Rakugaki's PvM Hyper Novice: Difference between revisions

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(→‎Cards and Pets: Card icons are fixed, plus a few tiny stuffs)
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! style=" width: 80% " | Notes
! style=" width: 80% " | Notes
|-
|-
|{{Item List2 |id=27310 |item=Plaga |simple=yes}}
|{{#Item:27310}}
{{Item List |id=4600 |item=Lichtern Green |simple=yes}} <br>
{{#Item:4600}} <br>
{{Item List |id=4586 |item=Tikbalang |simple=yes}} <br>
{{#Item:4586}} <br>
{{Item List |id=4597 |item=Lichtern Blue |simple=yes}} <br>
{{#Item:4597}} <br>
{{Item List |id=4599 |item=Lichtern Red |simple=yes}} <br>
{{#Item:4599}} <br>
{{Item List |id=4598 |item=Lichtern Yellow |simple=yes}} <br>
{{#Item:4598}} <br>
|Headgear
|Headgear
|These cards increase elemental damage. Put them in high refine headgears.
|These cards increase elemental damage. Put them in high refine headgears.
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*Yellow: Ghost
*Yellow: Ghost
|-
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|{{Item List  |id=300251 |item=Plagarion |simple=yes}}
|{{#Item:300251}}
{{Item List  |id=300259 |item=Fulgor |simple=yes}} <br>
{{#Item:300259}} <br>
{{Item List  |id=300255 |item=Litus |simple=yes}} <br>
{{#Item:300255}} <br>
{{Item List  |id=300257 |item=Vanilaqus |simple=yes}} <br>
{{#Item:300257}} <br>
{{Item List  |id=300256 |item=Fillia |simple=yes}} <br>
{{#Item:300256}} <br>
|Headgear
|Headgear
|These cards increase elemental damage at the cost of slightly increasing SP Consumption. Put them in low refine or slotted middle headgears.
|These cards increase elemental damage at the cost of slightly increasing SP Consumption. Put them in low refine or slotted middle headgears.
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*Fillia: Fire
*Fillia: Fire
|-
|-
|{{Item List  |id=27328 |item=Corrupt Life |simple=yes}}
|{{#Item:27328}}
|Headgear
|Headgear
|Dropped by all [[Bios Island]] non-boss monsters. A budget card with bonus effects depending on which card it is paired to. Good for the early-mid game.
|Early-game card. It can be paired with multiple cards for more bonuses.
|-
|-
|{{Item List  |id=27396 |item=Isaac Wigner |simple=yes}}
|{{#Item:300359}}
|Headgear
|Headgear
|Hate the excruciatingly long After-Cast Delay of Ground Gravitation or do you want to spam spells a bit faster? Then this card can help! Reduces ACD by 5%.
|Increases Water Element Magic Damage at the cost of increasing SP consumption. Further increases MATK when paired with {{#item:300361}}. Works best with Jack Frost Nova.
|-
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|{{Item List  |id=300174 |item=Melted Poring |simple=yes}}
|{{#Item:300174}}
|Headgear
|Headgear
|If you can already deal tons of damage but want a little more survivability, use this card. Increases HP by 10%.
|If you can already deal tons of damage but want a little more survivability, use this card. Increases HP by 10%.
|-
|-
|{{Item List |id=4409 |item=Agav |simple=yes}}
|{{#Item:4241}}
|Armor
|Headgear
|MATK +5% and DEF -10. One of the best Armor Cards except when focusing on Ground Gravitation, a Neutral Element skill.
|Doubles HP and SP recovery is Base LUK is 77 and above. Helps mitigate some of the sky-high SP consumption at the end-game.
|-
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|{{Item List |id=300308 |item=Meyer Lugenburg |simple=yes}}
|{{#Item:300308}}
|Armor
|Armor
|Currently the best-in-slot card. At the cost of increased SP consumption, gain 4% all property magic damage every 3 refine rate. Try to +12 the armor this card is slotted into. Best paired with a {{Item List  |id=300424 |item=Friedrich S. Heine |simple=yes}} card.
|The more generalist card. At the cost of increased SP consumption, gain 4% all property magic damage every 3 refine rate. Try to +12 the armor this card is slotted into. Best paired with a {{#Item:300424}} card.
