Elemental Master: Difference between revisions

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Revision as of 10:19, 18 August 2021

Magician

As Novice job level 10 you can change to Sage.

Skill
9.png Increase SP Recovery
Max Level: 10
Skill Form: Passive
Description: Restores SP every 10 sec
while idle.
MaxSP affects how much SP
restoration is increased by this skill.

[Lv 1]: Restores (5+0.2% of MaxSP) SP
[Lv 2]: Restores (10+0.4% of MaxSP) SP
[Lv 3]: Restores (15+0.6% of MaxSP) SP
[Lv 4]: Restores (20+0.8% of MaxSP) SP
[Lv 5]: Restores (25+1.0% of MaxSP) SP
[Lv 6]: Restores (30+1.2% of MaxSP) SP
[Lv 7]: Restores (35+1.4% of MaxSP) SP
[Lv 8]: Restores (40+1.6% of MaxSP) SP
[Lv 9]: Restores (45+1.8% of MaxSP) SP
[Lv 10]: Restores (50+2.0% of MaxSP) SP
10.png Sight
Max Level: 1
Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Uses 10 SP to summon a fire
ball that for 10 seconds will detect hidden
characters in 7x7 AoE around the caster.
11.png Napalm Beat
Max Level: 10
Skill Form: Active
Type: Magical
Target: 1 Character
Cast Time: (Lv10)0.1s Fixed / 0.4s Variable
After Cast Delay: (Lv10)0.5s
Cool Down: None
Description: Uses telekinesis power to
attack a target and 3x3 cells around it
with
Ghost elemental magic. The damage
portion is divided among the targets.

[Lv 1]: 80% MATK
[Lv 2]: 90% MATK
[Lv 3]: 100% MATK
[Lv 4]: 110% MATK
[Lv 5]: 120% MATK
[Lv 6]: 130% MATK
[Lv 7]: 140% MATK
[Lv 8]: 150% MATK
[Lv 9]: 160% MATK
[Lv 10]: 170% MATK
12.png Safety Wall
Max Level: 10
Requirement: Napalm Beat 7, Soul Strike 5
Requirement: Napalm Beat 7, Soul Strike 5
Requirement: Aspersio 4, Sanctuary 3
Skill Form: Active
Type: Supportive
Target: Ground
Cast Time: (Lv10)0.08s Fixed / 0.32s Variable
After Cast Delay: (Lv10)None
Cool Down: None
Description: Creates a magic barrier on
a targeted spot that will block certain
number of physical melee attacks and damage.
The barrier will disappear after a
period of time.
Consumes 1
Blue Gemstone.
[Lv 1]: Barrier: 300, Blocks 2 Hits
[Lv 2]: Barrier: 600, Blocks 3 Hits
[Lv 3]: Barrier: 900, Blocks 4 Hits
[Lv 4]: Barrier: 1200, Blocks 5 Hits
[Lv 5]: Barrier: 1500, Blocks 6 Hits
[Lv 6]: Barrier: 1800, Blocks 7 Hits
[Lv 7]: Barrier: 2100, Blocks 8 Hits
[Lv 8]: Barrier: 2400, Blocks 9 Hits
[Lv 9]: Barrier: 2700, Blocks 10 Hits
[Lv 10]: Barrier: 3000, Blocks 11 Hits
13.png Soul Strike
Max Level: 10
Requirement: Napalm Beat 4
Skill Form: Active
Type: Magical
Target: 1 Character
Cast Time: (Lv10)0.1s Fixed / 0.4s Variable
After Cast Delay: (Lv10)1.4s
Cool Down: None
Description: Summons holy spirit to
inflict 100%
MATK Ghost elemental
magical damage per Hit on a target.
This skill inflicts additional damage
against
Undead monster.
[Lv 1]: 1 Hit, Undead +5%,
18 SP Consumption

