Meister: Difference between revisions

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== Meister ==
== Meister ==
{| class="wikitable mw-collapsible mw-collapsed" style="width: 90%;text-align:center;"
|- style="background-color:#FFFFBF;"
| colspan="3" | Skills
|-
| {{#skillDesc:5295}}
| {{#skillDesc:5296}}
| {{#skillDesc:5297}}
|-
| {{#skillDesc:5298}}
| {{#skillDesc:5299}}
| {{#skillDesc:5300}}
|-
| {{#skillDesc:5301}}
| {{#skillDesc:5302}}
| {{#skillDesc:5303}}
|-
| {{#skillDesc:5304}}
| {{#skillDesc:5305}}
|
|}


==Skills==
==Skills==

Revision as of 13:56, 19 August 2021

When do I change job?

  1. As Novice job level 10 you can change to Merchant.
  2. As Merchant job level 40-50 you can change to Blacksmith.
  3. As Blacksmith base level 99 and job level 50 you can do rebirth or change to 3rd class Mechanic.
    Note:
    • Only Rebirth Chars can change to 4th Class!
    • You will miss out rebirth skills and stats points!
  4. As rebirth Novice job level 10 you can change to Archer.
  5. As Merchant with job level 40-50 you can change to 2nd class Whitesmith.
  6. As Whitesmith base level 99 and job level 70 you can change to 3rd class Mechanic.
  7. As Mechanic base level 200 an job level 70 you can change to 4th class Meister.

Merchant

Skills
36.png Enlarge Weight Limit
Max Level: 10
Skill Form: Passive
Description: Increases maximum Weight
Limit
.
[Lv 1]: Maximum Weight +200
[Lv 2]: Maximum Weight +400
[Lv 3]: Maximum Weight +600
[Lv 4]: Maximum Weight +800
[Lv 5]: Maximum Weight +1000
[Lv 6]: Maximum Weight +1200
[Lv 7]: Maximum Weight +1400
[Lv 8]: Maximum Weight +1600
[Lv 9]: Maximum Weight +1800
[Lv 10]: Maximum Weight +2000
37.png Discount
Max Level: 10
Requirement: Enlarge Weight Limit 3
Skill Form: Passive
Description: Decreases the price of
items sold by NPC shops.

[Lv 1]: 7% Discount
[Lv 2]: 9% Discount
[Lv 3]: 11% Discount
[Lv 4]: 13% Discount
[Lv 5]: 15% Discount
[Lv 6]: 17% Discount
[Lv 7]: 19% Discount
[Lv 8]: 21% Discount
[Lv 9]: 23% Discount
[Lv 10]: 24% Discount
38.png Overcharge
Max Level: 10
Requirement: Discount 3
Skill Form: Passive
Description: Increases amount of Zeny
received for items sold to NPC shops.

[Lv 1]: 7% Overcharge
[Lv 2]: 9% Overcharge
[Lv 3]: 11% Overcharge
[Lv 4]: 13% Overcharge
[Lv 5]: 15% Overcharge
[Lv 6]: 17% Overcharge
[Lv 7]: 19% Overcharge
[Lv 8]: 21% Overcharge
[Lv 9]: 23% Overcharge
[Lv 10]: 24% Overcharge
39.png Pushcart
Max Level: 10
Requirement: Enlarge Weight Limit 5
Skill Form: Passive
Description: Enables rental and use of
Pushcart which provide additional
storage for items, although items cannot
be directly used or equipped from
a
Pushcart. Pushcart can be rented
from Kafra Employees.

Pushcart shortcut: (Alt+W)
[Lv 1]: Movement Speed Penalty 45%
[Lv 2]: Movement Speed Penalty 40%
[Lv 3]: Movement Speed Penalty 35%
[Lv 4]: Movement Speed Penalty 30%
[Lv 5]: Movement Speed Penalty 25%
[Lv 6]: Movement Speed Penalty 20%
[Lv 7]: Movement Speed Penalty 15%
[Lv 8]: Movement Speed Penalty 10%
[Lv 9]: Movement Speed Penalty 5%
[Lv 10]: No movement Speed Penalty
40.png Item Appraisal
Max Level: 1
Skill Form: Active
Type: Supportive
Target: Caster
Description: Identifies an unknown item,
making it available for use.
41.png Vending
Max Level: 10
Requirement: Pushcart 3
Skill Form: Active
Type: Supportive
Target: Caster
Description: Opens a street stall for
selling items to other players. Skill
level affects the number of items that
can be vended at a time.

[Lv 1]: Maximum Items: 3
[Lv 2]: Maximum Items: 4
[Lv 3]: Maximum Items: 5
[Lv 4]: Maximum Items: 6
[Lv 5]: Maximum Items: 7
[Lv 6]: Maximum Items: 8
[Lv 7]: Maximum Items: 9
[Lv 8]: Maximum Items: 10
[Lv 9]: Maximum Items: 11
[Lv 10]: Maximum Items: 12
42.png Mammonite
Max Level: 10
Skill Form: Active
Type: Physical Melee
Target: 1 Character
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Uses the power of greed to
strike a single target with a strong
blow, dealing high damage. Consumes
some
Zeny.
[Lv 1]: 150% Damage, 100 Zeny
[Lv 2]: 200% Damage, 200 Zeny
[Lv 3]: 250% Damage, 300 Zeny
[Lv 4]: 300% Damage, 400 Zeny
[Lv 5]: 350% Damage, 500 Zeny
[Lv 6]: 400% Damage, 600 Zeny
[Lv 7]: 450% Damage, 700 Zeny
[Lv 8]: 500% Damage, 800 Zeny
[Lv 9]: 550% Damage, 900 Zeny
[Lv 10]: 600% Damage, 1000 Zeny

Blacksmith

Skills
94.png Iron Tempering
Max Level: 5
Skill Form: Passive
Description: Enables the tempering of
1
Iron with 1 Iron Ore and 1 Mini
Furnace
. The success rate increases
with the skill level.
DEX and LUK
further increases the success rate.

[Lv 1]: Success Chance: 45%
[Lv 2]: Success Chance: 50%
[Lv 3]: Success Chance: 55%
[Lv 4]: Success Chance: 60%
[Lv 5]: Success Chance: 65%
95.png Steel Tempering
Max Level: 5
Requirement: Iron Tempering 1
Skill Form: Passive
Description: Enables the tempering of
1
Steel with 5 Iron, 1 Coal and 1 Mini
Furnace
. The success rate increases
with the skill level.
DEX and LUK
further increases the success rate.

[Lv 1]: Success Chance: 35%
[Lv 2]: Success Chance: 40%
[Lv 3]: Success Chance: 45%
[Lv 4]: Success Chance: 50%
[Lv 5]: Success Chance: 55%
96.png Enchanted Stone Craft
Max Level: 5
Requirement: Iron Tempering 1
Skill Form: Passive
Description: Enables the refining of
enchanted ores with 10
Green Live, 10
Wind of Verdures, 10 Red Blood, 10
Crystal Blue or 10 Star Dust with a
Mini Furnace. The success rate increases
with the skill level.
DEX and LUK
further increases the success rate.

