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Loot chances will now increase in parties depending on unique players under these conditions: | Loot chances will now increase in parties depending on unique players under these conditions: | ||
* Players are nearby (about 2 screens distance) | |||
* Players are active (not flagged afk) | |||
* Party is set on Even Share | |||
* Cards are excluded | |||
* Applies on any map that doesn't feature the Party Loot System | |||
Note: this results in up to a '''3.75x multiplier''' on item drops in a full party. | Note: this results in up to a '''3.75x multiplier''' on item drops in a full party. | ||
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Instead of increasing the chance, loot is now '''rolled individually per unique player''' in the party. | Instead of increasing the chance, loot is now '''rolled individually per unique player''' in the party. | ||
Conditions: | Conditions: | ||
* Players are nearby (about 2 screens distance) | |||
* Players are active (not flagged afk) | |||
* Cards are excluded | |||
* Each eligible party member gets their own independent roll for the item. | |||
* This system is currently active in: | |||
* Lake Of Fire | |||
* Sarah's Memory | |||