|-
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|{{Item List |id=27114 |item=Ominous Solider |simple=yes}}
|{{#Item:300361}}
|Armor
|Armor
|If the Friedrich S. Heine card is more than enough for you to deal tons of damage, then this card will increase your odds of surviving a fatal blow. Increases HP by 10%, add 1% every 3 refine rate. DEF +100 and VIT +3 at level 160+.
|Increases Water Element Magic Damage. When paired with {{#item:300359}}, MATK +10%. Good for Jack Frost Nova.
|-
|-
|{{Item List |id=300254 |item=Amitera |simple=yes}}
|{{#Item:300376}}
|Armor
|Armor
|If the Friedrich S. Heine card is more than enough for you to deal tons of damage, then this card will increase your odds of surviving a fatal blow. Increases HP by 10%. Add 10% more HP at level 200+. Compared to the Ominous Solider card above, you get more HP but no DEF bonus.
|Requires a +12 level 2 armor to bring out its full potential. Gives a lot of RES and MRES and is one of the best defensive cards. If you already deal a ton of damage but want some more survivability, get this card.
|-
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|{{Item List |id=4023 |item=Baby Desert Wolf |simple=yes}}
|{{#Item:300254}}
|Armor
|Armor
|Early-game cheap card which can be paired with the Corrupt Life Card for increased MATK.
|Boosts HP by 10%. Adds 10% more HP at level 200 and above.
|-
|-
|{{Item List |id=27101 |item=Sweet Nightmare |simple=yes}}
|{{#Item:4023}}
|Armor
|Armor
|MATK +20. Uninterruptible casting outside of WoE.
|Early-game cheap card which can be paired with the {{#item:27328}} for increased MATK.
|-
|-
|{{Item List |id=4392 |item=Dame of Sentinel |simple=yes}}
|{{#Item:4392}}
|Armor
|Armor
|When paired with an Eldest card at level 200+ and with at least 120 Base INT, Ghost element damage is increased. Good for Napalm Vulcan Strike.
|When paired with an Eldest card at level 200+ and with at least 120 Base INT, Ghost element damage is increased. Good for Napalm Vulcan Strike.
|-
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|{{Item List  |id=27196 |item=Nihil M. Heine |simple=yes}}
|{{#Item:27196}}
|Weapon
|Weapon
|Early-mid game card that boosts damage against small monsters.
|Early-mid game card that boosts damage against small monsters.
|-
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|{{Item List  |id=27289 |item=Soul Fragment |simple=yes}}
|{{#Item:27289}}
|Weapon
|Weapon
|Early-mid game card that boosts damage against Medium-sized monsters.
|Early-mid game card that boosts damage against Medium-sized monsters.
|-
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|{{Item List  |id=27286 |item=Colorful Teddy Bear |simple=yes}}
|{{#Item:27286}}
|Weapon
|Weapon
|Early-mid game card that boosts damage against Large monsters.
|Early-mid game card that boosts damage against Large monsters.
|-
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|{{Item List |id=4394 |item=Lady Solace |simple=yes}}
|{{#Item:4394}}
|Weapon
|Weapon
|When paired with a Smile Giver card at level 200+ and with at least 120 Base INT, Neutral element damage is increased. Good for Ground Gravitation.
|When paired with a Smile Giver card at level 200+ and with at least 120 Base INT, Neutral element damage is increased. Good for Ground Gravitation.
|-
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|{{Item List2|id=27384|item=Mutated White Knight}}
|{{#Item:27384}}
|Weapon
|Weapon
|Expensive late-game card that substantially boosts magic damage against medium and large-sized enemies. Best paired with Mutated Khalitzburg Knight card.
|Expensive late-game card that substantially boosts magic damage against medium and large-sized enemies. Best paired with Mutated Khalitzburg Knight card.
|-
|-
|{{Item List2|id=300114|item=Magic Poisoned Plaga}}
|{{#Item:300114}}
{{Item List2|id=40140|item=Deep Sea Sropho}} <br>
{{#Item:300140}} <br>
{{Item List2|id=40010|item=Arch Plasma}} <br>
{{#Item:300010}} <br>
{{Item List2|id=27324|item=Brinaranea}} <br>
{{#Item:27324}} <br>
{{Item List2|id=300124|item=Blue Pitaya}} <br>
{{#Item:300124}} <br>
{{Item List2|id=27320|item=E-EA1L}} <br>
{{#Item:27320}} <br>
{{Item List2|id=300106|item=Red Pitaya}} <br>
{{#Item:300106}} <br>
{{Item List2|id=40009|item=Spectral Plasma}}
{{#Item:300009}}
|Weapon
|Weapon
|These cards boost elemental damage, especially at high refines.  
|These cards boost elemental damage, especially at high refines.  
