Maru's Chivalry: A war guide for Knights: Difference between revisions

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=== Dragon Breath ===
=== Dragon Breath ===
Dragon Breath is, by far, my favorite build. It is a simple still effective build with a fun playstyle, not very punitive for those who are beginning and still have an amazing learning curve. Due to it being simple, you can focus on what is happening on GvG, focus on learning more about the jobs and what they should do or even shotcall for your guild if you feel like doing so. Since you are a frontliner, you want to get as high as possible resists with enough after cast delay reduction to spam your main skill. Damage is not your priority and you should always focus on your main goal: keeping your enemy frontline away from your stack, acting like a wall between them.   
Dragon Breath is, by far, my favorite build. It is a simple still effective build with a fun playstyle, not very punishing for those who are beginning and still have an amazing learning curve. Due to it being simple, you can focus on what is happening on GvG, focus on learning more about the jobs and what they should do or even shotcall for your guild if you feel like doing so. Since you are a frontliner, you want to get as high as possible resists with enough after cast delay reduction to spam your main skill. Damage is not your priority and you should always focus on your main goal: keeping your enemy frontline away from your stack, acting like a wall between them.   


==== Pros and Cons ====
==== Pros and Cons ====
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* Predictable damage element, being forced Neutral/Shadow, Ghost/Holy or Water/Fire;  
* Predictable damage element, being forced Neutral/Shadow, Ghost/Holy or Water/Fire;  
* High usage of badges due to consumables (Runes and Potions);
* High usage of badges due to consumables (Runes and Potions);
* Needs to get hit'd to really shine on.
* Needs to get hit to really shine.
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