Orpheus's FS Cardinal Guide / Content: Difference between revisions
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In this section, I'll cover every important skill for a Full Support Cardinal, explaining what each one does, and its strengths. While some skills are used in nearly every situation, others shine only in specific encounters, so understanding when to use them is just as important as knowing what they do. | In this section, I'll cover every important skill for a Full Support Cardinal, explaining what each one does, and its strengths. While some skills are used in nearly every situation, others shine only in specific encounters, so understanding when to use them is just as important as knowing what they do. | ||
==== | ==== Important ==== | ||
*{{#skill:26}} / Your bread-and-butter mobility skill. Whether you're searching for monsters, repositioning for {{#skill:5073}}, or escaping dangerous situations, Teleport is something you'll use constantly. | *{{#skill:26}} / Your bread-and-butter mobility skill. Whether you're searching for monsters, repositioning for {{#skill:5073}}, or escaping dangerous situations, Teleport is something you'll use constantly. | ||
*{{#skill:33}} / Provides additional DEF to your party and some Flat HP, increasing their overall survivability. lasts 300 sec (+50% Def, +500 Flat HP) | *{{#skill:33}} / Provides additional DEF to your party and some Flat HP, increasing their overall survivability. lasts 300 sec (+50% Def, +500 Flat HP) | ||
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*{{#skill:5281}} / gives SPL, WIS and STA to the target, lasts 240 sec (SPL/WIS/STA +10, Recovers 2 AP every cast) | *{{#skill:5281}} / gives SPL, WIS and STA to the target, lasts 240 sec (SPL/WIS/STA +10, Recovers 2 AP every cast) | ||
==== | ==== Situational ==== | ||
*{{#skill:24}} / Summon a holy spirit that will detect hidden characters in an aoe area, lasts 10 sec each (5x5 cells) | *{{#skill:24}} / Summon a holy spirit that will detect hidden characters in an aoe area, lasts 10 sec each (5x5 cells) | ||
*{{#skill:27}} / Creates a warp portal that will teleport those who enter it to another area (Can teleport up to 8 people, cannot be used on LP, Consumes 1 {{#item:717}}) (you can use /memo to save a destination as well as doing [https://wiki.muhro.eu/Extended_Memo_Slots this quest] to increas max memo slots | *{{#skill:27}} / Creates a warp portal that will teleport those who enter it to another area (Can teleport up to 8 people, cannot be used on LP, Consumes 1 {{#item:717}}) (you can use /memo to save a destination as well as doing [https://wiki.muhro.eu/Extended_Memo_Slots this quest] to increas max memo slots | ||
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*{{#skill:2053}} / Allows party members to ignore a portion of an enemy's physical and magical defense, lasts 270 sec (ignore 25% Defense, Situational because most people already have 100% penetration, Do not cast this skill on Thana users as it will mess their dmg) | *{{#skill:2053}} / Allows party members to ignore a portion of an enemy's physical and magical defense, lasts 270 sec (ignore 25% Defense, Situational because most people already have 100% penetration, Do not cast this skill on Thana users as it will mess their dmg) | ||
==== | ==== Skill Tree ==== | ||
[[File:Screenshot 2026-08-06 142908.png|400px]][[File:Screenshot 2026-08-06 143002.png|400px]][[File:Screenshot 2026-08-06 143015.png|400px]][[File:Screenshot 2026-08-06 143033.png|400px]] | [[File:Screenshot 2026-08-06 142908.png|400px]][[File:Screenshot 2026-08-06 143002.png|400px]][[File:Screenshot 2026-08-06 143015.png|400px]][[File:Screenshot 2026-08-06 143033.png|400px]] | ||
==== | ==== Skill Bar Example ==== | ||
[[File:Screenshot 2026-08-06 143321.png|400px]] | [[File:Screenshot 2026-08-06 143321.png|400px]] | ||
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As the party's primary support, your job is to keep everyone alive while ensuring buffs are maintained throughout the run. This means survivability and status immunity are far more important than squeezing out a few extra stats. | As the party's primary support, your job is to keep everyone alive while ensuring buffs are maintained throughout the run. This means survivability and status immunity are far more important than squeezing out a few extra stats. | ||
==== | ==== Status Immunities ==== | ||
For a comfortable run, I highly recommend becoming immune to the following status effects: | For a comfortable run, I highly recommend becoming immune to the following status effects: | ||
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Note: {{#item:24352}} is only recommended for floors featuring [https://www.divine-pride.net/database/monster/1159/phreeoni Phreeoni], as it provides Stone Curse Immunity for that encounter. Since its usefulness is very situational, I recommend keeping it as a swap piece and equipping it only when you know you'll be fighting a Phreeoni floor. | Note: {{#item:24352}} is only recommended for floors featuring [https://www.divine-pride.net/database/monster/1159/phreeoni Phreeoni], as it provides Stone Curse Immunity for that encounter. Since its usefulness is very situational, I recommend keeping it as a swap piece and equipping it only when you know you'll be fighting a Phreeoni floor. | ||
==== | ==== Status Requirements ==== | ||
Before entering Tower of Trials, you should make sure your build has comfortable values for: | Before entering Tower of Trials, you should make sure your build has comfortable values for: | ||
