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* In places like [[Tower of Trials]] where monsters and MVPs such as the High Orcs and Fallen Bishop cast the Acolyte skill '''{{#skill:25}}''', placing and spamming Safety Walls directly underneath or 1 cell around these monsters will prevent them from casting Pneuma. You can use this tactic to aid your long-range teammates from having their attacks miss. | * In places like [[Tower of Trials]] where monsters and MVPs such as the High Orcs and Fallen Bishop cast the Acolyte skill '''{{#skill:25}}''', placing and spamming Safety Walls directly underneath or 1 cell around these monsters will prevent them from casting Pneuma. You can use this tactic to aid your long-range teammates from having their attacks miss. | ||
* When a single instance of a melee physical attack/skill exceeds the durability of Safety Wall, the wall's longevity ceases to disintegrate and the excess damage won't anymore pierce right through to anyone standing on its cell. | * When a single instance of a melee physical attack/skill exceeds the durability of Safety Wall, the wall's longevity ceases to disintegrate and the excess damage won't anymore pierce right through to anyone standing on its cell. | ||
* In '''Temple of Demon God''' ('''Hard Mode'''), this skill is casted and spammed underneath your allies to block a single instance of https://static.divine-pride.net/images/skill/662.png '''Hell's Judgement''' to prevent your party from dying. | |||
* Its MaxHP or durability is influenced by the caster's Job Level, INT, and MaxSP as determined by this formula: | * Its MaxHP or durability is influenced by the caster's Job Level, INT, and MaxSP as determined by this formula: | ||
** <code>'''Durability (MaxHP) = Base_Durability + 7000 × (1 + 0.1 × Job_Lv ÷ 50) + 65 × INT + Max_SP'''</code> | ** <code>'''Durability (MaxHP) = Base_Durability + 7000 × (1 + 0.1 × Job_Lv ÷ 50) + 65 × INT + Max_SP'''</code> | ||
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