934
edits
No edit summary |
No edit summary |
||
| Line 2: | Line 2: | ||
Hello I'm Sophie/Joan (Guide Date: 28/Aug/2025). You would often see me playing in D1/D2/HoL/LoF/ToT/CT/BioTemple/Mjol with my Windhawk char R.ClickToRename242812 or with characters of other jobs. Feel free to hit me up to join my #LFG calls. | Hello I'm Sophie/Joan (Guide Date: 28/Aug/2025). You would often see me playing in D1/D2/HoL/LoF/ToT/CT/BioTemple/Mjol with my Windhawk char R.ClickToRename242812 or with characters of other jobs. Feel free to hit me up to join my #LFG calls. | ||
This guide is merely what I do mostly with my gale storm WH and is not optimized (dm me on discord/In-game if you can improve upon it). I just try to write it out to satistfy the demand after seeing some people would ask it in #archer channel for the Gale Storm build guide from time to time. There's different | This guide is merely what I do mostly with my gale storm WH and is not optimized (dm me on discord/In-game if you can improve upon it). I just try to write it out to satistfy the demand after seeing some people would ask it in #archer channel for the Gale Storm build guide from time to time. There's different requirements and priorities difference with GS build vs CB build (e.g. %acd reduc is not really needed in GS build while it needs 50% on CB build) and the aim of GS build is strictly for farming (it not for bossing). However between both build, most of it is simply the matter of gear swaping (most significantly between the weapons and gambler's seal) and so I would advice you readers to familiarize yourself with gears swapping (even more easy now that there's custom skill created for that very purpose). | ||
= Scope/For Whom this guide is Intended for = | = Scope/For Whom this guide is Intended for = | ||
| Line 86: | Line 86: | ||
=== About Physical Damage Modifier === | === About Physical Damage Modifier === | ||
The general aim is to equalize | The general aim of min-maxxing process is to equalize these damage modifiers while maximizing their overall multiplicative result. Listed from most precious to least worthy, type @bs in game to see yours: | ||
* Class%, hardest and most expensive to get generally speaking, probably you will have 30%-85%. Main Sources: Tan, Realized Amdarais combo, Violent Coelacanth, Snow Angel, Demigod Set, HoL accesories and enchantments, Abysmal Knight Pet. | * Class%, hardest and most expensive to get generally speaking, probably you will have 30%-85%. Main Sources: Tan, Realized Amdarais combo, Violent Coelacanth, Snow Angel, Demigod Set, HoL accesories and enchantments, Abysmal Knight Pet. | ||
* Enemy_Element%, rare modifier mostly seen on more modern iterations of items (post 2016) but is less expensive than Class%. Main Sources: Boitata-like MVP cards on body slot, Maximum Mammoth Shadow gears, HoL garment 2nd slot enchant, Varmundt Boots 2nd slot enchant, Dimensions/Time Gap Weapons 3rd slot enchant, Jitterbug combo and proc. | * Enemy_Element%, rare modifier mostly seen on more modern iterations of items (post 2016) but is less expensive than Class%, probably you will have 40%-100%. Main Sources: Boitata-like MVP cards on body slot, Maximum Mammoth Shadow gears, HoL garment 2nd slot enchant, Varmundt Boots 2nd slot enchant, Dimensions/Time Gap Weapons 3rd slot enchant, Jitterbug combo and proc. | ||
* Skill%, quite hard to get as the source is only from TDRC and Dimensions/Time Gap Weapons for Gale Storm skill and is already mandatory. | * Skill%, quite hard to get as the source is only from TDRC and Dimensions/Time Gap Weapons for Gale Storm skill and is already mandatory, probably you will have 35%-95%. | ||
* Enemy_Race%, not very rare but getting the right ones could be costly. Main Sources: Boitata-like MVP cards on body slot, HoL accessories and enchantments. | * Enemy_Race%, not very rare but getting the right ones could be costly, probably you will easily have 70%-200%. Main Sources: Boitata-like MVP cards on body slot, HoL accessories and enchantments, various equipments. | ||
* Enemy_Size%, easy to get and cheap. Main Sources: Cards on Weapon slots, TDRC, Shadow Gears. | * Enemy_Size%, easy to get and cheap, probably you will have 45%-170%. Main Sources: Cards on Weapon slots, TDRC, Shadow Gears. | ||
* Res_Ignore%, only source for now is the Fatal Master Shadow Gears. | * Res_Ignore%, only source for now is the Fatal Master Shadow Gears for 20% amount. | ||
* Critical% and other critical related modifier like C.RATE, Main Sources: various for Critical%, Shadow Gear Enchantments for C.RATE | * Critical% and other critical related modifier like C.RATE, probably you will have around 300-550% critical% and 80-140 C.RATE. Main Sources: various for Critical%, Shadow Gear Enchantments for C.RATE | ||
* Other non-critical related modifiers like POW, P.ATK, Main Sources: Shadow Gear enchantments, | * Other non-critical related modifiers like POW, P.ATK, Main Sources: Shadow Gear enchantments, Varmundt boots/garment 3rd slot enchantments, Tan | ||
* Range%, we already have a lot thanks to Calamity Gale/Unlimit so adding on this is generally redundant. | * Range%, we already have a lot thanks to Calamity Gale/Unlimit so adding on this is generally redundant. You will have above 350% up to around 450-500%. | ||
edits