Dragon Meat's ToT Guide: Difference between revisions

From MuhRO
Jump to navigation Jump to search
(Created page with " =Introduktion= * In this guide I will give some Insight and recommendations based on my personal experience. * And some general Info about the monsters and how to counter them. =Class Setup= * 1st let's talk about classes * The most Important classes are Elemental Master | Biolo | Arch Bishop | Imperial Guard. * Keep in mind that even if I put certain Classes into Support/DPS All support classes can be DPS classes but not all DPS Classes can be Support! * Any DPS wi...")
 
Line 49: Line 49:
* insignias give major DPS boost with the 4 Elements and works well with vacuum.
* insignias give major DPS boost with the 4 Elements and works well with vacuum.
====Gear====
====Gear====
* Same as Priest you want to be as immune as possible but you don't need much ACD.
* Same as Priest you want to be as immune/tanky as possible but you don't need much ACD.
* Mistress Card or Gemstone Shadow gear is highly recommended otherwise you will burn through them very fast.
* Mistress Card or Gemstone Shadow gear is highly recommended otherwise you will burn through them very fast.



Revision as of 17:15, 16 November 2025


Introduktion

  • In this guide I will give some Insight and recommendations based on my personal experience.
  • And some general Info about the monsters and how to counter them.

Class Setup

  • 1st let's talk about classes
  • The most Important classes are Elemental Master | Biolo | Arch Bishop | Imperial Guard.
  • Keep in mind that even if I put certain Classes into Support/DPS All support classes can be DPS classes but not all DPS Classes can be Support!
  • Any DPS will do however proper synergy will make your party a lot faster later on.
  • For DPS you want to have at least 15b dps but you should aim for 30b+ (if you want to reach higher floors).

Support Classes

  • As mentioned above you do want to have the Big 4 in your party at all times.
  • I will add some notes for them here and other support classes.

Arch Bishop

Job

  • The AB has major buffs and most importantly has Lauda Ramus/Agnus which will clear you of most debuffs.
  • can quickly res everyone with full hp.
  • lex spam for more dps.
  • Mediale to keep the Devo alive.

Gear

  • Most importantly you need to be AS IMMUNE AS POSSIBLE.
  • That means you need protection against Sleep/Stun/Silence/Freeze because otherwise you can't clear the others of those debuffs.
  • Secondly be as tanky as possible you dont' want to die all the times and loose your ap.
  • thirdly if you manage to squeeze it in you can also do lex spam .

Imperial Guard

Job

  • Protect all DPS with Devo which is needed bcs higher lvl monster will oneshot dps otherwise.
  • Ultimate sacrifice is enabled that basically resserects you once upon death.
  • Guardian shield will protect you from physical dmg.
  • On floors that have the Erend Monster Piety every relevant Party member for that floor!

Gear

  • As much hp as possible (Alice is nice to have).

Elemental Master

Job

  • LP is your friend. Depending on you you lay/replayce it, it will make or break the party. (keep in mind spells can overlap onto lp so take the last 3 cells as not being there).
  • Extreeme Vacuum is the most important tool to keep monsters away from the party and if you place it right against the lp those pesky orcs can t cast Pneuma.
  • Warmer can remove Crystalize (important if your priest is frozen^^).
  • Can easily generate ap for the others.
  • Striking is a major DPS boost for all Physical classes.
  • Spell enchancing and the 4 Endows are nice boosts for magic.
  • insignias give major DPS boost with the 4 Elements and works well with vacuum.

Gear

  • Same as Priest you want to be as immune/tanky as possible but you don't need much ACD.
  • Mistress Card or Gemstone Shadow gear is highly recommended otherwise you will burn through them very fast.

Biolo

Job

  • Although simple but FCP is a must have skill in any ToT Party or you will be stuck with broken equipment.
  • On Melee floors Shadow protection is also very helpful (or on yourself).
  • crazyweed can remove Pneuma and other ground effects (like spiderweb).

Gear

  • You have 2 options you can either go Full DPS or Full Tank with Immunities (I recommend Full Tank).

Other noteworthy Supports

Spirit Handler

  • Cat Shield is very strong and can help survivability of the whole party.
  • can take some buffs off of AB and can sínstandly recover the AB's AP.