[Lv 2]: 1 Hit, Undead +10%,
14 SP Consumption

[Lv 3]: 2 Hits, Undead +15%,
24 SP Consumption

[Lv 4]: 2 Hits, Undead +20%,
20 SP Consumption

[Lv 5]: 3 Hits, Undead +25%,
30 SP Consumption

[Lv 6]: 3 Hits, Undead +30%,
26 SP Consumption

[Lv 7]: 4 Hits, Undead +35%,
36 SP Consumption

[Lv 8]: 4 Hits, Undead +40%,
32 SP Consumption

[Lv 9]: 5 Hits, Undead +45%,
42 SP Consumption

[Lv 10]: 5 Hits, Undead +50%,
38 SP Consumption
14.png Cold Bolt
Max Level: 10
Skill Form: Active
Type: Magical
Target: Enemy
Cast Time: (Lv10)1.2s Fixed / 3.2s Variable
After Cast Delay: 0.3s
Cool Down: None
Description: Summons bolts of frigid ice
to strike at an enemy which inflicts 100%
MATKWater elemental magic damage per Hit.
[Lv 1]: 1 Hit, 12 SP Consumption
[Lv 2]: 2 Hits, 14 SP Consumption
[Lv 3]: 3 Hits, 16 SP Consumption
[Lv 4]: 4 Hits, 18 SP Consumption
[Lv 5]: 5 Hits, 20 SP Consumption
[Lv 6]: 6 Hits, 22 SP Consumption
[Lv 7]: 7 Hits, 24 SP Consumption
[Lv 8]: 8 Hits, 26 SP Consumption
[Lv 9]: 9 Hits, 28 SP Consumption
[Lv 10]: 10 Hits, 30 SP Consumption
15.png Frost Diver
Max Level: 10
Requirement: Cold Bolt 5
Skill Form: Active
Type: Magical, Debuff
Target: 1 Character
Cast Time: (Lv10)0.16s Fixed / 0.64s Variable
After Cast Delay: (Lv10)0.5s
Cool Down: None
Description: Inflicts Water magic
damage on a target, which has a chance to
inflict
Freezing status. The Freezing
chance and duration are affected by target's
Level, MDEF and LUK stats.
[Lv 1]: 110% MATK, Frozen Chance: 38%
[Lv 2]: 120% MATK, Frozen Chance: 41%
[Lv 3]: 130% MATK, Frozen Chance: 44%
[Lv 4]: 140% MATK, Frozen Chance: 47%
[Lv 5]: 150% MATK, Frozen Chance: 50%
[Lv 6]: 160% MATK, Frozen Chance: 53%
[Lv 7]: 170% MATK, Frozen Chance: 56%
[Lv 8]: 180% MATK, Frozen Chance: 59%
[Lv 9]: 190% MATK, Frozen Chance: 62%
[Lv 10]: 200% MATK, Frozen Chance: 65%
16.png Stone Curse
Max Level: 10
Skill Form: Active
Type: Debuff
Target: 1 Character
Description: Inflicts Stone Curse to a
target. Consumes 1
Red Gemstone.
Cast Time:
(Lv10)0.2s Fixed / 0.8s Variable
After Cast Delay: None
Cool Down: None
From level 6, Red Gemstone is consumed
only when the skill is successfull.
Stone Curse chance and duration are
affected by target's
Level, MDEF
and
LUK stats.
[Lv 1]: Stone Curse chance: 24%
[Lv 2]: Stone Curse chance: 28%
[Lv 3]: Stone Curse chance: 32%
[Lv 4]: Stone Curse chance: 36%
[Lv 5]: Stone Curse chance: 40%
[Lv 6]: Stone Curse chance: 44%
[Lv 7]: Stone Curse chance: 48%
[Lv 8]: Stone Curse chance: 52%
[Lv 9]: Stone Curse chance: 56%
[Lv 10]: Stone Curse chance: 60%
17.png Fire Ball
Max Level: 10
Requirement: Fire Bolt 4
Skill Form: Active
Type: Magical, AoE
Target: 1 Character
Cast Time: (Lv10)0.2s Fixed / 0.8s Variable
After Cast Delay: 0.7s
Cool Down: None
Description: Summons a fire ball to
damage a target and all enemies within
5x5 cells area with
Fire elemental
magical damage. Inner area (3x3) and
outer area (5x5) receive different
damage.

[Lv 1]: Inner: 160% MATK, Outer: 120% MATK
[Lv 2]: Inner: 180% MATK, Outer: 135% MATK
[Lv 3]: Inner: 200% MATK, Outer: 150% MATK
[Lv 4]: Inner: 220% MATK, Outer: 165% MATK
[Lv 5]: Inner: 240% MATK, Outer: 180% MATK
[Lv 6]: Inner: 260% MATK, Outer: 195% MATK
[Lv 7]: Inner: 280% MATK, Outer: 210% MATK
[Lv 8]: Inner: 300% MATK, Outer: 225% MATK
[Lv 9]: Inner: 320% MATK, Outer: 240% MATK
[Lv 10]: Inner: 340% MATK, Outer: 255% MATK
18.png Fire Wall
Max Level: 10
Requirement: Sight 1, Fire Ball 5
Skill Form: Active
Type: Magical
Target: Ground
Cast Time: (Lv10)0.14s Fixed / 0.56s Variable
After Cast Delay: None
Cool Down: None
Description: Uses 40 SP to create a fire
barrier that inflicts 50%
MATK Fire
elemental magic damage on upcoming enemies
and knock them 2 cells backward.

[Lv 1]: Each Wall: 3 Hits, lasts 5 seconds
[Lv 2]: Each Wall: 4 Hits, lasts 6 seconds
[Lv 3]: Each Wall: 5 Hits, lasts 7 seconds
[Lv 4]: Each Wall: 6 Hits, lasts 8 seconds
[Lv 5]: Each Wall: 7 Hits, lasts 9 seconds
[Lv 6]: Each Wall: 8 Hits, lasts 10 seconds
[Lv 7]: Each Wall: 9 Hits, lasts 11 seconds
[Lv 8]: Each Wall: 10 Hits, lasts 12 seconds
[Lv 9]: Each Wall: 11 Hits, lasts 13 seconds
[Lv 10]: Each Wall: 12 Hits, lasts 14 seconds
19.png Fire Bolt
Max Level: 10
Skill Form: Active
Type: Magical
Target: 1 Character
Cast Time: (Lv10)1.2s Fixed / 3.2s Variable
After Cast Delay: 0.3s
Cool Down: None
Description: Attacks a target with arrow
made of fire inflicting 100%
MATK Fire
elemental magic damage per Hit.

[Lv 1]: 1 Hit, SP Consumption: 12
[Lv 2]: 2 Hits, SP Consumption: 14
[Lv 3]: 3 Hits, SP Consumption: 16
[Lv 4]: 4 Hits, SP Consumption: 18
[Lv 5]: 5 Hits, SP Consumption: 20
[Lv 6]: 6 Hits, SP Consumption: 22
[Lv 7]: 7 Hits, SP Consumption: 24
[Lv 8]: 8 Hits, SP Consumption: 26
[Lv 9]: 9 Hits, SP Consumption: 28
[Lv 10]: 10 Hits, SP Consumption: 30
20.png Lightning Bolt
Max Level: 10
Skill Form: Active
Type: Magical
Target: 1 Character
Cast Time: (Lv10)1.2s Fixed / 3.2s Variable
After Cast Delay: 0.3s
Cool Down: None
Description: Drops lightning on target
inflicting 100%
MATK Wind elemental
magic damage per Hit.