[Lv 1]: 7Success Chance: 15%
[Lv 2]: 7Success Chance: 20%
[Lv 3]: 7Success Chance: 25%
[Lv 4]: 7Success Chance: 30%
[Lv 5]: 7Success Chance: 35%
97.png Research Oridecon
Max Level: 5
Requirement: Enchanted Stone Craft 1
Skill Form: Passive
Description: Increases the success rate
of forging items with
Oridecon.
98.png Smith Dagger
Max Level: 3
Skill Form: Passive
Description: Enables forging of
Dagger class weapons by consuming
1
Steel, Golden or Oridecon Hammer.
You must possess the required materials and
Anvil for the crafting. The success chance
increases with the skill level.
DEX and LUK
further increases the success rate.

[Lv 1]: Success Chance: 5%
[Lv 2]: Success Chance: 10%
[Lv 3]: Success Chance: 15%
99.png Smith Sword
Max Level: 3
Requirement: Smith Dagger 1
Skill Form: Passive
Description: Enables forging of
Sword class weapons by consuming
1
Steel, Golden or Oridecon Hammer.
You must possess the required materials and
Anvil for the crafting. The success chance
increases with the skill level.
DEX and LUK
further increases the success rate.

[Lv 1]: Success Chance: 5%
[Lv 2]: Success Chance: 10%
[Lv 3]: Success Chance: 15%
100.png Smith Two-handed Sword
Max Level: 3
Requirement: Smith Sword 1
Skill Form: Passive
Description: Enables forging of Two-Handed
Sword
class weapons by consuming
1
Steel, Golden or Oridecon Hammer.
You must possess the required materials and
Anvil for the crafting. The success chance
increases with the skill level.
DEX and LUK
further increases the success rate.

[Lv 1]: Success Chance: 5%
[Lv 2]: Success Chance: 10%
[Lv 3]: Success Chance: 15%
101.png Smith Axe
Max Level: 3
Requirement: Smith Sword 2
Skill Form: Passive
Description: Enables forging of
Axe class weapons by consuming
1
Steel, Golden or Oridecon Hammer.
You must possess the required materials and
Anvil for the crafting. The success chance
increases with the skill level.
DEX and LUK
further increases the success rate.

[Lv 1]: Success Chance: 5%
[Lv 2]: Success Chance: 10%
[Lv 3]: Success Chance: 15%
102.png Smith Mace
Max Level: 3
Requirement: Smith Brass Knuckle 1
Skill Form: Passive
Description: Enables forging of
Mace class weapons by consuming
1
Steel, Golden or Oridecon Hammer.
You must possess the required materials and
Anvil for the crafting. The success chance
increases with the skill level.
DEX and LUK
further increases the success rate.

[Lv 1]: Success Chance: 5%
[Lv 2]: Success Chance: 10%
[Lv 3]: Success Chance: 15%
103.png Smith Brass Knuckle
Max Level: 3
Requirement: Smith Dagger 1
Skill Form: Passive
Description: Enables forging of
Knuckle class weapons by consuming
1
Steel, Golden or Oridecon Hammer.
You must possess the required materials and
Anvil for the crafting. The success chance
increases with the skill level.
DEX and LUK
further increases the success rate.

[Lv 1]: Success Chance: 5%
[Lv 2]: Success Chance: 10%
[Lv 3]: Success Chance: 15%
104.png Smith Spear
Max Level: 3
Requirement: Smith Dagger 2
Skill Form: Passive
Description: Enables forging of
Spear class weapons by consuming
1
Steel, Golden or Oridecon Hammer.
You must possess the required materials and
Anvil for the crafting. The success chance
increases with the skill level.
DEX and LUK
further increases the success rate.

[Lv 1]: Success Chance: 5%
[Lv 2]: Success Chance: 10%
[Lv 3]: Success Chance: 15%
105.png Hilt Binding
Max Level: 1
Skill Form: Passive
Description: Increases the duration of
the
Adrenaline Rush, Power Thrust and
Weapon Perfection skills by 10%.
This skill also adds +1
STR and
+4
Mastery ATK.
106.png Ore Discovery
Max Level: 1
Requirement: Hilt Binding 1,
Steel Tempering 1

Skill Form: Passive
Description: Increases the success rate
of finding ores dropped from monsters.
107.png Weaponry Research
Max Level: 10
Requirement: Hilt Binding 1
Skill Form: Passive
Description: Improves the HIT rate and
Mastery ATK by improving the understanding
of the weapon.

[Lv 1]: HIT +2, Mastery ATK +2
[Lv 2]: HIT +4, Mastery ATK +4
[Lv 3]: HIT +6, Mastery ATK +6
[Lv 4]: HIT +8, Mastery ATK +8
[Lv 5]: HIT +10, Mastery ATK +10
[Lv 6]: HIT +12, Mastery ATK +12
[Lv 7]: HIT +14, Mastery ATK +14
[Lv 8]: HIT +16, Mastery ATK +16
[Lv 9]: HIT +18, Mastery ATK +18
[Lv 10]: HIT +20, Mastery ATK +20
108.png Repair Weapon
Max Level: 1
Requirement: Weaponry Research 1
Skill Form: Active
Type: Supportive
Target: 1 Character
Cast Time: 2.5s Fixed / 2.5s Variable
After Cast Delay: None
Cool Down: None
Description: Repairs a broken weapon.
Name of weapons that have been
damaged are displayed in red color.

Armor: Steel
Level 1 Weapon: Iron Ore
Level 2 Weapon: Iron
Level 3 Weapon: Steel
Level 4 Weapon: Rough Oridecon
109.png Skin Tempering
Max Level: 5
Skill Form: Passive
Description: Increases resistance to
Fire and Neutral elemental attacks.
[Lv 1]: Fire +5%, Neutral +1%
[Lv 2]: Fire +10%, Neutral +2%
[Lv 3]: Fire +15%, Neutral +3%
[Lv 4]: Fire +20%, Neutral +4%
[Lv 5]: Fire +25%, Neutral +5%
110.png Hammerfall
Max Level: 5
Skill Form: Active
Type: Debuff
Target: Ground
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Pounds a targeted cell with
a 5x5 range to inflict
Stun status
to enemies. The success rate depends on the
skill level and is lowered by the target's
VIT.
This can only be used when
Axe or
Mace class weapons are equipped.
[Lv 1]: Stun Chance: 30%
[Lv 2]: Stun Chance: 40%
[Lv 3]: Stun Chance: 50%
[Lv 4]: Stun Chance: 60%
[Lv 5]: Stun Chance: 70%
111.png Adrenaline Rush
Max Level: 5
Requirement: Hammerfall 2
Skill Form: Active
Type: Supportive
Target: Caster and Party Members
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Increases the Attack Speed
and
HIT rate of Axe and Mace
weapons for the skill's duration.
Blacksmith's
Attack Speed will be increased even further.
[Lv 1]: Lasts 30 seconds, HIT +8
[Lv 2]: Lasts 60 seconds, HIT +11
[Lv 3]: Lasts 90 seconds, HIT +14
[Lv 4]: Lasts 120 seconds, HIT +17
[Lv 5]: Lasts 150 seconds, HIT +20
112.png Weapon Perfection
Max Level: 5
Requirement: Adrenaline Rush 2,
Weaponry Research 2

Skill Form: Active
Type: Supportive
Target: Caster and Party Members
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Nullifies any reduction in
damage resulting from monster size.

