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Hurt Locker (talk | contribs) No edit summary |
Hurt Locker (talk | contribs) No edit summary |
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| style="background:#E0FFFF;"| | | style="background:#E0FFFF;"| | ||
{{#item:4084|Marine Sphere Card}} | {{#item:4084|Marine Sphere Card}} | ||
| style="background:#EBEBFF;"| It doesn't have much mystery, more damage for a few seconds (if the PC allows it; if not, skip) | |||
|- | |- | ||
| style="background:#E0FFFF;"| | | style="background:#E0FFFF;"| | ||
{{#item:300241|Brutal Murderer Card}} | {{#item:300519|Yormi Card}}+ {{#item:300506|Scalleg Card}} All size enemies (The Best) | ||
{{#item:300457|Grey Icewind Card }}+ {{#item:300455|Copo Card}} Small/Large enemies (Alternative to the Yormi Combo) | |||
{{#item:27361|Polluted Wander Man Card}} All size enemies (It works for everything, cheap) | |||
{{#item:300240|Gan Ceann Card}} Large enemies (Good for CT example) | |||
{{#item:300241|Brutal Murderer Card}} Mid enemies (Good for farming dun) | |||
| style="background:#EBEBFF;"| We have alternatives to choose from before having at least one {{#item:300595|Epesto Walther Megas Card}} in our pocket (I'll explain later). So choose wisely what to use in your weapon. | |||
| style="background:#EBEBFF;"| | |||
<br> | <br> | ||
'''Note: It is better to use x2 the same card, than to use the combo that amplifies its damage; you gain more % and flat Atk. ''' | '''Note: It is better to use x2 the same card, than to use the combo that amplifies its damage; you gain more % and flat Atk. ''' | ||
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