Another Dimension Weapon: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
| Line 5: | Line 5: | ||
| colspan="2" |Weapons | | colspan="2" |Weapons | ||
|- | |- | ||
|< | | {{#item:500120}}<br>{{#itemDesc:500120}} | ||
|< | | {{#item:530074}}<br>{{#itemDesc:530074}} | ||
|- | |- | ||
|< | | {{#item:540115}}<br>{{#itemDesc:540115}} | ||
|< | | {{#item:630060}}<br>{{#itemDesc:630060}} | ||
|- | |- | ||
|< | | {{#item:700121}}<br>{{#itemDesc:700121}} | ||
|< | | {{#item:840039}}<br>{{#itemDesc:840039}} | ||
|- | |- | ||
|< | | {{#item:570090}}<br>{{#itemDesc:570090}} | ||
|< | | {{#item:580090}}<br>{{#itemDesc:580090}} | ||
|- | |- | ||
|< | | {{#item:590112}}<br>{{#itemDesc:590112}} | ||
|< | | {{#item:610089}}<br>{{#itemDesc:610089}} | ||
|- | |- | ||
|< | | {{#item:540114}}<br>{{#itemDesc:540114}} | ||
|< | | {{#item:540119}}<br>{{#itemDesc:540119}} | ||
|- | |- | ||
|< | | {{#item:640067}}<br>{{#itemDesc:640067}} | ||
|< | | {{#item:590111}}<br>{{#itemDesc:590111}} | ||
|} | |} | ||
Revision as of 12:05, 10 January 2026
Another Dimension Weapon
Another Dimension Weapons are part of Zero Cell Sector content.
| Weapons | |
Mayhemic Thorns damage +15% _______________________ For each 2 Refine Levels: Mayhemic Thorns damage +4% ATK +1% Base ATK +20 _______________________ Refine >= 7: Critical +15 Mayhemic Thorns damage +15% _______________________ Refine >= 9: Variable Cast Time -10% CRate +7 _______________________ Refine >= 12: Critical Damage +15% Mayhemic Thorns damage +10% _______________________ Grade >= D: Critical Damage +10% Critical +5 _______________________ Grade >= C: Ranged Physical Damage +20% Variable Cast Time -5% _______________________ Grade >= B: Mayhemic Thorns damage +15% _______________________ Grade >= A: P.ATK +15 _______________________ Grade >= A / Refine >= 12: Mayhemic Thorns cooldown -0.2s Mayhemic Thorns damage +15% _______________________ Class Restrictions: Alchemist _______________________ Type: 1hSword Position: Right Hand Physical Attack: 260 Weapon Level: 5 Refinable / Gradable Weight: 270 Required Level: 265 |
Radiant Spear damage +20% _______________________ For each 3 Refine Levels: Radiant Spear damage +5% ATK +1% Base ATK +25 _______________________ Refine >= 7: Radiant Spear damage +25% _______________________ Refine >= 9: Critical Damage +15% Critical +15 _______________________ Refine >= 12: Radiant Spear damage +15% _______________________ Refine >= 12 / Cannon Spear Level >= 5: 100% chance on using Grand Judgement for 1 min to trigger: Ignore 15% RES of All races except players 100% chance to autocast Cannon Spear Level 5 when using Radiant Spear _______________________ For each Refine Level: Ranged Physical Damage +3% STR +7 Cannon Spear damage +65% _______________________ Grade >= D: Variable Cast Time -10% Critical +5 _______________________ Grade >= C: Critical Damage +10% Ranged Physical Damage +15% _______________________ Grade >= B: CRate +5 Radiant Spear damage +10% _______________________ Grade >= A: P.ATK +15 _______________________ Grade >= A / Refine >= 12: Radiant Spear cooldown -0.3s _______________________ Class Restrictions: Crusader _______________________ Type: 1hSpear Position: Right Hand Physical Attack: 260 Weapon Level: 5 Refinable / Gradable Weight: 270 Required Level: 265 |
Sky Moon damage +20% _______________________ For each 3 Refine Levels: Sky Moon damage +5% ATK +1% Base ATK +25 _______________________ Refine >= 7: Non-critical Physical Damage +15% Variable Cast Time -10% _______________________ Refine >= 9: Sky Moon damage +20% _______________________ Refine >= 12: Melee Physical Damage +10% _______________________ Refine >= 12 / Midnight Kick Level >= 5 and Dawn Break Level >= 5: 100% chance on using Enchanting Sky for 150s to trigger: Non-critical Physical Damage +15% 100% chance to autocast Dawn Break Level 5 when using Sky Moon 100% chance to autocast Midnight Kick Level 5 when using Dawn Break _______________________ For each Refine Level: Midnight Kick damage +4% Dawn Break damage +4% _______________________ Grade >= D: Non-critical Physical Damage +10% _______________________ Grade >= C: Sky Moon damage +15% _______________________ Grade >= B: Melee Physical Damage +15% Variable Cast Time -5% _______________________ Grade >= A: P.ATK +15 _______________________ Grade >= A / Refine >= 12: Sky Moon cooldown -0.3s _______________________ Class Restrictions: Star Gladiator _______________________ Type: Book Position: Right Hand Physical Attack: 260 Weapon Level: 5 Refinable / Gradable Weight: 240 Required Level: 265 |