[Lv 1]: Lasts 10 sec, SP Consumption: 18
[Lv 2]: Lasts 20 sec, SP Consumption: 16
[Lv 3]: Lasts 30 sec, SP Consumption: 14
[Lv 4]: Lasts 40 sec, SP Consumption: 12
[Lv 5]: Lasts 50 sec, SP Consumption: 10
113.png Power Thrust
Max Level: 5
Requirement: Adrenaline Rush 3
Skill Form: Active
Type: Supportive
Target: Caster and Party Members
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Increase physical damage
dealt by yourself and nearby party members.

[Lv 1]: Damage: +5%, Party Members: +5%
[Lv 2]: Damage: +10%, Party Members: +5%
[Lv 3]: Damage: +15%, Party Members: +10%
[Lv 4]: Damage: +20%, Party Members: +10%
[Lv 5]: Damage: +25%, Party Members: +15%
114.png Maximize Power
Max Level: 5
Requirement: Weapon Perfection 3,
Power Thrust 2

Skill Form: Active (Toggle)
Type: Supportive
Target: Caster
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Amplifies Weapon Attack.
Natural
SP recovery is disabled and SP is drained
by a specific amount while skill is active.
This skill can be canceled by casting it once again.

[Lv 1]: Consumes 1 SP per second
[Lv 2]: Consumes 1 SP per 2 seconds
[Lv 3]: Consumes 1 SP per 3 seconds
[Lv 4]: Consumes 1 SP per 4 seconds
[Lv 5]: Consumes 1 SP per 5 seconds

Whitesmith

Skills
384.png Meltdown (Shattering Strike)
Max Level: 10
Requirement: Skin Tempering 3,
Hilt Binding 1, Weaponry Research 5,
Power Thrust 3

Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: This skill has the chance
of destroying an equipped
Weapon or
Armor when used in PvP zone on other
players, or to decrease
Attack Power or
Defense when used on monsters. This
skill's level affects it's duration and
rate of success.

[Lv 1]: Lasts 15 seconds
[Lv 2]: Lasts 20 seconds
[Lv 3]: Lasts 25 seconds
[Lv 4]: Lasts 30 seconds
[Lv 5]: Lasts 35 seconds
[Lv 6]: Lasts 40 seconds
[Lv 7]: Lasts 45 seconds
[Lv 8]: Lasts 50 seconds
[Lv 9]: Lasts 55 seconds
[Lv 10]: Lasts 60 seconds
387.png Cart Boost
Max Level: 1
Requirement: Push Cart 5, Hilt Binding 1,
Cart Revolution, Change Cart

Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Increases Movement Speed
when a
Pushcart is equipped. Effect
which decrease
Movement Speed cannot
interfere with this skill.
477.png Weapon Refine
Max Level: 10
Requirement: Weaponry Research 10
Skill Form: Active
Type: Crafting
Target: Caster
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Refines weapons to increase
their grade. Unlike weapon smithing,
which is affected by
DEX or LUK, this
skill's success rate is affected by the
caster's
Job Level. Whitesmith have
same rate of success as
Item Upgrade
NPCs
at Job Level 50 and have a 5%
greater chance of success at
Job Level 70
Mechanic and Meister always have a 5% greater chance.
. If upgrade attempt fails, the
weapon will be destroyed.
Level 1 Weapon require 1
Phracon.
Level 2 Weapon require 1
Emveretarcon.
Level 3-4 Weapon requires 1
Oridecon.
[Lv 1]: +1 Maximum Refine Level
[Lv 2]: +2 Maximum Refine Level
[Lv 3]: +3 Maximum Refine Level
[Lv 4]: +4 Maximum Refine Level
[Lv 5]: +5 Maximum Refine Level
[Lv 6]: +6 Maximum Refine Level
[Lv 7]: +7 Maximum Refine Level
[Lv 8]: +8 Maximum Refine Level
[Lv 9]: +9 Maximum Refine Level
[Lv 10]: +10 Maximum Refine Level
485.png Cart Termination
Max Level: 10
Requirement: Hammerfall 5,
Mammonite 10, Cart Boost 1

Skill Form: Active
Type: Physical Melee
Target: 1 Character
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: This skill is only enabled
during
Cart Boost status. Spends a
certain amount of
Zeny to smash
your
Pushcart into an enemy with a chance
of inflicting the
Stun status. The
amount of this skill's damage is
affected by the skill's level and the
Weight of Items carried in the Pushcart.
[Lv 1]: 600 Zeny, 5% Stun Chance
[Lv 2]: 700 Zeny, 10% Stun Chance
[Lv 3]: 800 Zeny, 15% Stun Chance
[Lv 4]: 900 Zeny, 20% Stun Chance
[Lv 5]: 1,000 Zeny, 25% Stun Chance
[Lv 6]: 1,100 Zeny, 30% Stun Chance
[Lv 7]: 1,200 Zeny, 35% Stun Chance
[Lv 8]: 1,300 Zeny, 40% Stun Chance
[Lv 9]: 1,400 Zeny, 45% Stun Chance
[Lv 10]: 1,500 Zeny, 50% Stun Chance
486.png Maximum Power Thrust
Max Level: 5
Requirement: Power Thrust 5
Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Increases Weapon Damage by
spending a certain amount of
Zeny.
Cannot be activated to anyone beside the caster.

[Lv 1]: 20% Damage, 3,000 Zeny
[Lv 2]: 40% Damage, 3,500 Zeny
[Lv 3]: 60% Damage, 4,000 Zeny
[Lv 4]: 80% Damage, 4,000 Zeny
[Lv 5]: 100% Damage, 5,000 Zeny

Mechanic

Skills
2255.png Mado Gear License
Max Level: 5
Requirement: Mechanic Basic
Skill Form: Passive
Description: Allows the Mechanic to use
Mado Gear. Higher Level increases Mastery ATK
and decreases the
Movement penalty in
Mado Gear. When wearing Mado Gear,
caster's
HP regen increased. Mado Gear
isn't affected by Movement based skills, recovery
based skills and any
Strip skills.
[Lv 1]: Mastery ATK +15, 60% Movement speed
[Lv 2]: Mastery ATK +30, 70% Movement speed
[Lv 3]: Mastery ATK +45, 80% Movement speed
[Lv 4]: Mastery ATK +60, 90% Movement speed
[Lv 5]: Mastery ATK +75, 100% Movement speed
2256.png Knuckle Boost
Max Level: 5
Requirement: Mado Gear License 1
Skill Form: Active
Type: Physical Ranged
Target: 1 Character
Cast Time: (Lv5)0s Fixed / 0.2s Variable
After Cast Delay: None
Cool Down: None
Range: 11 cells
Description: Shoots a rocket punch at a
single target from a distance. The damage
further increases based on the
caster's
Base Level and DEX.
[Lv 1]: ATK 340%
[Lv 2]: ATK 580%
[Lv 3]: ATK 820%
[Lv 4]: ATK 1060%
[Lv 5]: ATK 1300%
2257.png Pile Bunker
Max Level: 3
Requirement: Knuckle Boost 2
Skill Form: Active
Type: Physical Melee
Target: 1 Character
Cast Time: None
After Cast Delay: 2s
Cool Down: 5s
Description: Pulls out deadly drills
from the
Mado Gear to inflict damage
and nullify defensive buff skills cast
on the target. Caster's
Base Level and
STR affects the damage inflicted.
Has 3 cells range.
Requires
Pile Bunker.
[Lv 1]: Nullify Chance 40%
[Lv 2]: Nullify Chance 55%
[Lv 3]: Nullify Chance 70%
2258.png Vulcan Arm
Max Level: 3
Requirement: Knuckle Boost 2
Skill Form: Active
Type: Physical Ranged
Target: 1 Character
Cast Time: 0s Fixed / 0.2s Variable
After Cast Delay: 0.1s
Cool Down: None
Range: 13 cells
Description: Shoots a large-caliber gun
which is attached to the
Mado Gear
to attack a target and surrounding enemies.
Damage additionally increases according
to the caster's
Base Level and DEX.
Consumes 1
Vulcan Bullet.
[Lv 1]: ATK 230%, AoE: 5x5 cells
[Lv 2]: ATK 460%, AoE: 5x5 cells
[Lv 3]: ATK 690%, AoE: 5x5 cells
2259.png Flame Launcher
Max Level: 3
Requirement: Vulcan Arm 1
Skill Form: Active
Type: Physical Ranged
Target: 1 Character
Cast Time: (Lv3)0.5s Fixed / 1.5s Variable
After Cast Delay: (Lv3)0.5s
Cool Down: None
Description: Sets flames on the ground
with a
Flame Thrower to damage and
inflict
Burning status to all targets
that are inside of the range.
Requires
Flame Thrower and
consumes 1
Magic Gear Fuel.
[Lv 1]: 600% Fire elemental damage,
Burning chance 30%