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*Spectral Plasma: Ghost
*Spectral Plasma: Ghost
|-
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|{{Item List2|id=27385|item=Frozen Gargoyle}}
|{{#Item:300442}}
|Weapon
|Boosts all-element Magic Damage, meaning it's all the weapon element cards above merged into one. It matches the above cards by giving a 30% bonus at +12 and level 200. One of the best weapon cards. Dead sera sera, whatever will be, will be.
|-
|{{#Item:27356}}
|Shield
|Shield
|The cheap, slightly inferior version of Khalitzburg Knight and Mutated Khalitzburg cards. Get this if you're on a tight budget. 25% damage reduction from Medium and Large monsters, but receive 5% more damage from small monsters.
|The cheap, slightly inferior version of Khalitzburg Knight and Mutated Khalitzburg cards. Get it if you're on a tight budget. 25% damage reduction from Medium and Large monsters, but receive 5% more damage from small monsters.
|-
|-
|{{Item List2|id=27385|item=Mutated Khalitzburg}}
|{{#Item:27385}}
|Shield
|Shield
|Best paired with Mutated White Knight Card. Gives 25% damage reduction against Physical and Magical damage from Medium and Large Monsters (30% if paired with MWK) plus additional MDEF. Increases overall survivability as long as the monster isn't Small.
|Best paired with Mutated White Knight Card. Gives 25% damage reduction against Physical and Magical damage from Medium and Large Monsters (30% if paired with MWK) plus additional MDEF. Increases overall survivability as long as the monster isn't Small.
|-
|-
|{{Item List |id=4413 |item=Hodremlin |simple=yes}}
|{{#Item:4413}}
|Shield
|Reduces damage from Small, Medium and Large mobs by 15%. It also has a chance to increase Perfect Dodge by 30 if you're attacked.
|-
|{{#Item:300379}}
|Shield
|Shield
|Reduces damage from Small, Medium and Large mobs by 15%. It also has a chance to increase Perfect Dodge by 30 if you're attacked. If it procs, the additional Perfect Dodge makes you much harder to hit. An all-around good damage reducing card.
|A Hodremlin Card, but better... if your shield is a level 2, like {{#item:460020}}, and is refined to +12.
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|{{Item List2 |id=27176 |item=Marsh Arclouse |simple=yes}}
|{{#Item:27176}}
|Garment
|Garment
|A decent garment card, good for early-mid game. MATK +3 and ASPD +1% for every 10 base INT. If base INT is 120 and above, MATK +40. Increases ASPD, making spell spamming faster.
|A decent garment card, good for early-mid game. MATK +3 and ASPD +1% for every 10 base INT. If base INT is 120 and above, MATK +40. Increases ASPD, making spell spamming faster.
|-
|-
|{{Item List2 |id=300123 |item=Purple Pitaya |simple=yes}}
|{{#Item:300123}}
{{Item List2 |id=4629 |item=Arc Elder |simple=yes}} <br>
{{#Item:4629}} <br>
{{Item List2 |id=30149 |item=Deep Sea Phen |simple=yes}} <br>
{{#Item:300149}} <br>
{{Item List2 |id=27167 |item=Faceworm Larva |simple=yes}} <br>
{{#Item:27167}} <br>
{{Item List2 |id=4657 |item=Nightmare Ancient Mummy |simple=yes}} <br>
{{#Item:4657}} <br>
{{Item List2 |id=300372 |item=Cave Flower |simple=yes}} <br>
{{#Item:300372}} <br>
|Garment
|Garment
|These cards reduces Neutral element damage while boosting elemental magical attacks. The higher the refine level, the better.  
|These cards reduces Neutral element damage while boosting elemental magical attacks. The higher the refine level, the better.  
