Sword Attack: 130 Weight: 120 Weapon Level: 4 _______________________ Requirement: Base Level 150 Royal Guard |
Light Blade-LT [2] (500038) | ItemID: 500038 _______________________ An improved version of the sword of light said to have been used by a certain hero. Resonates with Hero Boots-LT. _______________________ MATK +195 MATK +5% _______________________ Base Level at least 210: SPL +2, S.MATK +1. _______________________ For each 2 Refine Levels: MATK +15 _______________________ For each 3 Refine Levels: Increases damage of Pressure and Genesis Ray by 5%. _______________________ Refine Level +7: Decreases Variable Casting Time by 10%. _______________________ Refine Level +9: Increases Magical Damage with Neutral and Holy element by 15%. _______________________ Refine Level +11: Increases Magical Damage against all sizes by 15%. Increases damage of Pressure and Genesis Ray by additional 30%. _______________________ When equipped with Hero Boots-LT: MATK +10%, S.MATK +2. _______________________ [Bonus by Grade] [Grade D]: MATK +3% _______________________ [Grade C]: Magical Damage of Neutral and Holy element +15%. S.MATK +1 _______________________ [Grade B]: SPL +3 S.MATK +2 _______________________ Type: Sword Attack: 130 Weight: 120 Weapon Level: 5 _______________________ Requirement: Base Level 190 Royal Guard classes |
Patent Magic Sword [2] (510019) | ItemID: 510019 _______________________ A dagger once used by ancient wizard. Seeing the state of magic, he began to demonstrate his natural ability. It resonates with Great Hero Boots. _______________________ MATK +195 _______________________ For each 2 Refine Levels: MATK +15 _______________________ For each 3 Refine Levels: Increases Attack Speed by 2%. _______________________ Refine Level +7: Random chance to auto-cast Level 7 Meteor Storm when dealing physical damage. _______________________ Refine Level +9: Increases all elemental magical damage by 15%. _______________________ Refine Level +11: Random chance to auto-cast Level 4 Psychic Wave when dealing physical damage. _______________________ When equipped with Great Hero Boots: INT +10, MATK +7%. _______________________ Type: Dagger Attack: 150 Weight: 80 Weapon Level: 4 _______________________ Requirement: Base Level 150 Shadow Chaser |
Magic Sword-LT [2] (510040) | ItemID: 510040 _______________________ An improved version of the dagger said to have been used by wizards who admired magic swords. Resonates with Hero Boots-LT. _______________________ MATK +195 MATK +5% _______________________ Base Level at least 210: SPL +2, S.MATK +1. _______________________ For each 2 Refine Levels: MATK +15 _______________________ For each 3 Refine Levels: Increases Attack Speed by 2%. _______________________ Refine Level +7: Melee Physical attacks have a certain chance to auto-cast Level 7 Meteor Storm. _______________________ Refine Level +9: Increases Magical Damage with every element by 15%. Increases Magical Damage against every element by 15%. _______________________ Refine Level +11: Melee Physical attacks have a certain chance to auto-cast Level 5 Psychic Wave. _______________________ When equipped with Hero Boots-LT: MATK +10%, S.MATK +2. _______________________ [Bonus by Grade] [Grade D]: MATK +3% _______________________ [Grade C]: Magical Damage of every element +15%. S.MATK +1 _______________________ [Grade B]: SPL +3 S.MATK +2. _______________________ Type: Dagger Attack: 150 Weight: 80 Weapon Level: 5 _______________________ Requirement: Base Level 190 Shadow Chaser classes |
Patent Fatalist [2] (510020) | ItemID: 510020 _______________________ Swords of old travelers who specialize in stabbing rather than cutting. The experience and knowledge of old travelers began to show their natural abilities. It resonates with Great Hero Boots. _______________________ For each 2 Refine Levels: ATK +10 _______________________ For each 3 Refine Levels: Increases Attack Speed by 2%. _______________________ Refine Level +7: Increases damage of Fatal Menace by 25%. _______________________ Refine Level +9: Decreases SP Consumption of Fatal Menace by 15%. Decreases After Cast Delay by 7%. _______________________ Refine Level +11: Increases Melee Physical Damage by 10%. Decreases After Cast Delay by additional 7%. _______________________ When equipped with Great Hero Boots: STR +10, ATK +7%. _______________________ Type: Dagger Attack: 205 Weight: 110 Weapon Level: 4 _______________________ Requirement: Base Level 150 Shadow Chaser |
Fatalist-LT [2] (510041) | ItemID: 510041 _______________________ An improved version of the old traveler's sword that specialized in stabbing rather than cutting. Resonates with Hero Boots-LT. _______________________ ATK +5% _______________________ Base Level at least 210: POW +2, P.ATK +1. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases Attack Speed by 2%. _______________________ Refine Level +7: Increases damage of Fatal Menace by 25%. _______________________ Refine Level +9: Increases damage of Fatal Menace by additional 20%. Decreases After Cast Delay by 7%. _______________________ Refine Level +11: Increases Melee Physical Damage by 15%. Decreases After Cast Delay by additional 7%. _______________________ When equipped with Hero Boots-LT: ATK +10%, P.ATK +2. _______________________ [Bonus by Grade] [Grade D]: ATK +3% _______________________ [Grade C]: Increases Melee Physical Damage by 15%. P.ATK +1 _______________________ [Grade B]: POW +3 P.ATK +2 _______________________ Type: Dagger Attack: 215 Weight: 120 Weapon Level: 5 _______________________ Requirement: Base Level 190 Shadow Chaser classes |
Patent Aeon Staff [2] (640011) | ItemID: 640011 _______________________ Metal staff made from stainless steel. It is said that an ancient wizard made it. It resonates with Great Hero Boots. _______________________ Indestructible in battle _______________________ MATK +235 _______________________ For each 2 Refine Levels: MATK +15 _______________________ For each 3 Refine Levels: Increases damage of Earth Strain by 12%. _______________________ Refine Level +7: Decreases Variable Casting Time by 10%. Increases Magical Damage with Fire and Earth element by 15%. _______________________ Refine Level +9: Decreases Earth Strain skill cooldown by 1 second. Decreases Variable Casting Time by additional 5%. _______________________ Refine Level +11: Increases Magical Damage against all sizes by 15%. Increases damage of Crimson Rock by 15%. _______________________ When equipped with Great Hero Boots: INT +10, MATK +7%. _______________________ Type: Two-Handed Staff Attack: 100 Weight: 100 Weapon Level: 4 _______________________ Requirement: Base Level 150 Warlock |
Iron Staff-LT [2] (640027) | ItemID: 640027 _______________________ An improved version of the staff made of otherworldly metal. Resonates with Hero Boots-LT. _______________________ Indestructible in battle _______________________ MATK +235 MATK +5% _______________________ Base Level at least 210: SPL +2, S.MATK +1. _______________________ For each 2 Refine Levels: MATK +15 _______________________ For each 3 Refine Levels: Increases damage of Earth Strain and Gravitation Field by 12%. _______________________ Refine Level +7: Decreases Variable Casting Time by 15%. Increases Magical Damage with Neutral, Earth and Fire element by 20%. _______________________ Refine Level +9: Decreases Earth Strain skill cooldown by 1 second. Increases damage of Comet by 30%. _______________________ Refine Level +11: Increases Magical Damage against all sizes by 20%. Increases damage of Crimson Rock by 30%. _______________________ When equipped with Hero Boots-LT: MATK +10%, S.MATK +2. _______________________ [Bonus by Grade] [Grade D]: MATK +3% _______________________ [Grade C]: Magical Damage of Neutral, Earth and Fire element +15%. S.MATK +1 _______________________ [Grade B]: SPL +3 S.MATK +2. _______________________ Type: Two-Handed Staff Attack: 100 Weight: 100 Weapon Level: 5 _______________________ Requirement: Base Level 190 Warlock classes |
Patent Blue Crystal Staff [2] (640012) | ItemID: 640012 _______________________ A staff with the power of cold ice used by some arch wizards in the past. Seeing the power of cold magic, it began to show its natural power. It resonates with Great Hero Boots. _______________________ Indestructible in battle _______________________ MATK +235 _______________________ For each 2 Refine Levels: MATK +15 _______________________ For each 3 Refine Levels: Increases damage of Jack Frost by 12%. _______________________ Refine Level +7: Decreases Variable Casting Time by 10%. Increases Magical Damage with Water and Wind element by 15%. _______________________ Refine Level +9: Decreases Jack Frost skill cooldown by 1 second. Decreases After Cast Delay by 5%. _______________________ Refine Level +11: Increases Magical Damage against all sizes by 15%. Increases damage of Chain Lightning by 15%. _______________________ When equipped with Great Hero Boots: INT +10, MATK +7%. _______________________ Type: Two-Handed Staff Attack: 100 Weight: 100 Weapon Level: 4 _______________________ Requirement: Base Level 150 Warlock |
Blue Crystal Staff-LT [2] (640028) | ItemID: 640028 _______________________ An improved version of the staff with the power of cold ice used by an archmage in the past. Resonates with Hero Boots-LT. _______________________ Indestructible in battle _______________________ MATK +235 MATK +5% _______________________ Base Level at least 210: SPL +2, S.MATK +1. _______________________ For each 2 Refine Levels: MATK +15 _______________________ For each 3 Refine Levels: Increases damage of Jack Frost by 12%. _______________________ Refine Level +7: Decreases Variable Casting Time by 15%. Increases Magical Damage with Water, Wind and Ghost element by 15%. _______________________ Refine Level +9: Decreases Jack Frost skill cooldown by 1 second. Decreases After Cast Delay by 5%. Increases damage of Soul Expansion by 30%. _______________________ Refine Level +11: Increases Magical Damage against all sizes by 15%. Increases damage of Chain Lightning by 30%. _______________________ When equipped with Hero Boots-LT: MATK +10%, S.MATK +2. _______________________ [Bonus by Grade] [Grade D]: MATK +3% _______________________ [Grade C]: Magical Damage with Water, Wind and Ghost element +15%. S.MATK +1 _______________________ [Grade B]: SPL +3 S.MATK +2. _______________________ Type: Two-Handed Staff Attack: 100 Weight: 100 Weapon Level: 5 _______________________ Requirement: Base Level 190 Warlock classes |
Patent Shadow Staff [2] (550012) | ItemID: 550012 _______________________ An old cane used by Ancient Heroes. The ancient power was inhabited and began to show its natural abilities. It looks old but has hidden magic, it resonates with Great Hero Boots. _______________________ Indestructible in battle _______________________ MATK +195 _______________________ For each 2 Refine Levels: MATK +15 _______________________ For each 3 Refine Levels: Increases damage of Earth Grave by 12%. _______________________ Refine Level +7: Increases Magical Damage with Earth and Neutral element by 15%. _______________________ Refine Level +9: Increases damage of Psychic Wave by 25% Decreases Variable Casting Time by 7%. _______________________ Refine Level +11: Decreases Variable Casting Time by additional 8%. Decreases Psychic Wave skill cooldown by 1 second. _______________________ When equipped with Great Hero Boots: INT +10, MATK +7%. _______________________ Type: One-Handed Staff Attack: 40 Weight: 75 Weapon Level: 4 _______________________ Requirement: Base Level 150 Sorcerer |