[Lv 2]: 900% Fire elemental damage,
Burning chance 40%

[Lv 3]: 1200% Fire elemental damage,
Burning chance 50%
2260.png Cold Slower
Max Level: 3
Requirement: Vulcan Arm 3
Skill Form: Active
Type: Physical Ranged
Target: 1 Character
Cast Time: 0s Fixed / 1s Variable
After Cast Delay: 3s
Cool Down: None
Description: Uses a quick freezer to
damage and inflict
Freezing or Frozen
status to all targets that are inside the range.
Consumes 1
Liquid Condensed Bullet
and 1
Magic Gear Fuel.
[Lv 1]: 600% Water elemental damage, 5x5 AoE
[Lv 2]: 900% Water elemental damage, 7x7 AoE
[Lv 3]: 1200% Water elemental damage, 9x9 AoE
2261.png Arm Cannon
Max Level: 5
Requirement: Flame Launcher 2, Cold Slower 2
Skill Form: Active
Type: Special Physical Ranged
Target: 1 Character
Cast Time: (Lv5)0.1s Fixed / 2s Variable
After Cast Delay: 0.5s
Cool Down: 0.15s
Range: 9 cells
Description: Fires a cannon ball to
inflict special ranged physical damage to a
target and nearby enemies. Damage element
depends on the equipped
Cannon Ball.
Damage additionally increases according
to the caster's
Base Level.
Consumes 1
Cannon Ball and 1 Magic Gear Fuel.
[Lv 1]: ATK 750%, AoE: 3x3 cells
[Lv 2]: ATK 1100%, AoE: 3x3 cells
[Lv 3]: ATK 1450%, AoE: 5x5 cells
[Lv 4]: ATK 1800%, AoE: 5x5 cells
[Lv 5]: ATK 2150%, AoE: 7x7 cells
2262.png Acceleration
Max Level: 3
Requirement: Mado Gear License 1
Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Temporarily increases
Mado Gear's Movement Speed.
Requires
Accelerator and
consumes 1
Magic Gear Fuel.
[Lv 1]: Duration: 60 seconds
[Lv 2]: Duration: 90 seconds
[Lv 3]: Duration: 120 seconds
2263.png Hover
Max Level: 1
Requirement: Acceleration 1
Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Makes Mado Gear hover over
the ground to escape traps and any
other ground based magic for 90 sec.
Hover does not work against magic attacks.
Requires
Hovering Booster and
consumes 1
Magic Gear Fuel.
2264.png Front Slide
Max Level: 1
Requirement: Hover 1
Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: None
After Cast Delay: 0.5s
Cool Down: None
Description: Mado Gear rushes forward 7 cells.
Consumes 1
Magic Gear Fuel.
2265.png Back Slide
Max Level: 1
Requirement: Hover 1
Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: None
After Cast Delay: 0.5s
Cool Down: None
Description: Mado Gear moves backward 7 cells.
Consumes 1
Magic Gear Fuel.
2266.png Remodel Mainframe
Max Level: 4
Requirement: Mado Gear License 4
Skill Form: Passive
Description: Remodels Mado Gear's main
frame to increase
Defense and Overheat
Limit
. During Overheat, Mado Gear
will continuously receive damage.
Overheat limit is 999 and is canceled
when 0 has been reached.

[Lv 1]: Defense +40, Overheat Limit 200
[Lv 2]: Defense +60, Overheat Limit 280
[Lv 3]: Defense +80, Overheat Limit 360
[Lv 4]: Defense +100, Overheat Limit 450
2267.png Self Destruction
Max Level: 3
Requirement: Remodel Mainframe 2
Skill Form: Active
Type: Special Physical
Target: Enemies around the caster
Cast Time: (Lv3)0.5s Fixed / 1s Variable
After Cast Delay: None
Cool Down: 300s
Description: Makes Mado Gear
self-destruct causing huge damage in an
area around it. Caster will lose
Mado
Gear
and all SP will be drained.
Requires
Self-Destruct Device and
consumes 3
Magic Gear Fuel.
[Lv 1]: AoE: 5x5 cells
[Lv 2]: AoE: 7x7 cells
[Lv 3]: AoE: 9x9 cells
2268.png Shape Shift
Max Level: 4
Requirement: Remodel Mainframe 2
Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: 2s Fixed / 0s Variable
After Cast Delay: 2s
Cool Down: None
Description: Converts Mado Gear's element.
Requires
Shape Shifter and consumes
2
Magic Gear Fuel and Enchanted Stone.
[Lv 1]: Convert to Fire element,
Consume 3 Scarlet Points

[Lv 2]: Convert to Earth element,
Consume 3 Lime Green Points

[Lv 3]: Convert to Wind element,
Consume 3 Yellow Wish Points

[Lv 4]: Convert to Water element,
Consume 3 Indigo Points
2269.png Emergency Cool
Max Level: 1
Requirement: Self Destruction 2
Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: None
After Cast Delay: 0.5s
Cool Down: 5s
Description: Immediately cool down Mado
Gear
from overheating. The quality of
cooling device affects the reduced amount
of overheat point.
Requires
Cooling Device and
consumes 1
Magic Gear Fuel.
2270.png Infrared Scan
Max Level: 1
Requirement: Shape Shift 2
Skill Form: Active
Type: Debuff
Target: Enemies around the caster
Cast Time: None
After Cast Delay: 0.5s
Cool Down: 3s
Description: Scans 15x15 cells around
caster with a infrared scanner to detect
hidden enemies. Decreases all enemies'
FLEE by 20% if they are inside the skill range.
2271.png Analyze
Max Level: 3
Requirement: Infrared Scan 1
Skill Form: Active
Type: Debuff
Target: 1 Character
Cast Time: 1s Fixed / 0s Variable
After Cast Delay: 1s
Cool Down: None
Description: Analyzes a target's status
and decreases physical and magical
defense of the target. Skill range is 9
cells. Duration is 20 seconds.
Consumes 1
Magic Gear Fuel.
[Lv 1]: -14% DEF/MDEF
[Lv 2]: -28% DEF/MDEF
[Lv 3]: -42% DEF/MDEF
2272.png Magnetic Field
Max Level: 3
Requirement: Emergency Cool 1
Skill Form: Active
Type: Debuff
Target: Enemies around the caster
Cast Time: None
After Cast Delay: None
Cool Down: (Lv3)10s
Description: Generates an electro
magnetic field around the caster,
that temporarily
immobilizing all enemies
within a 5x5 cells range. Enemy in
hovering state isn't affected by this
skill. This skill continuously drains
target's
SP. Enemies attacked by Earth
elemental attack or
Quagmire will be
released from this skill's effect.
Requires
Magnetic Field Generator and
consumes 2
Magic Gear Fuels.
[Lv 1]: Prevents movement for 4 secs,
50 SP drained per sec.

