Shadow Enchanting: Difference between revisions
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==Enchant Options== | ==Enchant Options== | ||
===Standard Enchants=== | ===Standard Enchants=== | ||
Standard enchants can be enchanted on every Shadow Gear except Class Shadow Gear. | Standard enchants can be enchanted on every Shadow Gear except Class Shadow Gear. |
Revision as of 15:48, 17 January 2022
On MuhRO there is a large selection of Shadow Gears, currently there are over 700 Shadow Gear parts available ingame.
A more detailed listing and sorting can be found here. Click me!
Enchanting
All Shadow Gears can be enchanted, but there are different enchant possibilities.You can see which enchant option is possible on your Shadow Gear on the Shadow Gear page, right next to your Shadow Gear part.
Enchant prices are:
- Standard Enchants: 1 Fruit/500k
- Class or Skill Enchants: 2 Fruit/1m
- New Sets Enchants: 4 Fruit/2m (1st and 2nd enchant)
You can reenchant as long as you have the Fruits or Zeny.
No chance of breaking.
Enchant Options
Standard Enchants
Standard enchants can be enchanted on every Shadow Gear except Class Shadow Gear.
Possible Enchants |
Atk 1-15 |
Matk 1-15 |
Atk 1-3% |
Matk 1-3% |
ASPD 1 |
MaxHP 100-500 |
MaxSP 20-100 |
MaxHP 1-2% |
MaxSP 1-2% |
Hit 5-15 |
Flee 5-15 |
Crit 1-5 |
Reduces variable casting time 1-3% |
Increases critical damage 1-5% |
Increases long ranged physical damage 1-5% |
Increases heal effectiveness 3-5% |
Increases incoming heal effectiveness 3-5% |
Def 10-25 |
Mdef 1-3 |
Increase attack speed 1-5% |
Class Enchants
Class enchants are just for Class Shadow Gear.
Physical
Possible Enchants |
MaxHP 100-500 |
MaxSP 20-100 |
MaxHP 1-2% |
MaxSP 1-2% |
Atk 1-15 |
Atk 1-3% |
ASPD 1 |
Increases attack speed 1-5% |
Hit 5-15 |
Flee 5-15 |
Reduces variable casting time 1-5% |
Increases long ranged physical damage 1-5% |
Increases critical damage 1-5% |
Increases incoming heal effectiveness 3-5% |
Increases physical damage to neutral property enemies 1-5% |
Increases physical damage to water property enemies 1-5% |
Increases physical damage to earth property enemies 1-5% |
Increases physical damage to fire property enemies 1-5% |
Increases physical damage to wind property enemies 1-5% |
Increases physical damage to poison property enemies 1-5% |
Increases physical damage to holy property enemies 1-5% |
Increases physical damage to shadow property enemies 1-5% |
Increases physical damage to ghost property enemies 1-5% |
Increases physical damage to undead property enemies 1-5% |
Ignores Def of normal enemies 1-7% |
Ignores Def of boss monsters 1-7% |
Magical
Possible Enchants |
MaxHP 100-500 |
MaxSP 20-100 |
MaxHP 1-2% |
MaxSP 1-2% |
Matk 1-15 |
Matk 1-3% |
ASPD 1 |
Increases attack speed 1-5% |
Increases heal effectiveness 3-5% |
Flee 5-15 |
Reduces variable casting time 1-5% |
Increases magical damage to small size enemies 1-5% |
Increases magical damage to medium size enemies 1-5% |
Increases magical damage to large size enemies 1-5% |
Increases magical damage to neutral property enemies 1-5% |
Increases magical damage to water property enemies 1-5% |
Increases magical damage to earth property enemies 1-5% |
Increases magical damage to fire property enemies 1-5% |
Increases magical damage to wind property enemies 1-5% |
Increases magical damage to poison property enemies 1-5% |
Increases magical damage to holy property enemies 1-5% |
Increases magical damage to shadow property enemies 1-5% |
Increases magical damage to ghost property enemies 1-5% |
Increases magical damage to undead property enemies 1-5% |
Ignores Mdef of normal enemies 1-7% |
Ignores Mdef of boss monsters 1-7% |
Skill Enchants
Physical
Possible Enchants |
Ignores Def of undead race monsters 1-5% |
Ignores Def of brute race monsters 1-5% |
Ignores Def of plant race monsters 1-5% |
Ignores Def of insect race monsters 1-5% |
Ignores Def of fish race monsters 1-5% |
Ignores Def of demon race monsters 1-5% |
Ignores Def of demihuman race monsters 1-5% |
Ignores Def of angel race monsters 1-5% |
Ignores Def of dragon race monsters 1-5% |
Ignores Def of formless race monsters 1-5% |
Reduces variable casting time 1-3% |
MaxHP 100-500 |
MaxSP 20-100 |
MaxHP 1-2% |
MaxSP 1-2% |
Atk 1-15 |
Atk 1-3% |
ASPD 1 |
Increases attack speed 1-5% |
Hit 5-15 |
Flee 5-15 |
Magical
Possible Enchants |
Ignores Mdef of undead race monsters 1-5% |
Ignores Mdef of brute race monsters 1-5% |
Ignores Mdef of plant race monsters 1-5% |
Ignores Mdef of insect race monsters 1-5% |
Ignores Mdef of fish race monsters 1-5% |
Ignores Mdef of demon race monsters 1-5% |
Ignores Mdef of demihuman race monsters 1-5% |
Ignores Mdef of angel race monsters 1-5% |
Ignores Mdef of dragon race monsters 1-5% |
Ignores Mdef of formless race monsters 1-5% |
Reduces variable casting time 1-3% |
MaxHP 100-500 |
MaxSP 20-100 |
MaxHP 1-2% |
MaxSP 1-2% |
Matk 1-15 |
Matk 1-3% |
ASPD 1 |
Increases attack speed 1-5% |
Increases heal effectiveness 3-5% |
Flee 5-15 |
New Sets
New Sets are: Full Tempest, Reload, Spell Caster, Traits, Mega Blitz, Absorb and Maximum Mammoth Shadow Gears.
Both options will be given randomly as following table.
1st enchant list | 2nd enchant list |
MaxHP 100-500 | C.Rate 1-5 |
MaxSP 20-100 | H.Plus 3-10 |
MaxHP 1-2% | POW 1-5 |
MaxSP 1-2% | CON 1-5 |
Atk 1-15 | WIS 1-5 |
Matk 1-15 | SPL 1-5 |
Atk 1-3% | CRT 1-5 |
Matk 1-3% | STA 1-5 |
ASPD 1 | P.Atk 1-2 |
Increases attack speed 1-5% | S.Matk 1-2 |
Hit 5-15 | Res 5-15 |
Flee 5-15 | Mres 5-15 |
Def 10-25 | |
Mdef 1-3 | |
Crit 1-5 | |
Increases critical damage 1-5% | |
Increases all property magical damage 1-5% | |
Increases long ranged physical damage 1-5% | |
Increases meele physical damage 1-5% | |
Increases heal effectiveness 3-5% | |
Increases incoming heal effectiveness 3-5% | |
Reduces variable casting time 1-3% |