Shadow Staff-LT [2] (550045) | ItemID: 550045 _______________________ An improved version of the old staff said to have been used by ancient heroes. Resonates with Hero Boots-LT. _______________________ MATK +195 MATK +5% _______________________ Base Level at least 210: SPL +2, S.MATK +1. _______________________ For each 2 Refine Levels: MATK +15 _______________________ For each 3 Refine Levels: Increases damage of Earth Grave by 12%. _______________________ Refine Level +7: Increases Magical Damage with Neutral, Earth and Poison element by 15%. _______________________ Refine Level +9: Increases damage of Psychic Wave and Poison Buster by 35%. Decreases Variable Casting Time by 15%. _______________________ Refine Level +11: Increases damage of Psychic Wave and Poison Buster by additional 15%. Decreases Psychic Wave skill cooldown by 1 second. _______________________ When equipped with Hero Boots-LT: MATK +10%, S.MATK +2. _______________________ [Bonus by Grade] [Grade D]: MATK +3% _______________________ [Grade C]: Magical Damage of Neutral, Earth and Poison element +15%. S.MATK +1 _______________________ [Grade B]: SPL +3 S.MATK +2. _______________________ Type: One-Handed Staff Attack: 40 Weight: 75 Weapon Level: 5 _______________________ Requirement: Base Level 190 Sorcerer classes |
Patent Chilling Cane [2] (550013) | ItemID: 550013 _______________________ A blue lighted staff said to have been used by an ancient hero. The ancient power was inhabited and began to show its natural abilities. It resonates with Great Hero Boots. _______________________ Indestructible in battle _______________________ MATK +150 _______________________ For each 2 Refine Levels: MATK +10 _______________________ For each 3 Refine Levels: Increases damage of Diamond Dust by 12%. _______________________ Refine Level +7: Increases Magical Damage against enemies of every element by 15%. Increases damage of Varetyr Spear by 15%. _______________________ Refine Level +9: Increases damage of Varetyr Spear by additional 20%. Decreases Variable Casting Time by 7%. _______________________ Refine Level +11: Decreases Variable Casting Time by additional 8%. Decreases Varetyr Spear skill cooldown by 2 seconds. _______________________ When equipped with Great Hero Boots: INT +10, MATK +7%. _______________________ Type: Staff Attack: 40 Weight: 75 Weapon Level: 4 _______________________ Requirement: Base Level 150 Sorcerer |
Chilling Cane-LT [2] (550046) | ItemID: 550046 _______________________ An improved version of a staff with a blue light that is said to have been used by ancient heroes. Resonates with Hero Boots-LT. _______________________ MATK +195 MATK +5% _______________________ Base Level at least 210: SPL +2, S.MATK +1. _______________________ For each 2 Refine Levels: MATK +15 _______________________ For each 3 Refine Levels: Increases damage of Diamond Dust by 12%. _______________________ Refine Level +7: Increases Magical Damage against every element by 15%. Increases damage of Varetyr Spear by 15%. _______________________ Refine Level +9: Increases damage of Varetyr Spear by additional 30%. Decreases Variable Casting Time by 15%. _______________________ Refine Level +11: Increases Magical Damage with Wind and Water element by 15%. Decreases Varetyr Spear skill cooldown by 2 seconds. _______________________ When equipped with Hero Boots-LT: MATK +10%, S.MATK +2. _______________________ [Bonus by Grade] [Grade D]: MATK +3% _______________________ [Grade C]: Magical Damage of Wind and Water element +15%. S.MATK +1 _______________________ [Grade B]: SPL +3 S.MATK +2. _______________________ Type: One-Handed Staff Attack: 40 Weight: 75 Weapon Level: 5 _______________________ Requirement: Base Level 190 Sorcerer classes |
Patent Iron Nail [2] (560008) | ItemID: 560008 _______________________ A knuckle once worn by ancient hero. The ancient power awakened and began to exert its natural power. It resonates with Great Hero Boots. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases Ranged Physical Damage by 4%. _______________________ Refine Level +7: Increases damage of Rampage Blast and Ride in Lightning by 10%. _______________________ Refine Level +9: Decreases cooldown of Rampage Blast and Earth Shaker by 1 sec. _______________________ Refine Level +11: Decreases SP Consumption of Rampage Blast by 15% Increases damage of Rampage Blast and Ride in Lightning by additional 10%. _______________________ When equipped with Great Hero Boots: STR +10, ATK +7%. _______________________ Type: Knuckle Attack: 205 Weight: 120 Weapon Level: 4 _______________________ Requirement: Base Level 150 Sura |
Iron Nail-LT [2] (560026) | ItemID: 560026 _______________________ An improved version of the knuckle used by ancient heroes. Resonates with Hero Boots-LT. _______________________ ATK +5% _______________________ Base Level at least 210: POW +2, P.ATK +1. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases Ranged Physical Damage by 4%. _______________________ Refine Level +7: Increases damage of Rampage Blaster and Ride in Lightning by 20%. _______________________ Refine Level +9: Decreases Rampage Blaster skill cooldown by 1 second. Decreases SP Consumption of Rampage Blaster by 15%. _______________________ Refine Level +11: Increases Physical Damage against every element by 15%. Increases damage of Rampage Blaster and Ride in Lightning by additional 25%. _______________________ When equipped with Hero Boots-LT: ATK +10%, P.ATK +2. _______________________ [Bonus by Grade] [Grade D]: ATK +3% _______________________ [Grade C]: Increases Ranged Physical Damage by 15%. P.ATK +1 _______________________ [Grade B]: POW +3 P.ATK +2. _______________________ Type: Knuckle Attack: 205 Weight: 120 Weapon Level: 5 _______________________ Requirement: Base Level 190 Sura classes |
Patent Ray Knuckle [2] (560009) | ItemID: 560009 _______________________ A knuckle with a shining ore blade found in a meteorite. Seeing the stronger strength, he began to show his natural ability. It resonates with Great Hero Boots. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases damage of Tiger Cannon by 4%. _______________________ Refine Level +7: Increases damage of Tiger Cannon by additional 15%. Increases damage of Gate of Hell by 20%. _______________________ Refine Level +9: Decreases Tiger Cannon skill cooldown by 1 second. _______________________ Refine Level +11: MaxHP +10% Increases damage of Gate of Hell by additional 15%. _______________________ When equipped with Great Hero Boots: STR +10, ATK +7%. _______________________ Type: Knuckle Attack: 205 Weight: 80 Weapon Level: 4 _______________________ Requirement: Base Level 150 Sura |
Ray Knuckle-LT [2] (560027) | ItemID: 560027 _______________________ An improved version of a knuckle with a blade made of shiny ore found in a meteorite. Resonates with Hero Boots-LT. _______________________ ATK +5% _______________________ Base Level at least 210: POW +2, P.ATK +1. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases damage of Tiger Cannon by 4%. _______________________ Refine Level +7: Increases damage of Tiger Cannon by 25%. Increases damage of Gate of Hell by 30%. _______________________ Refine Level +9: Decreases Tiger Cannon skill cooldown by 1 second. Increases Physical Damage by 10%. _______________________ Refine Level +11: MaxHP +10% Increases damage of Gate of Hell by additional 15%. _______________________ When equipped with Hero Boots-LT: ATK +10%, P.ATK +2. _______________________ [Bonus by Grade] [Grade D]: ATK +3% _______________________ [Grade C]: Physical Damage +15%. P.ATK +1 _______________________ [Grade B]: POW +3 P.ATK +2. _______________________ Type: Knuckle Attack: 205 Weight: 80 Weapon Level: 5 _______________________ Requirement: Base Level 190 Sura classes |
Patent Red Lotus Sword [2] (500013) | ItemID: 500013 _______________________ A sword with blue colored flame when unsheathed. With a more intense flame, he began to demonstrate his natural ability. It resonates with Great Hero Boots. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases Ranged Physical Damage by 4%. _______________________ Refine Level +7: Decreases SP Consumption of Cart Cannon by 10%. Decreases Variable Casting Time by 7%. _______________________ Refine Level +9: Increases damage of Cart Cannon by 20%. _______________________ Refine Level +11: Increases damage of Acid Demonstration by 10%. Decreases Variable Casting Time by additional 5%. _______________________ When equipped with Great Hero Boots: DEX +10 Increases Ranged Physical Damage by additional 5%. _______________________ Type: One-Handed Sword Attack: 200 Weight: 100 Weapon Level: 4 _______________________ Requirement: Base Level 150 Genetic |
Red Lotus Sword-LT [2] (500039) | ItemID: 500039 _______________________ An improved version of a sword that emits blue flames when pulled from its sheath. Resonates with Hero Boots-LT. _______________________ ATK +5% _______________________ Base Level at least 210: POW +2, P.ATK +1. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases Ranged Physical Damage by 4%. _______________________ Refine Level +7: Increases damage of Cart Cannon by 10%. Decreases Variable Casting Time by 10%. _______________________ Refine Level +9: Increases damage of Cart Cannon by additional 20%. Increases Physical Damage against enemies of every size by 15%. _______________________ Refine Level +11: Increases damage of Cart Cannon by additional 10%. Increases damage of Acid Demonstration by 25%. Decreases Variable Casting Time by additional 8%. _______________________ When equipped with Hero Boots-LT: ATK +10%, P.ATK +2. _______________________ [Bonus by Grade] [Grade D]: ATK +3% _______________________ [Grade C]: Increases Ranged Physical Damage by 15%. P.ATK +1 _______________________ [Grade B]: POW +3 P.ATK +2 _______________________ Type: Sword Attack: 200 Weight: 100 Weapon Level: 5 _______________________ Requirement: Base Level 190 Genetic classes |
Patent Slate Sword [2] (500014) | ItemID: 500014 _______________________ A sword made of an ancient stone slab. He recovered the power of the slate and began to show its natural ability. It resonates with Great Hero Boots. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases damage of Cart Tornado by 10%. Increases damage of Hell's Plant by 5%. _______________________ Refine Level +7: Increases damage of Cart Tornado damage by additional 20% Increases damage of Hell's Plant damage by additional 10%. _______________________ Refine Level +9: Decreases After Cast Delay by 10%. _______________________ Refine Level +11: Decreases After Cast Delay by additional 5%. MaxHP +10% _______________________ When equipped with Great Hero Boots: VIT +10 Increases Melee Physical Damage by 5%. _______________________ Type: Sword Attack: 205 Weight: 120 Weapon Level: 4 _______________________ Requirement: Base Level 150 Genetic |
Slate Sword-LT [2] (500040) | ItemID: 500040 _______________________ An improved version of a sword made using an ancient stone slab. Resonates with Hero Boots-LT. _______________________ ATK +5% _______________________ Base Level at least 210: POW +2, P.ATK +1. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases Melee Physical Damage by 4%. _______________________ Refine Level +7: Increases damage of Cart Tornado by 25%. Increases damage of Hell's Plant by 30%. Decreases Variable Casting Time by 10%. _______________________ Refine Level +9: Increases damage of Cart Tornado by additional 20%. Decreases After Cast Delay by 10%. _______________________ Refine Level +11: MaxHP +10% Increases damage of Cart Tornado by additional 20%. Decreases After Cast Delay by additional 5%. _______________________ When equipped with Hero Boots-LT: ATK +10%, P.ATK +2. _______________________ [Bonus by Grade] [Grade D]: ATK +3% _______________________ [Grade C]: Increases Melee Physical Damage by 15%. P.ATK +1 _______________________ [Grade B]: POW +3 P.ATK +2 _______________________ Type: Sword Attack: 205 Weight: 120 Weapon Level: 5 _______________________ Requirement: Base Level 190 Genetic classes |
