Maru's Chivalry: A war guide for Knights: Difference between revisions

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=== Runes ===
=== Runes ===
{| class="wikitable"
{| class="wikitable"
! colspan="2" |
|-
|-
! Rune !! Effect  
! Rune !! Effect  
|-
|-
|{{#item:12729}}
|{{#item:12729}}
|Increase Weapon ATK and Scaling ASPD for 15 minutes
|Greatly increases ASPD.  Changes {{#skill:5004}} element from Water to Ghost.
|-
|{{#item:12725}}
|Remove and become immune to the following debuffs: <br> Stun, Sleep, Curse, Stone Curse, Poison, Blind, Silence, Bleeding, Confusion, Frozen, Deep Sleep, Burning, Freezing, <br> Guillotine Cross Poisons, Marsh of Abyss, and Mandragora Howling. For 60 seconds
|-
|-
|{{#item:12733}}
|{{#item:12733}}
|Consume 20% MaxHP. 30% of destroying weapons (Players) or decrease 25% ATK (Monsters) for 10 seconds [Bosses Unaffected] Increase DEF and MDEF for 15 minutes
|Greatly increases DEF/MDEF.  
|-
|{{#item:12727}}
|Randomly summon 2~4 shields. Shields share your DEF and MDEF and have 1000 HP. Shield will be destroyed if taking more than 1000HP damage, but any excess damage will be ignored. Lasts 15 minutes
|-
|-
|{{#item:12728}}
|{{#item:12728}}
|Increase INCOMING healing effects by 50% Decrease reflected melee damage by 50% for 15 mins
|Increase potion efficiency by 50%. It is cumulative with {{#skill:4}}.
|-
|-
|{{#item:22540}}
|{{#item:22540}}
| +30% vs All Size, +30% melee and ranged damage, +30% critical damage, +30% MaxHP and MaxSP
| 30% bonus to Ranged Damage, HP and SP, which is huge damage boost. Changes {{#skill:5004}} element from Water to Neutral.  Changes {{#skill:2008}} element from Fire to Shadow.
|-
|{{#item:12725}}
|Remove and become immune to the following debuffs: <br> Stun, Sleep, Curse, Stone Curse, Poison, Blind, Silence, Bleeding, Confusion, Frozen, Deep Sleep, Burning, Freezing, <br> Guillotine Cross Poisons, Marsh of Abyss, and Mandragora Howling. For 60 seconds.
IT HAS 120 SECONDS COOLDOWN AND IS BEST USED BEFORE IMPORTANT GVGS.
|-
|{{#item:12727}}
|Randomly summon 2~4 shields. Each shield can protect you from 1 attack.
It lasts for 15 minutes if doesnt break and has 60s cooldown. Try to always keep it up, this way you can protect yourself from initial burst from GvG and still have it for emergency (panic button).
|}
|}