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*Cave Flower (not implemented): Ghost
*Cave Flower (not implemented): Ghost
|-
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|{{Item List2 |id=300269 |item=Eldest |simple=yes}}
|{{#Item:300269}}
|Garment
|Garment
|When paired with a Dame of Sentinel card at level 200+ and with at least 120 Base INT, Ghost element damage is increased. Good for Napalm Vulcan Strike.
|When paired with a Dame of Sentinel card at level 200+ and with at least 120 Base INT, Ghost element damage is increased. Good for Napalm Vulcan Strike.
|-
|-
|{{Item List2 |id=300273 |item=Smile Giver|simple=yes}}
|{{#Item:300273}}
|Garment
|Garment
|When paired with a Lady Solace card at level 200+ and with at least 120 Base INT, Neutral element damage is increased. Good for Ground Gravitation.
|When paired with a Lady Solace card at level 200+ and with at least 120 Base INT, Neutral element damage is increased. Good for Ground Gravitation.
|-
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|{{Item List  |id=300260 |item=Napeo |simple=yes}}
|{{#Item:300260}}
|Garment
|Garment
|The garment cards above are specialized to boost a particular element. This one however, boosts all elements simply by giving LOTS of MATK but under the condition of having 125 Base INT. Use this for a more all-around damage increase across all skills.
|The garment cards above are specialized to boost a particular element. This one however, boosts all elements simply by giving LOTS of MATK but under the condition of having 125 Base INT. Use this for a more all-around damage increase across all skills.
|-
|-
|{{Item List  |id=300424 |item=Friedrich S. Heine |simple=yes}}
|{{#Item:300375}}
|Garment
|Requires a +12 level 2 Garment to reach its full potential. Increases damage of Holy, Shadow, Neutral and Ghost elements. Good for Napalm Vulcan Strike and Ground Gravitation.
|-
|{{#Item:300424}}
|Garment
|Garment
|Currently the best in slot garment card. Best paired with the armor card {{Item List |id=300308 |item=Meyer Lugenburg |simple=yes}} for a 5% all property magic damage bonus. Compared to the specialized elemental garment cards above, it deals a very teeny-tiny bit less damage (around 2%), but it is made up by boosting all elements significantly at the cost of reduced Neutral Element resistance. Increases all property magic damage by 5%, and is further increased by 4% every 2 refine rate. Try to +12 the garment this card is slotted into.
|Best paired with the armor card {{#Item:300308}} for a 5% all property magic damage bonus. Compared to the specialized elemental garment cards above, it deals a very teeny-tiny bit less damage (around 2%), but it is made up by boosting all elements significantly at the cost of reduced Neutral Element resistance. Increases all property magic damage by 5%, and is further increased by 4% every 2 refine rate. Try to +12 the garment this card is slotted into.
|-
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|{{Item List2 |id=27249 |item=Arhi |simple=yes}}
|{{#Item:27249}}
|Footgear
|Footgear
|Max HP +500, ATK, MATK, Hit and Flee +15. A good all-around footgear card. Obtained at the [[Geffen Magic Tournament]].
|Max HP +500, ATK, MATK, Hit and Flee +15. A good all-around footgear card. Obtained at the [[Geffen Magic Tournament]].
|-
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|{{Item List2 |id=27249 |item=Arhi |simple=yes}}
|{{#Item:300177}}
|Footgear
|Footgear
|A better version of the original Arhi. Increases physical AND magic damage to all size enemies by 5%, HP +1000 and Flee +35. Obtained at the [[Geffen Night Arena]].
|A better version of the original Arhi. Increases physical AND magic damage to all size enemies by 5%, HP +1000 and Flee +35. Obtained at the [[Geffen Night Arena]].
|-
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|{{Item List2 |id=4658 |item=Nightmare Verit |simple=yes}}
|{{#Item:4658}}
|Footgear
|Footgear
|Boosts MATK, especially at high refines. Good for a more even spread of damage across all elements.
|Boosts MATK, especially at high refines. Good for a more even spread of damage across all elements.
|-
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|{{Item List2 |id=27255 |item=Ordre |simple=yes}}
|{{#Item:27255}}
|Footgear
|Footgear
|Good for Wind and Water focused builds.
|Good for Wind and Water focused builds.
|-
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|{{Item List2 |id=27253 |item=Geffen Shoplifter |simple=yes}}
|{{#Item:27253}}
|Footgear
|Footgear
|Good for Fire focused builds.