Soul Ascetic

  • Fully focuses on keeping his buffs active and can give Soul of Heaven and Earth which will increase overall dps.

Inquisitor

  • can be a very strong Tank with steelbody (no movement penality inside the tower).

DPS Classes & Synergy

  • I will primarily point out Synergy on specific classes. (If I didn't mention them earlier).

Arch Mage

  • Comet is the most useful debuff which adds a flat -50% elemental resist to monsters .
  • situational all bloom with climax 4 is useful when you use a fire setup.

Troubadour & Trouvere

  • March of prontera etc is a nice to have dps/def boost.
  • Has plenty of other songs & Buffs.

Shadow Cross

  • Darc claw /fatal shadow crow will boost melee dps.

Inquisitor

  • Oelum Sanctum boosts range DPS.

Do's and don'ts

  • + Do always walk with lp and have a vacuum upfront.
  • + Do let the mobber bring in monsters if you have one.
  • + Do spam Lauda at all times if you have monsters that can sleep/stun you inside of lp or in the vacuum!
  • + Do focus on Zombies etc and other monsters that are inside the party instead of the ones in the vacuum!
  • - Don't pull too many zombies/Pecos your party may break and your devo will have a hard time keeping everyone alive!
  • - Don't Rush Mimic/Mandragora floors (especially not on a Trial of Armageddon) they can pull you all the way up to every monster and wipe the party!
  • - Don't Rush Life/Death floors always make sure the WHOLE party can make it safely if you do want to skip monsters!

Dangerous Floors and Monsters

Floors

Death

  • If you die you become useless for the rest of the floor this can be a death sentence so be sure to walk extra slow pull them 1 at a time if nessessary.

Armageddon

  • Be wary if you have effects off you don't see the Meteors!
  • If there are Ancient Mimics or Mandragoras be VERY CAREFUL. They can pull you into a meteor and cause a full wipe!

Monsters

  • all dangerous monsters and some useful info:

Celia Alde

  • Has deadly curse, Water Ball, AoE Dispell, AoE Spiderweb(can be blocked by LP) and can bypass vacuum.

Erend

  • Can 1shot basically anyone without holy armor Piety is your best friend~

Anubis

  • Has Coma so be wary while Tanking it.

Grand Peco|Zombie

  • Both can snap into the party and deal large LP ignoring aoe dmg that squishy dps won't survive --> Devo is your friend.

Bady Garm

  • Can also snap into the party and has sightthrasher which will pushh you around if you don't have knockback immunity.
  • has close confine (you can get out of it if you use hiding).

Ancient Mimic

  • Can pull everyone in sight to itself but only does so if you target it with any skill!
  • Can bypass vacuum (which is more helpful than harmful)

Mandragora

  • Can cast Mandragora howling which is very annoying. however the short cast time can be interupted so keep attacking and it won t cast it!
  • Also has an AoE Pull so be wary on Armageddon floors.

Isilla

  • Has Diamond dust. Stay on LP and you're fine.

Poring

  • Can cast various dangerously strong magic aoes! Stay 3 cells away from the edge of lp or a stray meteor can kill you!

Andre

  • Has earthdrain which can be a bit unpredictable with lp, stay 3 cells away from edges to be safe.

SideWinder

  • Has poison clouds which are dangerous for dps (for tanks it isn't that dangerous).

Joker

  • Has deadly curse and can bypass vacuum.

Speed Lunatics

  • Has close confine (you can get out of it if you use hiding).
  • Has extreemy high aspd and will hit/stun lock you (very annoying for mobbing monsters).
  • Can bypass LP

Leaf Cat

  • Has lock on laser 1 isn t as bad but 3 or 4? you die almost instantly if you are not on lp.
  • Can fully drain your SP don t pull too many or you will be drained all the time!

Nightmare

  • Can put you to sleep.

High Orc

  • Has Pneuma can be annoying for range dps. If you place a vacuum on the edge of lp you can prevent them from casting it or by placing safetywalls around/ontop of it.

Aintz's Cookie

  • Can place notes on the ground which will make you unable to walk.
  • Has verly long casttime full heal which can be interupted with spellbreaker.
  • Has taroth cards be wary of coma (got me once with it).

Beelzebub

  • Has Magic Mirror spam dispell on it to somewhat prevent deaths, on non Spellcasting floors it's best for magic dps to sit this one out.