Patent Royal Bow [2] (700018) | ItemID: 700018 _______________________ An ancient hero's bow, handed down from the now forgotten royal family. The ancient power awakened and began to exert its natural power. It resonate with Great Hero Boots. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases damage of Arrow Storm by 12%. _______________________ Refine Level +7: Increases Attack Speed (Decreases Delay After Attack by 10%). Increases Ranged Physical Damage by 15%. _______________________ Refine Level +9: Increases Ranged Physical Damage by additional 12%. Increases Critical Damage by 10%. _______________________ Refine Level +11: Increases damage of Sharp Shooting by 20% Decreases After Cast Delay by 10%. _______________________ When equipped with Great Hero Boots: DEX +10, ATK +7%. _______________________ Type: Bow Attack: 205 Weight: 120 Weapon Level: 4 _______________________ Requirement: Base Level 150 Ranger and Shadow Chaser |
Royal Bow-LT [2] (700045) | ItemID: 700045 _______________________ An improved version of the bow of an ancient hero handed down from a now-forgotten royal family. Resonates with Hero Boots-LT. _______________________ ATK +5% _______________________ Base Level at least 210: POW +2, P.ATK +1. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases Ranged Physical Damage by 4%. _______________________ Refine Level +7: Increases damage of Arrow Storm by 25%. Decreases Arrow Storm skill cooldown by 1 second. _______________________ Refine Level +9: Increases damage of Arrow Storm by additional 30%. Decreases After Cast Delay by 10%. _______________________ Refine Level +11: Increases damage of Arrow Storm by additional 20%. Increases damage of Sharp Shooting by 35%. Increases Critical Damage by 15%. _______________________ When equipped with Hero Boots-LT: ATK +10%, P.ATK +2. _______________________ [Bonus by Grade] [Grade D]: ATK +3% _______________________ [Grade C]: Increases Ranged Physical Damage by 15%.P.ATK +1 _______________________ [Grade B]: POW +3 P.ATK +2. _______________________ Type: Bow Attack: 205 Weight: 120 Weapon Level: 5 _______________________ Requirement: Base Level 190 Ranger classes, Shadow Chaser classes |
Patent Scarlet Dragon Leather Bow [2] (700019) | ItemID: 700019 _______________________ A bow made of red dragon's leather on a highly elastic material. The dragon's power was inhabited and began to show its natural abilities. It resonates with Great Hero Boots. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Decreases After Cast Delay by 4%. _______________________ Refine Level +7: Increases Ranged Physical Damage by 10% Increases Physical Damage against all sizes by 10%. _______________________ Refine Level +9: Increases damage of Aimed Bolt by 35%. _______________________ Refine Level +11: Decreases Aimed Bolt skill cooldown by 1 second. Decreases Variable Casting Time by 10%. _______________________ When equipped with Great Hero Boots: DEX +10, ATK +7% _______________________ Type: Bow Attack: 200 Weight: 90 Weapon Level: 4 _______________________ Requirement: Base Level 150 Ranger |
Scarlet Dragon Leather Bow-LT [2] (700046) | ItemID: 700046 _______________________ An improved version of the bow made by adding red dragon skin to the bow of a strong material. Resonates with Hero Boots-LT. _______________________ ATK +5% _______________________ Base Level at least 210: POW +2, P.ATK +1. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases Ranged Physical Damage by 4%. _______________________ Refine Level +7: Increases damage of Aimed Bolt by 20%. Decreases Variable Casting Time by 10%. _______________________ Refine Level +9: Increases damage of Aimed Bolt by additional 30%. Decreases After Cast Delay by 10%. _______________________ Refine Level +11: Decreases Aimed Bolt skill cooldown by 1 second. Decreases After Cast Delay by additional 8%. _______________________ When equipped with Hero Boots-LT: ATK +10%, P.ATK +2. _______________________ [Bonus by Grade] [Grade D]: ATK +3% _______________________ [Grade C]: Increases Ranged Physical Damage by 15%. P.ATK +1 _______________________ [Grade B]: POW +3 P.ATK +2. _______________________ Type: Bow Attack: 200 Weight: 90 Weapon Level: 5 _______________________ Requirement: Base Level 190 Ranger classes |
Patent Trumpet Shell [2] (570009) | ItemID: 570009 _______________________ A goblet trumpet with a mysterious sound. The cry of the trumpet became more clear and began to show its natural ability. It seems to resonate with the Great Hero's Boots. _______________________ MATK +230 _______________________ For each 2 Refine Levels: MATK +15 _______________________ For each 3 Refine Levels: Increases Magical Damage with every element by 4%. _______________________ Refine Level +7: Increases damage of Reverberation and Metallic Sound by 10%. _______________________ Refine Level +9: Decreases Fixed Casting Time of Reverberation by 0.5 seconds. _______________________ Refine Level +11: MATK +7% Increases damage of Reverberation and Metallic Sound by additional 15%. _______________________ When equipped with Great Hero Boots: INT +10, MATK +7%. _______________________ Type: Musical Instrument Attack: 160 Weight: 100 Weapon Level: 4 _______________________ Requirement: Base Level 150 Minstrel |
Trumpet Shell-LT [2] (570027) | ItemID: 570027 _______________________ An improved version of the conch trumpet that makes a mysterious sound. Resonates with Hero Boots-LT. _______________________ MATK +230 MATK +5% _______________________ Base Level at least 210: SPL +2, S.MATK +1. _______________________ For each 2 Refine Levels: MATK +15 _______________________ For each 3 Refine Levels: Increases Magical Damage with every element by 4%. _______________________ Refine Level +7: Increases damage of Reverberation and Metallic Sound by 20%. _______________________ Refine Level +9: Decreases Fixed Casting Time of Reverberation by 0.5 seconds. Decreases Metallic Sound skill cooldown by 2 seconds. _______________________ Refine Level +11: Increases Magical Damage against enemies of every element by 15%. Increases damage of Reverberation and Metallic Sound by additional 20%. _______________________ When equipped with Hero Boots-LT: MATK +10%, S.MATK +2. _______________________ [Bonus by Grade] [Grade D]: MATK +3% _______________________ [Grade C]: Magical Damage with every element +15%. S.MATK +1 _______________________ [Grade B]: SPL +3 S.MATK +2. _______________________ Type: Musical Instrument Attack: 160 Weight: 100 Weapon Level: 5 _______________________ Requirement: Base Level 190 Minstrel classes |
Patent Barbed Wire Whip [2] (580009) | ItemID: 580009 _______________________ A spiny whip made out of wire. They became more flexible and began to show their natural abilities. It resonates with Great Hero Boots. _______________________ MATK +230 _______________________ For each 2 Refine Levels: MATK +15 _______________________ For each 3 Refine Levels: Increases Magical Damage with Neutral element by 4%. _______________________ Refine Level +7: Increases damage of Reverberation and Metallic Sound by 10%. _______________________ Refine Level +9: Decreases Fixed Casting Time of Reverberation by 0.5 seconds. _______________________ Refine Level +11: MATK +7% Increases damage of Reverberation and Metallic Sound by additional 15%. _______________________ When equipped with Great Hero Boots: INT +10, MATK +7%. _______________________ Type: Whip Attack: 160 Weight: 100 Weapon Level: 4 _______________________ Requirement: Base Level 150 Wanderer |
Barbed Wire Whip-LT [2] (580027) | ItemID: 580027 _______________________ An improved version of a whip with thorns woven from wire. Resonates with Hero Boots-LT. _______________________ MATK +230 MATK +5% _______________________ Base Level at least 210: SPL +2, S.MATK +1. _______________________ For each 2 Refine Levels: MATK +15 _______________________ For each 3 Refine Levels: Increases Magical Damage with every element by 4%. _______________________ Refine Level +7: Increases damage of Reverberation and Metallic Sound by 20%. _______________________ Refine Level +9: Decreases Fixed Casting Time of Reverberation by 0.5 seconds. Decreases Metallic Sound skill cooldown by 2 seconds. _______________________ Refine Level +11: Increases Magical Damage against enemies of every element by 15%. Increases damage of Reverberation and Metallic Sound by additional 20%. _______________________ When equipped with Hero Boots-LT: MATK +10%, S.MATK +2. _______________________ [Bonus by Grade] [Grade D]: MATK +3% _______________________ [Grade C]: Magical Damage with every element +15%. S.MATK +1 _______________________ [Grade B]: SPL +3 S.MATK +2. _______________________ Type: Whip Attack: 160 Weight: 100 Weapon Level: 5 _______________________ Requirement: Base Level 190 Wanderer classes |
Patent Narcissus Bow [2] (700013) | ItemID: 700013 _______________________ A bow that contains the history of ancient war hero. The aura, which became more intense, began to show its natural ability. It resonates with Great Hero Boots. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases Ranged Physical Damage by 4%. _______________________ Refine Level +7: Decreases Severe Rainstorm skill cooldown by 2 seconds. _______________________ Refine Level +9: Increases damage of Severe Rainstorm by 15%. _______________________ Refine Level +11: Increases damage of Severe Rainstorm by additional 10%. Increases Ranged Physical Damage by additional 15%. _______________________ When equipped with Great Hero Boots: DEX +10 Increases Ranged Physical Damage by additional 5%. _______________________ Type: Bow Attack: 210 Weight: 100 Weapon Level: 4 _______________________ Requirement: Base Level 150 3rd Archer classes and Shadow Chaser |
Narcissus Bow-LT [2] (700049) | ItemID: 700049 _______________________ An improved version of the bow that contains the biography of a hero who was active in an ancient battle. Resonates with Hero Boots-LT. _______________________ ATK +5% _______________________ Base Level at least 210: POW +2, P.ATK +1. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases Ranged Physical Damage by 4%. _______________________ Refine Level +7: Increases damage of Severe Rainstorm by 20%. Decreases Severe Rainstorm skill cooldown by 2 seconds. _______________________ Refine Level +9: Increases damage of Severe Rainstorm by additional 30%. Decreases Variable Casting Time by 10%. _______________________ Refine Level +11: Decreases damage taken from enemies of every size by 20%. Increases Physical Damage against enemies of every element by 15%. _______________________ When equipped with Hero Boots-LT: ATK +10%, P.ATK +2. _______________________ [Bonus by Grade] [Grade D]: ATK +3% _______________________ [Grade C]: Increases Ranged Physical Damage by 15%. P.ATK +1 _______________________ [Grade B]: POW +3 P.ATK +2. _______________________ Type: Bow Attack: 210 Weight: 100 Weapon Level: 5 _______________________ Requirement: Base Level 190 Archer and Rogue classes |
Patent Avenger [2] (620004) | ItemID: 620004 _______________________ A Two-Handed Axe created by top class blacksmith whose had revenge desire. Seeing the sharp axe blade, he began to show his natural ability. It resonates with Great Hero Boots. _______________________ Indestructible in battle _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases damage of Axe Tornado by 10%. _______________________ Refine Level +7: Increases damage of Axe Boomerang by 40%. Decreases Axe Tornado skill cooldown by 1 sec. _______________________ Refine Level +9: Increases Physical Damage against all sizes by 15%. _______________________ Refine Level +11: Decreases Physical and Magical Damage from against enemies of every element by 5%. _______________________ When equipped with Great Hero Boots: STR +10, ATK +7%. _______________________ Type: Two-Handed Axe Attack: 290 Weight: 700 Weapon Level: 4 _______________________ Requirement: Base Level 150 Mechanic |
