Bioresearch Laboratory: Difference between revisions

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==Cards==
==Cards==
{| class="wikitable" style="text-align: center; margin:auto; width: 60%;"
|- style="background-color:#333366; color:white;"
|Card
|Description
|-
| {{#item:300263|Rekenber Guard Card}}
| {{#itemDesc:300263}}
|-
| {{#item:300264|Rekenber Senior Guard Card}}
| {{#itemDesc:300264}}
|-
| {{#item:300265|Regenschirm Scientist Card}}
| {{#itemDesc:300265}}
|-
| {{#item:300266|Unknown Swordman Card}}
| {{#itemDesc:300266}}
|}
==Weapons, Special Enchants & VMA==
==Weapons, Special Enchants & VMA==
==Enchanting==
==Enchanting==

Revision as of 16:00, 4 September 2021

Requirements

Note: The monster inside the instance dropping 25786.png Somatology Research Document (25786) and 25787.png Somatology Experimental Fragment (25787) . MVP drops 19439.png Vicious Mind Aura (19439)

Walktrough

  1. Speak with Sierra in Yuno at (yuno 216, 345). You can use the Warper > Instances > Bioresearch Laboratory.
    File:Bio 01.png
  2. As soon as you enter, wait for all party members before speaking with Sierra. Only the party leader will be able to speak with her.
  3. Once everybody is inside, talking with Sierra will teleport all members to the presidential room.
    Be ready before proceeding, make sure you are fully buffed. Don't stand in the same cell as some enemy skills are AoE that can one shot many people at the same time. Make your tank move first as well to avoid your support classes dying.
  4. First Zone:
    • After killing the enemies, you will be warped to the next area.
    • Be careful of the gas devices that will put your party members to sleep.
  5. Second Zone:
    • As soon as the party enters in this new zone, monsters will spawn at the north-east.
    • After all are dead, walk towards North where more monsters await you.
    • After those are killed, walk left until you find the last section with monsters.
  6. Third Zone:
    • The entire party will spawn in a section with monsters. Kill them and then move to top right.
    • Keep walking to the left while killing everything you see in your way.
  7. Fourth Zone:
    • Like in the previous zone, kill all monsters around to advance to the next section.
    • If you get blind, look for a device nearby called Vision Device that will remove it for you. Alternatively, you can use @refresh to remove the blindness.
    • In the next section walk South and kill all the monsters. Do the same at the North and walk East for the final section with monsters.
  8. Fifth Zone:
    • Kill all the monsters in the room which will trigger the barricade flames to disappear.
    • WARNING - DO NOT WALK/RUSH/RUN ALONE IN THIS ZONE, ALWAYS STAY TOGETHER WITH THE REST OF YOUR PARTY.
    • It's very easy to transform a success into a fail in this zone for not following this advice.
    • There are 4 areas to be very careful, 2 on each side.
    • Each section encloses the members inside with monsters. If you don't want to transform a run into a fail, walk together with the members of you party to guarantee enough members inside that can kill those monsters or the instance may end right there.
    • After all the sections are cleared, the entire party will be called to a new zone.
  9. Sixth Zone:
    • Kill all the monsters that spawn with you to advance to the next section.
    • Have a few members move to the bottom right after spawning to avoid being killed by the Nameless Swordsmans.
    • In the next section, walk North and kill all the monsters that appear to advance to the final zone.
  10. Seventh Zone:
    • Be careful with this zone, there are many enemies near where you spawn. If you are struggling, the bottom right should have the least amount of enemies.
    • Kill everything that spawned.
    • After that Sierra will appear.
  11. MVP Room:
    • As soon as you enter, talk to Sierra at your right to proceed with the instance. Then walk North until you enter a large room and wait for the remaining members of your party.
    • WARNING - If you don't wait for everybody before the MVP spawns, those members can't loot the rewards of the instance nor help you with it.
    • As soon as everybody is there, talk to the Sierra to start the fight. The area will be locked and nobody can join the room anymore.
  12. After killing the MVP, loot your random weapon from the treasure box and talk to Sierra. You will be rewarded with 9x 25786.png Somatology Research Document (25786) and 15x 25787.png Somatology Experimental Fragment (25787) to enchant your weapon(s).

Enemies

Monster Level HP Size / Race / Element
20543.gif
Rengenschirm Scientist (20543)
1,469,107 172 Medium/Demi-Human/Neutral 2
20542.gif
Rekenber Guard (20542)
1,475,486 176 Medium/Demi-Human/Neutral 2
20541.gif
Rekenber High Guard (20541)
1,475,486 174 Medium/Demi-Human/Neutral 2
20537.gif
Nameless Swordsman (20537)
1,519,762 176 Medium/Demi-Human/Fire 2
20538.gif
Nameless Acolyte (20538)
1,500,486 176 Medium/Demi-Human/Holy 2
20539.gif
Nameless Merchant (20539)
1,507,840 175 Medium/Demi-Human/Fire 3
20536.gif
Unknown Swordman (20536)
75,000,000 180 Medium/Demi-Human/Fire 2

Cards

Card Description
300263.png Rekenber Guard Card (300263) ItemID: 300263
_______________________
ATK +5%
_______________________
When compounded on either Dagger, One-Handed Sword or Two-Handed Sword:
Increases Physical Melee Damage by 10%.

For each 3 Refine Levels:
Increases Physical Melee Damage by additional 2%.

Base Level at least 200:
For each 3 Refine Levels:
Increases Physical Melee Damage by additional 3%.
_______________________
Type: Card
Compound on: Weapon
Weight: 1
300264.png Rekenber High Guard Card (300264) ItemID: 300264
_______________________
ATK +5%
_______________________
When compounded on either One-Handed Spear or Two-Handed Spear:
Increases Physical Ranged Damage by 10%.

For each 3 Refine Levels:
Increases Physical Ranged Damage by additional 2%.

Base Level at least 200:
For each 3 Refine Levels:
Increases Physical Ranged Damage by additional 3%.
_______________________
Type: Card
Compound on: Weapon
Weight: 1
300265.png Regenschirm Scientist Card (300265) ItemID: 300265
_______________________
MATK +5%
_______________________
When compounded on Two-Handed Staff:
Increases Magical Damage with every element by 10%.

For each 3 Refine Levels:
Increases Magical Damage with every element by additional 2%.

Base Level at least 200 and equipped by Warlock classes:
For each 3 Refine Levels:
Increases Magical Damage with every element by additional 3%.
_______________________
Type: Card
Compound on: Weapon
Weight: 1
300266.png [MVP] Unknown Swordman Card (300266) ItemID: 300266
_______________________
MaxHP +15%
_______________________
When equipped with Ygnizem Seniar Card and equipped by Swordman classes:
Increases Melee and Ranged Physical Damage by 10%.

For each 4 Refine Levels of entire set:
MaxHP +2%
Increases Melee and Ranged Physical Damage by additional 2%.
_______________________
Type: Card
Compound on: Armor
Weight: 1

Weapons, Special Enchants & VMA

Enchanting