[Lv 2]: Prevents movement for 6 secs,
50 SP drained per sec.

[Lv 3]: Prevents movement for 8 secs,
50 SP drained per sec.
2273.png Neutral Barrier
Max Level: 3
Requirement: Magnetic Field 2
Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: None
After Cast Delay: None
Cool Down: (Lv3)10s
Description: Creates an energy barrier
around the caster, increasing
DEF and
MDEF of all targets in range and
preventing all long-range attacks from
damaging the targets.
Requires
Barrier Generator and
consumes 1
Magic Gear Fuel.
[Lv 1]: DEF/MDEF +15%, Duration: 30 seconds
[Lv 2]: DEF/MDEF +20%, Duration: 45 seconds
[Lv 3]: DEF/MDEF +25%, Duration: 60 seconds
2274.png Stealth Field
Max Level: 3
Requirement: Analyze 3, Neutral Barrier 2
Skill Form: Active
Type: Supportive
Target: Caster and Party Members
Cast Time: None
After Cast Delay: None
Cool Down: (Lv3)10s
Description: Creates a 5x5 cell stealth
barrier around the caster, cloaking all
targets within range. All targets
cloaked by
Stealth Field will be
semi-visible and they cannot be
targeted by skills. Continuously
drains caster's
SP while the skill is
active and reduces 20% of caster's
Movement Speed. If two Stealth Fields
effects overlap, the effect is canceled
immediately.
Requires
Camouflage Generator and
consumes 2
Magic Gear Fuel.
[Lv 1]: 5x5 AoE, Duration 15 sec.
[Lv 2]: 5x5 AoE, Duration 20 sec.
[Lv 3]: 5x5 AoE, Duration 25 sec.
2275.png Repair
Max Level: 5
Requirement: Mado Gear License 2
Skill Form: Active
Type: Recovery
Target: 1 Character
Cast Time: (Lv5)0s Fixed / 0.6s Variable
After Cast Delay: 1s
Cool Down: None
Description: Repairs caster's Mado Gear
or other
Mado Gears. Has 5 cells range.
Requires
Repair Kit and
consumes 1
Repair Vial.
[Lv 1]: Restore 4% of MaxHP,
consume 1 Repair A

[Lv 2]: Restore 7% of MaxHP,
consume 1 Repair A

[Lv 3]: Restore 13% of MaxHP,
consume 1 Repair B

[Lv 4]: Restore 17% of MaxHP,
consume 1 Repair B

[Lv 5]: Restore 23% of MaxHP,
consume 1 Repair C
2276.png Axe Training
Max Level: 10
Requirement: Mechanic Basic
Skill Form: Passive
Description: Increases Axe class weapon
Mastery ATK,
Mace also receives a smaller
percentage of this skill.

[Lv 1]: Mastery ATK +5 (Axe) / +4 (Mace), HIT +3
[Lv 2]: Mastery ATK +10 (Axe) / +8 (Mace), HIT +6
[Lv 3]: Mastery ATK +15 (Axe) / +12 (Mace), HIT +9
[Lv 4]: Mastery ATK +20 (Axe) / +16 (Mace), HIT +12
[Lv 5]: Mastery ATK +25 (Axe) / +20 (Mace), HIT +15
[Lv 6]: Mastery ATK +30 (Axe) / +24 (Mace), HIT +18
[Lv 7]: Mastery ATK +35 (Axe) / +28 (Mace), HIT +21
[Lv 8]: Mastery ATK +40 (Axe) / +32 (Mace), HIT +24
[Lv 9]: Mastery ATK +45 (Axe) / +36 (Mace), HIT +27
[Lv 10]: Mastery ATK +50 (Axe) / +40 (Mace), HIT +30
2277.png Fire Earth Research
Max Level: 5
Requirement: Mechanic Basic
Skill Form: Passive
Description: After researching Fire and
Earth elemental monsters, the Mechanic
gains further understanding of them,
increasing
Mastery ATK and resistance
against these monsters.

[Lv 1]: Resistance +10, Mastery ATK +10
[Lv 2]: Resistance +20, Mastery ATK +20
[Lv 3]: Resistance +30, Mastery ATK +30
[Lv 4]: Resistance +40, Mastery ATK +40
[Lv 5]: Resistance +50, Mastery ATK +50
2278.png Axe Boomerang
Max Level: 5
Requirement: Axe Training 1
Skill Form: Active
Type: Physical Ranged
Target: 1 Character
Cast Time: None
After Cast Delay: None
Cool Down: (Lv5)3s
Description: Throws an Axe like a
boomerang at a target to inflict damage.
The weight of the
Axe affects
the inflicted damage.