Madness Crusher damage +15% _______________________ For each 2 Refine Levels: Madness Crusher damage +4% ATK +1% Base ATK +20 _______________________ Refine >= 7: Non-critical Physical Damage +15% Max HP +7% _______________________ Refine >= 9: Variable Cast Time -10% Madness Crusher damage +15% _______________________ Refine >= 12: Ranged Physical Damage +15% Madness Crusher damage +15% _______________________ Grade >= D: Ranged Physical Damage +15% Variable Cast Time -5% _______________________ Grade >= C: Madness Crusher damage +15% _______________________ Grade >= B: P.ATK +5 Max HP +5% _______________________ Grade >= A: P.ATK +15 _______________________ Set Bonus with Gigant Snake Breath: Max HP +5% Ranged Physical Damage +8% Dragonic Breath damage +20% _______________________ For each 2 Right hand Refine Levels: Dragonic Breath damage +8% Right hand refine >= 9: Dragonic Breath damage +20% Right hand refine >= 9 and Right hand grade >= A: Dragonic Breath cooldown -0.15s Max HP +3% Max SP +5% _______________________ Class Restrictions: Knight _______________________ Type: 2hSpear Position: Right Hand Physical Attack: 390 Weapon Level: 5 Refinable / Gradable Weight: 800 Required Level: 265 |
Chasing Shot damage +15% _______________________ For each 2 Refine Levels: Chasing Shot damage +4% ATK +1% Base ATK +20 _______________________ Refine >= 7: Critical +15 Chasing Shot damage +20% _______________________ Refine >= 9: Critical Damage +15% CRate +7 _______________________ Refine >= 12: Chasing Shot damage +15% 100% chance on using Hit And Sliding for 30s to trigger: Ignore 15% RES of All races except players CRate +12 _______________________ For each Refine Level: Ranged Physical Damage +5% Critical +3 Frenzy Shot damage +3% _______________________ Grade >= D: Variable Cast Time -10% Chasing Shot damage +15% _______________________ Grade >= C: Ranged Physical Damage +15% Frenzy Shot damage +15% _______________________ Grade >= B: Frenzy Shot damage +20% _______________________ Grade >= A: P.ATK +15 _______________________ Grade >= A / Refine >= 12: Chasing Shot cooldown -0.3s Frenzy Shot damage +15% _______________________ Class Restrictions: Rogue _______________________ Type: Bow Position: Right Hand Physical Attack: 370 Weapon Level: 5 Refinable / Gradable Weight: 240 Required Level: 265 |
Midnight Fallen damage +20% _______________________ For each 3 Refine Levels: Midnight Fallen damage +5% ATK +1% Base ATK +25 _______________________ Refine >= 7: Midnight Fallen damage +15% _______________________ Refine >= 9: Non-critical Physical Damage +15% P.ATK +7 _______________________ Refine >= 12: Midnight Fallen damage +15% _______________________ Refine >= 12 / Grade >= A / Wild Fire Level >= 5: 100% chance on using Hidden Card for 150s to trigger: Non-critical Physical Damage +15% 100% chance to autocast Wild Fire Level 5 when using Spiral Shooting _______________________ For each Refine Level: Spiral Shooting damage +5% Wild Fire damage +5% _______________________ Grade >= D: Variable Cast Time -10% _______________________ Grade >= C: Non-critical Physical Damage +10% Ranged Physical Damage +15% _______________________ Grade >= B: Variable Cast Time -5% Midnight Fallen damage +10% _______________________ Grade >= A: P.ATK +15 _______________________ Grade >= A / Refine >= 12: Midnight Fallen cooldown -0.2s _______________________ Class Restrictions: Rebellion _______________________ Type: Grenade Position: Right Hand Physical Attack: 420 Weapon Level: 5 Refinable / Gradable Weight: 320 Required Level: 265 |
Variable Cast Time -5% Rhythmical Wave damage +15% _______________________ For each 2 Refine Levels: Rhythmical Wave damage +4% MATK +1% MATK +20 _______________________ Refine >= 7: Magic damage with All elements property +15% Rhythmical Wave damage +10% _______________________ Refine >= 9: Variable Cast Time -5% S.MATK +7 _______________________ Refine >= 12: Rhythmical Wave damage +15% _______________________ Refine >= 12 / Grade >= A: 100% chance on using Sound Blend for 30s to trigger: Magic damage with All elements property +15% Metallic Fury damage +40% Ignore 15% M.RES of All races except players _______________________ Grade >= D: Magic damage with All elements property +10% S.MATK +7 _______________________ Grade >= C: Rhythmical Wave damage +15% _______________________ Grade >= B: Magic damage to All elements property +10% _______________________ Grade >= A: S.MATK +15 _______________________ Class Restrictions: Bard/Dancer _______________________ Type: Musical Position: Right Hand Physical Attack: 100 Magic Attack: 260 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 265 |