[Lv 1]: 1 Hit, SP Consumption: 12
[Lv 2]: 2 Hits, SP Consumption: 14
[Lv 3]: 3 Hits, SP Consumption: 16
[Lv 4]: 4 Hits, SP Consumption: 18
[Lv 5]: 5 Hits, SP Consumption: 20
[Lv 6]: 6 Hits, SP Consumption: 22
[Lv 7]: 7 Hits, SP Consumption: 24
[Lv 8]: 8 Hits, SP Consumption: 26
[Lv 9]: 9 Hits, SP Consumption: 28
[Lv 10]: 10 Hits, SP Consumption: 30
21.png Thunder Storm
Max Level: 10
Requirement: Lightning Bolt 4
Skill Form: Active
Type: Magical
Target: Ground
Cast Time: (Lv10)1.5s Fixed / 4.5s Variable
After Cast Delay: 2s
Cool Down: None
Description: Drops lightning bolt on
specific location, inflicting 100%
MATK Wind
elemental magic per Hit in a 5x5 cell area.

[Lv 1]: 1 Hit, SP Consumption: 29
[Lv 2]: 2 Hits, SP Consumption: 34
[Lv 3]: 3 Hits, SP Consumption: 39
[Lv 4]: 4 Hits, SP Consumption: 44
[Lv 5]: 5 Hits, SP Consumption: 49
[Lv 6]: 6 Hits, SP Consumption: 54
[Lv 7]: 7 Hits, SP Consumption: 59
[Lv 8]: 8 Hits, SP Consumption: 64
[Lv 9]: 9 Hits, SP Consumption: 69
[Lv 10]: 10 Hits, SP Consumption: 74

Sage

Skill
274.png Advanced Book
Max Level: 10
Skill Form: Passive
Description: Increases Attack Speed
and damage with
Book class weapons.
[Lv 1]: Damage +3, Attack Speed +0.5%
[Lv 2]: Damage +6, Attack Speed +1%
[Lv 3]: Damage +9, Attack Speed +1.5%
[Lv 4]: Damage +12, Attack Speed +2%
[Lv 5]: Damage +15, Attack Speed +2.5%
[Lv 6]: Damage +18, Attack Speed +3%
[Lv 7]: Damage +21, Attack Speed +3.5%
[Lv 8]: Damage +24, Attack Speed +4%
[Lv 9]: Damage +27, Attack Speed +4.5%
[Lv 10]: Damage +30, Attack Speed +5%
275.png Cast Cancel
Max Level: 5
Requirement: Advanced Book 2
Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Only usable while casting a
magic spell. Immediately cancels a
spell, allowing the caster to take
another action without any delay. The higher the
skill level, the lower the
SP consumption
of the casting skill.

[Lv 1]: SP Consumption: 90%
[Lv 2]: SP Consumption: 70%
[Lv 3]: SP Consumption: 50%
[Lv 4]: SP Consumption: 30%
[Lv 5]: SP Consumption: 10%
276.png Magic Rod
Max Level: 5
Requirement: Advanced Book 4
Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: None
After Cast Delay: 1s
Cool Down: None
Description: Upon being attacked with a
skill, using
Magic Rod in the correct
moment has a chance of absorbing the
SP
that the enemy has used for the skill to
the caster instead of damage. Countering
Spell Breaker with Magic Rod will reduce
the target's
SP by 20% when it is successful.
[Lv 1]: Timing: 0.4 seconds, SP Absorption: 20%
[Lv 2]: Timing: 0.6 seconds, SP Absorption: 40%
[Lv 3]: Timing: 0.8 seconds, SP Absorption: 60%
[Lv 4]: Timing: 1.0 second, SP Absorption: 80%
[Lv 5]: Timing: 1.2 seconds, SP Absorption: 100%
277.png Spell Breaker
Max Level: 5
Requirement: Magic Rod 1
Skill Form: Active
Type: Supportive
Target: 1 Character
Cast Time: 0.14s Fixed / 0.56s Variable
After Cast Delay: None
Cool Down: None
Description: Interrupts a magic spell
cast by an enemy and receive the
SP the
enemy used to cast that spell, as well
as reduce 2% of the enemy's
HP. At
skill 5 and above, half of this
HP
damage is absorbed by the caster.
HP
cannot be drained from
Boss monsters
and
WoE Guardians, but this skill does
have 10% chance of interrupting
Boss
monster spells.

[Lv 1]: SP Absorption: 0%
[Lv 2]: SP Absorption: 25%
[Lv 3]: SP Absorption: 50%
[Lv 4]: SP Absorption: 75%
[Lv 5]: SP Absorption: 100%
278.png Free Cast
Max Level: 10
Requirement: Cast Cancel 1
Skill Form: Passive
Description: Enables moving and
attacking during the casting of magic spells.

[Lv 1]: Movement Speed: 30%,
Attack Speed: 55%

[Lv 2]: Movement Speed: 35%,
Attack Speed: 60%

[Lv 3]: Movement Speed: 40%,
Attack Speed: 65%

[Lv 4]: Movement Speed: 45%,
Attack Speed: 70%

[Lv 5]: Movement Speed: 50%,
Attack Speed: 75%

[Lv 6]: Movement Speed: 55%,
Attack Speed: 80%

[Lv 7]: Movement Speed: 60%,
Attack Speed: 85%

[Lv 8]: Movement Speed: 65%,
Attack Speed: 90%

[Lv 9]: Movement Speed: 70%,
Attack Speed: 95%

[Lv 10]: Movement Speed: 75%,
Attack Speed: 100%
279.png Auto Spell
Max Level: 10
Requirement: Free Cast 4
Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: 3s Fixed / 0s Variable
After Cast Delay: None
Cool Down: None
Description: Autocasts certain magic
spells by a certain chance while
attacking enemies with physical attack.
Spells that are auto cast through
Auto
Spell
only consume 2/3 of the required
SP and are cast at half of the skill level of
Auto Spell. The amount of spells
which will be casted and the chance to autocast
depends on your
Auto Spells skill level.
If the learned skill level of a spell is
lower than the half of
Auto Spell, autocast the
learned skill level instead. Spells that are not
learned by the caster can't be casted.