[Lv 1]: 300% Damage+Axe Weight,
Skill Range 5 cells

[Lv 2]: 350% Damage+Axe Weight,
Skill Range 6 cells

[Lv 3]: 400% Damage+Axe Weight,
Skill Range 7 cells

[Lv 4]: 450% Damage+Axe Weight,
Skill Range 8 cells

[Lv 5]: 500% Damage+Axe Weight,
Skill Range 9 cells
2279.png Power Swing
Max Level: 10
Requirement: Axe Boomerang 3
Skill Form: Active
Type: Physical Melee
Target: 1 Character
Cast Time: None
After Cast Delay: (Lv10)0.5s
Cool Down: None
Description: Inflicts damage and Stun
status to a target by swinging your weapon.
Damage additionally increases according
to the caster's
Base Level, STR and DEX.
[Lv 1]: 400% damage
[Lv 2]: 500% damage
[Lv 3]: 600% damage
[Lv 4]: 700% damage
[Lv 5]: 800% damage
[Lv 6]: 900% damage
[Lv 7]: 1000% damage
[Lv 8]: 1100% damage
[Lv 9]: 1200% damage
[Lv 10]: 1300% damage
2280.png Axe Tornado
Max Level: 5
Requirement: Axe Training 1
Skill Form: Active
Type: Physical Melee
Target: Enemies around the caster
Cast Time: None
After Cast Delay: 0.5s
Cool Down: (Lv5)2s
Description: Causes a tornado to form by
spinning with an
Axe at a high speed,
causing damage to all targets in range.
Damage additionally increases according
to the caster's
Base Level and VIT.
[Lv 1]: ATK 380%, AoE: 5x5 cells
[Lv 2]: ATK 560%, AoE: 5x5 cells
[Lv 3]: ATK 740%, AoE: 7x7 cells
[Lv 4]: ATK 920%, AoE: 7x7 cells
[Lv 5]: ATK 1100%, AoE: 7x7 cells
2281.png FAW Silver Sniper
Max Level: 5
Requirement: Fire Earth Research 2
Skill Form: Active
Type: FAW
Target: Ground
Cast Time: (Lv5)1s Fixed / 0s Variable
After Cast Delay: None
Cool Down: None
Description: Sets a FAW
(Fixed Automatic Weapon)
on the ground that
executes long range attacks.
Maximum of 2
FAWs can be placed.
Requires an
Oridecon Hammer and
Mini Furnace, consumes 2 Steel and 1 Iron.
[Lv 1]: Damage +0, Duration: 20 seconds.
[Lv 2]: Damage +200, Duration: 30 seconds
[Lv 3]: Damage +400, Duration: 40 seconds
[Lv 4]: Damage +800, Duration: 50 seconds
[Lv 5]: Damage +1000, Duration: 60 seconds
2282.png FAW Magic Decoy
Max Level: 5
Requirement: FAW Silver Sniper 2
Skill Form: Active
Type: FAW
Target: Ground
Cast Time: (Lv5)1s Fixed / 0s Variable
After Cast Delay: None
Cool Down: None
Description: Sets a FAW
(Fixed Automatic Weapon)
on the ground that
executes magic attacks.
Maximum of 2
FAWs can be placed.
Requires an
Oridecon Hammer and
Mini Furnace, consumes 2 Iron, 1 Brigan
and 2
Enchanted stones (Scarlet, Indigo,
Yellow Wish or Lime Green)
.
[Lv 1]: 300 MATK, Duration: 20 seconds
[Lv 2]: 350 MATK, Duration: 30 seconds
[Lv 3]: 400 MATK, Duration: 40 seconds
[Lv 4]: 450 MATK, Duration: 50 seconds
[Lv 5]: 500 MATK, Duration: 60 seconds
2283.png Divest FAW
Max Level: 1
Requirement: FAW Silver Sniper 1
Skill Form: Active
Type: FAW
Target: Ground
Cast Time: 0s Fixed / 2s Variable
After Cast Delay: None
Cool Down: None
Description: Disarms 1 active FAW from
the ground.
FAW of another player can
also be canceled. Has 5 cells range.
Consumes 1
Monkey Wrench.

Meister

Skills
5295.png Axe Stomp
Max Level: 5
Requirement: Two-Handed Axe Defending 5
Skill Form: Active
Type: Physical Melee
Target: Enemies around the caster
Cast Time: None
After Cast Delay: 0.7s
Cool Down: 0.7s
AP Recovery: 3
Description: Slams the ground with your axe
to inflict melee physical damage to your
surrounding enemies. Applies a buff that increases
damage of
Axe Tornado. Hits three times,
if equipped with a
Two-Handed Axe.
Damage additionally increases according
to the caster's
Base Level and POW.
Requires a
Axe.
[Lv 1]: ATK 1600%, AoE: 3x3 cells, Buff duration: 10s
[Lv 2]: ATK 2750%, AoE: 3x3 cells, Buff duration: 15s
[Lv 3]: ATK 3900%, AoE: 5x5 cells, Buff duration: 20s
[Lv 4]: ATK 5050%, AoE: 5x5 cells, Buff duration: 25s
[Lv 5]: ATK 6200%, AoE: 7x7 cells, Buff duration: 30s
5296.png Rush Quake
Max Level: 10
Requirement: Axe Stomp 5
Skill Form: Active(AP)
Type: Physical Melee
Target: 1 Character
Cast Time: None
After Cast Delay: None
Cool Down: 60s
AP Cost: 150
Dispellable: No
Description: Instantly dashes to the target
and inflict melee physical damage to it and
surrounding enemies and inflicts Quake effect to the targets for 30 seconds.
Deals additional damage against
Formless and Insect race monsters.
The damage further increases based the caster's
Base Level and POW.
In addition, grants the user Rush effect for (30 x skill level) seconds.
Rush effect: Increases melee and long ranged physical damage by (5 x skill level)%.
Quake effect: Increases damage taken from melee and long ranged physical damage by 50%.
[Lv 1]: ATK 3600%, Formless/Insect: 3750%,
AoE: 3x3 cells

[Lv 2]: ATK 7200%, Formless/Insect: 7500%,
AoE: 3x3 cells

[Lv 3]: ATK 10800%, Formless/Insect: 11250%,
AoE: 3x3 cells

[Lv 4]: ATK 14400%, Formless/Insect: 15000%,
AoE: 3x3 cells

[Lv 5]: ATK 18000%, Formless/Insect: 18750%,
AoE: 5x5 cells

[Lv 6]: ATK 21600%, Formless/Insect: 22500%,
AoE: 5x5 cells

[Lv 7]: ATK 25200%, Formless/Insect: 26250%,
AoE: 5x5 cells

[Lv 8]: ATK 28800%, Formless/Insect: 30000%,
AoE: 5x5 cells

[Lv 9]: ATK 32400%, Formless/Insect: 33750%,
AoE: 7x7 cells

[Lv 10]: ATK 36000%, Formless/Insect: 37500%,
AoE: 7x7 cells
5297.png Manufacture Machine
Max Level: 5
Skill Form: Active
Type: Crafting
Target: Caster and Party Members
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Craft devices that are required
for various skills.
Requires a
Machine Creation Guide.
[Lv 1]: Maximum crafted amount: 8
[Lv 2]: Maximum crafted amount: 9
[Lv 3]: Maximum crafted amount: 10
[Lv 4]: Maximum crafted amount: 11
[Lv 5]: Maximum crafted amount: 12
5298.png Activation Attack Machine
Max Level: 5
Requirement: Manufacture Machine 3,
Axe Stomp 3

Skill Form: Active
Type: Supportive
Target: Caster and Party Members
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Summons a machine for an allied
target, which attacks nearby enemies for the
skill duration. It inflicts melee physical
damage every second to enemies within the
surrounding area of the target.
Target has to be in exp-share range.
Consumes 1
Machine Capsule.
[Lv 1]: AoE: 3x3 cells, Duration: 80 seconds
[Lv 2]: AoE: 3x3 cells, Duration: 120 seconds
[Lv 3]: AoE: 5x5 cells, Duration: 160 seconds
[Lv 4]: AoE: 5x5 cells, Duration: 200 seconds
[Lv 5]: AoE: 7x7 cells, Duration: 240 seconds
5299.png Activation Defense Machine
Max Level: 5
Requirement: Manufacture Machine 1
Skill Form: Active
Type: Supportive
Target: Caster and Party Members
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Summons a machine for an allied
target, which increases physical defense
and physical resistance of the target
for the skill duration.
Consumes 1
Machine Capsule.
[Lv 1]: DEF +250, Res +20,
Duration: 80 seconds