Avenger-LT [2] (620015) | ItemID: 620015 _______________________ An improved version of the two-handed axe that is said to have been sharpened by a first-class blacksmith for his revenge. Resonates with Hero Boots-LT. _______________________ Indestructible in battle _______________________ ATK +5% _______________________ Base Level at least 210: POW +2, P.ATK +1. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases damage of Axe Tornado by 10%. _______________________ Refine Level +7: Increases damage of Axe Tornado by 40%. Decreases Axe Tornado skill cooldown by 1 second. _______________________ Refine Level +9: Increases Melee and Ranged Physical Damage by 15%. Increases Physical Damage against enemies of every size by 20%. _______________________ Refine Level +11: Decreases damage taken from enemies of every element by 20%. _______________________ When equipped with Hero Boots-LT: ATK +10%, P.ATK +2. _______________________ [Bonus by Grade] [Grade D]: ATK +3% _______________________ [Grade C]: Melee and Increases Ranged Physical Damage by 15%. P.ATK +1 _______________________ [Grade B]: POW +3 P.ATK +2 _______________________ Type: Two-Handed Axe Attack: 290 Weight: 700 Weapon Level: 5 _______________________ Requirement: Base Level 190 Mechanic classes |
Patent Meteor Striker [2] (590011) | ItemID: 590011 _______________________ A hammer made of rare ores found in a meteorite. Seeing the stronger strength, he began to show his natural ability. It resonates with Great Hero Boots. _______________________ Indestructible in battle _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases damage of Vulcan Arm and Knuckle Boost by 10%. _______________________ Refine Level +7: Increases damage of Vulcan Arm and Knuckle Boost by additional 15%. _______________________ Refine Level +9: Increases damage of Arms Cannon by 25%. _______________________ Refine Level +11: Increases Ranged Physical Damage by 15%. Decreases Variable Casting Time by 10%. _______________________ When equipped with Great Hero Boots: STR +10 Increases Ranged Physical Damage by 5%. _______________________ Type: Mace Attack: 320 Weight: 350 Weapon Level: 4 _______________________ Requirement: Base Level 100 Mechanic |
Meteor Striker-LT [2] (590034) | ItemID: 590034 _______________________ An improved version of a hammer crafted from rare ore found in a meteorite. Resonates with Hero Boots-LT. _______________________ Indestructible in battle _______________________ ATK +5% _______________________ Base Level at least 210: POW +2, P.ATK +1. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases damage of Vulcan Arm and Knuckle Boost by 10%. _______________________ Refine Level +7: Increases damage of Vulcan Arm and Knuckle Boost by additional 10%. _______________________ Refine Level +9: Increases damage of Arms Cannon by 25%. Decreases Variable Casting Time by 15%. _______________________ Refine Level +11: Increases Ranged Physical Damage by 15%. Increases damage of Arms Cannon by additional 20%. _______________________ When equipped with Hero Boots-LT: ATK +10%, P.ATK +2. _______________________ [Bonus by Grade] [Grade D]: ATK +3% _______________________ [Grade C]: Increases Ranged Physical Damage by 15%. P.ATK +1 _______________________ [Grade B]: POW +3 P.ATK +2. _______________________ Type: Mace Attack: 320 Weight: 350 Weapon Level: 5 _______________________ Requirement: Base Level 190 Mechanic classes |
Patent Blade Katar [2] (610009) | ItemID: 610009 _______________________ Katar with sharp blades. He recovered his former glory and began to display his natural abilities. It resonates with Great Hero Boots. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases Attack Speed by 4%. _______________________ Refine Level +7: Increases damage of Rolling Cutter and Cross Ripper Slasher by 25%. _______________________ Refine Level +9: Decreases After Cast Delay by 12%. _______________________ Refine Level +11: Increases melee and Ranged Physical Damage by 10%. _______________________ When equipped with Great Hero Boots: STR +10, ATK +7%. _______________________ Type: Katar Attack: 275 Weight: 140 Weapon Level: 4 _______________________ Requirement: Base Level 150 Guillotine Cross |
Blade Katar-LT [2] (610034) | ItemID: 610034 _______________________ An improved version of Katar with sharp blades. Resonates with Hero Boots-LT. _______________________ ATK +5% _______________________ Base Level at least 210: POW +2, P.ATK +1. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Decreases After Cast Delay by 2%. _______________________ Refine Level +7: Increases damage of Rolling Cutter and Cross Ripper Slasher by 25%. Increases Attack Speed by 10%. _______________________ Refine Level +9: Increases damage of Rolling Cutter and Cross Ripper Slasher by additional 20%. Decreases After Cast Delay by additional 5%. _______________________ Refine Level +11: Increases Melee and Ranged Physical Damage by 15%. Increases damage of Counter Slash by 30%. _______________________ When equipped with Hero Boots-LT: ATK +10%, P.ATK +2. _______________________ [Bonus by Grade] [Grade D]: ATK +3% _______________________ [Grade C]: Melee and Increases Ranged Physical Damage by 15%. P.ATK +1 _______________________ [Grade B]: POW +3 P.ATK +2 _______________________ Type: Katar Attack: 275 Weight: 140 Weapon Level: 5 _______________________ Requirement: Base Level 190 Guillotine Cross classes |
Patent Katar of Shiver [2] (610008) | ItemID: 610008 _______________________ Katar specially made to inflict lethal damage, it was once used by famous assassin in the past. He recovered his former glory and began to display his natural abilities. It resonates with Great Hero Boots. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases Critical Damage by 4%. _______________________ Refine Level +7: Increases Critical Damage by additional 15%. Increases Attack Speed by 10%. _______________________ Refine Level +9: Increases Physical Damage against Demihuman and Brute race by 25%. _______________________ Refine Level +11: CRI +15 Decreases Dark Claw skill cooldown by 10 sec. _______________________ When equipped with Great Hero Boots: AGI +10 Increases Melee Physical Damage by 5%. _______________________ Type: Katar Attack: 225 Weight: 140 Weapon Level: 4 _______________________ Requirement: Base Level 150 Guillotine Cross |
Katar of Shiver-LT [2] (610033) | ItemID: 610033 _______________________ An improved version of Katar that maximized the lethal power said to have been used by a famous assassin in the past. Resonates with Hero Boots-LT. _______________________ ATK +5% _______________________ Base Level at least 210: POW +2, P.ATK +1. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases Critical Damage by 5%. _______________________ Refine Level +7: Increases damage of Cross Impact by 20%. Increases Attack Speed by 10%. _______________________ Refine Level +9: Increases damage of Cross Impact by additional 25%. Increases Physical Damage against monsters of Demi-Human, Brute and Dragon race by 25%. _______________________ Refine Level +11: CRI +15 Decreases Dark Claw skill cooldown by 10 seconds. _______________________ When equipped with Hero Boots-LT: ATK +10%, P.ATK +2. _______________________ [Bonus by Grade] [Grade D]: ATK +3% _______________________ [Grade C]: Increases Melee Physical Damage by 15%. P.ATK +1 _______________________ [Grade B]: POW +3, P.ATK +2 _______________________ Type: Katar Attack: 255 Weight: 140 Weapon Level: 5 _______________________ Requirement: Base Level 190 Guillotine Cross classes |
Patent Dragonic Slayer [2] (21058) | ItemID: 21058 _______________________ A great sword said to have been used by a dragon slayer in the past. He regained the glory of the past and began to show his abilities. It seems to resonate with the Great Hero's Boots. _______________________ For each 2 Refine Levels: MaxHP/MaxSP +5% _______________________ For each 3 Refine Levels: Increases damage of Dragon Breath and Dragon Breath - Water by 5%. _______________________ Refine Level +7: Decreases After Cast Delay and Variable Casting Time by 10%. _______________________ Refine Level +9: Increases Ranged Physical Damage by 10%. _______________________ Refine Level +11: Decreases After Cast Delay by 7%. MaxSP +5% _______________________ When equipped with Great Hero Boots: VIT +10 Increases Ranged Physical Damage by 5%. _______________________ Type: Two-Handed Sword Attack: 200 Weight: 200 Weapon Level: 4 _______________________ Requirement: Base Level 150 Rune Knight |
Dragonic Slayer-LT [2] (600024) | ItemID: 600024 _______________________ An improved version of the great sword said to have been used by a certain Dragon Slayer in the past. Resonates with Hero Boots-LT. _______________________ MaxHP +5% _______________________ Base Level at least 210: MaxHP/MaxSP +5%. _______________________ For each 2 Refine Levels: MaxHP/MaxSP +5% _______________________ For each 3 Refine Levels: Increases damage of Dragon Breath and Dragon Breath - Water by 7%. _______________________ Refine Level +7: Decreases After Cast Delay by 10%. Decreases Variable Casting Time by 10%. _______________________ Refine Level +9: Increases Ranged Physical Damage by 15%. Decreases damage taken from enemies of every size by 15%. _______________________ Refine Level +11: Decreases After Cast Delay by additional 7%. MaxSP +5% _______________________ When equipped with Hero Boots-LT: MaxHP +10%, MaxSP +5%. _______________________ [Bonus by Grade] [Grade D]: MaxHP/MaxSP +3% _______________________ [Grade C]: Increases Ranged Physical Damage by 15%. RES +30 MRES +30 _______________________ [Grade B]: Damage taken from enemies of every element -15%. _______________________ Type: Two-Handed Sword Attack: 200 Weight: 200 Weapon Level: 5 _______________________ Requirement: Base Level 190 Rune Knight classes |
Patent Oriental Sword [2] (600009) | ItemID: 600009 _______________________ An ancient sword said has cut many evil souls in eastern. He recovered his former glory and began to display his natural abilities. It resonates with Great Hero Boots. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases damage of Sonic Wave by 10%. _______________________ Refine Level +7: Indestructible in battle Increases Attack Speed by 10%. _______________________ Refine Level +9: Random chance to auto-cast Level 2 Sonic Wave when dealing melee physical attacks. _______________________ Refine Level +11: CRI +15 Increases Critical Damage by 15%. _______________________ When equipped with Great Hero Boots: STR +10, ATK +7%. _______________________ Type: Two-Handed Sword Attack: 240 Weight: 200 Weapon Level: 4 _______________________ Requirement: Base Level 150 Rune Knight |
Oriental Sword-LT [2] (600023) | ItemID: 600023 _______________________ An improved version of an ancient treasured sword that is said to cut even evil spirits from the East. Resonates with Hero Boots-LT. _______________________ Indestructible in battle _______________________ ATK +5% _______________________ Base Level at least 210: POW +2, P.ATK +1. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases Critical Damage by 5%. _______________________ Refine Level +7: Increases damage of Sonic Wave and Storm Blast by 20%. Increases Attack Speed by 10%. _______________________ Refine Level +9: Melee physical attacks have high chance to auto cast Level 2 Sonic Wave. (If you learned a higher Level, it will auto cast that Level instead.) Increases damage of Sonic Wave and Storm Blast by additional 20%. _______________________ Refine Level +11: CRI +25 Increases Melee and Ranged Physical Damage by 15%. _______________________ When equipped with Hero Boots-LT: ATK +10%, P.ATK +2. _______________________ [Bonus by Grade] [Grade D]: ATK +3% _______________________ [Grade C]: Melee and Increases Ranged Physical Damage by 15%. P.ATK +1 _______________________ [Grade B]: POW +3 P.ATK +2. _______________________ Type: Two-Handed Sword Attack: 240 Weight: 200 Weapon Level: 5 _______________________ Requirement: Base Level 190 Rune Knight classes |
