Party-Settings: Difference between revisions
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We wanted to find a middle way of rewarding party play without making it overpowered. | We wanted to find a middle way of rewarding party play without making it overpowered. | ||
Example: a '''0.25% drop item''' could become '''0.93%''' under optimal conditions. | Example: a '''0.25% drop item''' could become '''0.93%''' under optimal conditions. | ||
=== New Party Loot System: === | === New Party Loot System: === | ||
Revision as of 15:36, 22 August 2025
Party Drop Chance Bonus
Loot chances will now increase in parties depending on unique players under these conditions:
- Players are nearby (about 2 screens distance)
- Players are active (not flagged afk)
- Party is set on Even Share
- Cards are excluded
- Applies on any map that doesn't feature the Party Loot System
Note: this results in up to a 3.75x multiplier on item drops in a full party. We wanted to find a middle way of rewarding party play without making it overpowered. Example: a 0.25% drop item could become 0.93% under optimal conditions.
New Party Loot System:
Instead of increasing the chance, loot is now rolled individually per unique player in the party. Conditions:
- Players are nearby (about 2 screens distance)
- Players are active (not flagged afk)
- Cards are excluded
- Each eligible party member gets their own independent roll for the item.
- This system is currently active in:
* Lake Of Fire * Sarah's Memory