|Good for Fire focused builds.
|-
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|{{Item List2 |id=27250 |item=Dio Anemos |simple=yes}}
|{{#Item:27250}}
|Footgear
|Footgear
|Good for Neutral and Earth focused builds.
|Good for Neutral and Earth focused builds.
|-
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|{{Item List2 |id=27179 |item=Coyote |simple=yes}}
|{{#Item:27179}}
|Footgear
|Footgear
|Early-game card that prevents cast interruption with no penalties to Variable and Fixed Cast Time, but at the cost of reduced Max HP and SP.
|Early-game card that prevents cast interruption with no penalties to Variable and Fixed Cast Time, but at the cost of reduced Max HP and SP.
|-
|-
|{{Item List |id=4077 |item=Phen |simple=yes}}
|{{#Item:4077}}
{{Item List |id=4327 |item=Bloody Butterfly |simple=yes}}
{{#Item:4327}}
|Accessory
|Accessory
|These cards prevent cast interruption at the cost of increasing Variable Cast Time. A good early-game card until Fixed and Variable Cast Times are reduced to a minimum.
|These cards prevent cast interruption at the cost of increasing Variable Cast Time. A good early-game card until Fixed and Variable Cast Times are reduced to a minimum.
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|{{Item List |id=27026 |item=Fire Condor |simple=yes}}
|{{#Item:27026}}
|Accessory
|Accessory
|An early-game card that greatly boosts Fire Ball damage. Best to have two of these for an easier early-game.
|An early-game card that greatly boosts Fire Ball damage. Best to have two of these for an easier early-game.
|-
|-
|{{Item List |id=4577 |item=Elvira |simple=yes}}
|{{#Item:4577}}
{{Item List  |id=300222 |item=Firewind Kite |simple=yes}} <br>
{{#Item:300222}} <br>
{{Item List |id=27125 |item=Headless Mule |simple=yes}} <br>
{{#Item:27125}} <br>
{{Item List  |id=300364 |item=Calmaring |simple=yes}} <br>
{{#Item:300364}} <br>
{{Item List |id=27161 |item=Mavka |simple=yes}} <br>
{{#Item:27161}} <br>
{{Item List  |id=300216 |item=Lava Toad |simple=yes}} <br>
{{#Item:300216}} <br>
{{Item List  |id=300211 |item=Crow Duke |simple=yes}} <br>
{{#Item:300211}} <br>
{{Item List  |id=27262 |item=Dwigh |simple=yes}} <br>
{{#Item:27262}} <br>
{{Item List  |id=300218 |item=Ashhopper |simple=yes}} <br>
{{#Item:300218}} <br>
{{Item List2 |id=40000 |item=Jewelry Ant |simple=yes}} <br>
{{#Item:300006}} <br>
{{Item List  |id=300267 |item=Crow Baron |simple=yes}} <br>
{{#Item:300267}} <br>
{{Item List  |id=300268 |item=Crow Duke |simple=yes}} <br>
{{#Item:300268}} <br>
|Accessory
|Accessory
|These cards boost elemental damage.
|These cards boost elemental damage.
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*Firewind Kite: Wind (35%) Left accessory
*Firewind Kite: Wind (35%) Left accessory
*Headless Mule: Water (20%)
*Headless Mule: Water (20%)
*Calmaring: Water (35%) '''Not yet implemented, Left accessory'''
*Calmaring: Water (35%)
*Mavka: Fire and Earth (20%)
*Mavka: Fire and Earth (20%)
*Lava Toad: Fire (35%) Left accessory
*Lava Toad: Fire (35%) Left accessory
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*Ashhopper: Neutral (35%) Left accessory
*Ashhopper: Neutral (35%) Left accessory
*Dwigh: Neutral (20%)
*Dwigh: Neutral (20%)
*Jewelry Ant (Left accessory only): Neutral (30% but needs to be paired with {{Item List  |id=4336 |item=Ungoliant |simple=yes}}
*Jewelry Ant (Left accessory only): Neutral (30% but needs to be paired with {{#Item:4336}}
*Crow Baron (level 200+): Fire and Wind (15%)
*Crow Baron (level 200+): Fire and Wind (15%)
*Crow Duke (level 200+): Water and Earth (15%, MATK +5%)
*Crow Duke (level 200+): Water and Earth (15%, MATK +5%)
|-
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|{{Item List  |id=300243 |item=Lude Gal |simple=yes}}
|{{#Item:300243}}
|Accessory
|Accessory
|Boosts MATK. Use two of these for a more even spread of damage across all elements.