Variable Cast Time -5% Rhythmical Wave damage +15% _______________________ For each 2 Refine Levels: Rhythmical Wave damage +4% MATK +1% MATK +20 _______________________ Refine >= 7: Magic damage with All elements property +15% Rhythmical Wave damage +10% _______________________ Refine >= 9: Variable Cast Time -5% S.MATK +7 _______________________ Refine >= 12: Rhythmical Wave damage +15% _______________________ Refine >= 12 / Grade >= A: 100% chance on using Sound Blend for 30s to trigger: Magic damage with All elements property +15% Metallic Fury damage +40% Ignore 15% M.RES of All races except players _______________________ Grade >= D: Magic damage with All elements property +10% S.MATK +7 _______________________ Grade >= C: Rhythmical Wave damage +15% _______________________ Grade >= B: Magic damage to All elements property +10% _______________________ Grade >= A: S.MATK +15 _______________________ Class Restrictions: Bard/Dancer _______________________ Type: Whip Position: Right Hand Physical Attack: 100 Magic Attack: 260 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 265 |
Weapon cannot be broken Double Bowling Bash damage +20% _______________________ For each 3 Refine Levels: Double Bowling Bash damage +5% ATK +1% Base ATK +25 _______________________ Refine >= 7: Double Bowling Bash damage +15% _______________________ Refine >= 9: Non-critical Physical Damage +15% P.ATK +7 _______________________ Refine >= 12: Double Bowling Bash damage +20% _______________________ Refine >= 12 / Grade >= A: 100% chance on using Energy Cannonade for 150s to trigger: Double Bowling Bash cooldown -0.2s Physical damage to All elements property +15% Non-critical Physical Damage +15% _______________________ For each Refine Level: Chasing Break damage +7% _______________________ Grade >= D: Melee Physical Damage +10% P.ATK +7 _______________________ Grade >= C: Non-critical Physical Damage +15% _______________________ Grade >= B: Double Bowling Bash damage +15% _______________________ Grade >= A: After Cast Delay -10% _______________________ Class Restrictions: Super Novice _______________________ Type: Mace Position: Right Hand Physical Attack: 280 Weapon Level: 5 Refinable / Gradable Weight: 220 Required Level: 265 |
Critical +5 Eternal Slash damage +15% _______________________ For each 3 Refine Levels: Eternal Slash damage +5% ATK +1% Base ATK +25 _______________________ Refine >= 7: Critical Damage +20% _______________________ Refine >= 9: CRate +10 Critical +10 _______________________ Grade >= A / Refine >= 12: Eternal Slash damage +15% _______________________ Refine >= 12 / Grade >= A: 100% chance on using Cross Slash for 20s to trigger: Eternal Slash damage +15% Eternal Slash cooldown -0.15s Melee Physical Damage +15% Critical +10 _______________________ For each Refine Level: Cross Slash damage +3% _______________________ Grade >= D: Critical Damage +10% Critical +5 _______________________ Grade >= C: Melee Physical Damage +15% _______________________ Grade >= B: CRate +5 Eternal Slash damage +15% _______________________ Grade >= A: P.ATK +15 _______________________ Class Restrictions: Assassin _______________________ Type: Katar Position: Right Hand Physical Attack: 340 Weapon Level: 5 Refinable / Gradable Weight: 240 Required Level: 265 |
