Stats: Difference between revisions
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* For melee weapons, every point in STR increases StatusATK by +1 and WeaponATK by 0.5%. | * For melee weapons, every point in STR increases StatusATK by +1 and WeaponATK by 0.5%. | ||
* For ranged weapons, every 5 points in STR increases StatusATK by +1. | * For ranged weapons, every 5 points in STR increases StatusATK by +1. | ||
* Each point of STR also adds +30 Weight Limit. The bonus ATK per 10 STR for melee weapons is no longer applied. | * Each point of STR also adds +30 Weight Limit. | ||
* The bonus ATK per 10 STR for melee weapons is no longer applied. | |||
| style="text-align:left;" | | | style="text-align:left;" | | ||
* Every point in AGI adds +1 Flee and increases ASPD. Additionally, every 5 points in AGI adds 1 SoftDEF. | * Every point in AGI adds +1 Flee and increases ASPD. | ||
* Additionally, every 5 points in AGI adds 1 SoftDEF. | |||
|- | |- | ||
|'''VIT''': | |'''VIT''': | ||
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* Every point in LUK adds +0.3% Critical Hit Rate, as well as resistance to several status effects. | * Every point in LUK adds +0.3% Critical Hit Rate, as well as resistance to several status effects. | ||
* Every 3 points in LUK adds +1 StatusATK, +1 StatusMATK, and +1 HIT. | * Every 3 points in LUK adds +1 StatusATK, +1 StatusMATK, and +1 HIT. | ||
* Every 5 points in LUK adds +1 Flee and +1% Anti-Critical Rate | * Every 5 points in LUK adds +1 Flee and +1% Anti-Critical Rate. | ||
* Every 10 points in LUK adds +1 Perfect Dodge. | * Every 10 points in LUK adds +1 Perfect Dodge. | ||
|} | |} | ||
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=='''4th Class Stats'''== | =='''4th Class Stats'''== | ||
[[File:Ststas4th.jpg|right|frameless]] | |||
'''Six new stats related to attribute status are added.''' | '''Six new stats related to attribute status are added.''' | ||
* For the 4th job group, when leveling up, status points for existing STR/AGI/VIT/INT/DEX/LUK are not given. | * For the 4th job group, when leveling up, status points for existing STR/AGI/VIT/INT/DEX/LUK are not given. | ||
* New trait status points are given, and 6 new trait statuses have been added. | * New trait status points are given, and 6 new trait statuses have been added. | ||
* '''Activity Point''' '''(AP)''' is a new resource mechanic exclusive to 4th job skills. | |||
* Attribute status points do not increase the amount of additional points gradually as the level rises. | * Attribute status points do not increase the amount of additional points gradually as the level rises. | ||
* A certain point is given per level-up, and bonus points are given for each specific unit level. | * A certain point is given per level-up, and bonus points are given for each specific unit level. | ||
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|'''Spell Matk (S.MATK)''' | |'''Spell Matk (S.MATK)''' | ||
|- style="background-color:#FFF0F5;text-align:center;" | |- style="background-color:#FFF0F5;text-align:center;" | ||
| | |Final status physical attack and final equipment attack increases by %. | ||
| | |Final status magic attack and final equipment magic attack increases by %. | ||
|- style="background-color:#FFE4E1;text-align:center;" | |- style="background-color:#FFE4E1;text-align:center;" | ||
|'''Resist (Res)''' | |'''Resist (Res)''' | ||
|'''Magic Resist (Mres)''' | |'''Magic Resist (Mres)''' | ||
|- style="background-color:#FFE4E1;text-align:center;" | |- style="background-color:#FFE4E1;text-align:center;" | ||
| | |Before calculating physical defense, it reduces normal physical damage taken by %. (Only up to 50%) | ||
|Before | |Before calculating the magic defense, it reduces the normal magic damage received by %. (Only up to 50%) | ||
|- style="background-color:#f7dde0;text-align:center;" | |- style="background-color:#f7dde0;text-align:center;" | ||
|'''Heal Plus (H.Plus)''' | |'''Heal Plus (H.Plus)''' | ||
|'''Critical Damage Rate (C.Rate)''' | |'''Critical Damage Rate (C.Rate)''' | ||
|- style="background-color:#f7dde0;text-align:center;" | |- style="background-color:#f7dde0;text-align:center;" | ||
| | | | ||
| | {| class="wikitable" | ||
|Increases the final heal recovery by %. This increase is applied after normal heal recovery increasing effects. | |||
|} | |||
|Increases the critical damage percent by %. | |||
* At 0 C.RATE, your critical damage is 140%. | |||
* At 10 C.RATE, your critical damage increases from 140% to 150%. | |||
|} | |} |
Revision as of 08:25, 16 June 2021
Stats
The entire stats system has been revamped. With the higher Level cap, the cap for max stats were also raised up to 130. The increase in availaIble stat points allows true hybrid classes to be made. Below is a short description of each Stat with comparison to Pre-Renewal mechanics, if applicable.
STR: | AGI: |
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VIT: | INT: |
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DEX: | LUK: |
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Substats
Aside from Stats, several Substats were also drastically changed. Most of these define the main difference between Pre-Renewal and Renewal Mechanics.
ATK | MATK |
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DEF/MDEF | Cast Time |
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SoftDEF/MDEF | Critical |
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4th Class Stats
Six new stats related to attribute status are added.
- For the 4th job group, when leveling up, status points for existing STR/AGI/VIT/INT/DEX/LUK are not given.
- New trait status points are given, and 6 new trait statuses have been added.
- Activity Point (AP) is a new resource mechanic exclusive to 4th job skills.
- Attribute status points do not increase the amount of additional points gradually as the level rises.
- A certain point is given per level-up, and bonus points are given for each specific unit level.
- In addition, unlike the existing status, each new characteristic status has a fixed point investment cost of 1 point.
Power Atk (P.ATK) | Spell Matk (S.MATK) | |
Final status physical attack and final equipment attack increases by %. | Final status magic attack and final equipment magic attack increases by %. | |
Resist (Res) | Magic Resist (Mres) | |
Before calculating physical defense, it reduces normal physical damage taken by %. (Only up to 50%) | Before calculating the magic defense, it reduces the normal magic damage received by %. (Only up to 50%) | |
Heal Plus (H.Plus) | Critical Damage Rate (C.Rate) | |
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Increases the critical damage percent by %.
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