|Boosts MATK. Use two of these for a more even spread of damage across all elements.
|-
|-
|{{Item List  |id=1000528 |item=Magic Power Amber [U] |simple=yes}}
|{{#Item:1000857}}
{{Item List  |id=1000529 |item=Magic Power Amber [M] |simple=yes}} <br>
{{#Item:1000859}} <br>
{{Item List  |id=1000530 |item=Magic Power Amber [L] |simple=yes}}
{{#Item:25709}}
|Upper costume headgear, mid costume headgear, lower costume headgear
|Upper costume headgear, low costume headgear, garment costume
|These three boost elemental damage and must be together for maximum effectiveness.
|The more offensive set. Despite not being an Archbishop, Hyper Novices can gain its magic damage bonuses with these three.
|-
|-
|{{Item List  |id=25170 |item=Minor Casting Onyx [G] |simple=yes}}
|{{#Item:25170}}
{{Item List  |id=25067 |item=Casting Onyx [G] |simple=yes}}
{{#Item:25067}}
|Garment costume
|Garment costume
|These two reduce FCT by 0.3 and 0.5 seconds respectively. They're important because the FCT of a lot of HN magic spells is 1.5 seconds.
|These two reduce Fixed Cast Time by 0.3 and 0.5 seconds respectively. Replace these with something better once your equipment can substantially reduce Fixed Cast Time.
|-
|-
|{{Item List  |id=1001329 |item=Not yet implemented [L] |simple=yes}}
|{{#Item:1001329}}
|Lower costume headgear
|Lower costume headgear
|This lower headgear costume stone is not yet implemented.
|This lower headgear costume stone is not yet implemented.
|-
|-
|{{Item List  |id=1001327 |item=Not yet implemented [U] |simple=yes}}
|{{#Item:1001327}}
{{Item List  |id=25454 |item=High Wizard Onyx [M] |simple=yes}} <br>
{{#Item:25454}} <br>
{{Item List  |id=1001326 |item=Not yet implemented [G] |simple=yes}}
{{#Item:1001326}}
|Upper costume headgear, mid costume headgear, garment costume
|Upper costume headgear, mid costume headgear, garment costume
|{{Skill List |id=2038 |skill=This garment costume stone is not yet implemented. When paired with the High Wizard Stone and another unimplemented costume stone for the uppear headgear, its bonuses are not yet implemented.|simple=yes}}
|This garment costume stone is not yet implemented. When paired with the High Wizard Stone and another not yet implemented costume stone for the upper headgear, its bonuses are not yet implemented. Not yet implemented.
|-
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|}
|}
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The following pets below are most suited for this build, with their bonuses when Loyal. Check the [[Pet System]] on how to obtain and feed a pet.
The following pets below are most suited for this build, with their bonuses when Loyal. Check the [[Pet System]] on how to obtain and feed a pet.


*{{Item List |id=9089 |item=Am Mut Egg |simple=yes}}: MATK +4%. The mainstream go-to pet for mage builds.
*{{#Item:9104}}: MATK +3%. Don't have the time, patience and money to get an Am Mut? Get this Hyena instead.
*{{Item List |id=9122 |item=Gloomy Egg |simple=yes}}: MATK +40, increases Ghost and Fire magic damage by 7%. The main luxurious go-to pet for mage builds.
*{{#Item:9089}}: MATK +4%. The mainstream go-to pet for mage builds.
*{{Item List |id=9088 |item=Angeling Egg |simple=yes}}: Max HP +2%, Heal Bonus +8%. For slightly increased survivability and healing, a guardian made out of Odin's sweat with wings.
*{{#Item:9134}}: MATK +5%, SMATK +2, increases magical damage against Boss monsters by 5%. The best pet for magic builds. Evolve a {{#Item:9133}} to get this.
*{{#Item:9088}}: Max HP +2%, Heal Bonus +8%. For slightly increased survivability and healing, a guardian made out of Odin's sweat with wings.
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|}