[Lv 2]: DEF +300, Res +40,
Duration: 120 seconds

[Lv 3]: DEF +350, Res +60,
Duration: 160 seconds

[Lv 4]: DEF +400, Res +80,
Duration: 200 seconds

[Lv 5]: DEF +450, Res +100,
Duration: 240 seconds
5300.png Two-Handed Axe Defending
Max Level: 10
Skill Form: Passive
Description: Decreases physical damage taken
from enemies of each size, when equipped
with a
Two-Handed Axe.
[Lv 1]: Small -1%, Medium -2%, Large -3%
[Lv 2]: Small -2%, Medium -3%, Large -5%
[Lv 3]: Small -3%, Medium -5%, Large -7%
[Lv 4]: Small -4%, Medium -6%, Large -9%
[Lv 5]: Small -5%, Medium -8%, Large -10%
[Lv 6]: Small -6%, Medium -9%, Large -12%
[Lv 7]: Small -7%, Medium -11%, Large -13%
[Lv 8]: Small -8%, Medium -12%, Large -15%
[Lv 9]: Small -9%, Medium -14%, Large -16%
[Lv 10]: Small -10%, Medium -15%, Large -18%
5301.png ABR Mastery
Max Level: 10
Requirement: Manufacture Machine 1
Skill Form: Passive
Description: Improves ABR (Automatic
Battle Robot
) abilities, when summoned.
[Lv 1]: ATK 800, MaxHP: 40000,
DEF: 20, MDEF: 4, FLEE: 10

[Lv 2]: ATK 1400, MaxHP: 80000,
DEF: 40, MDEF: 8, FLEE: 20

[Lv 3]: ATK 2000, MaxHP: 120000,
DEF: 60, MDEF: 12, FLEE: 30

[Lv 4]: ATK 2600, MaxHP: 160000,
DEF: 80, MDEF: 16, FLEE: 40

[Lv 5]: ATK 3200, MaxHP: 200000,
DEF: 100, MDEF: 20, FLEE: 50

[Lv 6]: ATK 3800, MaxHP: 240000,
DEF: 120, MDEF: 24, FLEE: 60

[Lv 7]: ATK 4400, MaxHP: 280000,
DEF: 140, MDEF: 28, FLEE: 70

[Lv 8]: ATK 5000, MaxHP: 320000,
DEF: 160, MDEF: 32, FLEE: 80

[Lv 9]: ATK 5600, MaxHP: 360000,
DEF: 180, MDEF: 36, FLEE: 90

[Lv 10]: ATK 6200, MaxHP: 400000,
DEF: 200, MDEF: 40, FLEE: 100
5302.png ABR - Battle Warrior
Max Level: 4
Requirement: ABR Mastery 1
Skill Form: Active
Type: Summon
Target: Caster
Cast Time: 1s Fixed / 1s Variable
After Cast Delay: 0.5s
Cool Down: 30s
AP Recovery: 20
Description: Summons the ABR, Battle Warrior.
The
Battle Warrior's stats increases based on
the skill level of
ABR Mastery and
the caster's stats. Increases the damage of
Power Swing and splits the damage into
two hits, when
Battle Warrior is summoned.
Consumes 1
ABR Capsule.
[Lv 1]: Duration: 120 seconds
[Lv 2]: Duration: 180 seconds
[Lv 3]: Duration: 240 seconds
[Lv 4]: Duration: 300 seconds
5303.png ABR - Dual Cannon
Max Level: 4
Requirement: ABR Mastery 3,
ABR - Battle Warrior 2

Skill Form: Active
Type: Summon
Target: Caster
Cast Time: 1s Fixed / 1s Variable
After Cast Delay: 0.5s
Cool Down: 30s
AP Recovery: 20
Description: Summons the ABR, Dual Cannon.
The
Dual Cannon's stats increases based on
the skill level of
ABR Mastery and
the caster's stats.
Knuckle Boost, Vulcan Arm
and
Arm Cannon will deal 2 hits,
when
Dual Cannon is summoned.
Consumes 1
ABR Capsule.
[Lv 1]: Duration: 120 seconds
[Lv 2]: Duration: 180 seconds
[Lv 3]: Duration: 240 seconds
[Lv 4]: Duration: 300 seconds
5304.png ABR - Mother Net
Max Level: 4
Requirement: ABR Mastery 5,
ABR - Battle Warrior 3, ABR - Dual Cannon 3

Skill Form: Active
Type: Summon
Target: Caster
Cast Time: 1s Fixed / 1s Variable
After Cast Delay: 0.5s
Cool Down: 30s
AP Recovery: 20
Description: Summons the ABR, Mother Net.
The
Mother Net's stats increases based on
the skill level of
ABR Mastery and
the caster's stats.
Consumes 1
ABR Capsule.
[Lv 1]: Duration: 120 seconds
[Lv 2]: Duration: 180 seconds
[Lv 3]: Duration: 240 seconds
[Lv 4]: Duration: 300 seconds
5305.png ABR - Infinity
Max Level: 4
Requirement: ABR Mastery 10,
ABR - Battle Warrior 4, ABR - Dual Cannon 4,
ABR - Mother Net 4

Skill Form: Active(AP)
Type: Summon
Target: Caster
Cast Time: 1s Fixed / 1s Variable
After Cast Delay: 0.5s
Cool Down: 60s
AP Cost: 200
Description: Summons the ABR, Infinity.
The
Infinity's stats increases based on
the skill level of
ABR Mastery and
the caster's stats.
Consumes 5
ABR Capsule.
[Lv 1]: Duration: 120 seconds
[Lv 2]: Duration: 180 seconds
[Lv 3]: Duration: 240 seconds
[Lv 4]: Duration: 300 seconds

Skills

Skill Description Level
Axe Stomp
Max level : 5
Prerequisite skills : Two Hand Axe Defending level 5
Group : Active
Type : Melee physical
Target : All target within range
Recovers AP : 2
Axe exlusive skill.

Slams the ground with axe to deals melee physical damage to surrounding enemies around the user. Increases Axe Tornado damage for 5 seconds, if user equips two-handed axe. Increases number of hit to twice. Deals additional damage depends on user's base level and POW.

[Level 1] : 350% Atk / area of effect : 3 x 3 cells.
[Level 2] : 700% Atk / area of effect : 3 x 3 cells.
[Level 3] : 1050% Atk / area of effect : 5 x 5 cells.
[Level 4] : 1400% Atk / area of effect : 5 x 5 cells.
[Level 5] : 1750% Atk / area of effect : 7 x 7 cells.
Rush Quake

Max level: 10
Prerequisite skills: Axe Stomp level 5
Group: Active (AP)
Type: melee physical
Target: Single target
Consumes AP: 150

Instantly dash to the target and deals melee physical damage to the target and surrounding enemies around the target

This skill deals additional damage against formless and insect race monsters. Deals additional damage depends on user's base level and POW.

[Level 1]: 750% Atk/damage against formless and insect: 1100% Atk/area of effect: 3x3 cells.
[Level 2]: 1500% Atk/damage against formless and insect: 2200% Atk/area of effect: 3x3 cells.
[Level 3]: 2250% Atk/damage against formless and insect: 3300% Atk/area of effect: 3x3 cells.
[Level 4]: 3000% Atk/damage against formless and insect: 4400% Atk/area of effect: 3x3 cells.
[Level 5]: 3750% Atk/damage against formless and insect: 5500% Atk/area of effect: 5x5 cells.
[Level 6]: 4500% Atk/damage against formless and insect: 6600% Atk/area of effect: 5x5 cells.
[Level 7]: 5250% Atk/damage against formless and insect: 7700% Atk/area of effect: 5x5 cells.
[Level 8]: 6000% Atk/damage against formless and insect: 8800% Atk/area of effect: 5x5 cells.
[Level 9]: 6750% Atk/damage against formless and insect: 9900% Atk/area of effect: 7x7 cells.
[Level 10]: 7500% Atk/damage against formless and insect: 11000% Atk/area of effect: 7x7 cells.