[Lv 1]: Chance: 2%, added
Fire/+Cold/+Lightning Bolt
[Lv 2]: Chance: 4%
[Lv 3]: Chance: 6%
[Lv 4]: Chance: 8%, added Spells:
Soul Strike+Fire Ball
[Lv 5]: Chance: 10%
[Lv 6]: Chance: 12%
[Lv 7]: Chance: 14%, added Spells:
Frost Diver+Earth Spike
[Lv 8]: Chance: 16%
[Lv 9]: Chance: 18%
[Lv 10]: Chance: 20%, added Spells:
Thunder Storm+Heavens Drive
280.png Flame Launcher
Max Level: 5
Requirement: Fire Bolt 1, Advanced Book 5
Skill Form: Active
Type: Supportive
Target: 1 Character
Cast Time: 1s Fixed / 1s Variable
After Cast Delay: None
Cool Down: None
Description: Endows a party member's
weapon with
Fire elemental and increases
Fire elemental damage per skill level
for the skill's duration.
Consumes 1
Scarlet Point.
[Lv 1]: Lasts 10 minutes, Fire Damage+1%
[Lv 2]: Lasts 15 minutes, Fire Damage+2%
[Lv 3]: Lasts 20 minutes, Fire Damage+3%
[Lv 4]: Lasts 25 minutes, Fire Damage+4%
[Lv 5]: Lasts 30 minutes, Fire Damage+5%
281.png Frost Weapon
Max Level: 5
Requirement: Cold Bolt 1, Advanced Book 5
Skill Form: Active
Type: Supportive
Target: 1 Character
Cast Time: 1s Fixed / 1s Variable
After Cast Delay: None
Cool Down: None
Description: Endows a party member's
weapon with
Water and increases
Water elemental damage per skill level
for the skill's duration.
Consumes 1
Indigo Point.
[Lv 1]: Lasts 10 minutes, Water Damage+1%
[Lv 2]: Lasts 15 minutes, Water Damage+2%
[Lv 3]: Lasts 20 minutes, Water Damage+3%
[Lv 4]: Lasts 25 minutes, Water Damage+4%
[Lv 5]: Lasts 30 minutes, Water Damage+5%
282.png Lightning Loader
Max Level: 5
Requirement: Lightning Bolt 1,
Advanced Book 5

Skill Form: Active
Type: Supportive
Target: 1 Character
Cast Time: 1s Fixed / 1s Variable
After Cast Delay: None
Cool Down: None
Description: Endows a party member's
weapon with
Wind and increases
Wind elemental damage per skill level
for the skill's duration.
Consumes 1
Yellow Wish Point.
[Lv 1]: Lasts 10 minutes, Wind Damage+1%
[Lv 2]: Lasts 15 minutes, Wind Damage+2%
[Lv 3]: Lasts 20 minutes, Wind Damage+3%
[Lv 4]: Lasts 25 minutes, Wind Damage+4%
[Lv 5]: Lasts 30 minutes, Wind Damage+5%
283.png Seismic Weapon
Max Level: 5
Requirement: Stone Curse 1, Advanced Book 5
Skill Form: Active
Type: Supportive
Target: 1 Character
Cast Time: 1s Fixed / 1s Variable
After Cast Delay: None
Cool Down: None
Description: Endows a party member's
weapon with
Earth and increases
Earth elemental damage per skill level
for the skill's duration.
Consumes 1
Lime Green Point.
[Lv 1]: Lasts 10 minutes, Earth Damage+1%
[Lv 2]: Lasts 15 minutes, Earth Damage+2%
[Lv 3]: Lasts 20 minutes, Earth Damage+3%
[Lv 4]: Lasts 25 minutes, Earth Damage+4%
[Lv 5]: Lasts 30 minutes, Earth Damage+5%
284.png Dragonology
Max Level: 5
Requirement: Advanced Book 9
Skill Form: Passive
Description: Increases resistance,
physical and magical damage against
Dragon
monsters. Mastering this skill will add +3
INT.
[Lv 1]: +4% Resistance, +%4 Physical/
+2% Magical Damage, INT +1