Patent Kiri no Tsuyu [2] (510022) | ItemID: 510022 _______________________ One of the ninja swords used by ninjas who were good at sword art in the past. Seeing it with a sharpened blade, it began to show its natural strength. It must be equipped with the other ninja sword, Surudoi Kaze, in order to demonstrate its true ability, and it seems to resonate with the Great Hero Boots. _______________________ When equipped with Surudoi Kaze: For each 3 Refine Levels of entire set: ATK +15 For each 5 Refine Levels of entire set: ATK +3% Total Refine Level of entire set at least +14: Increases damage of Cross Slash by 30%. Decreases Cross Slash skill cooldown by 2 seconds. Total Refine Level of entire set at least +16: Enables the use of Distorted Cresent, skill Level based on learned Level of Shadow Trampling. Enables the use of Shadow Trampling, skill Level based on learned Level of Distorted Cresent. Total Refine Level of entire set at least +18: Increases Physical Damage against enemies of every element by 15%. Total Refine Level of entire set at least +20: Increases damage of Cross Slash by 25%. _______________________ When equipped with Surudoi Kaze and Great Hero Boots: DEX +10, ATK +7%. _______________________ Type: Dagger Attack: 190 Weight: 120 Weapon Level: 4 _______________________ Requirement: Base Level 150 Ninja |
Kiri no Tsuyu-LT [2] (510060) | ItemID: 510060 _______________________ An improved version of one of the ninja swords used by ninjas skilled in dual swordsmanship in the past. Resonates with Hero Boots-LT. Its true abilities can only be realized When equipped with other ninja swords:, Surudoi Kaze. _______________________ When equipped with Surudoi Kaze: Base Level at least 210: POW +2, P.ATK +1. For each 3 Refine Levels of entire set: ATK +15 For each 5 Refine Levels of entire set: ATK +4% Total Refine Level of entire set at least +14: Increases damage of Cross Slash by 35%. Decreases Cross Slash skill cooldown by 2 seconds. Total Refine Level of entire set at least +16: Enables the use of Distorted Cresent, skill Level based on learned Level of Shadow Trampling. Enables the use of Shadow Trampling, skill Level based on learned Level of Distorted Cresent. Increases Physical Damage against enemies of every element by 15%. Total Refine Level of entire set at least +18: Increases damage of Cross Slash by 25%. Total Refine Level of entire set at least +20: Increases Physical Damage against enemies of every size by 15%. _______________________ When equipped with Surudoi Kaze and Hero Boots-LT: ATK +10%, P.ATK +2. _______________________ [Bonus by Grade] [Grade D]: ATK +3% _______________________ [Grade C]: Increases Ranged Physical Damage by 15%. P.ATK +1 _______________________ [Grade B]: POW +3 P.ATK +2 _______________________ Type: Dagger Attack: 190 Weight: 120 Weapon Level: 5 _______________________ Requirement: Base Level 190 Ninja classes |
Patent Huuma Shuriken Clearness [2] (650004) | ItemID: 650004 _______________________ A wind eagle sword used by a famous ninja. The blue energy began to show off its natural strength. It resonates with Great Hero Boots. _______________________ Indestructible in battle _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases Ranged Physical Damage by 2%. _______________________ Refine Level +7: Increases damage of Swirling Petal by 30%. Decreases Variable Casting Time by 10%. _______________________ Refine Level +9: Decreases Swirling Petal skill cooldown by 1 second. _______________________ Refine Level +11: Increases Physical Damage against Fire, Shadow and Holy elemental enemies by 20%. Increases Physical Damage against Undead, Demon and Angel race by 20%. _______________________ When equipped with Great Hero Boots: STR +10 Increases Ranged Physical Damage by 5%. _______________________ Type: Huuma Shuriken Attack: 290 Weight: 230 Weapon Level: 4 _______________________ Requirement: Base Level 150 Ninja |
Huuma Shuriken Clearness-LT [2] (650024) | ItemID: 650024 _______________________ An improved version of the Fuma Shuriken used by famous ninjas in the past. Resonates with Hero Boots-LT. _______________________ Indestructible in battle _______________________ Base Level at least 210: POW +2, P.ATK +1. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases Ranged Physical Damage by 4%. _______________________ Refine Level +7: Increases damage of Swirling Petal by 30%. Decreases Variable Casting Time by 10%. _______________________ Refine Level +9: Decreases Swirling Petal skill cooldown by 2 seconds. Increases damage of Swirling Petal by 15%. _______________________ Refine Level +11: Increases Physical Damage against Fire, Shadow, Holy and Undead elemental enemies by 25%. Increases Physical Damage against Dragon, Undead ,Demon and Angel, race enemies by 25%. _______________________ When equipped with Hero Boots-LT: ATK +10%, P.ATK +2. _______________________ [Bonus by Grade] [Grade D]: ATK +3% _______________________ [Grade C]: Increases Ranged Physical Damage by 15%. P.ATK +1 _______________________ [Grade B]: POW +3 P.ATK +2. _______________________ Type: Huuma Shuriken Attack: 290 Requirement: Ninja classes |
Patent The Black [2] (830002) | ItemID: 830002 _______________________ A black gatling gun used by those who have reached the level of Gunmaster who can handle all firearms skillfully. Through the strength and grip of the barrel, it began to show its natural strength. It seems to resonate with the Great Hero's Boots. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases Ranged Physical Damage by 4%. _______________________ Refine Level +7: Increases damage of Round Trip by 20%. Increases SP Consumption of Round Trip by 10%. _______________________ Refine Level +9: Increases damage of Round Trip by additional 15%. When Platinum Alter is used: Increases ATK by 50 and Ranged Physical Damage by 10% for 90 seconds. _______________________ Refine Level +11: Increases Physical Damage against all sizes by 15%. _______________________ When equipped with Great Hero Boots: DEX +10 Increases Ranged Physical Damage by 5%. _______________________ Type: Gatling Gun Attack: 225 Weight: 300 Weapon Level: 4 _______________________ Requirement: Base Level 150 Rebellion |
The Black-LT [2] (830012) | ItemID: 830012 _______________________ An improved version of the black gatling gun used by those who have reached the level of a gun master who can handle all firearms skillfully. Resonates with Hero Boots-LT. _______________________ Base Level at least 210: POW +2, P.ATK +1. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases Ranged Physical Damage by 4%. _______________________ Refine Level +7: ATK + 50 Increases damage of Round Trip by 25%. _______________________ Refine Level +9: Increases damage of Round Trip by 25%. Increases Ranged Physical Damage by 15%. _______________________ Refine Level +11: Increases Physical Damage against all sizes by 15%. Decreases damage taken from enemies of every size by 20%. _______________________ When equipped with Hero Boots-LT: ATK +10%, P.ATK +2. _______________________ [Bonus by Grade] [Grade D]: ATK +3% _______________________ [Grade C]: Increases Ranged Physical Damage by 15%. P.ATK +1 _______________________ [Grade B]: POW +3 P.ATK +2. _______________________ Type: Gatling Gun Attack: 225 Weight: 300 Weapon Level: 5 _______________________ Requirement: Base Level 190 Rebellion classes |
Patent Scarlet Rose [2] (800002) | ItemID: 800002 _______________________ A revolver decorated with red roses, used by those who have reached the level of gun master who can handle all firearms skillfully. Seeing the state of the red rose, it began to show its natural strength. It seems to resonate with the Great Hero's Boots. _______________________ For each 2 Refine Levels: ATK +10 _______________________ For each 3 Refine Levels: Increases damage of Fire Dance by 2%. _______________________ Refine Level +7: ATK +5% Increases Ranged Physical Damage by 10%. _______________________ Refine Level +9: When Heat Barrel is used: Increases damage of Fire Dance by 25% and Ranged Physical Damage by 20% for 60 seconds. _______________________ Refine Level +11: Decreases After Cast Delay by 10%. _______________________ When equipped with Great Hero Boots: DEX +10, ATK +7%. _______________________ Type: Pistol Attack: 200 Weight: 100 Weapon Level: 4 _______________________ Requirement: Base Level 150 Rebellion |
Scarlet Rose-LT [2] (800013) | ItemID: 800013 _______________________ An improved version of the revolver decorated with red roses used by those who have reached the level of a gunmaster who can handle all firearms skillfully. Resonates with Hero Boots-LT. _______________________ Base Level at least 210: POW +2, P.ATK +1. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases Ranged Physical Damage by 4%. _______________________ Refine Level +7: Increases damage of Fire Dance by 25%. Decreases damage taken from enemies of every size by 20%. _______________________ Refine Level +9: ATK + 7% Increases damage of Fire Dance by 35%. _______________________ Refine Level +11: Decreases After Cast Delay by 10%. Increases Physical Damage against all sizes by 15%. _______________________ When equipped with Hero Boots-LT: ATK +10%, P.ATK +2. _______________________ [Bonus by Grade] [Grade D]: ATK +3% _______________________ [Grade C]: Increases Ranged Physical Damage by 15%. P.ATK +1 _______________________ [Grade B]: POW +3 P.ATK +2. _______________________ Type: Pistol Attack: 200 Rebellion classes |
Patent Demon Slayer Shot [2] (820001) | ItemID: 820001 _______________________ A shotgun with the power of the soul used by those who have reached the Level of Gunmaster, which can handle all firearms skillfully. He regained the glory of the past and began to show his abilities. It seems to resonate with the Great Hero's Boots. _______________________ Deals Splash Damage. _______________________ For each 2 Refine Levels: Increases Ranged Physical Damage by 3%. _______________________ For each 3 Refine Levels: MaxSP +2% _______________________ Refine Level +7: Increases Physical Damage against Boss class, Demon and Undead race by 15%. _______________________ Refine Level +9: When Platinum Alter is used: Increases ATK by 50 and Ranged Physical Damage by 10% for 90 seconds. _______________________ Refine Level +11: Increases damage of Banishing Buster and Shattering Storm by 35%. _______________________ When equipped with Great Hero Boots: DEX +10 Increases Ranged Physical Damage by 5%. _______________________ Type: Shotgun Attack: 295 Weight: 230 Weapon Level: 4 _______________________ Requirement: Base Level 150 Rebellion |
Demon Slayer Shot-LT [2] (820007) | ItemID: 820007 _______________________ An improved version of the demon extermination shotgun used by those who have reached the level of a gunmaster who can handle all firearms proficiently. Resonates with Hero Boots-LT. _______________________ Deals Splash Damage. _______________________ Indestructible in battle _______________________ Base Level at least 210: POW +2, P.ATK +1. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases Ranged Physical Damage by 4%. _______________________ Refine Level +7: Increases damage of Banishing Buster and Shatter Storm by 30%. Increases Ranged Physical Damage by 10%. _______________________ Refine Level +9: Decreases Shatter Storm skill cooldown by 1 second. Increases damage of Banishing Buster and Shatter Storm by 25%. _______________________ Refine Level +11: Increases Physical Damage against Boss class by 15%. Increases Physical Damage against Demon and Undead race by 15%. Increases Physical Damage against all sizes by 15%. _______________________ When equipped with Hero Boots-LT: ATK +10%, P.ATK +2. _______________________ [Bonus by Grade] [Grade D]: ATK +3% _______________________ [Grade C]: Increases Ranged Physical Damage by 15%. P.ATK +1 _______________________ [Grade B]: POW +3 P.ATK +2. _______________________ Type: Shotgun Attack: 295 Weight: 230 Weapon Level: 5 _______________________ Requirement: Base Level 190 Rebellion classes |
