XoSofiya's (Let's Get) Physical Performer Guide: Difference between revisions
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For enchants, I recommend prioritizing CON + 5 (damage + utility) > +5% ranged physical damage (highest damage) > POW + 5, but you can definitely get more defensive enchants like HP%, FLEE, RES, and MRES if that's what you prefer. | For enchants, I recommend prioritizing CON + 5 (damage + utility) > +5% ranged physical damage (highest damage) > POW + 5, but you can definitely get more defensive enchants like HP%, FLEE, RES, and MRES if that's what you prefer. | ||
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Ranged Physical damage gives the highest damage (vs the +5 CON/POW) even if we already have lots of it. | Ranged Physical damage (in the first enchant line) gives the highest damage (vs the +5 CON/POW (in the second enchant line) even if we already have lots of it. | ||
<br>CON always gives higher damage for Rhythm Shooting since it has a really high CON scaling. For Rose Blossom, sometimes POW gives more damage if it gives you higher p.atk, but CON beats POW if it doesn't. | <br>CON always gives higher damage for Rhythm Shooting since it has a really high CON scaling. For Rose Blossom, sometimes POW gives more damage if it gives you higher p.atk, but CON beats POW if it doesn't. | ||
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