[Lv 2]: +8% Resistance, +%8 Physical/
+4% Magical Damage, INT +1

[Lv 3]: +12% Resistance, +%12 Physical/
+6% Magical Damage, INT +2

[Lv 4]: +16% Resistance, +%16 Physical/
+8% Magical Damage, INT +2

[Lv 5]: +20% Resistance, +%20 Physical/
+10% Magical Damage, INT +3
285.png Volcano
Max Level: 5
Requirement: Flame Launcher 2
Skill Form: Active
Type: Supportive
Target: Ground
Cast Time: 1s Fixed / 4s Variable
After Cast Delay: None
Cool Down: None
Description: Enchants an area of 7x7 cells
so that it will amplify all
Fire elemental
attacks, as well as the
ATK and
MATK of Fire elemental targets.
Ice Wall and Sage skills that target
the ground can't be cast over
Volcano. Initial
cast requires 1
Blue Gemstone, but multiple
casting of this skill will not consume
Gemstones
throughout
Volcano's active duration.
[Lv 1]: Fire Damage +10%, ATK/MATK +10
[Lv 2]: Fire Damage +14%, ATK/MATK +15
[Lv 3]: Fire Damage +17%, ATK/MATK +20
[Lv 4]: Fire Damage +19%, ATK/MATK +25
[Lv 5]: Fire Damage +20%, ATK/MATK +30
286.png Deluge
Max Level: 5
Requirement: Frost Weapon 2
Skill Form: Active
Type: Supportive
Target: Ground
Cast Time: 1s Fixed / 4s Variable
After Cast Delay: None
Cool Down: None
Description: Enchants an area of 7x7 cells
so that it will amplify all
Water
elemental attacks and the
MaxHP of Water
elemental targets in it's range. This area will
also enable the use of
Water Ball and
Aqua Benedicta. Other Sage skills that target
the ground can't be cast over
Deluge. Initial
cast requires 1
Blue Gemstone, but multiple
casting of this skill will not consume
Gemstones
throughout
Deluge's active duration.
[Lv 1]: Water Damage +10%, MaxHP +5%
[Lv 2]: Water Damage +14%, MaxHP +9%
[Lv 3]: Water Damage +17%, MaxHP +12%
[Lv 4]: Water Damage +19%, MaxHP +14%
[Lv 5]: Water Damage +20%, MaxHP +15%
287.png Violent Gale
Max Level: 5
Requirement: Lightning Loader 2
Skill Form: Active
Type: Supportive
Target: Ground
Cast Time: 1s Fixed / 4s Variable
After Cast Delay: None
Cool Down: None
Description: Enchants an area of 7x7 cells
so that it will amplify all
Wind
elemental attacks and the
FLEE rate of Wind
element targets in it's range. This area will
also increase the duration of
Fire Wall
by 1.5 times. Other
Sage skills that target
the ground can't be cast over
Violent Gale. Initial
cast requires 1
Blue Gemstone, but multiple
casting of this skill will not consume
Gemstones
throughout
Violent Gale's active duration.
[Lv 1]: Wind Damage +10%, FLEE +3
[Lv 2]: Wind Damage +14%, FLEE +6
[Lv 3]: Wind Damage +17%, FLEE +9
[Lv 4]: Wind Damage +19%, FLEE +12
[Lv 5]: Wind Damage +20%, FLEE +15
288.png Land Protector
Max Level: 5
Requirement: Volcano 3, Deluge 3,
Violent Gale 3

Skill Form: Active
Type: Supportive
Target: Ground
Cast Time: 1s Fixed / 4s Variable
After Cast Delay: None
Cool Down: None
Description: Cast a spell that will block or
cancel all ground targeting spells or
enchantments. Other
Sage skills that target the
ground can't be cast in the area enchanted by
Land Protector.
Consumes 1
Blue Gemstone and
1
Yellow Gemstone.
[Lv 1]: Lasts 120 seconds, Effect Range: 7x7
[Lv 2]: Lasts 165 seconds, Effect Range: 7x7
[Lv 3]: Lasts 210 seconds, Effect Range: 9x9
[Lv 4]: Lasts 255 seconds, Effect Range: 9x9
[Lv 5]: Lasts 300 seconds, Effect Range: 11x11
289.png Dispell
Max Level: 5
Requirement: Spell Breaker 3
Skill Form: Active
Type: Supportive
Target: 1 Character
Cast Time: 0.4s Fixed / 0.46s Variable
After Cast Delay: None
Cool Down: None
Description: Casting Dispell has a chance of
canceling all magic effects that have been cast
on a target. Success chance is determined by the
target's magic defense. If you use level 5, it
will succeed 100% regardless.
Consumes 1
Yellow Gemstone.
[Lv 1]: Success Chance: 60%
[Lv 2]: Success Chance: 70%
[Lv 3]: Success Chance: 80%
[Lv 4]: Success Chance: 90%
[Lv 5]: Success Chance: 100%
290.png dabra
Max Level: 10
Requirement: Auto Spell 5, Dispell 1,
Land Protector 1

Skill Form: Active
Type: Undefined
Target: Undefined
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Cast a random skill. Leveling this
skill increases the variety of skills that are
cast through
Abracadabra.
Consumes 2
Yellow Gemstones, if you
are under the
Disabled Gemstone Consumption
effect you will consume at least 1
Yellow Gemstone.

Professor

Sorcerer

Elemental Master

Skill Description Level
Magic Book Mastery

Max level: 10
Group: Passive

When equipping book, increases water, wind, earth, fire and poison property magical damage.

[Level 1]: Increases water, wind, earth, fire and poison property magical damage by 1%.
[Level 2]: Increases water, wind, earth, fire and poison property magical damage by 2%.
[Level 3]: Increases water, wind, earth, fire and poison property magical damage by 3%.
[Level 4]: Increases water, wind, earth, fire and poison property magical damage by 4%.
[Level 5]: Increases water, wind, earth, fire and poison property magical damage by 5%.
[Level 6]: Increases water, wind, earth, fire and poison property magical damage by 6%.
[Level 7]: Increases water, wind, earth, fire and poison property magical damage by 7%.
[Level 8]: Increases water, wind, earth, fire and poison property magical damage by 8%.
[Level 9]: Increases water, wind, earth, fire and poison property magical damage by 9%.
[Level 10]: Increases water, wind, earth, fire and poison property magical damage by 10%.

Spell Enchanting

Max level: 5
Prerequisite skills: Magic Book Mastery level 5
Group: Active
Type: Buff
Target: Self and party members

Gives a buff that increases trait magical attack power for the skill duration.