Patent Thousand Sun [2] (540010) | ItemID: 540010 _______________________ An ancient book titled The Only Sun on the Sky. It is not known when anyone wrote down, but it contains knowledge of the heavenly bodies. Seeing the intense energy of the sun, it began to exert its natural power. It resonates with Great Hero Boots. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases Melee Physical Damage by 4%. _______________________ Refine Level +7: Increases damage of Prominence Kick by 20%. Increases Attack Speed by 10%. _______________________ Refine Level +9: Increases damage of Solar Burst by 25%. _______________________ Refine Level +11: Increases Physical Damage against all races by 15%. _______________________ When equipped with Great Hero Boots: STR +10, ATK +7%. _______________________ Type: Book Attack: 200 Weight: 110 Weapon Level: 4 _______________________ Requirement: Base Level 150 Star Emperor |
Thousand Sun-LT [2] (540048) | ItemID: 540048 _______________________ An improved version of an ancient book titled The One Sun in the Sky. It resonates with Great Hero Boots. _______________________ Indestructible in battle _______________________ Base Level at least 210: POW +2, P.ATK +1. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases Melee Physical Damage by 4%. _______________________ Refine Level +7: Increases damage of Prominence Kick and Solar Burst by 20%. Increases Attack Speed by 10%. _______________________ Refine Level +9: Increases damage of Prominence Kick and Solar Burst by additional 25%. _______________________ Refine Level +11: Increases Physical Damage against enemies of every size by 15%. Increases Melee Physical Damage by additional 15%. _______________________ When equipped with Hero Boots-LT: ATK +10%, P.ATK +2. _______________________ [Bonus by Grade] [Grade D]: ATK +3% _______________________ [Grade C]: Increases Melee Physical Damage by 15%. P.ATK +1 _______________________ [Grade B]: POW +3 P.ATK +2. _______________________ Type: Book Attack: 200 Weight: 110 Weapon Level: 5 _______________________ Requirement: Base Level 190 Star Emperor classes |
Patent Golden Lord Launcher [2] (840001) | ItemID: 840001 _______________________ A grenade launcher made of gold used by those who have reached the level of gun master who can handle all guns skillfully. Through the strength and grip of the barrel, it began to show its natural strength. It seems to resonate with the Great Hero's Boots. _______________________ For each 2 Refine Levels: Increases Ranged Physical Damage by 3%. _______________________ For each 3 Refine Levels: ATK +20 _______________________ Refine Level +7: Increases damage of Dragon Tail by 15%. Decreases Dragon Tail skill cooldown by 1 second. _______________________ Refine Level +9: Increases damage of Dragon Tail by additional 20%. _______________________ Refine Level +11: Increases Physical Damage against enemies of every element by 15%. _______________________ When equipped with Great Hero Boots: DEX +10 Increases Ranged Physical Damage by 5%. _______________________ Type: Grenade Launcher Attack: 350 Weight: 240 Weapon Level: 4 _______________________ Requirement: Base Level 150 Rebellion |
Golden Lord Launcher-LT [2] (840008) | ItemID: 840008 _______________________ An improved version of the grenade launcher made of gold used by those who have reached the level of a gunmaster who can handle all guns skillfully. Resonates with Hero Boots-LT. _______________________ Indestructible in battle _______________________ Base Level at least 210: POW +2, P.ATK +1. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases Ranged Physical Damage by 4%. _______________________ Refine Level +7: Increases damage of Dragon Tail by 20%. Decreases Dragon Tail skill cooldown by 1 second. _______________________ Refine Level +9: Increases damage of Dragon Tail by 35. Increases Ranged Physical Damage by 15%. _______________________ Refine Level +11: Increases Physical Damage against enemies of every element by 15%. Increases Physical Damage against all sizes by 15%. _______________________ When equipped with Hero Boots-LT: ATK +10%, P.ATK +2. _______________________ [Bonus by Grade] [Grade D]: ATK +3% _______________________ [Grade C]: Increases Ranged Physical Damage by 15%. P.ATK +1 _______________________ [Grade B]: POW +3 P.ATK +2. _______________________ Type: Grenade Launcher Attack: 350 Requirement: Rebellion classes |
Patent Golden Lord Launcher [2] (840001) | ItemID: 840001 _______________________ A grenade launcher made of gold used by those who have reached the level of gun master who can handle all guns skillfully. Through the strength and grip of the barrel, it began to show its natural strength. It seems to resonate with the Great Hero's Boots. _______________________ For each 2 Refine Levels: Increases Ranged Physical Damage by 3%. _______________________ For each 3 Refine Levels: ATK +20 _______________________ Refine Level +7: Increases damage of Dragon Tail by 15%. Decreases Dragon Tail skill cooldown by 1 second. _______________________ Refine Level +9: Increases damage of Dragon Tail by additional 20%. _______________________ Refine Level +11: Increases Physical Damage against enemies of every element by 15%. _______________________ When equipped with Great Hero Boots: DEX +10 Increases Ranged Physical Damage by 5%. _______________________ Type: Grenade Launcher Attack: 350 Weight: 240 Weapon Level: 4 _______________________ Requirement: Base Level 150 Rebellion |
Master Soul Rifle-LT [2] (810009) | ItemID: 810009 _______________________ An improved version of the rifle imbued with the power of the soul used by those who have reached the level of a Gunmaster who can handle all firearms skillfully. Resonates with Hero Boots-LT. _______________________ MATK +250 _______________________ Base Level at least 210: SPL +2, S.MATK +1. _______________________ For each 2 Refine Levels: MATK +15 _______________________ For each 3 Refine Levels: Increases damage of Soul Strike and Napalm Vulcan by 20%. _______________________ Refine Level +7: Increases damage of Soul Expansion by 40%. Increases Magical Damage with Ghost element by 25%. _______________________ Refine Level +9: Ranged physical attacks have a 15% chance to auto-cast Level 10 Soul Strike, Level 10 Napalm Vulcan and Level 5 Soul Expansion. _______________________ Refine Level +11: Increases damage of Soul Expansion by 30%. Increases Magical Damage against all sizes by 15%. _______________________ When equipped with Hero Boots-LT: MATK +10%, S.MATK +2. _______________________ [Bonus by Grade] [Grade D]: MATK +3% _______________________ [Grade C]: Magical Damage with Ghost element +15%. S.MATK +1 _______________________ [Grade B]: SPL +3 S.MATK +2. _______________________ Type: Rifle Attack: 200 Weight: 100 Weapon Level: 5 _______________________ Requirement: Base Level 190 Rebellion classes |
Patent Spirit Pendulum [2] (550015) | ItemID: 550015 _______________________ A pendulum that was used by Soul Reapers with considerable spiritual power and contains the power to lead the spirits. When you shake it, you can hear the spirits sing and it begins to exert its natural strength. It resonates with Great Hero Boots. _______________________ MATK +190 _______________________ For each 2 Refine Levels: MATK +15 _______________________ For each 3 Refine Levels: Increases Magical Damage with every element by 2%. _______________________ Refine Level +7: Increases damage of Espa by 15%. Decreases Variable Casting Time by 10%. _______________________ Refine Level +9: Increases damage of Eswhoo by 25%. _______________________ Refine Level +11: Magical attacks have a 7% chance to recover 230 SP per second for 10 seconds. _______________________ When equipped with Great Hero Boots: INT +10, MATK +7%. _______________________ Type: One-Handed Staff Attack: 70 Weight: 120 Weapon Level: 4 _______________________ Requirement: Base Level 150 Soul Reaper |
Spirit Pendulum-LT [2] (550068) | ItemID: 550068 _______________________ An improved version of the pendulum infused with the power to guide spirits that was used by Soul Reapers with considerable spiritual power. Resonates with Hero Boots-LT. _______________________ MATK +190 _______________________ Indestructible in battle _______________________ Base Level at least 210: SPL +2, S.MATK +1 _______________________ For each 2 Refine Levels: MATK +15 _______________________ For each 3 Refine Levels: Increases Magical Damage with every element by 3%. _______________________ Refine Level +7: Increases damage of Espa by 25%. Decreases Variable Casting Time by 10%. _______________________ Refine Level +9: Increases damage of Espa by additional 15%. Increases damage of Eswhoo by 45%. _______________________ Refine Level +11: Increases Magical Damage against enemies of every size by 15%. Magical attacks have a certain chance (10%) to recover 230 SP 19 times every 0.5 seconds for 10 seconds. _______________________ When equipped with Hero Boots-LT: MATK +10%, S.MATK +2. _______________________ [Bonus by Grade] [Grade D]: MATK +3% _______________________ [Grade C]: Magical Damage of every element +15%. S.MATK +1 _______________________ [Grade B]: SPL +3 S.MATK +2. _______________________ Type: One-Handed Staff Attack: 70 Weight: 120 Weapon Level: 5 _______________________ Requirement: Base Level 190 Soul Reaper classes |
Patent Meowmeow Foxtail [2] (550014) | ItemID: 550014 _______________________ Mysterious puppy grass where you hear a nipple every time you shake. Seeing it with the softer shaking, it began to show its natural strength. It resonates with Great Hero Boots. _______________________ Indestructible in battle _______________________ MATK +350 _______________________ For each 2 Refine Levels: ATK +15 MATK +15 _______________________ For each 3 Refine Levels: ATK +2% MATK +2% _______________________ Refine Level +7: Increases damage of Lunatic Carrot Beat and Silvervine Stem Spear by 25%. _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. Increases Attack Speed by 10%. _______________________ Refine Level +11: Increases damage of Picky Peck and Catnip Meteor by 25%. _______________________ When equipped with Great Hero Boots: LUK +10, ATK +7%, MATK +7%. _______________________ Type: One-Handed Staff Attack: 350 Weight: 120 Weapon Level: 4 _______________________ Requirement: Base Level 150 Summoner (Doram) |
Meowmeow Foxtail-LT [2] (550067) | ItemID: 550067 _______________________ An improved version of the mysterious foxtail that makes a meowmeow sound whenever it is shaken. Seeing the softer shaking, it began to show its original power. Resonates with Hero Boots-LT. _______________________ Indestructible in battle _______________________ MATK +350 _______________________ Base Level at least 210: POW +2, SPL +2, P.ATK +1, S.MATK +1 _______________________ For each 2 Refine Levels: ATK +15, MATK +15 _______________________ For each 3 Refine Levels: ATK +2%, MATK +2% _______________________ Refine Level +7: Increases damage of Picky Peck and Silvervine Stem Spear by 15%. _______________________ Refine Level +9: Decreases Variable Casting Time by 15%. Decreases Catnip Meteor skill cooldown by 2 seconds. _______________________ Refine Level +11: Increases damage of Lunatic Carrot Beat and Catnip Meteor by 50%. Increases Physical and Magical Damage against enemies of every size by 15%. _______________________ When equipped with Hero Boots-LT: ATK +10%, MATK +10% P.ATK +2, S.MATK +2 _______________________ [Bonus by Grade] [Grade D]: ATK +3% MATK +3% _______________________ [Grade C]: Ranged Physical Damage and Magical Damage of every element +15%. P.ATK +1 S.MATK +1 _______________________ [Grade B]: POW +3 SPL +3 P.ATK +2 S.MATK +2. _______________________ Type: One-Handed Staff Attack: 350 Weight: 120 Weapon Level: 5 _______________________ Requirement: Base Level 190 Summoner (Doram) classes |