Manufacture Machine

Max level: 5
Group: Active
Type: Creation

Target: Self and party members

Creates the machines that is used on various skills.

Requires [Machine Creation Guide] to use the skill.

[Level 1]: Maximum creation amount: 8.
[Level 2]: Maximum creation amount: 9.
[Level 3]: Maximum creation amount: 10.
[Level 4]: Maximum creation amount: 11.
[Level 5]: Maximum creation amount: 12.

Activation Attack Machine

Max level: 5
Prerequisite skills: Manufacture Machine level 3, Axe Stomp level 3
Group: Active
Type: Buff
Target: Self and party members

Uses 1 Machine Capsule, summons the machine to the friendly target that attacks surrounding enemies.

Deals melee physical damage to surrounding enemies around the target every 1 second.

[Level 1]: Area of effect: 3x3 cells/skill duration: 80 seconds.
[Level 2]: Area of effect: 3x3 cells/skill duration: 120 seconds.
[Level 3]: Area of effect: 5x5 cells/skill duration: 160 seconds.
[Level 4]: Area of effect: 5x5 cells/skill duration: 200 seconds.
[Level 5]: Area of effect: 7x7 cells/skill duration: 240 seconds.

Activation Defense Machine

Max level: 5
Prerequisite skills: Manufacture Machine level 1
Group: Active
Type: Buff
Target: Self and party members

Uses 1 Machine Capsule, summons the machine to the friendly target that increases physical defense and physical resistance of the target.

[Level 1]: Increases physical defense: 250/increases physical resistance: 20/skill duration: 80 seconds.
[Level 2]: Increases physical defense: 300/increases physical resistance: 40/skill duration: 120 seconds.
[Level 3]: Increases physical defense: 350/increases physical resistance: 60/skill duration: 160 seconds.
[Level 4]: Increases physical defense: 400/increases physical resistance: 80/skill duration: 200 seconds.
[Level 5]: Increases physical defense: 450/increases physical resistance: 100/skill duration: 240 seconds.

Two Handed Axe Defending

Max level: 10
Group: Passive

When equipping two-handed axe, reduces physical damage taken from enemies depends on their size.

[Level 1]: Reduces damage taken from enemies (small: 1%, medium: 2%, large: 3%).
[Level 2]: Reduces damage taken from enemies (small: 2%, medium: 3%, large: 5%).
[Level 3]: Reduces damage taken from enemies (small: 3%, medium: 5%, large: 7%).
[Level 4]: Reduces damage taken from enemies (small: 4%, medium: 6%, large: 9%).
[Level 5]: Reduces damage taken from enemies (small: 5%, medium: 8%, large: 10%).
[Level 6]: Reduces damage taken from enemies (small: 6%, medium: 9%, large: 12%).
[Level 7]: Reduces damage taken from enemies (small: 7%, medium: 11%, large: 13%).
[Level 8]: Reduces damage taken from enemies (small: 8%, medium: 12%, large: 15%).
[Level 9]: Reduces damage taken from enemies (small: 9%, medium: 14%, large: 16%).
[Level 10]: Reduces damage taken from enemies (small: 10%, medium: 15%, large: 18%).

ABR Mastery

Max level: 10
Prerequisite skills: Manufacture Machine level 1
Group: Passive

When summoning ABR (Automatic Battle Robot), improves ABR's abilities.

[Level 1]: Improves ABR abilities (Atk: 700, MaxHP: 2000, Def: 20, Mdef: 4, Flee 10).
[Level 2]: Improves ABR abilities (Atk: 900, MaxHP: 4000, Def: 40, Mdef: 8, Flee 20).
[Level 3]: Improves ABR abilities (Atk: 1100, MaxHP: 6000, Def: 60, Mdef: 12, Flee 30).
[Level 4]: Improves ABR abilities (Atk: 1300, MaxHP: 8000, Def: 80, Mdef: 16, Flee 40).
[Level 5]: Improves ABR abilities (Atk: 1500, MaxHP: 10000, Def: 100, Mdef: 20, Flee 50).
[Level 6]: Improves ABR abilities (Atk: 1700, MaxHP: 12000, Def: 120, Mdef: 24, Flee 60).
[Level 7]: Improves ABR abilities (Atk: 1900, MaxHP: 14000, Def: 140, Mdef: 28, Flee 70).
[Level 8]: Improves ABR abilities (Atk: 2100, MaxHP: 16000, Def: 160, Mdef: 32, Flee 80).
[Level 9]: Improves ABR abilities (Atk: 2300, MaxHP: 18000, Def: 180, Mdef: 36, Flee 90).
[Level 10]: Improves ABR abilities (Atk: 2500, MaxHP: 20000, Def: 200, Mdef: 40, Flee 100).

ABR Battle Warrior

Max level: 4
Prerequisite skills: ABR Mastery level 1
Group: Active
Type: Summon
Target: Self
Recovers AP: 20

Uses 1 ABR Capsule, summons the combat assist robot [Battle Warrior].

Battle Warrior's stats are increased depends on level of ABR Mastery summoner learned and summoner's stats. When Battle Warrior is summoned, increases Power Swing damage and splits damage display to 2 hits.

[Level 1]: Skill duration: 120 seconds.
[Level 2]: Skill duration: 180 seconds.
[Level 3]: Skill duration: 240 seconds.
[Level 4]: Skill duration: 300 seconds.

ABR Dual Cannon

Max level: 4
Prerequisite skills: ABR Mastery level 3, ABR - Battle Warrior level 2
Group: Active
Type: Summon
Target: Self
Recovers AP: 20

Uses 1 ABR Capsule, summons the combat assist robot [Dual Cannon].

Dual Cannon's stats are increased depends on level of ABR Mastery user learned and summoner's stats. When Dual Cannon is summoned, increases number of hit of Knuckle Boost, Vulcan Arm and Arm Cannon to twice.

[Level 1]: Skill duration: 120 seconds.
[Level 2]: Skill duration: 180 seconds.
[Level 3]: Skill duration: 240 seconds.
[Level 4]: Skill duration: 300 seconds.

ABR Mother Netp

Max level: 4
Prerequisite skills: ABR Mastery level 5, ABR - Battle Warrior level 3, ABR - Dual Cannon level 3
Group: Active
Type: Summon
Target: Self
Recovers AP: 20

Uses 1 ABR Capsule, summons the combat assist robot [Mother Net].

Mother Net's stats are increased depends on level of ABR Mastery user learned and summoner's stats.

[Level 1]: Skill duration: 120 seconds.
[Level 2]: Skill duration: 180 seconds.
[Level 3]: Skill duration: 240 seconds.
[Level 4]: Skill duration: 300 seconds.

ABR Infinity

Max level: 4
Prerequisite skills: ABR Mastery level 10, ABR - Battle Warrior level 4, ABR - Dual Cannon level 4, ABR - Infinity level 4
Group: Active (AP)
Type: Summon
Target: Self
Consumes AP: 200

Uses 1 ABR Capsule, summons the combat assist robot [Infinity].

Infinity's stats are increased depends on level of ABR Mastery user learned and summoner's stats.

[Level 1]: Skill duration: 120 seconds.
[Level 2]: Skill duration: 180 seconds.
[Level 3]: Skill duration: 240 seconds.
[Level 4]: Skill duration: 300 seconds.