[Level 1]: Increases S.Matk: 4/skill duration: 80 seconds.
[Level 2]: Increases S.Matk: 8/skill duration: 120 seconds.
[Level 3]: Increases S.Matk: 12/skill duration: 160 seconds.
[Level 4]: Increases S.Matk: 16/skill duration: 200 seconds.
[Level 5]: Increases S.Matk: 20/skill duration: 240 seconds.

Activity Burn

Max level: 5
Prerequisite skills: Spell Enchanting level 3
Group: Active
Type: Special
Target: Single target

Has a chance to drains target's AP.

Can only be used in PVP and Guild War mode.

[Level 1]: Drains AP: 20/success chance: 30%.
[Level 2]: Drains AP: 30/success chance: 40%.
[Level 3]: Drains AP: 50/success chance: 50%.
[Level 4]: Drains AP: 60/success chance: 60%.
[Level 5]: Drains AP: 70/success chance: 70%.

Increasing Activity

Max level: 5
Prerequisite skills: Activity Burn level 5
Group: Active (AP)
Type: Buff
Target: Party members except self
Consumes AP: 50

Recovers target's AP as a cost of user's AP by 50.

[Level 1]: Recovers AP: 25
[Level 2]: Recovers AP: 30
[Level 3]: Recovers AP: 35
[Level 4]: Recovers AP: 40
[Level 5]: Recovers AP: 45

Diamond Storm

Max level: 5
Prerequisite skills: Magic Book Mastery level 2
Group: Active
Type: Magic
Target: 1 cell ground target
Recovers AP: 4

Blows the ice storm on one ground cell to deals water property magical damage to all targets within 9x9 cells of skill range.

Has a chance to inflict [quench] status to the targets. Deals additional damage depends on user's base level and SPL.

[Level 1]: 700% Matk/quench inflicting chance: 50%.
[Level 2]: 1400% Matk/quench inflicting chance: 60%.
[Level 3]: 2100% Matk/quench inflicting chance: 70%.
[Level 4]: 2800% Matk/quench inflicting chance: 80%.
[Level 5]: 3500% Matk/quench inflicting chance: 90%.

Lightning Land

Max level: 5
Prerequisite skills: Magic Book Mastery level 2
Group: Active
Type: Magic
Target: 1 cell ground target
Recovers AP: 4

Places the electric flow on one ground cell to deals wind property magical damage to all targets within 9x9 cells of skill range for 4 seconds.

Has a chance to inflict [torrent] status to the targets. Deals additional damage depends on user's base level and SPL.

[Level 1]: 150% Matk/torrent inflicting chance: 20%.
[Level 2]: 300% Matk/torrent inflicting chance: 30%.
[Level 3]: 450% Matk/torrent inflicting chance: 40%.
[Level 4]: 600% Matk/torrent inflicting chance: 50%.
[Level 5]: 750% Matk/torrent inflicting chance: 60%.

Venom Swamp

Max level: 5
Prerequisite skills: Magic Book Mastery level 2
Group: Active
Type: Magic
Target: 1 cell ground target
Recovers AP: 4

Creates the poisonous field on one ground cell to deals poison property magical damage to all targets within 9x9 cells of skill range for 4 seconds.

Has a chance to inflict [severe poison] status to the targets. Deals additional damage depends on user's base level and SPL.

[Level 1]: 150% Matk/severe poison inflicting chance: 20%.
[Level 2]: 300% Matk/severe poison inflicting chance: 30%.
[Level 3]: 450% Matk/severe poison inflicting chance: 40%.
[Level 4]: 600% Matk/severe poison inflicting chance: 50%.
[Level 5]: 750% Matk/severe poison inflicting chance: 60%.

Conflagration

Max level: 5
Prerequisite skills: Magic Book Mastery level 2
Group: Active
Type: Magic
Target: 1 cell ground target
Recovers AP: 4

Burns on one ground cell to deals fire property magical damage to all targets within 9x9 cells of skill range for 4 seconds.

Has a chance to inflict [blaze] status to the targets. Deals additional damage depends on user's base level and SPL.

[Level 1]: 150% Matk/blaze inflicting chance: 20%.
[Level 2]: 300% Matk/blaze inflicting chance: 30%.
[Level 3]: 450% Matk/blaze inflicting chance: 40%.
[Level 4]: 600% Matk/blaze inflicting chance: 50%.
[Level 5]: 750% Matk/blaze inflicting chance: 60%.

Terra Drive

Max level: 5
Prerequisite skills: Magic Book Mastery level 2
Group: Active
Type: Magic
Target: 1 cell ground target
Recovers AP: 4

Causes the ground to rise on one ground cell to deals earth property magical damage to all targets within 9x9 cells of skill range.

Has a chance to inflict [concretion] status to the targets. Deals additional damage depends on user's base level and SPL.

[Level 1]: 700% Matk/concretion inflicting chance: 50%.
[Level 2]: 1400% Matk/concretion inflicting chance: 60%.
[Level 3]: 2100% Matk/concretion inflicting chance: 70%.
[Level 4]: 2800% Matk/concretion inflicting chance: 80%.
[Level 5]: 3500% Matk/concretion inflicting chance: 90%.

Elemental Spirit Mastery

Max level: 10
Prerequisite skills: Spirit Sympathy level 1
Group: Passive

When summoning high elemental spirit, improves the elemental spirit's abilities.