Headgears
Some of the Headgears, which are no dropable, can be craft here: Equipment Crafting
Headgears | |||||
Base Item | Materials | Refine Change | Result Item ⇒ Next Option | Materials | Refine Change |
+9~+20 Smokie Transformation Leaf [1] (19265) |
150x Raccoon Leaf (945)
100x Armor Upgrade Stone (Low) (1000434) |
-5 | Smokie Transformation Leaf-LT [1] (400152) ⇓ +9~+11 ⇒ |
14x Blacksmith's Blessing (6635)
1x Special Hat Hammer (101259) |
+1 |
OR | |||||
300x Raccoon Leaf (945)
100x Armor Upgrade Stone (Intermediate) (1000435) |
-1 | ||||
ItemID: 19265 _______________________ Smokey uses the leaves of transformation. I feel the energy of Smokey. _______________________ For each Refine Level: Increases Magical Damage with every element by 1%. _______________________ Has a chance to transform into Smokie for 5 seconds when dealing Melee Physical Damage. _______________________ Grants following effects while in Smokie form: Has 5% chance to auto-cast bolt spells lv.2 when dealing Melee Physical Damage. _______________________ Refine Level +7: 4% chance to auto-cast Frost Nova lv.5 when dealing Melee Physical Damage. _______________________ Refine Level +8: 3% chance to auto-cast Thunderstorm lv.5 when dealing Melee Physical Damage. _______________________ Refine Level +9 and Base Level 100: 2% chance to auto-cast Hell Inferno lv.5 when dealing Melee Physical Damage. _______________________ Refine Level +10 and Base Level 100: 1% chance to auto-cast Chain Lightning lv.3 when dealing Melee Physical Damage. _______________________ Type: Headgear Defense: 7 Position: Top Weight: 60 Armor Level: 1 _______________________ Can be crafted at: <NAVI>Prity<INFO>muh_market,170,52,0,100,0,0</INFO></NAVI> |
ItemID: 400152 _______________________ An improved version of the transformation leave used by Smokey. _______________________ Base Level at least 120: P.ATK +2 S.MATK +2 _______________________ For each Refine Level: Increases Magical Damage with every element by 1%. _______________________ For each 3 Refine Levels: MATK +2% _______________________ For each 5 Refine Levels: ASPD +1 _______________________ Has a chance to transform into Smokie for 10 seconds when dealing Melee Physical Damage. _______________________ Grants following effects while in Smokie form: MATK +100, HIT +50 Physical melee attacks have 5% chance to auto-cast Level 3 Cloud Kill. (If you learned a higher Level, it will auto cast that Level instead.) Refine Level +7: MATK +50, HIT +25 Refine Level +9: Physical melee attacks have 5% chance to auto-cast Level 5 Hell Inferno additionally. Refine Level +10: Physical melee attacks have 2% chance to auto-cast Level 3 Chain Lightning additionally. _______________________ [Bonus by Grade] [Grade D]: Refine Level +11: Magical attacks have 3% chance to auto-cast Level 9 Fire Ball additionally. _______________________ [Grade C]: P.ATK +2. S.MATK +2 _______________________ [Grade B]: Refine Level +12: Fixed Casting Time -0.5 seconds. _______________________ Type: Headgear Defense: 7 Position: Top Weight: 60 Armor Level: 2 _______________________ Requirement: Base Level 150 |
||||
+9~+20 Wickebine's Black Cat Ears [1] (19134) or +9~+20 Wickebine's Black Cat Ears (5360) |
50x Black Cat Doll (7206)
100x Armor Upgrade Stone (Low) (1000434) |
-5 | Wickebine's Black Cat Ears-LT [1] (400153) ⇓ +9~+11 ⇒ |
14x Blacksmith's Blessing (6635)
1x Special Hat Hammer (101259) |
+1 |
OR | |||||
100x Black Cat Doll (7206)
100x Armor Upgrade Stone (Intermediate) (1000435) |
-1 | ||||
ItemID: 5360 _______________________ Wickebine's black cat ears. _______________________ FLEE +10 _______________________ Increases Critical Damage by 10%. _______________________ Random chance to pierce magical defense of target for 5 sec when dealing magical damage. _______________________ Type: Headgear Defense: 4 Position: Top Weight: 20 Armor Level: 1 _______________________ Requirement: Base Level 45 All Jobs except Novice _______________________ Can be crafted at: <NAVI>Mony<INFO>pay_dun04,121,116,0,100,0,0</INFO></NAVI> |
ItemID: 400153 _______________________ An improved version of the black cat ears used by Wickebine. _______________________ FLEE +20 _______________________ Increases Critical Damage by 15%. Increases Magical Damage with every element by 15%. _______________________ Base Level at least 210: P.ATK +2 S.MATK +2 _______________________ Physical attacks have a certain chance to increase Critical by 30 for 10 seconds. Magical attacks have a certain chance to ignore magic defense of all race, except Players, by 100% for 10 seconds. _______________________ Refine Level +7: Increases Critical Damage by additional 10%. Increases Magical Damage with every element by additional 10%. _______________________ Refine Level +9: ATK +5%, MATK +5% _______________________ Refine Level +11: Decreases After Cast Delay by 5%. _______________________ [Bonus by Grade] [Grade D]: Refine Level +11: After Cast Delay -5%. _______________________ [Grade C]: P.ATK +2. S.MATK +2. _______________________ [Grade B]: Refine Level +12: Fixed Casting Time -0.5 seconds. _______________________ Type: Headgear Defense: 0 Position: Top Weight: 20 Armor Level: 2 _______________________ Requirement: Base Level 150 |
||||
+9~+20 Survival Circlet [1] (19266) |
100x Soft Silk (7166)
100x Armor Upgrade Stone (Low) (1000434) |
-5 | Survival Circlet-LT [1] (400154) ⇓ +9~+11 ⇒ |
14x Blacksmith's Blessing (6635)
1x Special Hat Hammer (101259) |
+1 |
OR | |||||
200x Soft Silk (7166)
100x Armor Upgrade Stone (Intermediate) (1000435) |
-1 | ||||
ItemID: 19266 _______________________ Headdress used by monks. The power to draw the wearer's magic is said to be hidden. _______________________ INT +3 _______________________ For each 2 Refine Levels: MATK +10 _______________________ Refine Level +10: Matk +5% _______________________ Base Level at least 130: Matk +50 _______________________ When equipped with Survivor's Orb: Decreases After Cast Delay by as percent equal to Refine rate of Survivor's Circlet. _______________________ When equipped with Survivor's Rod: For each Refine Level of Survivor's Rod: Matk +10. _______________________ When equipped with Survivor's Manteau: For each 2 Refine Level of Survivor's Manteau: Decreases Variable Casting Time by 5%. _______________________ Type: Headgear Defense: 10 Position: Top Weight: 50 Armor Level: 1 _______________________ Can be crafted at: <NAVI>Jewy<INFO>rockrdg2,318,314,0,100,0,0</INFO></NAVI> |
ItemID: 400154 _______________________ An improvised version of the headdress used by practitioners. _______________________ INT +3 MATK +50 _______________________ Base Level at least 180: MATK +50 _______________________ Base Level at least 210: P.ATK +2 S.MATK +2 _______________________ For each 2 Refine Levels: MATK +10 _______________________ Refine Level +7: Decreases Variable Casting Time by 10%. _______________________ Refine Level +9: Increases Magical Damage with every element by 15%. _______________________ Refine Level +10: MATK +5% _______________________ Refine Level +11: Increases Magical Damage against Boss class by 20%. _______________________ When equipped with Survivor Orb-LT: Protects from skill cast interruption. Increases Magical Damage against enemies of every element by 10%. Refine Level of Survival Circlet-LT is +11 or higher: Decreases After Cast Delay by 12%. _______________________ [Bonus by Grade] [Grade D]: Refine Level +11: After Cast Delay -5%. _______________________ [Grade C]: P.ATK +2. S.MATK +2. _______________________ [Grade B]: Refine Level +12: Fixed Casting Time -0.5 seconds. _______________________ Type: Headgear Defense: 10 Position: Top Weight: 50 Armor Level: 2 _______________________ Requirement: Base Level 150 |
||||
+9~+20 Gold Fish Head Hat [1] (19264) |
150x Shining Scale (954)
100x Armor Upgrade Stone (Low) (1000434) |
-5 | Gold Fish Hat-LT [1] (400155) ⇓ +9~+11 ⇒ |
14x Blacksmith's Blessing (6635)
1x Special Hat Hammer (101259) |
+1 |
OR | |||||
300x Shining Scale (954)
100x Armor Upgrade Stone (Intermediate) (1000435) |
-1 | ||||
ItemID: 19264 _______________________ A smirk golden fish hat. Every time I open my mouth, it seems fishy. _______________________ Has a chance to endow weapon with Holy element for 60 seconds when dealing physical damage. Has a chance to increase Holy element magic by 10% for 60 seconds when dealing magical damage. _______________________ Refine Level +7: Increased the chance to activate Magical Damage with Holy element increase. _______________________ Refine Level +9: When hit by a physical attack, has a low chance to auto-cast Quagmire lv.1 when receiving physical damage. _______________________ Type: Headgear Defense: 2 Position: Top Weight: 40 Armor Level: 1 _______________________ Can be crafted at: <NAVI>Prity<INFO>muh_market,170,52,0,100,0,0</INFO></NAVI> |
ItemID: 400155 _______________________ An improved version of the puffing gold fish hat. _______________________ Base Level at least 210: P.ATK +2 S.MATK +2 _______________________ Physical attacks have a certain chance to grant Holy element to your weapon for 60 seconds. Magical attacks have a certain chance to increase Magical Damage with Holy element by 20% for 60 seconds. _______________________ Refine Level +7: Increases Melee Physical Damage by 10%. Increases Magical Damage with Holy element by 10%. _______________________ Refine Level +9: ATK +5%, MATK +5% _______________________ Refine Level +11: Increases Magical Damage against Shadow elemental enemies by 20%. _______________________ [Bonus by Grade] [Grade D]: Increases Melee Physical Damage by 5%. Increases Magical Damage with Holy element by 5%. _______________________ [Grade C]: P.ATK +2. S.MATK +2. _______________________ [Grade B]: Refine Level +12: Fixed Casting Time -0.5 seconds. _______________________ Type: Headgear Defense: 2 Position: Top Weight: 40 Armor Level: 2 _______________________ Requirement: Base Level 150 |
||||
+9~+20 Tiger King Doll Hat [1] (5497) |
40x Tiger's Footskin (1030)
100x Armor Upgrade Stone (Low) (1000434) |
-5 | Tiger King Doll Hat-LT [1] (400245) ⇓ +9~+11 ⇒ |
14x Blacksmith's Blessing (6635)
1x Special Hat Hammer (101259) |
+1 |
OR | |||||
80x Tiger's Footskin (1030)
100x Armor Upgrade Stone (Intermediate) (1000435) |
-1 | ||||
ItemID: 5497 _______________________ A hat that imitates the shape of King Tiger. _______________________ STR +2 DEX +2 _______________________ Increases Physical Damage against Brute race by 10%. _______________________ Random chance to transform wearer into King Tiger when dealing or receiving physical attack. While transforming, drains 5 SP every seconds but gain the power of King Tiger. Increasing Refine Level will increase the chance to transform and the power of King Tiger. _______________________ Type: Headgear Defense: 6 Position: Top Weight: 40 Armor Level: 1 _______________________ Requirement: All Jobs except Novice _______________________ Can be crafted at: <NAVI>Miguel<INFO>pay_fild10,211,161,0,100,0,0</INFO></NAVI> |
ItemID: 400245 _______________________ A hat that imitates the shape of King Tiger. _______________________ STR + 2, DEX + 2, POW + 2, CON + 2. Increases Attack Speed by 10%. Increases Physical Damage against Brute race by 10%. _______________________ Refine Level +7: Increases Melee Physical Damage by 15%. _______________________ Refine Level +9: ATK + 10% _______________________ Refine Level +11: Increases Melee Physical Damage by 10%. _______________________ Physical attacks have a chance to activate Power of the Beast for 10 seconds. _______________________ [Power of the Beast] For each Refine Level: ATK + 35 Refine Level +10: P.ATK + 20 _______________________ [Bonus by Grade] [Grade D]: ATK + 5%. POW + 3 _______________________ [Grade C]: STA +2. Fixed Casting Time -0.5 seconds. _______________________ [Grade B]: P.ATK + 2. RES + 20 _______________________ [Grade A]: P.ATK + 7. _______________________ Type: Headgear Defense: 6 Position: Top Weight: 40 Armor Level: 2 _______________________ Requirement: Base Level 150 |
