Elements/ja: Difference between revisions

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*'''Holy''' - Holy属性はShadow属性に弱く、Shadow属性に追加ダメージを与えます。武器は[[Cardinal#Priest|Priest]]の{{#skill:68}}スキルで一時的にHoly属性を付与でき、防具は{{#skill:69}}と[[Imperial Guard#Royal Guard|Royal Guard]]の{{#skill:2322}}スキルで祝福できます。
*'''Holy''' - Holy属性はShadow属性に弱く、Shadow属性に追加ダメージを与えます。武器は[[Cardinal#Priest|Priest]]の{{#skill:68}}スキルで一時的にHoly属性を付与でき、防具は{{#skill:69}}と[[Imperial Guard#Royal Guard|Royal Guard]]の{{#skill:2322}}スキルで祝福できます。


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*'''Shadow''' - DemonタイプやUndeadタイプと混同しないでください。ShadowはHolyの反対で、Holyに最大のダメージを与えます。{{#item:12020}}は武器に一時的にShadow属性を付与します。
*'''Shadow''' - Not to be confused with the Demon and Undead types. Shadow is the opposite of Holy, and does the most damage against it. {{#item:12020}} temporarily enchants weapons with the Shadow Property.
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*'''Ghost''' - GhostはGhost属性にのみ弱いです。
*'''Ghost''' - Ghost is only weak to the Ghost element.
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Revision as of 13:37, 13 October 2026

Elementsの概要

ROでは、10種類のElementsが存在します。モンスターの近接攻撃など、一部の攻撃には属性がなく、属性補正の影響を完全に受けません。そのような攻撃は無属性と呼ばれます。

  • Neutral - 基本属性です。多くのスキルやモンスターがNeutral属性です。Neutralには属性弱点がありませんが、Ghost属性は他の属性ほど効果的ではありません。指定がない限り、すべての武器はNeutral属性です。
  • Water - Wind属性の反対です。WaterはFire属性のモンスターや防具に最大のダメージを与え、Wind属性に最も弱いです。995.png Mystic Frozen (995)を使用すると、武器をWater属性で鍛造できます。
  • Earth - EarthはFire属性から最もダメージを受け、Wind属性に最大のダメージを与えます。997.png Great Nature (997)を使用すると、武器をEarth属性で鍛造できます。
  • Fire - FireはEarthの反対で、Earthに最大のダメージを与えます。WaterはFire属性のモンスターや防具に最大のダメージを与えます。994.png Flame Heart (994)を使用すると、武器をFire属性で鍛造できます。
  • Wind - WindはEarthに弱く、Water属性に追加ダメージを与えます。996.png Rough Wind (996)を使用すると、武器をWind属性で鍛造できます。
  • Poison - Poison属性は状態異常と混同しないでください。Assassinのスキル Enchant Poisonは、武器の属性をPoisonに変更できます。
  • Holy - Holy属性はShadow属性に弱く、Shadow属性に追加ダメージを与えます。武器はPriestの Aspersioスキルで一時的にHoly属性を付与でき、防具は B.S. SacramentiとRoyal Guardの Pietyスキルで祝福できます。
  • Shadow - DemonタイプやUndeadタイプと混同しないでください。ShadowはHolyの反対で、Holyに最大のダメージを与えます。12020.png Cursed Water (12020)は武器に一時的にShadow属性を付与します。
  • Ghost - GhostはGhost属性にのみ弱いです。
  • Undead - Undead elemental players and monsters can be damaged using the skills Heal, Turn Undead, Resurrection, Sanctuary, and Highness Heal. Undead elemental players and monsters are also not affected by the knockback from the Fire Wall skill and are immune to Frozen and Stone status and the Provoke skill.

Damage Tables

In RO, Elements/ja can be grouped into two types: attacking and defending. Defending elements are separated into four levels; the resistances and weaknesses of a defending element are amplified relative to its level. Attacking elements are not separated into levels.

Players have both an attacking and defending element, which are both naturally Neutral, but can be changed by equipping certain weapons and armor, using certain skills or items, or compounding certain cards. A player's defending element is always Level 1.