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However, depending on your status immunity setup, reaching high amounts of ACD can be difficult, as some Shadow Gear choices may limit your available ACD sources. In these cases, obtaining a {{#item:4480}} or {{#item:4403}} becomes one of the most effective ways to reach higher ACD values without sacrificing your necessary immunities. | However, depending on your status immunity setup, reaching high amounts of ACD can be difficult, as some Shadow Gear choices may limit your available ACD sources. In these cases, obtaining a {{#item:4480}} or {{#item:4403}} becomes one of the most effective ways to reach higher ACD values without sacrificing your necessary immunities. | ||
==== | ==== Recommended Consumables ==== | ||
I recommend bringing: | I recommend bringing: | ||
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Adjust the quantities as you please. | Adjust the quantities as you please. | ||
==== | ==== General Gameplay ==== | ||
Your primary responsibilities are very straight forward: | Your primary responsibilities are very straight forward: | ||
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Remember that your first priority is always keeping the party alive. Damage buffs should only come after everyone's buffs and survivability have been taken care of. Using the Party Window instead of clicking characters directly can make healing and resurrection much more consistent, especially during chaotic fights. | Remember that your first priority is always keeping the party alive. Damage buffs should only come after everyone's buffs and survivability have been taken care of. Using the Party Window instead of clicking characters directly can make healing and resurrection much more consistent, especially during chaotic fights. | ||
==== | ==== Party UI Example ==== | ||
[[File:imagem_2026-08-06_164740362.png|400px]] | [[File:imagem_2026-08-06_164740362.png|400px]] | ||
==== | ==== Positioning ==== | ||
[[File:image11111.png|400px]] <br> | [[File:image11111.png|400px]] <br> | ||
- <br> | - <br> | ||
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''Important: These positions are only meant to serve as general references and examples. They are not strict rules that must always be followed. Be ready to adapt your positioning based on the situation, party composition, mechanics, and what is happening during the fight. Being in a different position does not automatically mean you are playing incorrectly.'' | ''Important: These positions are only meant to serve as general references and examples. They are not strict rules that must always be followed. Be ready to adapt your positioning based on the situation, party composition, mechanics, and what is happening during the fight. Being in a different position does not automatically mean you are playing incorrectly.'' | ||
==== | ==== Single Target Buffs ==== | ||
Apply depending on the player's role. | Apply depending on the player's role. | ||
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As you may have noticed, I prefer keeping Melee and Ranged party members close together in my Party UI. This is because both roles buff rotation end with Benedictum, making it much easier to maintain a consistent and efficient skill rotation without wasting time searching for targets. | As you may have noticed, I prefer keeping Melee and Ranged party members close together in my Party UI. This is because both roles buff rotation end with Benedictum, making it much easier to maintain a consistent and efficient skill rotation without wasting time searching for targets. | ||
==== | ==== Special Floors ==== | ||
At the start of each floor a new trial is chosen at random. | At the start of each floor a new trial is chosen at random. | ||
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==== | ==== Mvp's & Clearance ==== | ||
Some MVPs require you to use Clearance during the fight due to specific mechanics or buffs they receive. Knowing when to use Clearance is important, as using it at the wrong time can remove useful effects or waste valuable casting time. <br> | Some MVPs require you to use Clearance during the fight due to specific mechanics or buffs they receive. Knowing when to use Clearance is important, as using it at the wrong time can remove useful effects or waste valuable casting time. <br> | ||
Some MVPs that require Clearance are: | Some MVPs that require Clearance are: | ||
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The Endgame Gear, Demon God (Hard), and PVU (Poring Village Unreal) sections are still under development. More updates will be added to the guide as I gain more experience, receive additional feedback and most importantly.. have time to write it all :D | The Endgame Gear, Demon God (Hard), and PVU (Poring Village Unreal) sections are still under development. More updates will be added to the guide as I gain more experience, receive additional feedback and most importantly.. have time to write it all :D | ||
==== | ==== Special Thanks ==== | ||
A huge thanks to Icecold, IceFeather, Chandra, Fuka, Biel and Heppu for helping review this guide, pointing out mistakes, providing recommendations, and sharing valuable insights. Your feedback helped improve the quality and accuracy of this guide, and I really appreciate the time and effort. | A huge thanks to Icecold, IceFeather, Chandra, Fuka, Biel and Heppu for helping review this guide, pointing out mistakes, providing recommendations, and sharing valuable insights. Your feedback helped improve the quality and accuracy of this guide, and I really appreciate the time and effort. | ||