[Level 1]: Improves high elemental spirit abilities (Atk: 120, Matk: 20, MaxHP: 13000, MaxSP: 100, Def: 20, Mdef: 4, Flee 10).
[Level 2]: Improves high elemental spirit abilities (Atk: 140, Matk: 40, MaxHP: 16000, MaxSP: 200, Def: 40, Mdef: 8, Flee 20).
[Level 3]: Improves high elemental spirit abilities (Atk: 160, Matk: 60, MaxHP: 19000, MaxSP: 300, Def: 60, Mdef: 12, Flee 30).
[Level 4]: Improves high elemental spirit abilities (Atk: 180, Matk: 80, MaxHP: 22000, MaxSP: 400, Def: 80, Mdef: 16, Flee 40).
[Level 5]: Improves high elemental spirit abilities (Atk: 200, Matk: 100, MaxHP: 25000, MaxSP: 500, Def: 100, Mdef: 20, Flee 50).
[Level 6]: Improves high elemental spirit abilities (Atk: 220, Matk: 120, MaxHP: 28000, MaxSP: 600, Def: 120, Mdef: 24, Flee 60).
[Level 7]: Improves high elemental spirit abilities (Atk: 240, Matk: 140, MaxHP: 31000, MaxSP: 700, Def: 140, Mdef: 28, Flee 70).
[Level 8]: Improves high elemental spirit abilities (Atk: 260, Matk: 160, MaxHP: 34000, MaxSP: 800, Def: 160, Mdef: 32, Flee 80).
[Level 9]: Improves high elemental spirit abilities (Atk: 280, Matk: 180, MaxHP: 37000, MaxSP: 900, Def: 180, Mdef: 36, Flee 90).
[Level 10]: Improves high elemental spirit abilities (Atk: 300, Matk: 200, MaxHP: 40000, MaxSP: 1000, Def: 200, Mdef: 40, Flee 100).

Summon Elemental Ardor

Max level: 1
Prerequisite skills: Call Agni level 3, Elemental Spirit Mastery level 1, Conflagration level 1
Group: Active
Type: Summon

Consumes 1 1000293.png Flame Stone (1000293) , descends high elemental spirit of fire "Ardor" to elemental spirit Agni (large).

Upon summoning, increases fire property magical damage of summoner by 10%, increases Conflagration damage. Ardor's stats are increased depends on summoner's stats and level of Elemental Spirit Mastery summoner learned.

[Level 1]: Elemental spirit duration: 1500 seconds.
Summon Elemental Diluvio

Max level: 1
Prerequisite skills: Call Aqua level 3, Elemental Spirit Mastery level 1, Diamond Storm level 1
Group: Active
Type: Summon

Consumes 1 1000295.png Ice Stone (1000295) , descends high elemental spirit of water "Diluvio" to elemental spirit Aqua (large).

Upon summoning, increases water property magical damage of summoner by 10%, increases Diamond Storm damage. Diluvio's stats are increased depends on summoner's stats and level of Elemental Spirit Mastery summoner learned.

[Level 1]: Elemental spirit duration: 1500 seconds.
Summon Elemental Procella

Max level: 1
Prerequisite skills: Call Ventus level 3, Elemental Spirit Mastery level 1, Lightning Land level 1
Group: Active
Type: Summon

Consumes 1 1000291.png Lightning Stone (1000291) , descends high elemental spirit or wind "Procella" to elemental spirit Ventus (large).

Upon summoning, increases wind property magical damage of summoner by 10%, increases Lightning Land damage. Procella's stats are increased depends on summoner's stats and level of Elemental Spirit Mastery summoner learned.

[Level 1]: Elemental spirit duration: 1500 seconds.
Summon Elemental Terremotus

Max level: 1
Prerequisite skills: Call Tera level 3, Elemental Spirit Mastery level 1, Terra Drive level 1
Group: Active
Type: Summon

Consumes 1 1000292.png Earth Stone (1000292) , descends high elemental spirit of earth "Terremotus" to elemental spirit Tera (large).

Upon summoning, increases earth property magical damage of summoner by 10%, increases Terra Drive damage. Terremotus's stats are increased depends on summoner's stats and level of Elemental Spirit Mastery summoner learned.

[Level 1]: Elemental spirit duration: 1500 seconds.
Summon Elemental Serpens

Max level: 1
Prerequisite skills: Call Aqua level 3, Call Agni level 3, Call Ventus level 3, Call Tera level 3, Elemental Spirit Mastery level 1, Venom Swamp level 1
Group: Active
Type: Summon

Consumes 1 1000294.png Poison Stone (1000294) , descends high elemental spirit of poison "Serpens" to either large type elemental spirit Agni, Aqua, Ventus or Tera.

Upon summoning, increases poison property magical damage of summoner by 10%, increases Venom Swamp damage. Serpens's stats are increased depends on summoner's stats and level of Elemental Spirit Mastery summoner learned.

[Level 1]: Elemental spirit duration: 1500 seconds.
Elemental Buster

Max level: 10
Prerequisite skills: Summon Elemental Diluvio level 1, Summon Elemental Ardor level 1, Summon Elemental Procella level 1, Summon Elemental Terremotus level 1, Summon Elemental Serpens level 1, Elemental Spirit Mastery level 5
Group: Active (AP)
Type: Magic
Target: All targets within range
Consumes AP: 150

Deals magical damage, that has the property corresponding to active high elemental spirit summoned, to all target within 13x13 cells around the user.

Can only be used when high elemental spirit is summoned. This skill deals additional damage against dragon and formless race monsters. Deals additional damage depends on user's base level and SPL.

