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==Bring a Friend== | ==Bring a Friend== | ||
In the room, 2 players must be side-by-side in a Safety Wall: one inside and one outside. After the countdown, you have 2 options: <br>* Find a player inside a Safety Wall and stay by their side. You must be on one of the 4 sides, not diagonally. <br>* Find a Safety Wall and stay inside it. Wait and hope for someone to come to your side. <br>Remember: Only 2 players can use one Safety Wall. If a 3rd joins, all three lose. | In the room, 2 players must be side-by-side in a Safety Wall: one inside and one outside. <br>After the countdown, you have 2 options: <br>* Find a player inside a Safety Wall and stay by their side. You must be on one of the 4 sides, not diagonally. <br>* Find a Safety Wall and stay inside it. Wait and hope for someone to come to your side. <br>Remember: Only 2 players can use one Safety Wall. If a 3rd joins, all three lose. | ||
<br><b>Tip: You can use an Ice Wall to block a 3rd person from entering. Be careful with misclicks - with too many Ice Walls it may be hard to get back to your spot.</b> | <br><b>Tip: You can use an Ice Wall to block a 3rd person from entering. Be careful with misclicks - with too many Ice Walls it may be hard to get back to your spot.</b> | ||
{| class="wikitable" | {| class="wikitable" | ||
! Winners !! Rewards | ! Winners !! Rewards | ||
|- | |- | ||
||| | |Players alive|| | ||
|- | |||
|Players alive|| | |||
|- | |||
|Players alive|| | |||
|} | |} | ||
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==Elemental Rush== | ==Elemental Rush== | ||
With a 10-skill bar set, you have to cross 3 corridors. Along the way | With a 10-skill bar set, you have to cross 3 corridors. Along the way, there'll be elemental damage that can push you into the dark, teleporting you back to the last portal you passed. Use the skill that matches the element so you don't fall. | ||
<br><b>Tip: Right-click a skill to open the full list and see which key to use.</b> | <br><b>Tip: Right-click a skill to open the full list and see which key to use.</b> | ||
{| class="wikitable" | {| class="wikitable" | ||
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|All survivors || 50 Muh Coins | |All survivors || 50 Muh Coins | ||
|- | |- | ||
|Everyone || 5 Muh Coins | |Everyone else|| 5 Muh Coins | ||
|} | |} | ||
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! Winners !! Rewards | ! Winners !! Rewards | ||
|- | |- | ||
|1st to find GM || 25 Muh Coins | |1st to find the EM/GM|| 25 Muh Coins | ||
|} | |} | ||
==Find the Cowrings== | ==Find the Cowrings== | ||
In Neustadt (@go 52), a large number of Cowrings will appear and your goal is to kill them using only basic attacks. You'll deal melee damage even if you're using a bow and it dies with 3 single hits. <br>After defeating the last Cowring, there's a chance for a Big Cowring to spawn randomly somewhere on the map. Everyone can attack it together. <br>When the Big Cowring is defeated, items like Muh Coins, Bubblegum, Blacksmith Blessing, Combat Manual, and The One Potion will drop on the ground. Make sure to loot them before they disappears. <br> <b>Tip: Use @autoloot 100. High ASPD character will perform better.</b> | In Neustadt (@go 52), a large number of Cowrings will appear and your goal is to kill them using only basic attacks. You'll deal melee damage even if you're using a bow and it dies with 3 single hits. <br>After defeating the last Cowring, there's a chance for a Big Cowring to spawn randomly somewhere on the map. Everyone can attack it together. <br>When the Big Cowring is defeated, items like Muh Coins, Bubblegum, Blacksmith Blessing, Combat Manual, and The One Potion will drop on the ground. Make sure to loot them before they disappears. <br> <b>Tip: Use @autoloot 100. High ASPD character will perform better. Don't use bow.</b> | ||
{| class="wikitable" | {| class="wikitable" | ||
! Winners !! Rewards | ! Winners !! Rewards | ||
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==Floor is Lava== | ==Floor is Lava== | ||
Within 3 rounds, there's at least 7 different modes where you need to avoid the red cells on the floor to win. | Within 3 rounds, there's at least 7 different modes where you need to avoid the red cells on the floor to win. | ||
<br><b>Tip: Keep the zoom a bit further out, so you can see where to click. In "dance!" mode, walk just one cell left/right. </b> | <br><b>Tip: Keep the zoom a bit further out, so you can see where to click. In "dance!" mode, stay on the edge and walk just one cell left/right. </b> | ||
{| class="wikitable" | {| class="wikitable" | ||
! Winners !! Rewards | ! Winners !! Rewards | ||
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==GM Bomb Poring== | ==GM Bomb Poring== | ||
Inside the map, once the event starts, everyone is teleported to the center. From there, your goal is to run and avoid every Bombring you see. <br>Each color represents a different skill: <br>* Yellow Bombring can cause chaos. <br>* Blue Bombring | Inside the map, once the event starts, everyone is teleported to the center. From there, your goal is to run and avoid every Bombring you see. <br>Each color represents a different skill: <br>* Yellow Bombring can cause chaos. <br>* Blue Bombring cast Ice Wall. <br>* Purple Bombring use Trap. <br>* Dark Bombring can push you. <br>By using Metamorphosis, any color can transform into the Red Bombring, which is the only one that can kill you with its explosion. <br>Avoid the Bombrings for 60 seconds and you win the round! <br>There are 3 rounds in 3 random maps. | ||
<br><b>Tip: Use @noattack because everytime you hit a poring, it casts their skill.</b> | <br><b>Tip: Use @noattack because everytime you hit a poring, it casts their skill.</b> | ||
{| class="wikitable" | {| class="wikitable" | ||