Diamond Storm damage +20% Terra Drive damage +20% _______________________ For each 3 Refine Levels: Diamond Storm damage +5% Terra Drive damage +5% MATK +1% MATK +25 _______________________ Refine >= 7: Magic damage with Water property +10% Magic damage with Earth property +10% Diamond Storm damage +20% _______________________ Refine >= 9: S.MATK +7 Terra Drive damage +20% _______________________ Refine >= 12: Diamond Storm damage +15% Terra Drive damage +15% _______________________ Grade >= D: Magic damage with Water property +10% Magic damage with Earth property +10% S.MATK +7 _______________________ Grade >= C: Diamond Storm damage +15% Terra Drive damage +15% _______________________ Grade >= B: Magic damage with Water property +10% Magic damage with Earth property +10% _______________________ Grade >= A: S.MATK +15 Elemental Buster damage +25% Elemental Buster Fire damage +25% Elemental Buster Water damage +25% Elemental Buster Wind damage +25% Elemental Buster Poison damage +25% Elemental Buster Ground damage +25% _______________________ Grade >= A / Refine >= 12 / Elemental Buster Level >= 10 and geteleminfo ELEMINFO CLASS >= 20816 and geteleminfo ELEMINFO CLASS <= 20820: 100% chance to autocast Elemental Buster Level 10 when using Terra Drive 100% chance to autocast Elemental Buster Level 10 when using Diamond Storm _______________________ Class Restrictions: Sage _______________________ Type: Book Position: Right Hand Physical Attack: 100 Magic Attack: 260 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 265 |
Critical +5 Petitio damage +15% _______________________ For each 2 Refine Levels: Petitio damage +4% ATK +1% Base ATK +20 _______________________ Refine >= 7: Critical Damage +20% _______________________ Refine >= 9: CRate +7 Critical +15 _______________________ Refine >= 12: Petitio damage +20% _______________________ Refine >= 12 / Grade >= A: 100% chance on using Effligo for 30s to trigger: Petitio cooldown -0.25s Melee Physical Damage +20% CRate +10 Critical +15 _______________________ For each Refine Level: Duple Light Melee damage +85% Duple Light Magic damage +85% Effligo damage +7% _______________________ Grade >= D: Critical Damage +15% Critical +5 _______________________ Grade >= C / Petitio Level > 0: 50% chance to autocast Petitio Level Petitio Level when using Duple Light _______________________ Grade >= B: CRate +5 Petitio damage +15% _______________________ Grade >= A: P.ATK +10 _______________________ Class Restrictions: Priest _______________________ Type: Book Position: Right Hand Physical Attack: 260 Magic Attack: 190 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 265 |
Weapon cannot be broken Soul Vulcan Strike damage +15% Mystery Illusion damage +15% _______________________ For each 2 Refine Levels: Soul Vulcan Strike damage +4% Mystery Illusion damage +4% MATK +1% MATK +20 _______________________ Refine >= 7: Magic damage with Ghost property +10% Magic damage with Dark property +10% Mystery Illusion damage +15% _______________________ Refine >= 9: S.MATK +7 Soul Vulcan Strike damage +15% _______________________ Refine >= 12: Soul Vulcan Strike damage +10% _______________________ Grade >= D: Magic damage with Ghost property +10% Magic damage with Dark property +10% S.MATK +7 _______________________ Grade >= C: SPL +7 Soul Vulcan Strike damage +15% _______________________ Grade >= B: Magic damage with Ghost property +10% Magic damage with Dark property +10% _______________________ Grade >= A: S.MATK +15 _______________________ Grade >= A / Refine >= 12: Soul Vulcan Strike cooldown -0.2s Mystery Illusion damage +15% Telekinesis Intense cooldown -30s _______________________ Class Restrictions: Wizard _______________________ Type: 2hStaff Position: Right Hand Physical Attack: 120 Magic Attack: 380 Weapon Level: 5 Refinable / Gradable Weight: 230 Required Level: 265 |
Weapon cannot be broken Variable Cast Time -5% Spark Blaster damage +15% _______________________ For each 3 Refine Levels: Spark Blaster damage +5% ATK +1% Base ATK +25 _______________________ Refine >= 7: Spark Blaster damage +15% _______________________ Refine >= 9: Non-critical Physical Damage +15% P.ATK +7 _______________________ Refine >= 12: Energy Cannonade damage +20% _______________________ Refine >= 12 / Grade >= A: 100% chance on using Energy Cannonade for 30s to trigger: Spark Blaster cooldown -0.15s Non-critical Physical Damage +20% Spark Blaster damage +15% _______________________ For each Refine Level: Energy Cannonade damage +8% _______________________ Grade >= D: Variable Cast Time -10% _______________________ Grade >= C: Non-critical Physical Damage +10% Ranged Physical Damage +15% _______________________ Grade >= B: Variable Cast Time -5% Spark Blaster damage +15% _______________________ Grade >= A: P.ATK +15 _______________________ Class Restrictions: Blacksmith _______________________ Type: Mace Position: Right Hand Physical Attack: 350 Weapon Level: 5 Refinable / Gradable Weight: 300 Required Level: 265 |