[Level 1]: 480% Matk/damage against dragon and formless: 1100% Matk.
[Level 2]: 960% Matk/damage against dragon and formless: 2200% Matk.
[Level 3]: 1440% Matk/damage against dragon and formless: 3300% Matk.
[Level 4]: 1920% Matk/damage against dragon and formless: 4400% Matk.
[Level 5]: 2400% Matk/damage against dragon and formless: 5500% Matk.
[Level 6]: 2880% Matk/damage against dragon and formless: 6600% Matk.
[Level 7]: 3360% Matk/damage against dragon and formless: 7700% Matk.
[Level 8]: 3840% Matk/damage against dragon and formless: 8800% Matk.
[Level 9]: 4320% Matk/damage against dragon and formless: 9900% Matk.
[Level 10]: 4800% Matk/damage against dragon and formless: 11000% Matk.

Elemental Veil

Max level: 5
Prerequisite skills: Elemental Spirit Mastery level 3
Group: Active
Type: Assist
Target: Own elemental spirit

Turns high elemental spirit to becomes transparent.

Can only be used on high elemental spirit.

[Level 1]: Skill duration: 120 seconds.
[Level 2]: Skill duration: 150 seconds.
[Level 3]: Skill duration: 180 seconds.
[Level 4]: Skill duration: 210 seconds.
[Level 5]: Skill duration: 240 seconds.

High elemental spirit skills
Fire spirit "Ardor"
Passive effects: increases fire property magical damage of summoner by 10%, increases Conflagration damage by 30%.
Flame Technique [Spirit Control level 1 : passive mode]

1. Increases Fire Bolt damage of summoner by 100%.
2. Has a 7% chance to auto-cast Fire Bolt level 1 when summoner dealing normal physical damage. (If summoner has higher skill level, that level will be cast instead)
3. Endows Psychic Wave property to fire.

Flame Armor [Spirit Control level 2 : defensive mode]

1. Enchants summoner's armor with fire property.
2. Reduces damage taken from fire property by 100%, increases damage taken from water property by 30%.

Flame Rock [Spirit Control level 3 : offensive mode]

Creates the immolation on 7 x 7 cells around the target and Ardor, deals 2400%Matk as fire property that ignores target's magical defense to the enemies within the skill range. (Deals additional damage depends on summoner's base level)

Water spirit "Diluvio"

Passive effects : increases water property magical damage of summoner by 10%, increases Diamond Storm damage by 30%.

Cold Force [Spirit Control level 1 : passive mode]

1. Increases Cold Bolt damage of summoner by 100%.
2. Has a 7% chance to auto-cast Cold Bolt level 1 when summoner dealing normal physical damage. (If summoner has higher skill level, that level will be cast instead)

3. Endows Psychic Wave property to water.

Crystal Armor [Spirit Control level 2 : defensive mode]

1. Enchants summoner's armor with water property.
2. Reduces damage taken from water property by 100%, increases damage taken from wind property by 30%.

Age of Ice [Spirit Control level 3 : offensive mode]

Creates the ice storm on 11 x 11 cells around Diluvio, deals 3700%Matk as water property that ignores target's magical defense to the enemies within the skill range. (Deals additional damage depends on summoner's base level)

Wind spirit "Procella"

Passive effects : increases wind property magical damage of summoner by 10%, increases Lightning Land damage by 30%.

Grace Breeze [Spirit Control level 1 : passive mode]

1. Increases Lightning Bolt damage of summoner by 100%.
2. Has a 7% chance to auto-cast Lightning Bolt level 1 when summoner dealing normal physical damage. (If summoner has higher skill level, that level will be cast instead)
3. Endows Psychic Wave property to wind.

Eye of Storm  [Spirit Control level 2 : defensive mode]

1. Enchants summoner's armor with wind property.
2. Reduces damage taken from wind property by 100%, increases damage taken from earth property by 30%.

Storm Wind [Spirit Control level 3 : offensive mode]

Creates the strong wind on 5 x 5 cells around the target and Procella, deals 2600%Matk as wind property that ignores target's magical defense to the enemies within the skill range. (Deals additional damage depends on summoner's base level)

Earth spirit "Terremotus"

Passive effects : increases earth property magical damage of summoner by 10%, increases Terra Drive damage by 30%.

Earth Care [Spirit Control level 1 : passive mode]

1. Increases Earth Spike damage of summoner by 80%.
2. Has a 7% chance to auto-cast Earth Spike level 1 when summoner dealing normal physical damage. (If summoner has higher skill level, that level will be cast instead)
3. Endows Psychic Wave property to earth.

Strong Protection  [Spirit Control level 2 : defensive mode]

1. Enchants summoner's armor with earth property.
2. Reduces damage taken from earth property by 100%, increases damage taken from fire property by 30%.

Avalanche [Spirit Control level 3 : offensive mode]

Creates the solid rock spear on 9 x 9 cells around the target, deals 450%Matk as earth property for 7 times that ignores target's magical defense to the enemies within the skill range. (Deals additional damage depends on summoner's base level)

Poison spirit "Serpens"

Passive effects : increases poison property magical damage of summoner by 10%, increases Venom Swamp damage by 30%.

Deep Poisoning [Spirit Control level 1 : passive mode]

1. Increases Killing Cloud damage of summoner by 50%.
2. Has a 7% chance to auto-cast Poison Burst level 1 when summoner dealing normal physical damage. (If summoner has higher skill level, that level will be cast instead)
3. Endows Psychic Wave property to poison.

Poison Shield [Spirit Control level 2 : defensive mode]

1. Enchants summoner's armor with poison property.
2. Reduces damage taken from poison property by 100%, increases damage taken from holy property by 30%.

Deadly Poison [Spirit Control level 3 : offensive mode]

Creates the poison on 9 x 9 cells around the target, deals 700%Matk as poison property for 5 times that ignores target's magical defense to the enemies within the skill range. (Deals additional damage depends on summoner's base level)