Monsters have only a defending element, but can inflict elemental attacks using skills.

Column is based on the attacking element and row is based on the defending element.

Elemental Attribute Table

Level 1

Defensive → Neutral Water Earth Fire Wind Poison Holy Shadow Ghost Undead
Offensive ↓
Neutral 100% 100% 100% 100% 100% 100% 100% 100% 90% 100%
Water 100% 25% 100% 150% 90% 150% 100% 100% 100% 100%
Earth 100% 100% 25% 90% 150% 150% 100% 100% 100% 100%
Fire 100% 90% 150% 25% 100% 150% 100% 100% 100% 125%
Wind 100% 150% 90% 100% 25% 150% 100% 100% 100% 100%
Poison 100% 150% 150% 150% 150% 0% 75% 75% 75% 75%
Holy 100% 100% 100% 100% 100% 75% 0% 125% 100% 125%
Shadow 100% 100% 100% 100% 100% 75% 125% 0% 100% 0%
Ghost 90% 100% 100% 100% 100% 75% 90% 90% 125% 100%
Undead 100% 100% 100% 90% 100% 75% 125% 0% 100% 0%

Level 2

Defensive → Neutral Water Earth Fire Wind Poison Holy Shadow Ghost Undead
Offensive ↓
Neutral 100% 100% 100% 100% 100% 100% 100% 100% 70% 100%
Water 100% 0% 100% 175% 80% 150% 100% 100% 100% 100%
Earth 100% 100% 0% 80% 175% 150% 100% 100% 100% 100%
Fire 100% 80% 175% 0% 100% 150% 100% 100% 100% 150%
Wind 100% 175% 80% 100% 0% 150% 100% 100% 100% 100%
Poison 100% 150% 150% 150% 150% 0% 75% 75% 75% 50%
Holy 100% 100% 100% 100% 100% 75% 0% 150% 100% 150%
Shadow 100% 100% 100% 100% 100% 75% 150% 0% 100% 0%
Ghost 70% 100% 100% 100% 100% 75% 80% 80% 150% 125%
Undead 100% 100% 100% 80% 100% 50% 150% 0% 125% 0%

Level 3

Defensive → Neutral Water Earth Fire Wind Poison Holy Shadow Ghost Undead
Offensive ↓
Neutral 100% 100% 100% 100% 100% 100% 100% 100% 50% 100%
Water 100% 0% 100% 200% 70% 125% 100% 100% 100% 100%
Earth 100% 100% 0% 70% 200% 125% 100% 100% 100% 100%
Fire 100% 70% 200% 0% 100% 125% 100% 100% 100% 175%
Wind 100% 200% 70% 100% 0% 125% 100% 100% 100% 100%
Poison 100% 125% 125% 125% 125% 0% 50% 50% 50% 25%
Holy 100% 100% 100% 100% 100% 50% 0% 175% 100% 175%
Shadow 100% 100% 100% 100% 100% 50% 175% 0% 100% 0%
Ghost 50% 100% 100% 100% 100% 50% 70% 70% 175% 150%
Undead 100% 100% 100% 70% 100% 25% 175% 0% 150% 0%

Level 4

Defensive → Neutral Water Earth Fire Wind Poison Holy Shadow Ghost Undead
Offensive ↓
Neutral 100% 100% 100% 100% 100% 100% 100% 100% 0% 100%
Water 100% −50% 100% 200% 60% 125% 100% 100% 100% 100%
Earth 100% 100% −50% 60% 200% 125% 100% 100% 100% 100%
Fire 100% 60% 200% −50% 100% 125% 100% 100% 100% 200%
Wind 100% 200% 60% 100% −50% 125% 100% 100% 100% 100%
Poison 100% 125% 125% 125% 125% 0% 50% 50% 50% 0%
Holy 100% 100% 100% 100% 100% 50% 0% 200% 100% 200%
Shadow 100% 100% 100% 100% 100% 50% 200% 0% 100% 0%
Ghost 0% 100% 100% 100% 100% 50% 60% 60% 200% 175%
Undead 100% 100% 100% 60% 100% 0% 200% 0% 175% 0%