XoSofiya's (Let's Get) Physical Performer Guide: Difference between revisions

Xosofiya (talk | contribs)
Xosofiya (talk | contribs)
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For enchants, I recommend prioritizing CON + 5 (damage + utility) > +5% ranged physical damage (highest damage) > POW + 5, but you can definitely get more defensive enchants like HP%, FLEE, RES, and MRES if that's what you prefer.
For enchants, I recommend prioritizing CON + 5 (damage + utility) > +5% ranged physical damage (highest damage) > POW + 5, but you can definitely get more defensive enchants like HP%, FLEE, RES, and MRES if that's what you prefer.
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Ranged Physical damage (in the first enchant line) gives the highest damage (vs the +5 CON/POW (in the second enchant line) even if we already have lots of it.
*Ranged Physical damage (in the first enchant line) gives the highest damage even if we already have lots of it vs the +5 CON/POW (in the second enchant line).
<br>CON always gives higher damage for Rhythm Shooting (compared to POW) since it has a really high CON scaling. For Rose Blossom, sometimes POW gives more damage (even if it scales with CON) if it gives you higher p.atk, but CON beats POW if it doesn't.
*CON always gives higher damage for Rhythm Shooting (compared to POW) since it has a really high CON scaling. For Rose Blossom, sometimes POW gives more damage (even if it scales with CON) if it gives you higher p.atk, but CON beats POW if it doesn't.
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Overall, I prioritize CON as the secondary benefit of having it like higher HIT and FLEE is really nice
Overall, I prioritize CON as the secondary benefit of having it like higher HIT and FLEE is really nice
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