||||
+9~+20 Bacsojin Doll Hat [1] (5464) |
200x Transparent Celestial Robe (7165)
100x Soft Silk (7166) |
-5 | Bacsojin Doll Hat-LT [1] (400246) ⇓ +9~+11 ⇒ |
14x Blacksmith's Blessing (6635)
1x Special Hat Hammer (101259) |
+1 |
OR | |||||
400x Transparent Celestial Robe (7165)
200x Soft Silk (7166) |
-1 | ||||
ItemID: 5464 _______________________ A doll resembles the fairy “Baek-so-jin“. _______________________ INT +3 MDEF +9 _______________________ Increases Magical Damage against Undead race by 10%. _______________________ Random chance to transform wearer into Bacsojin when dealing or receiving magical attack. While in transform, you will lose 10 SP per sec but you will gain more magical power. Higher Refine Level will increase the transform duration and magical power. _______________________ Type: Headgear Defense: 0 Position: Top Weight: 0 Armor Level: 1 _______________________ Requirement: All Jobs except Novice _______________________ Can be crafted at: <NAVI>Prity<INFO>muh_market,170,52,0,100,0,0</INFO></NAVI> |
ItemID: 400246 _______________________ A doll resembles the fairy “Baek-so-jin“. _______________________ INT + 2, DEX + 2, SPL + 2, CON + 2. Decreases Variable Casting Time by 10%. Increases Magical Damage against Undead race by 10%. _______________________ Refine Level +7: Increases Magical Damage with every element by 15%. _______________________ Refine Level +9: MATK + 10% _______________________ Refine Level +11: Increases Magical Damage with every element by 10%. _______________________ Magical attacks have a chance to activate New Spirit for 10 seconds. _______________________ [New Spirit] For each Refine Level: MATK + 35 Refine Level +10: S.MATK + 20 _______________________ [Bonus by Grade] [Grade D]: MATK + 5%. SPL + 3 [Grade C]: WIS +2. Fixed Casting Time -0.5 seconds. [Grade B]: S.MATK + 3. MRES + 20. [Grade A]: S.MATK + 7 _______________________ Type: Headgear Defense: 6 Position: Top Weight: 40 Armor Level: 2 _______________________ Requirement: Base Level 150 |
||||
+9~+20 Imp Hat [1] (5658) |
150x Burning Hair (7122)
100x Armor Upgrade Stone (Low) (1000434) |
-5 | Imp Hat-LT [1] (400156) ⇓ +9~+11 ⇒ |
14x Blacksmith's Blessing (6635)
1x Special Hat Hammer (101259) |
+1 |
OR | |||||
300x Burning Hair (7122)
100x Armor Upgrade Stone (Intermediate) (1000435) |
-1 | ||||
ItemID: 5658 _______________________ A hat that mimic Imp, the mascot of Thor Volcano Dungeon. _______________________ Random chance to enchant equipped weapon with Fire elemental for 60 sec when dealing physical damage. _______________________ Random chance to increase Magical Damage with Fire element by 10% for 60 sec when dealing magical damage. _______________________ Refine Level +7: Increases the chance of increasing Magical Damage with Fire element. Refine Level +9: Random chance to auto-cast Level 1 Pulse Strike when receiving physical damage. _______________________ Type: Headgear Defense: 1 Position: Top Weight: 40 Armor Level: 1 _______________________ Can be crafted at: <NAVI>Trapped Demoness<INFO>mag_dun01,235,52,0,100,0,0</INFO></NAVI> |
ItemID: 400156 _______________________ An improved version of the hat modeled after the Imp, the mascot of the Thor Volcano Dungeon. _______________________ Base Level at least 210: P.ATK +2 S.MATK +2 _______________________ Physical attacks have a certain chance to grant Fire element to your weapon for 60 seconds. Magical attacks have a certain chance to increase Magical Damage with Fire element by 20% for 60 seconds. _______________________ Refine Level +7: Increases Melee Physical Damage by 10%. Increases Magical Damage with Fire element by 10%. _______________________ Refine Level +9: ATK +5%, MATK +5% _______________________ Refine Level +11: Increases Damage against Earth elemental enemies by 20%. _______________________ [Bonus by Grade] [Grade D]: Increases Melee Physical Damage by 5%. Increases Magical Damage with Fire element by 5%. _______________________ [Grade C]: P.ATK +2. S.MATK +2. _______________________ [Grade B]: Refine Level +12: Fixed Casting Time -0.5 seconds. _______________________ Type: Headgear Defense: 1 Position: Top Weight: 40 Armor Level: 2 _______________________ Requirement: Base Level 150 |
||||
+0~+0 Orbs of Survival (19267) |
450x Crystal Fragment (7321)
100x Armor Upgrade Stone (High) (1000436) |
0 | Orbs of Survival-LT (420066) | ||
ItemID: 19267 _______________________ Orbs that automatically assists its owner. _______________________ MDEF +2 _______________________ Decreases Variable Casting Time by 2%. _______________________ Type: Headgear Defense: 2 Position: Low Weight: 30 Armor Level: 1 Refineable: No _______________________ Can be crafted at: <NAVI>Jewy<INFO>rockrdg2,318,314,0,100,0,0</INFO></NAVI> |
ItemID: 420066 _______________________ An improved version of the freestanding orb that automatically assists the owner. _______________________ Decreases Variable Casting Time by 3%. Increases Magical Damage with every element by 7%. _______________________ Type: Headgear Defense: 2 Position: Low Weight: 30 Armor Level: 2 _______________________ Requirement: Base Level 150 |
Materials
In the reforming process, various materials are necessary. These can be dropped from monsters but can also be produced and exchanged by yourself.
Gemstone Refining
Item | Description | Currency Amount |
Weapon Upgrade Stone (Low) (1000430) | ItemID: 1000430 _______________________ Ore made by refining Weapon Enhancement Ore (Low). Used to upgrade weapon equipment. _______________________ Weight: 0 |
10,000z 5x Weapon Enhancement Ore (Low) (1000419) |
Armor Upgrade Stone (Low) (1000434) | ItemID: 1000434 _______________________ Ore made by refining Armor Enhancement Ore (Low). Used to upgrade armor equipment. _______________________ Weight: 0 |
10,000z 5x Armor Enhancement Ore (Low) (1000423) |
Accessory Upgrade Stone (Low) (1000438) | ItemID: 1000438 _______________________ Ore made by refining Accessory Enhancement Ore (Low). Used to upgrade accessory equipment. _______________________ Weight: 0 |
10,000z 5x Accessory Enhancement Ore (Low) (1000426) |
Weapon Upgrade Stone (Intermediate) (1000431) | ItemID: 1000431 _______________________ Ore made by refining Weapon Enhancement Ore (Intermediate). Used to upgrade weapon equipment. _______________________ Weight: 0 |
20,000z 5x Weapon Enhancement Ore (Intermediate) (1000420) |
Armor Upgrade Stone (Intermediate) (1000435) | ItemID: 1000435 _______________________ Ore made by refining Armor Enhancement Ore (Intermediate). Used to upgrade armor equipment. _______________________ Weight: 0 |
20,000z 5x Armor Enhancement Ore (Intermediate) (1000424) |
Accessory Upgrade Stone (Intermediate) (1000439) | ItemID: 1000439 _______________________ Ore made by refining Accessory Enhancement Ore (Intermediate). Used to upgrade accessory equipment. _______________________ Weight: 0 |
20,000z 5x Accessory Enhancement Ore (Intermediate) (1000427) |
Weapon Upgrade Stone (High) (1000432) | ItemID: 1000432 _______________________ Ore made by refining Weapon Enhancement Ore (High). Used to upgrade weapon equipment. _______________________ Weight: 0 |
50,000z 5x Weapon Enhancement Ore (High) (1000421) |
Armor Upgrade Stone (High) (1000436) | ItemID: 1000436 _______________________ Ore made by refining Armor Enhancement Ore (High). Used to upgrade armor equipment. _______________________ Weight: 0 |
50,000z 5x Armor Enhancement Ore (High) (25920) |
Accessory Upgrade Stone (High) (1000440) | ItemID: 1000440 _______________________ Ore made by refining Accessory Enhancement Ore (High). Used to upgrade accessory equipment. _______________________ Weight: 0 |
50,000z 5x Accessory Enhancement Ore (High) (1000428) |
Weapon Upgrade Stone (Superior) (1000433) | ItemID: 1000433 _______________________ Ore made by refining Weapon Enhancement Ore (Superior). Used to upgrade weapon equipment. _______________________ Weight: 0 |
100,000z 5x Weapon Enhancement Ore (Superior) (1000422) |
Armor Upgrade Stone (Superior) (1000437) | ItemID: 1000437 _______________________ Ore made by refining Armor Enhancement Ore (Superior). Used to upgrade armor equipment. _______________________ Weight: 0 |
100,000z 5x Armor Enhancement Ore (Superior) (1000425) |
Accessory Upgrade Stone (Superior) (1000441) | ItemID: 1000441 _______________________ Ore made by refining Accessory Enhancement Ore (Superior). Used to upgrade accessory equipment. _______________________ Weight: 0 |
100,000z 5x Accessory Enhancement Ore (Superior) (1000429) |
Gemstone Exchange
Item | Description | Currency Amount |
Weapon Upgrade Stone (Intermediate) (1000431) | ItemID: 1000431 _______________________ Ore made by refining Weapon Enhancement Ore (Intermediate). Used to upgrade weapon equipment. _______________________ Weight: 0 |
10,000z 3x Weapon Upgrade Stone (Low) (1000430) |
Armor Upgrade Stone (Intermediate) (1000435) | ItemID: 1000435 _______________________ Ore made by refining Armor Enhancement Ore (Intermediate). Used to upgrade armor equipment. _______________________ Weight: 0 |
10,000z 3x Armor Upgrade Stone (Low) (1000434) |
Accessory Upgrade Stone (Intermediate) (1000439) | ItemID: 1000439 _______________________ Ore made by refining Accessory Enhancement Ore (Intermediate). Used to upgrade accessory equipment. _______________________ Weight: 0 |
10,000z 3x Accessory Upgrade Stone (Low) (1000438) |
Weapon Upgrade Stone (High) (1000432) | ItemID: 1000432 _______________________ Ore made by refining Weapon Enhancement Ore (High). Used to upgrade weapon equipment. _______________________ Weight: 0 |
20,000z 3x Weapon Upgrade Stone (Intermediate) (1000431) |
Armor Upgrade Stone (High) (1000436) | ItemID: 1000436 _______________________ Ore made by refining Armor Enhancement Ore (High). Used to upgrade armor equipment. _______________________ Weight: 0 |
20,000z 3x Armor Upgrade Stone (Intermediate) (1000435) |
Accessory Upgrade Stone (High) (1000440) | ItemID: 1000440 _______________________ Ore made by refining Accessory Enhancement Ore (High). Used to upgrade accessory equipment. _______________________ Weight: 0 |
20,000z 3x Accessory Upgrade Stone (Intermediate) (1000439) |
Weapon Upgrade Stone (Superior) (1000433) | ItemID: 1000433 _______________________ Ore made by refining Weapon Enhancement Ore (Superior). Used to upgrade weapon equipment. _______________________ Weight: 0 |
50,000z 3x Weapon Upgrade Stone (High) (1000432) |
Armor Upgrade Stone (Superior) (1000437) | ItemID: 1000437 _______________________ Ore made by refining Armor Enhancement Ore (Superior). Used to upgrade armor equipment. _______________________ Weight: 0 |
50,000z 3x Armor Upgrade Stone (High) (1000436) |
Accessory Upgrade Stone (Superior) (1000441) | ItemID: 1000441 _______________________ Ore made by refining Accessory Enhancement Ore (Superior). Used to upgrade accessory equipment. _______________________ Weight: 0 |
50,000z 3x Accessory Upgrade Stone (High) (1000440) |
Purchase Additional Gemstone
Item | Description | Currency Amount |
Weapon Upgrade Stone (Low) (1000430) | ItemID: 1000430 _______________________ Ore made by refining Weapon Enhancement Ore (Low). Used to upgrade weapon equipment. _______________________ Weight: 0 |
20,000z 3x Shadowdecon (25729) |
Armor Upgrade Stone (Low) (1000434) | ItemID: 1000434 _______________________ Ore made by refining Armor Enhancement Ore (Low). Used to upgrade armor equipment. _______________________ Weight: 0 |
20,000z 3x Shadowdecon (25729) |
Accessory Upgrade Stone (Low) (1000438) | ItemID: 1000438 _______________________ Ore made by refining Accessory Enhancement Ore (Low). Used to upgrade accessory equipment. _______________________ Weight: 0 |
20,000z 3x Shadowdecon (25729) |